The Use of Game-Based Teaching and Assessment Activities
Transcript of The Use of Game-Based Teaching and Assessment Activities
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 1
Universidad Austral de Chile Facultad de Filosofía y Humanidades
Pedagogía en Comunicación en Lengua Inglesa
Lead Advisor: MS. Andrea Lizasoain C.
The Use of Game-Based Teaching and Assessment Activities for Young Learners in Four
Schools in Valdivia
Seminario de Tesis para optar al Título de Profesor en Comunicación en Lengua Inglesa y
al Grado de Licenciado en Educación
Yenifer Ahumada Asencio
Francisco Levicán Baeza
Valdivia, Chile
2013
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Table of Contents
Acknowledgements……………………………………………………………………… 5 Abstract…………………………………………………………………………………. 6 Introduction…………………………………………………………………………...... 7
II. Methodology……………………………………………………………………….. 38
I. Theoretical Framework……………………………………………………………… 9 1. State of the Art………………………………………………………………….. 9 1.1. Communicative Language Teaching (CLT)……………………………… 9 1.2. Performance-based Assessment…………………………………………... 10 1.3. Games in Education…………………………………………..................... 10 1.4. Chilean Context…………………………………………...………………. 11 2. Learning English as a Foreign Language………………………………………... 14 2.1. Krashen’s Monitor Model…………………………………………............ 14 2.2 The Role of Anxiety in EFL Learning and the Affective Filter Hypothesis 15 2.3. Multiple Intelligences and the Different Learning Styles in EFL………… 17 2.4. The Young Learner…………………………………………...................... 18 3. The Use of Games for Teaching Young EFL Learners………………………….. 20 3.1. Benefits of Using Games to Teach Young Learners……………………… 21 3.2. Learning through Team and Peer Work…………………………………... 23 3.3. The Use of Games as a Means of Motivation in EFL…………………….. 24 4. Language Assessment of Speaking Skills……………………………………….. 28 4.1. Concept of Assessment………………………………………….................. 28 4.1.1. Assessment, Evaluation and Testing……………………………….... 28 4.1.2. Traditional and Alternative Assessment…………………………….. 29 4.2. Principles of Language Assessment……………………………………….. 29 4.2.1. Practicality…………………………………………...………………. 30 4.2.2. Reliability…………………………………………............................. 31 4.2.3. Validity…………………………………………................................. 31 4.2.4. Authenticity………………………………………………………….. 32 4.2.5. Washback………………………………………….............................. 32 4.3. Assessing Speaking…………………………………………....................... 33 4.3.1. General Issues in Assessing Speaking……………………………….. 34 4.3.2. Canale’s Framework for Speaking Tests…………………………….. 36
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1. Research Tools…………………………………………………………………. 38 1.1. Surveys……………………………………………………………………. 38 1.2. Interviews…………………………………………………………………. 39 1.3. Observations……………………………………………………………… 39 2. Subjects of Study……………………………………………………………….. 40 2.1. Schools’ Description……………………………………………………… 40 2.2. Class Description…………………………………………………………. 41 2.3. Criteria……………………………………………………………………. 43 3. Results…………………………………………………………………………... 43 3.1. Students’ Surveys…………………………………………………………. 43 3.1.1. School A…………………………………………………………….. 44 3.1.2. School B…………………………………………………………….. 47 3.1.3. School C…………………………………………………………….. 50 3.1.4. School D…………………………………………………………….. 52 3.1.5. General results………………………………………………………. 55 3.2. Teachers’ Interviews……………………………………………………… 56 3.2.1. School A…………………………………………………………….. 56 3.2.2. School B…………………………………………………………….. 57 3.2.3. School C…………………………………………………………….. 58 3.2.4. School D…………………………………………………………….. 59 3.3. Classrooms Observations…………………………………………………. 60 3.3.1. School A…………………………………………………………….. 60 3.3.2. School B…………………………………………………………….. 61 3.3.3. School C…………………………………………………………….. 62 3.3.4. School D…………………………………………………………….. 62
III. Discussion………………..………………..………………..……………………... 64 1. Problems in Students’ Learning Process………………..……………………... 64 1.1. Lack of Exposition to the Language………………..…………………….. 64 1.2. Lack of Language Production………………..…………………………… 64 1.3. Lack of Continuity………………..………………..……………………... 65 1.4. Lack of Motivation………………..………………..…………………….. 66 1.5. Lack of Understanding of Young Learners’ Characteristics……………... 68 2. Implementation of Game-based Strategies………………..…………………… 69 2.1. Disadvantages Against Game Implementation…………………………… 69 2.1.1. Infrastructure and Class Management………………..…………….. 69 2.1.2. Reticence from Teachers and Authorities………………..………… 70 2.2. Advantages of Game Implementation………………..…………………… 71 2.2.1. Development of Social Skills………………..……………………... 71
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2.2.2. Inclusion of Problematic Students………………..………………... 72 2.2.3. Interaction between Teacher and Students…………………………. 72 2.2.4. Consideration of Students’ Preferences………………..………….. 73 2.2.5. Adaptation to Students’ Different Learning Styles……………….. 74 2.3. Assessing Game-based Activities through Valid Assessment Tools……….... 75 2.3.1. General Considerations………………..………………..………………. 75 2.3.2. Example Draft………………..………………..………………………... 78 2.3.2.1. Description………………..………………..………………..…… 78 2.3.2.2. Assessment activity………………..………………..……………. 78
Conclusion………………………………………………………………………………. 80 References……………………………………………………………………………….. 82 Appendixes……………………………………………………………………………….. 86
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Acknowledgements
We would like to extend our utmost gratitude
to our families for their infinite support,
to all the teachers, students and principals that took part in this study
for welcoming us in their classrooms and letting us learn from their reality
and to Andrea for her persistent guidance and patience
and for always believing in us.
Yenifer & Francisco
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Abstract
English teaching has evolved to methods focused on communication; however, in our national
educational context, teachers still use traditional methods that do not encourage interaction
among students. Game-based activities provide the perfect backdrop for students to learn English
in a communicative environment; nevertheless, there are not effective tools to properly assess
content learned through the use of those strategies. The present research seeks to find a proper
manner to assess through oral activities content learned through games. A case study was carried
out in four schools in Valdivia to diagnose the use of games and alternative assessment. It was
found that the use of the latter was almost non-existent, except for few exceptions that did not
assess learning appropriately. This research examines the conditions the participant schools have
to implement this type of activities and proposes recommendations to design effective tools to
assess learning in this setting.
Key words: games, language assessment, evaluation, motivation, language acquisition, learning
styles.
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Introduction
Methods to teach English as a foreign language have changed over time, evolving from
methods that pertain to listening, repeating and memorizing grammar formulas to methods that
appeal to real communication with real-world situations as a backdrop. For instance, the Chilean
curriculum states that it is based on the Communicative Approach (MINEDUC, 2012), but that is
not what can be witnessed in the classroom.
Teachers have not updated their methods to fit the present climate in teaching English as
a foreign language (Abrahams & Farías, 2010); as a result, methods based on language structure
still predominate in lessons, thus truncating students’ skills to produce language in context. In
order to change this school of thought, teaching methodologies based on communication need to
be introduced; however, such lessons must also be assessed correctly in order to meet the
principle of validity (Brown, 2004) and must be adaptable to the evaluation requirements of
public schools in Chile.
Game-based strategies give a suitable setup to develop communicative skills, but little is
known about the assessment of this type of activities. Thus, the present research project aims to
discuss game-based strategies in English lessons and design a guideline for teachers to assess the
students’ learning process properly.
In order to contextualize these predicaments, a multiple case study was developed to
answer three main questions:
� Do teachers in public schools in Valdivia use games in the EFL classroom? If so, how do
they assess what their students learned through the use of games?
� How should communicative skills developed through the use of games in the EFL
classroom be assessed?
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� How can alternative assessment methods and the traditional evaluation demanded by
public schools in our country be combined?
A case study was applied to observe the current state of English lessons in terms of methodology
and assessment in four schools in Valdivia and its surroundings. The product of the present
research is a guideline, grounded on theoretical principles and the local educational context, to
assess language learned through the use of games in the classroom.
This research project paper is divided into three chapters: Chapter I depicts the state of the art
of English teaching methods and the general context in Chile and an extensive review of the
theoretical foundations of the Communicative Approach, game-based theories and language
assessment. Chapter II details the methodology used for the research of the project, providing
details on the research tools used and the subjects of the study, while also showing the results
found in said research. Chapter III analyzes and discusses problems and contradictions
encountered during the case study and the possibilities of the implementation of game-based
strategies in the classrooms. It also provides a rough draft that puts into practice what was found
through the research into an assessment example.
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I. Theoretical Framework
1. State of the Art
1.1. Communicative Language Teaching (CLT)
The Communicative Language Teaching model (from now on abbreviated CLT) first
appeared during the seventies as a response to the Audio-lingual Method. The CLT is “a broad
approach to teaching that resulted from a focus on communication as the organizing principle for
teaching rather than a focus on mastery of the grammatical system of the language” (Richards,
2001, p. 36), so greater emphasis was placed on fluency rather than accuracy. In other words, the
CLT represented a shift from structural methods that focused their studies on single components
of language to the communicative facet of language itself.
The CLT model encompasses classroom strategies whose “use of authentic material, link
classroom language learning to life outside the classroom, emphasize communication through
interaction among students, and have a learner-centered, content-centered focus” (Sullivan, 2004,
p. 117). The CLT stresses specifically listening and speaking skills, encourages students to
communicate by using language that can be applied in a real-life context, and puts the student at
the center of the learning process, where the “instructor [is] no longer simply the drill leader but
[is] also charged with providing students with opportunities for communication, that is, using the
language to interpret and express real-life messages” (Lee & Vanpatten, 2003, p. 10).
Within this climate of change in language teaching, the Monitor Model is propounded by
Stephen Krashen and it becomes the “‘credo’ of the Communicative Revolution [by providing]
the theoretical framework for CLT” (Wilson, n.d., p. 722). Krashen proposed a model that was
supported by research and it urged learners to communicate through the second language,
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mirroring the learning process conducted for the first language (ibid.). This model will be further
elaborated in another section.
1.2. Performance-based Assessment
Since CLT proposed a drastic shift on the perception of language teaching, logically the
same occurred to language assessment:
Communicative testing presented challenges to test designers. . . Test constructors began
to identify the kinds of real-world tasks that language learners were called upon to
perform. It was clear that the contexts for those tasks were extraordinarily widely varied
and that the sampling of tasks from any one assessment procedure needed to be validated
by what language users actually do with language. (Brown, 2004, p. 10)
What CLT meant to language teaching, performance-based assessment did to language
assessment: it was now student-centered and focused on communication. Performance-based
assessment responded to the needs CLT set as teaching methods and objectives: “Instead of just
offering paper-and-pencil selective response tests of a plethora of separate items, performance-
based assessment of language typically involves oral production, written production, open-ended
responses, integrated performance (across skill areas), group performance, and other interactive
tasks” (ibid., pp. 10-11). Thus, performance-based assessment obliged students to communicate
while, at the same time, was the mean to assess performance during communication situations
that resemble real-life contexts.
