Symposium de Toekomst van Kunst Educatie
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Transcript of Symposium de Toekomst van Kunst Educatie
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Games Autonomy Motivation & EducationRestructuring as novel approach to game design1
2GAMES [4NATURE]How to innovate in education, game design and other stuff
MOTIVATINGareintrinsicallyGAMESMOTIVATINGareintrinsicallyGAMES
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We cannot assume that adding a game to a learning environment will automatically improve motivation to learn.
Instead we should create a more in-depth understanding of which didactic approaches and gameplay designs elicit what kind of experienced regulatory style.
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some
can be
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How a successful coursedidn’t learn us
anything…
Dr. Menno DeenFontys ICT | Lapp | Games [4Diversity]
What do you want?
What do you want?What you ask for…(what you expect)
What do you want?What you ask for…(what you expect)
innovation
What do you want?What you ask for…(what you expect)
What you did not know(something unexpected)
innovation
What do you want?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
What do you want?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
What do you want?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
How to innovate?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
How to innovate?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
How to create somethingUNEXPECTED?
FAIL!
FAIL!
FAIL
FAILkinect
protect hardware
USB = your friend
chloric waterchloric water
Computer saysNo…
work with reflection & changing lighting conditions
from actual usersexpert review
to
FAILEDWe failed, and failed, and…
Results:
30+ SwimgamesNational News
Design Strategyfor autonomy-supportive games
What did we get?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
What did we get?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
How to dosomething
UNEXPECTED?again?
FAIL!
AGAIN
What went wrong?No shows
What went wrong?No shows No real
understandingof the real problem
What went wrong?No shows No real
understandingof the real problem
Little support for innovation
What went wrong?No shows No real
understandingof the real problem
Little support for innovation
Alternative usersand experts(Frank Lips)
What went wrong?No shows No real
understandingof the real problem
Little support for innovation
Alternative usersand experts(Frank Lips)
Students foundunderstandingin themselves
What went wrong?No shows No real
understandingof the real problem
Little support for innovation
Alternative usersand experts(Frank Lips)
Students foundunderstandingin themselves
5+inspiringGAMES
What went wrong?No shows No real
understandingof the real problem
Little support for innovation
Alternative usersand experts(Frank Lips)
Students foundunderstandingin themselves
Supportfrom & at
stakeholders
5+inspiringGAMES
What did we get?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
FAILING
• Inspiring examples• Clear design strategies• Attention• Support from / at stakeholders
results from
FAILLet’s
FAILLet’s
Again…
FAILLet’s
again… but now in the forest
enclose naturein digital and innovative ways
• September (in the Netherlands)• Students from different universities and schooling• No reception (wifi – gprs – 4g – etc)• Crappy GPS
SUCCESS
SUCCESS
It was SUPER easy to have users stray from paths
Students relied on GPS to localize players
Students relied on wireless communication
Students’ expectations were very well managed
What did we get?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
How to innovate?What you ask for…(what you expect)
innovation What you did not know(something unexpected)
Design for failure
Design for failure
Prepare for SUCCESS
Do you dare to fail?
Do you dare to fail?Beware… success is guaranteed
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