Introducing 3 d in education

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Wat zijn virtuele werelden en wat kan je ermee in het onderwijs? ermee in het onderwijs? Kristi Jauregi (Fontys Hogescholen, Uni. Utrecht) Ton Koenraad (TELLConsult) Ton Koenraad (TELLConsult) 1

Transcript of Introducing 3 d in education

Page 1: Introducing 3 d in education

Wat zijn virtuele werelden en wat kan je ermee in het onderwijs?ermee in het onderwijs?

Kristi Jauregi (Fontys Hogescholen, Uni. Utrecht)Ton Koenraad (TELLConsult)Ton Koenraad (TELLConsult)

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Doe mee tijdens de conferentie!Doe mee tijdens de conferentie!

• Twitter: #virtuelewerelden

• Facebook: Virtuele werelden NL

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Agenda• Kenmerken en

gKenmerken en toegevoegde waarde van VWwaarde van VW

• Onderwijskundige toepassingenp g

• Hulp bijHulp bij implementatie:Euroversity Virtuele werelden in het onderwijsEuroversity Community 3

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Toegevoegde waarde VW (1) Verscheidenheid aan scenario’s

Realistische weergave werkelijkheidRealistische weergave werkelijkheid

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Ook op het virtuele strand kan je vergaderen of onderwijs geven

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dVakspecifieke omgevingenp g g

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Vak- en thema gerelateerde sims

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Toegevoegde waarde (2) C i tiCommunicatie

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Toegevoegde waarde (3)Actie

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Navigatie controle:itt lzitten, lopen, rennen

vliegen…

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Interactie met objecten

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Programmeerbare Objecten

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Je kuntJe kunt foto’s,video’s,PowerPoints

l duploaden

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Toegevoegde waarde (4): rollen en identiteiten

Avatar: je tweede ik?

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EXPLORING IDENTITYEXPLORING IDENTITY:Customization of avatars – Second Life ‘residents’ can create highly detailed 'virtual selves'

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Toegevoegde waarde (5)Inclusive learning: Virtual Ability Island

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Navam Abramovic:

Kat Klata

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Toegevoegde waarde (6)Veel mogelijkheden om je onderwijs te verrijkenVeel mogelijkheden om je onderwijs te verrijken

Onderwijs op afstandBlended learningFlipping the classroom

26TelecollaborationStage begeleiding

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Onderwijsvormen: Simulatie

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Beroepsvaardigheden oefenen

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Virtuele labsVirtuele labs

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Socializen / Informeel leren 34

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OnlineConferenties

O Si C fOpenSim Conference

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The EUROVERSITY network is funded under the grant agreementnumber 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,Audiovisual and Culture Executive Agency, European Union.This publication reflects the views only of the author, and the Commissioncannot be held responsible for any use which may be made of theinformation contained therein.

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• Project: 3-year (2011 – 2014) multilateral & j y ( )transversal network LLP KA3 (ICT)

O i i i b l d EU j• Origin: synergies between related EU projects (Avalon, AVATAR, NIFLAR, etc.)

• Coordinator: University of HULL

• Network: 19 partners, 14 countries & > 20 associated partners> 20 associated partners

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Aims of the Project • Collect examples of good practice in teaching and

learning in virtual worlds from different subjects and t tcontexts

• Facilitate the transfer of core • knowledge to new contexts• Exploitation of existing partner resources

Case studies: http://euroversity.pbworks.com/

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The EUROVERSITY network is funded under the grant agreementb 518944 LLP 1 2011 1 UK KA3 KA3NW ith th Ed ti

EUROVERSITY gaat verderals stichting Word lid!number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,

Audiovisual and Culture Executive Agency, European Union.This publication reflects the views only of the author, and theCommission cannot be held responsible for any use which may bemade of the information contained therein.

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Korte presentaties van Euroversity Partners

H O t k ki U U i it• Hanna Outakoski, Umeo University• Marten Friedrichsen: University of Kiel y• Gerhilde Meissel-Egghart: Talkacademy 43

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Parallelle sessiesParallelle sessies

• Workshops: B203 (Groen)– MO: OpenSim p

• W1: Talen• W3: FontysW3: Fontys

HO:– HO: • Second Life (W2)• OpenSim (W3)• OpenSim (W3)

P t ti D101 (P )• Presentaties: D101 (Paars)44