1.3. Games in Education
Given that more dynamic and interactive activities are needed in the classroom, game-
based learning is an important asset within this change of course in teaching. Karl Kapp (2012)
states that there is a phenomenon called gamification which summarizes how games are
intertwining with educational features, in other words, “the use of game mechanics to make
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learning and instruction more fun” (p. xxi). Also, games “provide a set of boundaries within a
‘safe’ environment to explore, think and ‘try things out’” (ibid.). However, this scheme could
easily fall into a behaviorist reward system, where students perform certain actions in order to
receive a reinforcement. Kapp warns that gamification goes beyond “the use of badges, rewards
and points” (p. xxii), instead relying in “the sense of engagement, immediate feedback, feeling of
accomplishment, and success of striving against a challenge and overcoming it” (ibid.). For
example, if students have difficulties learning some language feature, they should feel
accomplished just for the sake of acquiring that piece of information rather than for receiving
positive stimuli, either physical or intangible, for their progress.
There is a direct connection between the act of speaking and the act of playing. Cook
(2000) evidences this link by comparing how animals and humans play:
Humans, then, like animals, play socially. But we play more than they do, and in ways
which are both more complex and more rule-governed. The key to this difference and this
development is language, which has enabled us to make the rules of sports and games
complex in ways which would have been quite impossible without it. Indeed, language and
games have a particular affinity. Both demand turn-taking and restraint; both enable
enhanced co-operation; both are of potential mutual benefit. (Cook, 2000, p. 103)
Games and language go hand in hand, then, so the use of these strategies must be prominent
when teaching language to young children. However, as it will be seen later on, that is not
always the case, in fact, it is the exception of the rule in the current educational climate.
1.4. The Chilean context
In 2004 the Ministry of Education tested 11,000 students from eighth and twelfth grades
from 299 schools from around the country to diagnose the level of English of Chilean students.
The assessment tool was designed by Cambridge University ESOL Examinations and it was
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composed of an English proficiency test that measured comprehension skills and questionnaires
for students and teachers that sought to identify teaching and learning methodologies used in the
classroom. The test consisted of multiple choice questions about written texts and audio
recordings (MINEDUC, 2004). Results showed that only “5% of students finish high school
dominating the basic level of English to perform well in working and academic environments”
(MINEDUC, 2004, own translation). However, apart from showing a low level of proficiency of
English among students, results also depicted what teaching practices and methodologies schools
with competent test scores typically use in the classroom. In this type of setting, there is a strong
emphasis on oral production: teachers speak in English during the class and make students do so
as well through casual conversations and group presentations; there is a focus on reading
comprehension; vocabulary is practiced through word associations; reading comprehension is
stressed; and teachers use different assessment strategies in the classroom (MINEDUC, 2004).
But these types of teaching practices can only be seen on the scarce schools that achieve results
above the average.
Results were not much better in the English SIMCE test of 2010 and 2012, showing that
around 80% of students are not able to achieve a basic level of English (La Tercera, 2011).
Again, these tests only assessed students’ reading and listening comprehension, leaving
completely speaking abilities aside.
However, the curricular bases set by the MINEDUC for EFL position the CLT as the
foundation of English teaching in Chile “and complements it with contributions from other
approaches that emphasize communication . . . [such as] the Natural Approach, Cooperative
Language Learning, Content-Based Instruction and Task-based Language Teaching”
(MINEDUC, 2012, own translation). Therefore, there is a critical contradiction between the
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government’s mandates about how teachers must teach English and the assessing efforts to
diagnose the level of English in schools around the country.
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2. Learning English as a Foreign Language
The field of foreign language learning has been extensively studied and investigated by
researchers from all over the world. Different theories have been proposed throughout time,
some of them greatly supported and some of them vastly criticized. One of these theories
emerged during the 70s and it sought to change the focus to communication; it was the
Communicative Approach, whose pioneering voice was Stephen Krashen, who proposed the
Monitor Model Theory.
2.1. Krashen’s Monitor Model
One of the main theories alluded when discussing foreign language acquisition is Stephen
Krashen’s Monitor Model (1981), which is the basis for most modern theories, not only about
acquisition, but also foreign language learning. In fact, “it has been favored and influential
because of its relatively comprehensive nature and because that it moves from theory to
classroom practice” (Baker & Prys Jones, 1998, p. 650). Krashen’s Monitor Model consists of
five hypotheses: The acquisition-learning, the monitor, the natural order, the input, and the
affective filter hypotheses.
Regarding the acquisition-learning hypothesis, Krashen (1981) states that the learning of
a second language occurs in two different fronts: Conscious language learning, where the learner
is conscious of language components such as pronunciation, grammar, etc.; and subconscious
language acquisition, where the learner acquires the target language by means of natural
communication, partially mimicking first language acquisition. The monitor hypothesis asserts
that the function of conscious language learning is to act as an editor which corrects utterances
before being spoken (Krashen, 1981). The natural order hypothesis “maintains that learners
acquire grammatical structures in a natural and predictable order” (McKenzie, 2010, p. 27). The
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input hypothesis states that learners can acquire a language when the level of exposition they
have to the language is somewhat above their current level. Lastly, the affective filter hypothesis
defends that language acquisition must take place in a positive environment where learners feel
motivated, confident and with a low level of anxiety (Krashen, 1981).
All these five hypotheses provide important insight into the process of learning a foreign
language and the factors which are to be considered when learning and teaching English as a
foreign language. Although all of them take into account different and highly relevant elements,
there is one hypothesis worth analyzing because of its relationship with students’ attitude
towards the learning of the foreign language. The affective filter hypothesis will be analyzed in
the next section along with the role of anxiety.
2.2. The Role of Anxiety in EFL Learning and the Affective Filter Hypothesis
Different researchers from the field of education have discussed exhaustively the effects
of high and low levels of anxiety in students. Anxiety has not been given a definite definition,
but it is matched with feelings of uneasiness, frustration, self-doubt, apprehension, or worry
(Brown, 2002). Douglas Brown (2002) presents two different types of anxiety, one considered
facilitative and one known as debilitative. The former helps the learner with the right amount of
anxiousness to get the job done. It is the latter which has a negative influence on the learner and
the learning process, usually resulting in students’ poor performance and discouraging positive
attitudes when the outcomes are not as good as expected.
As stated before, debilitative anxiety can seriously interfere with any process of learning
and it has a special negative effect on EFL learning. SLA researchers have developed a concept
known as Foreign Language Anxiety (FLA). Elaine K. Horwitz, Michael B. Horwitz and Joann
Cope (1986) describe FLA as “a distinct complex of self-perceptions, beliefs, feelings, and
behaviors related to classroom language learning arising from the uniqueness of the language
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learning process” (p. 128). During the process of learning a language, people normally face a
wide range of emotions. Whether is the first, second or foreign language, emotions will play an
important role based on people’s age, the personal relevance of the language they are learning,
the expectations they have and the goals reached, among others. According to this notion,
students’ success in learning a new language has a tendency to be influenced by students’ self-
concept, associated to their ability to learn a new language and the affective factors previously
mentioned towards the specific foreign language or the process involved in foreign language
learning. Different researchers have made a connection between anxiety and the affective
domain; Krashen includes these two important issues in his Monitor Theory through the
Affective Filter Hypothesis.
Krashen (1981) affirms that language acquisition must take place in a positive
environment where learners feel motivated, confident and with a low level of anxiety. Negative
attitudes tend to hinder language acquisition: “. . . learners with favorable attitudes and self-
confidence may have ‘a low filter’ with consequent efficient second language learning. Those
with unfavorable attitudes and/or high anxiety have ‘high filters’ and so the input of second
language may be blocked or impeded” (Baker & Prys Jones, 1998, p. 649). In the words of
Krashen, not only the quality of the input to which students are exposed is important, but also the
quality of the environment in which students learn, the motivation, the anxiety level and the
attitude towards the foreign language and the process of learning.
In accordance with the theories and proposals of these authors, having into consideration
factors as class environment and students specific issues about themselves and their abilities,
along with attitude problems towards the process of learning a new language may significantly
improve students’ success in EFL learning. In this complex process, there are certainly other
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important elements that differentiate one learner from another; students’ different learning styles
are also to be considered.
2.3. Multiple Intelligences and Different Learning Styles in the EFL
In 1993, Howard Gardner proposed that the human being did not possess intelligence as a
single unit, but it had to be understood as multiple intelligences related to senses and abilities.
Gardner developed the theory of multiple intelligences, because he strongly disagreed with
society's notion of intelligence:
Gardner sought to broaden the scope of human potential beyond the confines of the IQ
score. He seriously questioned the validity of determining intelligence through the practice
of taking individuals out of their natural learning environment and asking them to do
isolated tasks they'd never done before – and probably would never choose to do again.
(Armstrong, 2009, p. 6)
The multiple intelligences theory has been applied to different disciplines. Armstrong (2009)
discussed applying the theory to education, adapted to students' different intelligences. There are
eight intelligences, each correspondent to a different skill: Linguistic, logical-mathematical,
spatial, bodily-kinesthetic, musical, interpersonal, intrapersonal, and naturalist. This
classification of intelligences has been widely discussed by researchers of the field. Although not
all of them agree with this classification, they all agree on the general idea beneath this theory:
individuals learn differently.
Based on this notion, there is another theory that, along with the theory of multiple
intelligences, is an attempt to explain and classify the different tendencies in students’ learning
processes; this is known as the learning styles theory. John W. Keefe (1979) describes learning
styles as “cognitive, affective, and physiological traits that are relatively stable indicators of how
learners perceive, interact with, and respond to the learning environment” (p. 4). Learning styles
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are divided into different aspects, which are: sensory preferences, personality types, desired
degree of generality and biological differences (Oxford, 2003). Neil Fleming (1987) proposes the
well-known VARK model, which divides learning preferences by visual, auditory, read/write,
and kinesthetic preferences.
Each different variable involved in learning styles has an influence on learners’ outcomes
of their respective processes. According to Rita Dunn and Shirley Griggs (1988), a “learning
style is the biologically and developmentally imposed set of characteristics that make the same
teaching method wonderful for some and terrible for others” (p. 3). Founded on the notion that
learners have different styles and needs concerning their own learning processes, several
teaching and learning strategies have been proposed. Teachers and learners are encouraged to
find the method that better suits a certain learning style. Rebecca Oxford (2003), states that if
there’s harmony between students’ learning styles and the combination of instructional
methodology and materials, students are likely to perform adequately, feel confident, and
experience low anxiety.
The teaching methods chosen for a specific group of people or a single person can make a
difference in the quantity and quality of educational outcomes. Although choosing an appropriate
method specially intended for a particular learning style is associated with positive results, it is
not the only aspect to consider before choosing a teaching method or strategy. One essential
consideration is learners’ age range. Learners among the same age range usually share some
characteristics that are important to acknowledge before choosing an adequate teaching method.
2.4. The Young Learner
Teaching English as a foreign language involves a series of challenges, which include the
considerations previously mentioned in this chapter: choosing an adequate approach for a
particular group; creating the right conditions in order to lower the affective filter and the anxiety
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levels; and considering students’ different intelligences and learning styles before choosing the
most appropriate teaching method. Nevertheless, taking into account all these aspects is a
demanding task.
