05-07-2011 Presentatie Penta Architecten Social media algemeen & mogelijkheden
Locative Media Killerclub '05
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Transcript of Locative Media Killerclub '05
Locative Media@ Waag Society
Amsterdam Realtime• Waag Society together with Esther Polak
• Exhibition 'Maps of Amsterdam 1866-2000' at the Amsterdam City Archive
• During two months residents draw personal mental maps in realtime by having their everyday routes traced.
Frequency 1550• UMTS pilot together with KPN and 12-14 year old students from IVKO.
• Educational mobile game on medieval history of Amsterdam
• "The miracle of Amsterdam"
• Pelgrims come to the rescue
• 6 teams compete by creating media, navigating, collaborating and strategic play
Frequency 1550
• Zone boundaries and assignment locations triggered movies
• Assignments answered by sending in photo’s, movies and text
N8Spel
• City Game for ‘Museumnacht 2005’ (N8) supported by KPN.
• 13 teams compete to draw the most creative 8 onto the center of Amsterdam
• images and movies related to location to express creativity
• live-tracking of all teams in Theatrum Anatomicum and on the Nieuwmarkt
• live videophone connection
Sandbox
• Playground = Waag Society & Blast Radius
• Enriching city locations with Creative Commons content
• Providing a (mobile) toolbox for locative community building
• based on web 2.0 principles for social interaction and content creation
• status pending finance Ruimte voor Geo Informatie (BSIK)
Mobile Learning Game Kit
• Waag Society, MediaLab Amsterdam HvA, MediaStudies UvA
• (Mobile) Toolkit for development of location-based eductional games
• learning by creating a game
• Pilots for functional illiterates and students media archeology medio 2006
• status: financed by Surf, started
Mobile Math
• Het Vathorst College, het Amadeus Lyceum, het Freudental Instituut & Waag Society
• Mobile Game to teach Mathematics to 12 - 14 year old students
• ‘Da Vinci Code’-type treasure hunt solving assignments using math
• Viewing the city as data (architecture, demographics, people flow etc)
• research on disconnecting the game location and storyline.
• status awaiting finance
Frequency Nu
• Mobile City Game for 13 -17 year old students
• Discuss current issues from different personal cultural/ethnic backgrounds
• Learning by developing game content
• status: ongoing discussions with Amsterdam City Council
10 x Frequency 1550
• MSA and IVLOS (Interfacultair Instituut voor Lerarenopleiding, Onderwijsontwikkeling en Studievaardigheden)
• 10 groups playing the game vs 10 groups having traditional education
• research on experienced based learning
• motivational effects
• short term / long term learning effects
• improve transmissability
• finetuning software & gameplay
EU-India
• EU-India Economic Cross Cultural Programme
• OpenCultures: Waag Society, Sarai (New Delhi) en Public Netbase (Wenen)
• Knowledge exchange between Europe and India on consequences of the information society
• Geotagging and CC-lincensing photo’s and movies using mobile tools
• status started