OWD2010 - 6 - Design denken aan elkaar in het Fablab - Frank Kresin

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Transcript of OWD2010 - 6 - Design denken aan elkaar in het Fablab - Frank Kresin

FABLABS &DESIGN THINKING

SURF Onderwijsdagen10 november 2010

Frank KresinWaag Society

frank@waag.org

VRAAGSTELLING

• Hoe kunnen design-denken & hands-on maken een rol krijgen in het onderwijs?

• Wat is daarvoor nodig en wat levert het op?

Programma

• Intro• Presentatie: Fablabs• (Designopdracht)• Designdenken• Discussie• Conclusies

“Once you start drawing or making things,you open up new possibilities of discovery.

Doodling, drawing, modeling.Sketch make things, and you're likely to

encourage accidental discoveries. At the mostfundamental level, what we're talking about

is play, about exploring borders.”

Collaborations between- Users- Designers- Programmers- Artists & Scientists

Publish or Perish => Demo or Die

OPEN CONTENT

OPEN SOFTWARE

OPEN HARDWARE

FAB LABMission

Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication.

AccessYou can use the Fab lab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users.

EducationTraining in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.

Phidget Interface kit

Light sensor

Rotation sensor

Slider RFID tagged objects

RFID reader

Personal Power Planthttp://www.instructables.com/id/personal-powerPlant/

MooiMuishttp://fablab.waag.org/mooimuis/

SelfCity Wearablehttp://fablab.waag.org/selfcity

Prosthetics Workshophttp://amsterdam.fablab.nl/node/1943

URBAN DEVELOPMENThttp://blog.waag.org/?p=1139

PRINCIPLES

The best producer is the actual user

He/she can learn to build almost anything

Share blueprints & stand on the shoulders of others

A network of Fablabs over the world (more than 60)

Connected by video conferencing links

(OPDRACHT)maak in 2-tallen de beste vlieger

DESIGN THINKING

• Design thinking is een proces met als doel het op praktische en creatieve wijze oplossen van problemen of realiseren van verbeteringen(vrij naar Wikipedia)

• De intentie van design thinking is het verbeteren van de kwaliteit van leven (op kleine en grote schaal)

PRINCIPES

1. Mensgericht (versus productgericht)

2. Bouwen om te leren(versus bedenken wat je gaat bouwen)

3. Interdisciplinair samenwerken

DESIGN “BRIL”

1. Empathie

2. Integraal denken

3. Optimisme

4. Experimenteerzin

5. Collaboratie

DESIGN PROCES

CASE: UVA

• Februari – mei 2010• Samenwerking UvA – Waag Society• Docent: dr. Michel Avital• Cursus: Information and Innovation• Faculteit: Economie• 50 studenten• Ontwerpproces inzetten om studenten te leren

innoveren. Proces = belangrijker dan resultaat.• Opdracht: ontwerp een product of dienst voor

Sustainable Urban Living in a Digital Age

Meer info: http://avital.feb.uva.nl/Courses_dev/info+innovation.html

• Develop IT-enabled solutions in novel situations

• Practice collective thinking and teamwork

• Gain an insight to the way things around you work

• Be creative, generate and evaluate ideas, design everything better

• Thrive on your success rather than be bogged down with constraints

• Increase the impact of your ideas by persuasive communication

• Learn to see the whole picture with the systems approach

• Apply and enhance your research skills

LEERDOELEN

Foto’s: http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/

PROCES

• Theoretische lessen• Introductie Fablab & design denken• De opdracht • Ontwikkelen paper prototypes• Onderzoek naar gebruikers en randvoorwaarden• Bouwen van prototypen• Terugkoppeling resultaat en proces

http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/

Duurzame Fitnesstrainer

http://group09.wordpress.com/

Testimonials

• "I can honestly say that the course was the most interesting and most enjoyable of the classes I have taken...I plan on putting the project that was completed in this class on my resume.”

• "Challenging course, a lot of self-directed thinking...Lot's of practical, hands-on experience.”

• "Wow, this was a challenging class. Not so much in the sense of quantitative work, but as it requires me to figure out how things really work. I learned so much.”

• "Good learning environment and good teamwork. It was an excellent opportunity to experience project development in a safe environment.”

WAT LEREN STUDENTEN HIERVAN?

• Delen• Samenwerken• Prototypingprocessen• Innovatieprocessen• “bouwen”• Mindset van de designer: problemen oplossen• …

Discussie

• Hoe kunnen design-denken & hands-onmaken een rol krijgenin het onderwijs?

• Waar moet een goedeontwerpopdracht aanvoldoen?

• Wat is daarvoor nodigen wat levert het op?

CineGrid Workshop

Frank Kresin

http://fablab.waag.orghttp://www.waag.orgfrank@waag.org