Teaching young learners entails one additional task: considering the special features and
differences between children’s and adults’ processes of learning. There are some differences in
the processes which learners and adults go through while learning a foreign language. Deanna
Kuhn and Maria Pease (2006) affirm that the learning process does not develop in an identical
manner across the life span. “From an early age, children construct theories as a way of
understanding the world around them, and they revise these theories as they encounter new
information” (p. 280) thus deciding if their theories work or not. In accordance with this notion,
it is important to acknowledge that teaching young children requires some special considerations
depending on the developmental stage in which the learners are. Children’s motor development
is closely related to learning. Miriam Resnick & Bernadine Fong (1980) state that “teachers have
discovered that their young pupils’ readiness to learn has a close connection with basic physical
and motor skills” (p. 136). Regarding this idea, not only the stage of psychological development
plays a crucial role, but also the stage of physical development.
Researchers have studied the relationship between motor and language development.
Jana Iverson (2010), for example, states that “in infancy, there are significant changes in the
ways in which the body moves in and interacts with the environment; and these may in turn
impact the development of skills and experiences that play a role in the emergence of
communication and language” (p. 230). Since an early age, children’s physical and cognitive
development are related; they learn as they grow and discover new things. Leslie Opp-Beckman
and Sarah Klinghammer (2006) believe that it is important to consider this essential feature of
young learners in education. They state that:
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Young learners need to have opportunities to physically move during class and to play. As
they play, they learn and practice social skills, including communication and language
skills. They are curious and usually willing to learn another language. Because their
cognitive abilities are still developing, they deal better with language as a whole, rather
that with rules about language. (p. 123)
According to this idea, the special characteristics in children’s processes of learning can be
considered in the classroom, and more importantly, they can be seized. These characteristics in
children can be easily seen as benefits when teaching a new language.
Throughout this first chapter several theories have been exposed with reference to the
considerations educators and researchers recommend when teaching a foreign language.
Moreover, these theories are applicable for teaching a foreign language to young learners
considering the distinguishing attributes of their age range. Among the distinctive features of
children’s processes of learning, the need for movement, play opportunities and interaction stand
out. Researchers of the field have come up with a proposal that entails most of these factors:
using games for teaching a foreign language.
3. The Use of Games for Teaching Young EFL Learners
The term ‘game’ is described by Andrew Wright, David Betteridge and Michael Buckby
(2006), as “an activity which is entertaining and engaging, often challenging, and an activity in
which the learners play and usually interact with others” (p. 1). It is due to these qualities that
the use of games for teaching has been highly acclaimed for educational purposes. Children
enjoy doing things in interaction with other people, especially when this interaction involves
physical activity.
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3.1. Benefits of Using Games to Teach Young Learners
As mentioned previously in this chapter, young learners need opportunities to move,
interact and play. The use of games in the classroom is aimed to provide students with these
opportunities. Opp-Beckman & Klinghammer (2006) argue that:
Children play. They are social beings and their young bodies like to be active. School has
been considered the opposite of play, as a time to learn, to be serious. However, children
are different from adults; they are still developing. They learn as they play. Why not use
this ability of children to learn through play, the strengths of their cognitive levels, and
their need for physical activity in the classroom to help them learn faster and more easily
(p. 121).
One of the authors’ main ideas is related to allowing children to learn naturally in the classroom;
in other words, in a way that is similar to the style in which they are acquiring knowledge within
their everyday routines. Playing is natural to children, and it is a fun activity. Patricia Richard-
Amato (1996) supports the element of fun in game-based learning, mentioning that at the same
time it is important to consider games’ pedagogical value when teaching a new language due to
the opportunities for real communication they provide, along with the motivation they offer and
the low levels of stress involved.
In accordance with the notion of having students learning in a natural environment,
Andrew Wright, David Betteridge and Michael Buckby (2006) affirm that “games provide one
way of helping the learners to experience language rather than merely study it” (p. 2). In line
with this idea, real and significant communicative situations are fostered through the use of
games. The aim is to provide students with a pleasing learning experience instead of having them
simply studying the language. Nevertheless, some authors believe that the use of games should
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follow a specific organization. As an example, Ying-Jian Wang, Hui-Fang Shang and Paul
Briody (2011) point out that “[classroom] games require the involvement of rules, competition,
relaxation, and learning. A major purpose for using games in class is to help students learn
English in a lowered anxiety environment” (p. 128). These three authors agree on using games
to lower students’ anxiety levels, nonetheless, they state that learning in a relaxed environment
should also involve a clear set of rules and a level of competition.
The element of competition during game-based activities is well accepted by some
researchers in the educational area. Two exponents that support the presence of the competition
element are Elliott Avedon and Brian Sutton-Smith (1971); they assert that games promote
motivation and that students usually find the competitive aspects of games incredibly attractive,
encouraging them to make a greater effort in these types of activities. As a general conception,
researchers in favor of using games in the classroom defend the idea that games prolong
children’s interest in learning and doing the activities. The reason behind this could be that
“games involve the emotions and the meaning of the language is thus more vividly experienced.
It is, for this reason, probably better absorbed than learning based on mechanical drills” (Wright,
Betteridge & Buckby, 2006, p. 2). The inclusion of different emotions and the excitement of
competence are two important characteristics that help students to keep themselves focused and
interested during game-based activities.
Considering the singular characteristics of young learners’ processes of learning, all the
positive qualities that the use of games entails can be considered as benefits for the learning
process. Exposing children to a foreign language in a natural setting, with real and simple
communicative situations, and providing opportunities for them to experience different emotions
while learning, can make a significant difference in the outcomes of the learning experience.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 23
Nevertheless, for a high-quality language experience, interaction is a key element. Therefore,
special attention must be paid to team and peer work.
3.2. Learning through Team and Peer Work
Interaction and collaborative learning are highly important for children learning a foreign
language. Speaking activities with peers not only help children to practice oral skills, but also to
bond with their classmates. “Games offer an immediate way of working together and can quickly
release tensions in the group” (McGregor et al., 1977, p. 55). The use of games offers a wide
range of possibilities to have children working together, either through team work or peer work.
Games are usually meant to be played by groups of people, which can enhance a positive
atmosphere in the classroom.
Using games to create oral encounters between children gives them the opportunity to
practice listening and speaking skills intensively (Wright et al., 2006). A speaking encounter
with a teacher may be a stressful situation for children, whereas an oral encounter with a peer
may be more relaxed, especially if it is within the context of a game. “Exercises and games can
help the class to trust each other and be supportive. In this way the confidence to work in
increasingly difficult situations is developed” (McGregor et al., 1977, p. 56). Working in peers
or groups in a relaxed activity like a game allows students to solve doubts, to talk and to share
opinions in a comfortable environment. Additionally, students’ confidence can be developed
under these circumstances.
The inclusion of group work in the classroom entails several advantages. Including group
work activities in the EFL classroom leads to additional and differentiated benefits. The
emphasis on group work in foreign language learning relies on the development of
communication skills on the learner, along with the edification of mutual respect when assuming
and expecting responsibilities (Cinar, 2011).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 24
According to Penny Ur (as cited in Cinar, 2011), states that real life situations
incorporating the foreign language are quite restricted outside the classroom; therefore,
communicative group tasks are a better option to reflect real-life situations considering its social,
psychological, and cognitive advantages (ibid.). A real communicative situation outside the EFL
class is hard to be achieved due to the lack of opportunities to speak the foreign language in daily
situations, at least in Chile. For this reason, communicative encounters need to be created in the
class, taking advantage of students’ closeness and friendships to make them authentic.
Learning along with friends and classmates may additionally enhance mutual support
among learners, which is highly important in such a challenging task as learning EFL. As said by
Richards and Rodgers (2001), “[p]ositive interdependence is created by the structure of
cooperative learning tasks and by building a spirit of mutual support within the group” (p. 196).
Mutual support and cooperation between classmates always have a positive effect on the process
of learning and an effective means to achieve this constructive attitude is through motivating
activities that enhance good relationships. The use of games in the classroom can be motivating
and at the same time can enhance a positive environment among students.
3.3. The Use of Games as a Means of Motivation in the EFL classroom
When children first start learning their mother tongue, what leads them to achieve
acquisition is a need for communication (Halliday, 1975). Jean Berko and Nan Bernstein agree
that “language is the thread that connects the experience of our lives, giving us access to the
society of others, and allowing others to understand our thoughts, needs and desires” (1993, p.
2). This idea highlights the importance of the process and purpose of child language acquisition:
The child needs a means to tell the people around him or her what he or she is feeling, thinking
and needing. Language is necessary to become an active part of the society he or she are
immersed in; therefore, there is no need for greater motivation. However, foreign language
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 25
learning does not follow the same principles; quite on the contrary, it demands motivation to be
acquired, whether intrinsic or extrinsic.
As presented by Dennis Wiseman and Gilbert H. Hunt (2008), intrinsic motivation is
described as “motivation to become involved in an activity for its own sake” (p. 49). In contrast,
extrinsic motivation is motivation to become involved in an activity as a means to an end”
(ibid.). For example, people can learn English simply because they like to learn languages and
that would be intrinsic motivation; that is, the desire comes from the inside and it is an end in
itself. However, people can also learn English to get a better job, which would be extrinsic
motivation; that is, the motivation is not related to learning English per se, but to get something
else; consequently, what motivates students to learn is different depending on each person.
When talking about motivation, the learning environment must also be taken into
account. Unlike first language acquisition, foreign language learning usually occurs in an
artificial environment: The classroom. Different researchers describe the importance of
motivation in the EFL classroom. Krashen (1981) asseverates that “if our major goal in language
teaching is the development of communicative abilities, we must conclude that attitudinal factors
and motivational factors are more important than aptitude” (p. 5). Whether or not children are
considered to have aptitude, the importance in this artificial foreign language setting is the
motivation to learn and communicate in a different language without having the need to do it.
In order to facilitate learning and build an appropriate and effective classroom
atmosphere, there are certain motivational aspects that should be considered in EFL classrooms.
According to Jere Brophy (1998):
Some treatments of intrinsic motivation emphasize the affective quality of students’
engagement in an activity – the degree to which they enjoy or derive pleasure from the
experience. This kind of intrinsic motivation is more typical of play or recreational
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 26
activities than learning activities. Other treatments of intrinsic motivation place more
emphasis on its cognitive aspects – the degree to which students find participation in the
activity to be self-actualizing, competence-enhancing, or otherwise meaningful and
worthwhile.” (p. 127)
Brophy comments on several important elements to consider regarding intrinsic motivation and
the conditions that may transform the environment of the classroom in a motivational and
stimulating atmosphere. Though some of them are focused on cognitive aspects and some others
on affective aspects, all of them are intended to accomplish one single concern: Learning.
Nonetheless, motivational aspects are not considered to that extent with the only purpose of
achieving rote learning, but with the intention to achieve meaningful learning, which according
to David Ausubel’s meaningful learning theory, is described as the process of learning and
anchoring new information to previously established cognitive structures (Brown, 2007). This
conception of meaningful learning is principally focused on building an effective learning
experience, significantly improving the possibilities of achieving important learning goals like
retention and long term memory (ibid.)
The cognitive and affective aspects previously mentioned are all related to intrinsic
motivation; however, when there is a lack of intrinsic motivation in the EFL students, it is
possible for teachers to develop activities that boost extrinsic motivation. According to Fred
Jones (2000), there are certain things that we simply do not control regarding motivational
issues, but among the things we do control are incentives: “By understanding incentive systems
we can have fun with learning and get motivation for free. Having fun with learning is, therefore,
one of the main avenues to raising standards in education” (p. 97). By choosing correctly the
appropriate methods in the EFL classroom, students will be allowed to have fun and learn at the
same time.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 27
The teaching methods and strategies used to teach a foreign language play a crucial role,
not only in terms of effectiveness when learning, but also in terms of motivation to learn. Yi-
Lung Kuo (as cited in Wang, Shang & Briody, 2011, p. 128) stated that “games and game-like
activities have always been a popular tool in an English class in order to interest and ‘wake up’
uninterested students” (p. 2). The importance of the use of games lies in the opportunity of
motivating students to participate and learn doing something as natural for them as playing.
Several researchers of the field of education have greatly supported games and game-like
activities in the classroom, indicating that traditional and routine activities may decrease
motivation in students. Süleyman Sad (2008) stated that, “often, routine activities structured
around whole class lectures and drills can contribute to the lack of motivation, especially when
the children are adolescents” (p. 34). Through game-based activities, the same contents of class
lectures can be covered, but in a more stimulating manner.
Some authors believe that the effectiveness of game-based activities is based on
biological differences due to the developmental stage in which children are, this is why activities
for children and adults should be differenciated. “Younger learners also have a shorter attention
span than adults, which suggests that a variety of short activities during a class would be better
than one long activity” (Opp-Beckman & Klinghammer, 2006, p. 123). In other words, adults are
said to be able to focus on the same activities for longer periods than children are, which should
be born in mind when planning lessons.
The use of game-based activities provides a fun, motivating and effective manner to learn
a foreign language. In addition, it enhances a positive learning environment and a wide range of
possibilities that suit different learners and styles.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 28
4. Language Assessment of Speaking Skills
4.1. The Concept of Assessment
Even though assessment is a key element in education, there seems to be a general
misconception about what assessment really is. It is commonly understood as a single moment
where students’ strengths and weaknesses can be measured, but this assumption could not be
further from the truth: Assessment is more a process than an isolated instant. “In today’s
language classrooms, the term assessment usually evokes images of an end-of-course paper-and-
pencil test designed to tell both teachers and students how much material the student doesn’t
know or hasn’t yet mastered” (Coombe, Folse & Hubley, 2007, p. xiii).
In contrast, Brown (2004) states that language assessment constantly takes place in the
classroom: “Whenever a student responds to a question, offers a comment, or tries out a new
word or structure, the teacher subconsciously makes an assessment of the student’s performance”
(p. 4). In order to keep track of students’ progress, the assessment process “[must include] a
broad range of activities and tasks that teachers [will] use to evaluate student progress and
growth on a daily basis” (Coombe et al, op. Cit.).
4.1.1. Assessment, Evaluation and Testing
The general misunderstanding mentioned above derives from the confusion among three
main concepts: assessment, evaluation and testing. Evaluation is “all-inclusive and is the widest
basis for collecting information in education” (Coombe et al, p. XV); assessment is “an umbrella
term for all types of measures used to evaluate progress” (ibid.) and testing is “a formal,
systematic (usually paper-and-pencil procedure) used to gather information about students’
behavior” (ibid.). In other words, evaluation implies “looking at all factors that influence the
learning process” (ibid.) ranging from administrative decisions to day-to-day classroom
management. Assessment “refers to a variety of ways of collecting information on a learner’s
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 29
language ability or achievement” (ibid.). Finally, testing is a mere “subcategory of assessment”
(ibid.); one of the many assessment methods used to gather evidence of students’ learning.
4.1.2. Traditional and Alternative Assessment
Traditional assessment has been the norm in education for years through the use of
standardized paper-and-pencil tests; however, there have been proposals for a change in how
teachers should evaluate their students’ language proficiency. According to Ana Huerta-Macías
(2002), there is no definition of what alternative assessment is; nevertheless, one can understand
the concept by contrasting it with traditional assessment: The difference being that alternative
assessment “actually asks students to show what they can do. Students are evaluated on what
they integrate and produce rather than on what they are able to recall and reproduce” (Huerta-
Macías, 2002, p. 339).
Huerta-Macías (2002) compiles characteristics that alternative assessment procedures
have in common, such as, being nonintrusive “to the classroom because [these procedures] do
not require a separate block of time to implement them, as do traditional tests” (p. 339); utilizing
“the same day-to-day activities that a student is engaged in . . . Thus, little or no change is
required in classroom routines and activities” (ibid.); providing “information on the strengths as
well as the weaknesses of a student” (ibid.) and finally contributing with “a menu of possibilities,
rather than any one single method for assessment” (ibid.). Among some forms of alternative
assessment, Coombe et al (2007) list self-assessment, portfolio assessment, student-designed
tests, learner-centered assessment, and project presentations, among others.
4.2. Principles of Language Assessment
Brown (2004) proposes five principles by which the overall quality of an assessment tool
should be measured: practicality, reliability, validity, authenticity, and washback. According to
the author, a test must fulfill these five principles in order to be considered as an overall effective
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 30
test. He explains that these “principles of language assessment can and should be applied to
formal tests, but with the ultimate recognition that these principles also apply to assessments of
all kinds” (p. 19). So, in order to simplify this revision, from here onwards the term ‘test’ will be
used to include all types of assessment.
4.2.1. Practicality
In order for a test to be considered practical, it must “be ‘teacher friendly’. A teacher
should be able to develop, administer, and mark it within the available time and with available
resources” (Coombe et al., 2007, p. xxiv). Brown (2004) complements the concept even further
by adding that a test should not be “excessively expensive” (p. 19). In other words, the whole
process of giving a test should be completed within a convenient period of time and in the most
economically feasible means.
4.2.2. Reliability
Arthur Hughes (2003) gives a detailed explanation of how to create reliable tests:
What we have to do is construct, administer and score tests in such a way that the
scores actually obtained on a test on a particular occasion are likely to be very similar
to those which could have been obtained if it had been administered to the same
students with the same ability, but at a different time. (p. 36)
In order to ensure similar test results in different contexts, Coombe et al (2004) indicate certain
factors that have a direct influence on how reliable a test is; these could be test factors (format,
context. etc.), administrative factors (classroom settings, exam administration, etc.) or affective
factors (fatigue, anxiety, etc.) (Coombe et al, 2004).
Brown (2004) also proposed a series of reliability clauses in his assessment principle,
some of them similar to Coombe’s, such as: student reliability that deals with “physical or
psychological factors” of students (p. 21); rater reliability, which relates to “human error,
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 31
subjectivity, and bias” from the raters (ibid.); test administration reliability that is dependent on
“conditions of test administration” (ibid.) such as noise, room temperature, etc.; and test
reliability which takes into account “measurement errors” such as test length, timing, among
others (p. 22).
4.2.3. Validity
Brown (2004) asserts that this principle is “by far the most complex criterion of an
effective test – and arguably the most important principle” (p. 22). Validity, in simple terms,
refers to “the extent to which a test measures what it purposes to measure” (Coombe et al, 2007,
p. XXII). Brown remarks, even further, how a test targeted to a certain skill would be valid and
how important it is to maintain the balance between the different language assessment principles:
A valid test of reading ability actually measures reading ability – not 20/20 vision, nor
previous knowledge in a subject, nor some other variable of questionable relevance. To
measure writing ability, one might ask students to write as many words as they can in
15 minutes, then simply count the words for the final score. Such a test would be easy
to administer (practical), and the scoring quite dependable (reliable). But it would not
constitute a valid test of writing ability without some consideration of
comprehensibility, rhetorical discourse elements, and the organizations of ideas, among
other factors. (p. 22)
Coombe et al. (2007) classifies validity into three main categories: content validity,
construct validity and face validity. A test is considered valid in terms of content when “the test
assesses the course content and outcomes using formats familiar to the students” (p. XXII).
Construct validity refers to “the ‘fit’ between the underlying theories and methodology of
language learning and the type of assessment. For example, a communicative language learning
approach must be matched by communicative language testing” (ibid.). Face validity is simply a
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 32
matter of trustworthiness to people observing the test from outside the classroom context: “a test
is said to have face validity if it looks as if it measures what it is supposed to measure” (Hughes,
2003, p. 33). If a test is not considered to have face validity, it “may not be accepted by . . .
teachers, education authorities or employers” (ibid.) as a test.
4.2.4. Authenticity
The principle of authenticity targets real-life situations as a means to teach language in
context. Coombe et al. (2007) complement this definition by adding that using real world
circumstances could even motivate students in their language learning process:
Language learners are motivated to perform when they are faced with tasks that reflect
real-world situations and contexts. Good testing or assessment strives to use formats
and tasks that mirror the types of situations in which students would authentically use
the target language. (p. xxv)
Brown (2004) emphasizes the progress achieved in authenticity in standardized tests,
which has evolved from “unconnected, boring, contrived items” (p. 28) to items based mainly on
contextualized language. Reading and listening activities must come from the real-world context;
they must be selected from sources that students might face in real life and they must be
connected to each other so as to form a cohesive item. At this point, the authenticity that a game-
based lesson offers must be highlighted. Games are an essential element of human beings’ lives
and thus represent an authentic opportunity of learning.
4.2.5. Washback
Washback is defined by Hughes (2003) as the “effect of testing on teaching and learning”
(p. 1), and it could be beneficial or harmful. If washback is beneficial, for example, “students’
incorrect responses can become windows of insight into further work. Their correct responses
need to be praised, especially when they represent accomplishments in a student’s inter-
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 33
language” (Brown, 2004, p. 29). Teachers should not just be satisfied with giving grades; Brown
(2004) advices teachers how to proceed:
When you return a written test . . . consider giving more than a number, grade, or phrase
as your feedback. Give praise for strengths . . . as well as constructive criticism of
weaknesses. Give strategic hints on how a student might improve certain elements of
performance. In other words, take some time to make the test performance an
intrinsically motivating experience from which a student will gain a sense of
accomplishment and challenge. (p. 29)
On the contrary, if the washback is harmful, it could demotivate students and lower their morale,
resulting in “negative effects of testing such as ‘test-driven’ curricula and only studying and
learning ‘what they need to know for the test’” (Coombe et al, 2007, p. xxv).
Washback also affects teachers and the school system. If washback is positive, teachers
know that they are doing a good job, since their students have learnt what they are supposed to
learn. If washback is negative, teachers know that there are certain areas in their teaching
practice that need to be improved. At the same time, washback also has an impact on the school
system, because it shows whether schools and teachers are offering quality education or not.
4.3. Assessing Speaking
Language skills are constantly intertwining when exposed to a stimulating context;
however, when young learners engage in game-based activities, they tend to communicate
mostly in oral form, which is why the emphasis in this section will be given to how to assess
students’ speaking abilities. Coombe et al (2007) define oral skills as “speaking skills that are
part of a repertoire of routines for exchanging information or interacting, and improvisational
skills such as negotiating meaning and managing the interaction” (p. 114). These last two are of
extreme importance when communicating: negotiating meaning allows speakers to reach a
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 34
mutual understanding of the message they are trying to convey and managing interaction enables
to carry on an actual conversation.
4.3.1. General Issues in Assessing Speaking
Speaking is one language skill that is crucial when learning not only English, but any
second or foreign language: “As in daily life speaking is an important channel of communication
in a general English program. When testing these skills, [teachers need] to simulate real-life
situations in which students engage in conversation, ask and answer questions, and give
information” (Coombe et al, 2007, p. 111); for example, students can engage in pair work to
discuss ideas for a project, thus having to use the English language as the main means of
communication and learning.
The assessment of speaking skills has troubled assessors for years; Coombe et al (2007)
explain the evolution speaking assessment has gone through: “The assessment of spoken
language has evolved dramatically over the last several decades from tests of oral grammar and
pronunciation to tests of genuine communication” (p. 112). In other words, the assessment of
speaking abilities has gone from methods that focused on form to methods that actually
encourage communicative skills.
Even though there has been a remarkable growth on how teachers assess their students’
oral skills, speaking evaluation methods have been questioned for not being able to fulfill the
principles of assessment: “The greatest challenges are resource requirements and reliability,
including the perceived subjectivity in grading. Lack of time, number of students, lack of
available tests, and administrative difficulties are other pressing concerns” (Coombe et al, 2007,
p. 112). Both Coombe’s and Brown’s reliability factors come into play in giving speaking
assessments the benefit of the doubt: since students’ speaking performances are very momentary,
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 35
all of these factors stack against their proper assessment; therefore, it is very difficult to have an
assessment tool that captures students’ performances objectively.
Following Brown’s principle of practicality, an oral test must be practical in its
execution, taking into account the time and the quantity of students: “Logistically, the
administration of speaking exams to large numbers of students can be overwhelming in terms of
time and resources. With large classes, it is unrealistic to test speaking individually” (Coombe et
al, 2007, p. 115). The authors propose possible alternatives to this type of predicament:
One solution is to develop assessments that test more than one student at a time, yet
allow each student some opportunities to speak individually. Another solution is to test,
formally only a few times during a course but to use continuous assessment of students
during normal classroom activities. (ibid.)
Before starting to design a speaking assessment tool, the teacher must decide which
feature is more important: either fluency or accuracy (Ur, 2010), and it all falls on the teacher’s
criteria. The teacher must decide how much importance will be attached to the correct
pronunciation and how much will be attached to the proper comprehension of ideas. If the
teacher searches to find a balance between these two language features, Coombe et al.(2007)
propose marking categories that serve this purpose: “accuracy (grammar), vocabulary, linguistic
ability (pronunciation, intonation and stress), fluency (ability to express ideas), and content or
ideas” (p. 116). It is also important that teachers assess students’ oral skills on a regular basis: “. .
. [it is recommended] that teachers assess speaking in class as well as through individual
speaking tests. To get a valid picture of speaking proficiency, use a variety of methods and
techniques” (Coombe et al, 2007, p. 118). For instance, students can be assessed while having a
conversation with a classmate or they can be assessed while giving an oral presentation,
depending on the students’ proficiency levels.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 36
4.3.2. Canale’s Framework for Speaking Tests
In order to design speaking assessments, Coombe et al (2007) develop a series of steps to
evaluate speaking abilities based on Michael Canale’s framework for speaking tests (1984),
which states that assessment methods to evaluate speaking must include four main instances:
warm up, level check, probe and wind down.
Firstly, the warm up is used as an introduction activity to “relax students and lower their
anxiety” (Coombe et al, 2007, p. 118). The warm up must consist of a simple activity, ranging
from giving personal information to spelling a word or counting. This activity is not assessed.
Secondly, during the level check, “the assessor tries to determine the student’s level of
speaking proficiency through a series of questions or situational activities” (ibid.). The activity
looks to raise the level of difficulty of the conversation gradually. This activity, unlike the warm
up, is assessed.
Thirdly, the probe seeks to push the student’s skills to the maximum in order to confirm
what was heard during the level check. However, if the student does not reach a milestone above
what it is expected, there can be different options when it comes to assess this portion of the
assessment; it is only “assessed if the student can go beyond his or her abilities, but it is unscored
if a communication breakdown occurs” (Coombe et al, 2007, p. 118-119).
Finally, during the wind down, “the examiner once again attempts to relax the student
with some easy questions, perhaps about future plans” (Coombe et al, 2007, p. 119). The idea is
to return to the starting state of mind settled during the warm up to lower the student’s anxiety.
The activity is not assessed.
In other words, according to Canale’s framework, there are two instances to relax the
speaker during the assessment session, the warm up and the wind down. At the same time, only
the level check is always assessed, while the probe section will be assessed only if the student
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 37
has succeeded in the previous section. These stages provide both the assessor and the students
with several opportunities to know what the test-taker is able to do in a safe environment.
In summary, the concepts of evaluation, assessment and testing are quite different, but
directly related to each other. Alternative assessment is progressively phasing out traditional
assessment, because traditional written tests are not representative of what a language learner
really knows. A language assessment must fulfill a series of principles in order to be considered
a valid tool to assess language. Finally, to assess oral proficiency, one must take into account that
the only valid manner to evaluate oral skills is by establishing a communicative context in which
the learner can demonstrate what he or she has learned naturally. Solid assessment criteria that
take into account affective and communicative factors can be effective when it comes to
evaluating students’ performances.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 38
II. Methodology
The main goal of this research project is to discuss theory and lay the foundations to later
design effective assessment tools to evaluate oral proficiency acquired through the use of games
in the classroom. To do so, we needed to examine the educational context in which the product
of the investigation will be inserted. Since it is not feasible to execute this diagnostic on a grand
scale, a multiple case study was conducted in four schools from around Valdivia with the
purpose of evaluating the existence of educational games and alternative assessment.
The present research project is categorized as an exploratory case study based on multiple
cases, which was chosen because the research project demands the observation of real lessons in
order to obtain legitimate data. In order to do so, three research tools were used: Observations,
surveys and interviews.
1. Research tools
1.1. Surveys
A sample survey (Foreman, 1991) was applied to students from the schools to collect
data about how they are and how they would like to be assessed when learning the English
language. Items were designed to be easy to answer for elementary school students; survey
applications were guided by the researchers in the classroom in case of any doubt.
The survey (see Appendix 1) was applied to 74 students in order to determine how they
were being assessed and how they would like to be assessed in their English courses. The
surveys were written in Spanish to facilitate the answers and younger students were assisted by
the teacher and the researchers when they were in doubt. The survey consisted of 11 multiple
choice questions regarding attitude towards assessment methods and learning preferences.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 39
1.2. Interviews
Individual semi-structured interviews (Hancock & Algozzine, 2006) were conducted with
English teachers in the selected schools to gather information on their perspectives on
assessment and evaluation. The semi-structured interview format was chosen because, according
to Dawson R. Hancock & Bob Algozzine (2006), follow-up questions can be used to go deeper
into an aspect of a specific question which the interviewer might want to emphasize. Also, “[the
format] invites interviewees to express themselves openly and freely and to define the world
from their own perspectives, not solely from the perspective of the researcher” (p. 40).
The four English teachers from the schools selected were interviewed following a format
designed by the researchers (see Appendix 2). The questions asked were related to their
assessment philosophy, assessment methods and perception of their students’ attitudes towards
the lessons and the assessment methods.
1.3. Observations
The observation guideline (see Appendix 3) designed by the English Pedagogy School of
Universidad Austral de Chile to assess trainee teachers was used in this research to keep a record
of what happened in every class; it allowed adding some extra information and details that were
not considered in the guideline that could be of interest to the investigation. The participant
observation method was chosen in order to comprehend the context of certain situations that may
unravel in the classroom and to have a full understanding of the motives behind the teacher’s and
students’ actions (Tassoni, 2007).
Four class groups from four different schools were observed once a week during a 90-
minute English lesson for a period of three months, ranging from 6 to 8 visits. Two class groups
were observed in the first semester of 2011, and two class groups were observed during the
second semester of 2012.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 40
2. Subjects of study
The study comprised a total of 101 students and their respective English teachers from
four public schools: two urban schools located in Valdivia, one in the rural area of the city and
one urban school in Corral. With the purpose of protecting the participants’ identity and
detaching any possible bias from the reader, schools are not mentioned by name, but by an
assigned alphabetical denomination.
Each school description will include the total of students, the average of students per
class, the amount of English hours in their curriculum and any extra comment worth mentioning.
Each group description will include number of students, class participation, classroom
environment and use of English by teachers and students.
2.1. Schools’ Description
School A is an urban school. It has classes from preschool to eighth grade and it has a
total of 420 students with an average of 23 per class. English is taught from fifth grade with 3 to
4 pedagogical hours a week. However, since 2010 English is taught to children from pre-kinder
to fourth grade as an experimental tryout to encourage the teaching of the language from a
younger age.
School B is a rural school. It has classes from preschool to sixth grade and it has 25
students. It has an average of 3 students per class; however, since it is a small school, students
from all levels share only one classroom. English is taught in all levels with 2 hours per week.
School C is an urban school that teaches from preschool to eighth grade with a total of
297 students with an average of 29 students per class. English is taught from fifth to eight grades
with 3 to 4 weekly pedagogical hours.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 41
School D is an urban school. It teaches from preschool to eighth grade and it has 567
students total with an average of 29 students per class. English is taught from fifth to eight grades
with 3 to 4 weekly pedagogical hours. Table 1 summarizes all of this information.
Table 1. General characteristics of the schools involved in the research project.
School A School B School C School D Number of students 420 25 297 567 Average per classroom 23 3* 29 29 Levels From 5th grade** All levels From 5th grade From 5th grade English hours per week 3 – 4 2 3 – 4 3 – 4 *All students have lessons in the same classroom. **Students are taught from 5th grade officially. The rest (from preschoolers to 4th graders) are being taught experimentally. The table above summarizes the schools’ number of students, the average amount of students per
classrooms, the level from which students start being taught English and the amount of hours of
English they have weekly.
2.2. Class Description
The class group selected in School A was a second grade with 21 students. The class was
usually held in a passive environment; there were just a few noisy students, who did not interfere
with the lesson flow. However, there was no active participation of students in the development
of the classes, because they were usually asked to work on their notebooks or using worksheets.
Students showed lack of motivation regarding the activities they were asked to do. English was
rarely used; the teacher spoke in Spanish and did not encourage students to produce using the L2,
unless it was through repetition.
The group from school B was composed by 23 students from different levels. The class
was usually held in a positive environment. Students participated actively in the classes; they
showed motivation towards the activities and towards the English language. There were some
noisy students, but they normally followed the teachers’ instructions to be in silence when
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 42
required. They were willing to participate in activities and they demonstrated to feel excited
every time they understood something said in English or every time they answered a question
correctly. Students used Spanish to answer the teacher’s questions, but they were exposed to
English during the whole class.
The group from school C was a second grade composed by 30 students. The environment
of the classes was usually positive; students had a good attitude towards English and class
activities. However, there were students who had behavior problems who did interfere with the
classes; these students were especially noisy and showed an unruly and disruptive behavior.
Because of this, class participation can be described as inconsistent. Other than daily greetings
and basic commands, the use of English was almost non-existent.
The group from school D was formed by 25 third grade students. The environment in the
class was usually positive, despite some noisy students who had a bad attitude towards the
teacher and towards the English language. Class participation was unsystematic; some students
participated in class more than others. The use of English was moderate; the teacher used English
during part of the class and encouraged students to do so in scarce moments during lessons.
Table 2 below summarizes this information.
Table 2. General characteristics of the class groups involved in the research project.
School A School B School C School D Number of students 21 23 30 25 Classroom environment Passive Positive Usually positive Usually positive Class participation Poor Active Inconsistent Unsystematic General use of English Poor Constant Rare Unsystematic
Table 2 shows four basic features of the participant class groups such as: the number of students each class had, the general perception of classroom environment, how much participation students had and how often English was used during the lessons.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 43
2.3. Criteria
The criteria to analyze all the collected data is focused on the three major aspects of the
present research: teaching methodologies, games in the classroom and assessment. Each aspect
will be analyzed from different points of view according to the research tool used. The surveys
overview the students’ perspective: how they perceive their teacher’s methods and how they
would like to be taught, if any game-based method is used in lessons (if it is not, what type of
activities would they prefer) and their attitude towards their teachers’ assessment. The interview
gives a general outlook of the English teacher’s point of view: the justification of their teaching
methodologies, their assessment philosophy and their perspective on students’ attitude towards
assessment. Observations sought to balance the outlooks of the surveys and interviews and
compare differences and similarities that might be of interest to the research, especially
incongruities that might surface between the results of the students and the teachers’ answers.
The data will be analyzed both quantitatively and qualitatively. The quantitative analysis
will be focused mostly on the results of the surveys with the purpose of measuring tendencies
among students. The quantitative scrutiny will take most of the analysis by interpreting and
inferring the roots of certain trends that could be witnessed in the present research.
3. Results
3.1. Students’ Surveys The survey was applied to a total of 74 students from all selected class groups. Since the
survey was quite extensive and included certain sections that might not be of direct interest of the
research, specific questions were selected in order to encapsulate the context of students’
rationalities and abridge the reading of the present analysis. (See Appendix 1 for the survey
format). The following questions were considered:
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 44
- Question 1: How does your teacher assess you?
- Question 4: How do you generally feel before assessments?
- Question 5: Which methods would you like to be used more often in assessments?
- Question 8: Which ways would you say you learn better?
All of them were multiple-choice questions. Questions 1 and 4 were related to
assessment, question 5 to teaching methods and question 8 to learning styles.
3.1.1. School A
In School A, 15 out of 23 students answered the survey. When asked how their teacher
assessed them, the first two majorities answered by written tests (31%) and by notebook
revisions (27%). The rest of the options selected by students were: oral presentations (13%), oral
interrogations (8%), group work (8%), dialogues (4%), individual work (4%) and any other
option (4%), which in this case turned out to be dictations. Figure 1 illustrates these results.
Figure 1. Students’ answers to how their teacher assesses them in School A. As the figure shows, most assessments were carried out through written tests and by checking the completion of the notebook (58%).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 45
When asked how they felt prior to be assessed, 68% of the students affirmed they were in
a positive disposition, while the remaining 32% expressed that they tended to have negative
feelings before an assessment. Figure 2 summarizes these numbers.
Figure 2. Students’ answers to what their attitude is before being assessed in School A. The figure shows that most of the students had a good disposition towards tests. Regarding which assessment methods would they like to use, selections were varied, but
curiously the majority of students chose written tests with 28%. The rest were divided among
dialogues (15%), portfolio (15%), dramatizations (10%), group work (10%), oral presentations
(5%), individual work (5%), games (5%) and music-related activities (5%). Figure 3 summarizes
these results.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 46
Figure 3. Student’s answers to which assessment methods they would prefer in School A. This figure shows that results were varied. Students mostly chose written tests, maybe meaning that they were accustomed to them. Finally, regarding students’ thoughts about how they learn better, reading (16%) and
listening to the teacher’s explanations (16%) were the top two options. The rest of the options
chosen by students varied from visual aids (11%), listening activities (11%), individual work
(11%) and asking help from classmates (11%) to games (5%) and group work (5%). Figure 4
illustrates these percentages.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 47
Figure 4. Students’ answers to how they think they learn better in School A. As the figure shows, students almost did not choose alternative learning activities.
3.1.2. School B In School B, only 8 students out of 23 were able to answer the survey as unfortunately
many students did not attend the day the survey was taken. Regarding how their teacher assesses
them, all of the students answered they were assessed only through written tests.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 48
Figure 5. Students’ answers to how their teacher assesses them in School B. As the figure shows, the students are assessed exclusively through written assignments, which possibly shows a lack of variety in the teacher’s assessment tools. When asked how they feel before an assessment, 62% of the students tend to have
negative feelings while the other 38% stated that they feel the other way around.
Figure 6. Students’ answers to what their attitude is before being assessed in School B. The figure shows that the majority demonstrate a negative attitude towards assessment. However, the remaining percentage is not far behind, showing that negativity is not the rule among this student group. In regards to assessment methods they would prefer, answers were very diverse with
most of the students choosing oral interrogations (33%). Among the remaining options selected
by the students, the percentages do not vary much: games (17%), oral presentations (13%),
dialogues (13%), group work (13%) and music-related activities (13%).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 49
Figure 7. Student’s answers to which assessment methods they would prefer in School B. The figure shows an extensive variety of preferences; most of them oral activities such as interrogations, presentations and dialogues. The rest of the options could be considered alternative-oriented (games, music, etc.) Regarding how they think they learn better, only three options were prominent: games
with 38% of the answers, visual aids with 38% and listening to the teacher’s explanations with
24%.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 50
Figure 8. Students’ answers to how they think they learn better in School B. Figure 8 shows a perfect capsule of different learning styles in the same classroom, with similar percentages to games (kinesthetic), visual aids (visual) and listening to the teacher’s explanation (auditory).
3.1.3. School C In School C, the survey was answered by 28 out of 30 students. When asked how they are
assessed, the three top answers were by notebook revisions with 29%, by written tests with 27%
and by oral interrogations with 24%. Among the remaining selections were: individual work
(8%), other option (8%) and dialogues (5%).
Figure 9. Students’ answers to how their teacher assesses them in School C. As the figure shows, more than half the class (56%) perceives their teacher’s assessment strategies leaning towards written activities. Regarding their feelings before an assessment task, most of them answered they were
positive with 65% while the remaining percentage (35%) were negative.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 51
Figure 10. Students’ answers to what their attitude is before being assessed in School C. The figure shows that most students have an affirmative disposition towards assessment. The results of the question related to assessment methods they would like show that most
of the answers were divided into three options: games (32%), dramatizations (25%) and
dialogues (25%). The remaining 18% was evenly split between oral presentations, notebook
revisions and music-related activities.
Figure 11. Student’s answers to which assessment methods they would prefer in School C. This figure showcases the students’ yearning for alternative assessment tools, most specifically oral activities such as dramatizations and dialogues and games in general.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 52
Lastly, most students think they learn better through game-based activities with 29%.
21% of the students chose visual aids, 14% chose listening activities, 11% chose reading
activities, 11% chose listening activities, 7% chose listening to the teacher and 7% chose by
acting out.
Figure 12. Students’ answers to how they think they learn better in School C. The present figure shows a diverse selection of methods chosen by the participants, which may prove how every single student has different needs in terms of learning.
3.1.4. School D
In School D, 23 out of 25 students answered the survey. The results of the first question
regarding their teacher’s assessment methods showed that writing tests were the most usual
(44%). Among other assessment tools students thought were mostly used were notebook
revisions (21%), dialogues (15%), individual work (10%) and group work (10%).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 53
Figure 13. Students’ answers to how their teacher assesses them in School D. The figure shows that the teacher’s go-to assessment tool is the written test, however, there are students who claim there are other types of assessment occurring in the classroom. Regarding students’ attitudes prior to an assessment task, the majority has negative
feelings towards assessment (84%) while only the remaining 16% has a positive outset when
faced with a test.
Figure 14. Students’ answers to what their attitude is before being assessed in School D. As the figure shows, students have a very negative attitude towards assessment with the vast majority of students claiming to have adverse feelings against it. When asked how they would like to be assessed, the vast majority of the students (52%)
would prefer game-based activities. The rest of the selected options were: notebook revisions
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 54
(15%), written tests (7%), oral presentations (7%), individual work (7%), group work (7%) and
music-related activities (4%).
Figure 15. Student’s answers to which assessment methods they would prefer in School D. The figure shows that more than half the class wishes game-based assessment tools in the classroom. The rest of the options are within activities the teacher seldom uses with the exception of music-related activities. Finally, most students think they learn better by using visual aids (26%) and through
individual work (22%). Among other methods selected by the students were listening to the
teacher’s explanations (13%), games (13%), writing activities (9%), listening activities (9%) and
acting out (9%).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 55
Figure 16. Students’ answers to how they think they learn better in School D. As the figure shows, students have varied preferences, further reinforcing the notion that every learner has specific needs that require to be satisfied.
3.1.5. General results The overall results show that the most used assessment method used in the participant
class groups is the written test (36%) followed closely by the notebook revision (25%), both very
traditional assessment tools. In general, most students tend to show a positive attitude towards a
test (63% overall) rather than a negative one. The majority of students would rather have game-
based activities as assessment methods (25%) followed by mainly oral activities: dialogues
(14%) and dialogues (10%), which shows a tendency towards more interactive activities. Finally,
17% of the students stated that prefer learning through visual aids, 15% by listening to the
teacher’s explanation, 13% for games and reading activities each, 11% by working individually,
7% by asking classmates for help, 4% by writing and 3% for acting out and group work each.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 56
3.2. Teachers’ Interviews
3.2.1. School A
The teacher from School A was about to retire when interviewed; she had served as a
teacher for 37 years. At the time of the interview, she was the English teacher from preschool to
second grade. Her specialization was preschool education and she had an English teaching
minor.
According to what the teacher stated, students were assessed through oral activities,
drawings and worksheets. The reason behind these assessment criteria was that since students
were younger and were getting familiarized with the language, the teacher considered that this
was the only way to assess them. When asked which type of activities students felt more
comfortable with, the teacher answered multiple-choice questions and game-like activities such
as coloring and tongue twisters, because it made the class more dynamic and students finished
their tasks faster.
Regarding students’ attitude towards summative assessment tools, the teacher believed
that there was an interest in delivering the best performance on tests; the teacher stated that
students were warned about the contents of the test and how they were going to be tested. The
teacher awarded an average of four summative grades by semester and a grade for class
participation; the teacher explained that this grade is meant to help students who struggle in the
English class by valuing their effort.
Concerning how the teacher measured students’ progress, she was of the opinion that
grades were not extremely important and she valued the effort students invest; she appreciated
quality over quantity when it comes to learning. The teacher worked with the same elicitation
techniques in lessons and in tests. The teacher believed that since her students were quite young
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 57
and were starting to learn English, they were not capable of facing improvised situations;
therefore, most of the activities done during lessons were replicated in tests with few changes.
3.2.2. School B
Teacher B had been teaching for 18 years. She worked as a preschool teacher for 12 years
and 6 years as an elementary teacher after obtaining an English teaching minor degree. At the
time of the interview, she worked in a subsidized school and once a week she gave classes at
school B.
The teacher stated that when assessing students at school B, the evaluation is limited to
written tests. The reason is that she did not think students at that level were prepared for any
type of oral evaluation. Concerning the question about which assessment method students felt
more comfortable with, the teacher believed that they felt more comfortable with written tests.
Although students were familiar with written evaluations, they tended to experience
negative feelings when being assessed. The teacher did not believe students prepare themselves
for summative evaluations. However, she stated that they demonstrated to be concerned and
nervous about their performance, unlike what happened during regular classes. Teacher B was
required to carry out merely 3 evaluations per semester by the school. The teacher did not
consider assessment helpful in the students’ process of learning; moreover, she admitted she did
not like assessing students.
When asked about the manner to evaluate students’ progress, the teacher declared that the
only element she is concerned about was immersing students into the English language. With
only one lesson a week, students from school B were rarely exposed to English and for this
reason the whole lesson was taught in English. Teacher B did not use evaluation to measure
students’ progress. The teacher acknowledged that she used distinctive elicitation techniques in
classes from the ones used in evaluations.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 58
3.2.3. School C
Teacher C was an elementary teacher who had been teaching in public schools for 8
years. However, she had been a teacher of English for one year since she obtained an English
teaching minor degree.
Teacher C claimed to prefer written tests when assessing students’ performance. The
reason is that she believed written tests are more objective than oral evaluations. Moreover,
written tests were easier to design, administer and assess. According to her, written tests truly
demonstrated students’ knowledge and through the results of written tests she could have
evidence of which students had learned and studied and the ones who had not. Nevertheless,
when asked for the method she thought students felt more comfortable with, teacher C stated that
students felt more comfortable when being assessed through group work. However, teacher C
usually tried to avoid team work because, in her opinion, the amount of work was never divided
equally among the members of the group. There would always be students who did not work and
students who did the entire job themselves.
Regarding students’ attitude towards summative evaluations, teacher C expressed that
students worked better when they knew they were being assessed with a mark; they tended to
feel excessively relaxed when they knew they would not be punished with a bad mark if they did
not work. Although she emphasized that this problem was more noticeable in older groups,
younger students were not truly aware of the implications of marks yet. In terms of evaluation,
the teacher declared that she usually assessed students with 3 or 4 grades per semester,
depending on the amount of hours per week and the amount of marks required by the school. She
rarely gave more marks than the required amount, because her focus was to fulfill the
requirements of the school.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 59
When the teacher was asked about how she measured students’ progress, she
acknowledged that it was not possible to examine all students’ progress closely. She declared
that it was only feasible to check some students’ progress; the ones she considered were
motivated and willing to learn. Regarding the design of tests, the teacher admitted she did not
previously check in classes the same elicitation techniques used in written tests. The reason is
that, according to her, students were mechanized to taking tests with items like multiple-choice,
true or false, and fill in the blank items, among others. That meant that even if they did not check
contents through these items in classes, they would be able to answer a test including these items
anyhow.
3.2.4. School D
Teacher from School D had been teaching for ten years as a primary school teacher, five
of them with an English teaching minor degree. She had participated in numerous professional
workshops and was eager to encourage her students to partake in English-related instances in the
city.
The teacher assessed students mainly through written tests, notebook revisions and group
projects. The reason behind these assessment criteria, according to the teacher, is that students
were accustomed to be evaluated through those methods. The teacher’s opinion regarding the
assessment method students found more comfortable is that they worked much better in groups,
because they looked more motivated and relaxed and they developed a sense of belonging.
The teacher reflected that students took summative evaluations seriously, meaning that
they knew how important they are, but anyhow, they were quite careless; they took tests
seriously because of what they implicated, but they did not always prepare themselves
thoroughly. Most of the times students did not pay attention to test dates or content.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 60
Since they worked mostly with the student’s book, the teacher tried to implement test
items similar to the ones seen in the book. Students were informed of the contents that would be
asked in the test, but as previously mentioned they did not always take note. The teacher always
asked questions with the same level of difficulty as the ones seen in classes.
3.3. Classroom Observations
As noted in the methodology section, observations were carried out in each class group
once a week during a 90-minute English lesson for a period of three months. Focus was given to
classroom environment, students' participation, classroom activities, use of English and
assessment tasks.
3.3.1. School A
As mentioned before, the class was usually held in a passive environment with little
participation from the students. It is important to mention that there was a lack of interaction
between students and the teacher as well, because since most of the activities were written tasks,
the students worked on their own most of the time. Additionally, it was perceptible that students
did not understand a high percentage of the activities. This was evident when the teacher checked
the exercises in front of the class and most of the children did not have the answers because they
had not understood what the activity was about.
Regarding the activities used for teaching, the teacher usually preferred written tasks.
Students were asked to work on their notebooks writing exercises from the board or completing
worksheets. The worksheets were focused on vocabulary and basic explicit grammar structures.
It was a common practice to carry out three or four long activities each class.
The classes were held in Spanish; the vocabulary and the structures were taught and
explained using the L1. The exposure to English was minimal during the classes; consequently,
students showed pronunciation problems.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 61
Students’ attitude during assessment tasks was very passive. If they were taking a test,
although they were not evidently nervous, they were not truly concerned about the results either.
The environment during tests was quiet; students were familiar with the assessment tool used to
grade them because the elicitation techniques were similar to the ones seen in classes.
3.3.2. School B
The class group maintained a positive classroom environment throughout the observation
process: students were highly participative, actually trying to express themselves through the L2
and were very motivated towards the language. There were some instances of misbehaving, but
the teacher had proper classroom management techniques to keep them focused on the activities.
The teacher used the Communicative Approach; she taught vocabulary and structures
implicitly. Generally, the classes included between 4 to 5 activities, and most of them were
focused on communication. The teacher did not use an English textbook or worksheets to teach;
most of the contents were explained by using the board as a teaching tool. The contents were
explained through drawings on the board and oral examples using comprehensible input. The
classes were held in English in its entirety. Students were allowed to use Spanish, but that did not
stop students trying to speak in English.
Even though the students’ attitude during lessons was remarkable, some problems were
witnessed when it came to assessment. The assessment tasks were written; they were not familiar
with written activities in English considering that in classes they practiced English orally. Only
students from 4th, 5th and 6th grade were assessed, the rest of the class would wait in silence
during the evaluation process.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 62
3.3.3. School C
As mentioned before, classroom environment was inconsistent. The reason behind this
issue was classroom placement: students that sat on the front rows, were more prolific and
participative during lessons; on the contrary, students who sat at the back of the classroom were
prone to be disruptive and uninterested during lessons.
The teacher did not use the English textbook to teach; she used mostly worksheets and
asked students to work on their notebooks. The teacher used the Audio-lingual Method in her
classes, especially to teach vocabulary. Most of the activities consisted in practicing vocabulary
through repetition and completing worksheets. Usually, the teacher did not include more than 3
different activities per class. Most of the classes were held in Spanish; in some cases, the teacher
tried to use English to explain the contents, but students became distracted and more talkative.
Students’ attitude during the classes was similar to their attitude during tests. Students did
not demonstrate to feel excessively concerned about the mark. Although the test observed was a
summative mark, some students were really concentrated and willing to perform well and some
others were distracted, noisy and were not worried about receiving a bad mark.
3.3.4. School D
Classroom environment was usually positive; besides certain interruptions and episodes
of misbehavior, class development was normal. Students’ participation was moderate; some
students were more participative than others that usually did not have a positive attitude towards
the teacher and the subject.
The teacher used the Grammar-translation Method to teach; she taught grammatical
structures and vocabulary explicitly. An important part of the class was used to complete
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 63
exercises in the English book students used which was called Bounce in Chile 31. The teacher
normally carried out 3 or 4 activities of the book per class.
The teacher used the L1 for explaining most of the activities and the contents;
consequently, students used the L1 as well. The teacher used English to greet and say goodbye to
students and for simple phrases such as: ‘sit down’, ‘stand up’, ‘thank you’, among others.
Students were very insecure when faced with an assessment task. Even though the same
activities from the book and the ones reviewed in classes were included in tests, students felt
extremely anxious.
1 Macmillan Group; CEFR level: basic user – beginner.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 64
III. Discussion
1. Teaching Methodologies
During the present research project, there were many instances where teachers did not
follow the teaching guidelines exposed so far (Monitor Model, learning styles and multiple
intelligences, communicative approach and proper language assessment) that might hinder the
implementation of game-based teaching and assessment in the classroom. In the following
section, there will be an extensive analysis of said learning anomalies, each of them linked
directly to the theoretical portion of this research project paper.
1.1. Lack of Exposition to the Language
There are some common practices at the different schools that differ from the expected
procedures when teaching English as a foreign language to young students. Based on Stephen
Krashen’s Monitor Model (1981), EFL learning should be achieved subconsciously through
exposure to the English language and through natural communication. According to this, all
English lessons should be carried out in English thus providing students with the necessary input.
However, only one of the four teachers interviewed and observed conducted all the classes in
English. Therefore, the students from the schools that used Spanish most of the time were rarely
exposed to the English language. In consequence, they presented serious pronunciation and
listening comprehension problems. Students from schools A, C and D, whose classes of English
were given in Spanish, had trouble to understand oral instructions and commands of a low
difficulty level. Moreover, oral production was almost non-existent.
1.2. Lack of Language Production
The lack of oral practice focused on natural communication affects students’ ability to
produce orally in English. They are used to repeating the phrases they hear, but most of them are
unable to create new simple sentences in natural contexts. The comprehension and production
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 65
problems arose whenever spontaneous communication was required. It was noticeable confusing
for students to use and understand well studied contents in a real conversation.
This situation dissents from the curricular bases stipulated in 2012 by the MINEDUC
intended for the English subject. According to these bases, the English lessons should be focused
on communication rather than on grammatical structures. The program states explicitly that
grammar should not be considered and evaluated as a detached content; it has to be considered as
a useful tool to improve communication.
However, not all class groups had this problem; there was one exception to the norm:
students from school B were regularly exposed to English and presented a better understanding
of common spoken phrases used in natural communicative situations. Although these students
are still in the phase in which they only receive input without producing, they are able to
understand the contents studied when presented orally in natural conversations and they are able
to answer in Spanish showing comprehension. It was evidenced that the frequent exposure to
English used naturally in the classes facilitated the students’ process to reach meaningful
learning, allowing them to be familiar with the significant and real use of the language.
1.3. Lack of Continuity
Not being exposed to the English language in a communicative manner not only
interferes with students’ opportunity to communicate naturally in English, it also affects the
order in which the students should learn the different grammatical structures. Students who are
taught focusing on communication and regular exposure to English, who in this case are students
from school B, will learn grammatical structures implicitly. This means that they will not be
acquainted that they are learning a certain structure or tense; they will be familiar with language
organization and function through experience and contact with the language (Krashen, 1981).
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 66
This method of acquiring knowledge of the use of the language subconsciously certainly takes
longer, but the learning is meaningful and perdurable (Brown, 2007; Krashen, 1981).
Unfortunately, the results of interviews and observations demonstrated that the natural
order of acquisition is not considered because teachers do teach grammatical structures explicitly
in most of the schools, and worse, they teach English in Spanish, so students have no
comprehensible and natural input from where to learn the foreign language unconsciously. In
school D, the teacher decides to complement the activities from the vocabulary-driven student
book with activities of her choice, thus including the teaching of explicit grammar. The same
situation was observed in schools A and C, in which the teachers selected different worksheets
for each class that were not focused on creating a communicative environment; quite on the
contrary, they were focused on teaching a certain amount of vocabulary per class, mostly through
mechanical written activities. As a result of these practices, students are not encouraged to
discover the differences and similarities of their mother tongue and the foreign language by
themselves, for example.
Furthermore, the most worrying situation originated by these practices is related to the
lack of continuity in the lessons and the contents that are taught. It was possible to evidence that
many of the contents were taught in an isolated manner, without connecting the new vocabulary
and contents with terms previously studied. Students’ interests and reality were not involved
either in most cases. This reality, apart from generating lack of motivation, hinders genuine
learning because students are asked to memorize terms which are not connected to each other.
Without establishing a link between the contents studied and meaningful real contexts, they will
be easily forgotten.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 67
Students are not encouraged to make an effort to understand and feel proud and
motivated when a goal is finally reached. Moreover, the lack of interaction and the repetitive
activities in the classroom hinders the proper motivation that could be achieved through the
accomplishment of set goals. The tedious lesson style used by most of the teachers involved in
this project is not challenging and students cannot evidence progress themselves; therefore, it is
easy to feel unmotivated due to the lack of expectations regarding the learning of English. In
fact, most of the teachers involved in this project asserted that students were too young to
perform certain tasks, so the activities these students were presented with were not challenging
and, therefore, demotivating. According to Brophy (1998), motivation can be fostered through an
affective quality when students enjoy an activity which is entertaining, and through the cognitive
aspect of intrinsic motivation which is related to students’ finding the activity worthwhile. In
contrast, in school B, it was noticeable that students enjoyed the activities not only because they
were entertaining, but also because they could perceive their progress, since they could realize
that they understood directions and were able to respond to them.
Teachers also thought students are not motivated and do not worry about their education
in general, which might be a consequence of the previously discussed lack of motivation in the
classroom. It is quite baffling that teachers think that motivation is something that is within the
students and that it is their responsibility to be motivated in the lessons; it is the teacher’s
responsibility to take the students out of their comfort zone and search for incentives that can
help motivate students to participate in the class.
Sad (2008) stated that, “often, routine activities structured around whole class lectures
and drills can contribute to the lack of motivation, especially when the children are adolescents”
(p. 34). According to this conception, the planning of the lessons meant for children and
adolescents must include different activities where students can be and feel like an active agent
1.4. Lack of motivation
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 68
in charge of their own learning. Due to their biological and psychological characteristics, young
learners require activities in which they can participate actively, move, create and share opinions,
(Iverson, 2010; Opp-Beckmann & Klinghammer, 2006; Resnick & Fong, 1980) among many
other activities. At that early stage of development, they are not prepared to just sit and listen to
the teacher and learn from that; they need to do things and participate in order to achieve
meaningful learning. Thus, with the intention of motivating students in the classroom, different
types of activities should be used in every class, and not only written worksheets, textbook work,
and drills, thus giving students the opportunity to actively participate in class, as in the case of
Class B, and practice different skills.
1.5. Lack of Understanding of Young Learners’ Characteristics
Another problem that affected students’ motivation and the effectiveness of the teaching
strategies was that some of them were not intended for children or did not consider young
learners’ differences from older learners. Opp -Beckman & Klinghammer (2006) stated several
characteristics that are associated to the developmental stage in which young learners are.
Among these characteristics, it is important to highlight their need to physically move and play,
which helps them to develop social and language skills. Considering this information, classes
should include activities that enhance communication and playful activities between peers, which
was not the case in most of the classrooms involved in this research.
Another important difference that characterizes young learners is that they have a shorter
attention span than adults (Opp-Beckman & Klinghammer, 2006). According to this notion, the
activities for teaching young learners should be short and varied in order to avoid students from
getting distracted. Unfortunately and as presented before, the classes in all the different schools
observed included between 4 and 6 long activities each class. This situation generally made
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 69
students feel bored, become distracted and disruptive very easily, which caused problems of
discipline. Teachers must find a suitable method to give students space to move and play.
2. Implementation of Game-based Strategies
As seen throughout the present research, game-based strategies are absent from most
schools. However, given that English is hardly used in the classroom, there is a lack of variety of
teaching-learning activities, and that students are usually not motivated to learn, before starting
to conduct this study, we had proposed that game-based activities presented themselves as an
adequate option to enhance communication in the classroom both between the teacher and the
students, and among the students themselves. It was believed that games were a feasible option
to implement in the classroom given that everyone likes to play (Wang, Shang & Briody, 2011),
it is a natural way to learn (Opp-Beckman & Klinghammer, 2006), and that it leads to the use of
English in the classroom in a communicative environment (Cinar, 2011), thus complying with
the curricular bases of the Chilean Ministry of Education.
However, there are some obstacles that teachers must overcome to make this a reality.
The advantages and disadvantages of game implementation in the classroom will be discussed in
the following section, starting with the latter to tell the bad news first and finish with the good
news.
2.1. Disadvantages against Game Implementation
2.1.1. Infrastructure and Class Management
When discussing the possibility of implementing games in their English lessons, some of
the teachers agreed that it is extremely difficult to use games with large groups and small
classroom space. Most classrooms tend to be organized in a way where there is little spare room
to move, in case the games require space and movement.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 70
Another of the reasons given was that students usually become excessively noisy when
they play, which is considered negative for the development of the class. Some of the teachers
think that if they give space to children to play, they will lose the class’ attention and students
will misbehave. This attitude contradicts how children learn and shows that teachers do not fully
trust their students. It also shows that teachers still prefer to have control of the class, instead of
valuing a more student-centered learning environment (Brown, 2004).
2.1.2. Reticence from Teachers and Authorities
There is a deeper layer regarding the implementation of game-based activities that is
crucial when it comes to teaching English in the country: students need to “experience language
rather than merely study it” (Wright, Betteridge & Buckby, 2006, p. 2). In order to experience
the language, students need to face situations that they might encounter in real life; games and
role-plays are suitable for this kind of requirements. However, there is a certain reticence coming
from teachers and management towards methodologies other than the traditional approaches
used in classrooms nowadays.
In general, some teachers are reluctant to consider fun as part of a successful class, some
others resist to try non-traditional teaching approaches because they feel comfortable with the
traditional ones they use, as was the case of Teachers A, C and D; and there are others that are
always looking for new methodologies to test, as was the case of Teacher B; everything will
depend on their criteria based on their knowledge, research or experience. However, it is
important for every teacher to keep the focus on the special and unique group of learners he or
she is in charge of, and to consider their special needs whichever stand he chooses to take. But,
as we could see, that was not the case in this research. Most of the teachers were more concerned
about their own standing point, their own comfort (to keep control of the class, to comply with
the school’s requirements, etc.) rather than their students’ characteristics, needs, interests, etc.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 71
To sum up, the only obstacles that the use of games in the classroom represents are the
teachers’ reluctance to do it, and the said lack of infrastructure in the classroom, which really
should not be a problem when it comes to play. At this point, it is important to highlight that it is
not only the teachers in charge of the classroom of English who are against of noise, movement
and interaction in the class, but the whole schooling system. Throughout this study, reprimands
from other teachers and even from the discipline guard were experienced when students were
engaged in oral practice, because it was believed that any kind of noise was disruptive, negative.
2.2. Advantages of the implementation of games in the classroom
2.2.1. Development of Social Skills
Focusing on communication and oral production is the key to achieve good results when
teaching young learners (Iverson, 2010; Kuhn and Pease, 2006; Resnink & Fong, 1980); this
could be effectively achieved by letting them develop social skills through game-based activities,
for example. It is an advantage to teach a foreign language to young children who are still
developing their cognitive abilities (Kuhn & Pease, 2006) and that are able to see language as a
whole, meaning that they still do not need to get metalinguistic knowledge such as the parts of
speech. These children should learn through communicative activities which provide them with
the opportunity to see the English language as a fun way of communicating in authentic contexts.
In addition, game-based activities provide teachers with the opportunity to easily
integrate the different learning styles and needs of their students to the daily class planning. In
brief, giving students the opportunity of moving and playing during the class are not only fun
ways to motivate them, but also to positively affect the learning process. For example, game-
based and role-playing activities can provide a place where extroverted students can be loud and
proactive and introverted students can find a safe environment where they can play a part
without any risks of feeling embarrassed, nervous, or anxious. As seen in the class group
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 72
descriptions, one can find both kinds of students within the class groups which would benefit the
lesson dynamics in the classroom.
2.2.2. Inclusion of Problematic Students
During the observations, it was evidenced that some students interfere with the
development of the class because they have a very hyperactive behavior, for the standards of the
school system nowadays; therefore, they need to be busy during the development of the class to
stay focused. Some of the teachers looked down upon these types of students regarding them as
children with bad behavior and instead of providing activities designed for them, they scolded
them constantly during the lessons, does interrupting the flow of any possible positive
interactions. Teachers must see the value in this type of students because if they are motivated
properly, they can be an exceptionally positive influence within the classroom. For example, the
teacher can give a student a particular role during the lesson, such as delivering handouts, being
in charge of the discipline of the class, etc. The teacher needs to find ways to adapt to the
students (Brown, 2004); if the class is full of students who are talkative and move around all the
time, then the teacher could take advantage of students who like to talk and turn this habit into a
positive activity by, for example, implementing activities that keep the children communicating
and moving around the classroom, but in English.
2.2.3. Interaction between Teacher and Students
There needs to be a constant interaction between the teacher and the students given that
interaction is the main teaching and learning tool in schools. Since most of the activities students
are asked to do are written, the teacher/student interaction is reduced to explaining instructions
and answering doubts, and in the worst case scenario, translating and explaining grammar
concepts explicitly. Since the assessment tools based on game-related activities are mainly based
on a communicative approach, it is essential that the teacher seeks instances to communicate
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 73
with his or her students through the L2. Nevertheless, based on the teachers’ interviews, they
tend to overlook their students’ potential and capacities; some of them feel that if they demand
more of their students, they will not be able to fulfill their expectations and overcome their
setbacks. However, this is not the case with the teacher from School B. In that particular case,
the teacher managed to make students who had an almost inexistent level of English to
understand an entire lesson spoken in the L2. The teacher admitted during a conversation that it
was a long process to get the children to understand the language, but all it took was
perseverance and persistence. In consequence, students in his or her class had better
participation, were more motivated to speak, and actually spoke more in English in the
classroom.
2.2.4. Consideration of Students’ Preferences
Not only experts defend the use game-based activities (Avedon & Sutton-Smith, 1971;
Cinar, 2011; McGregor et al., 1977; Opp-Beckmann & Klinghammer, 2006; Richard-Amato,
1996; Richards & Rodgers, 2001; Sad, 2008; Wang et al., 2011; Wright et al., 2006), but also an
important percentage of students in the present study do (25% overall). When asked about the
type of activities they would like to use in their English lessons, there was a considerable amount
that had a preference for games and activities involving interaction with other classmates. All of
the class groups consulted had a strong sense of community; in other words, it was observed that
interaction among students was frequent and positive, which is already an indicator that game-
based role-playing games could function appropriately by promoting even further interaction,
competition and collaborative learning.
Even though students are mostly comfortable with the usual writing-related activities,
maybe because they are accustomed to them and, therefore, they are part of their comfort zone,
there was a high percentage of students who would be comfortable with being evaluated through
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 74
activities that require oral skills, such as dialogues and collaborative work (45% total). Some
teachers included this type of activities in the lessons, but using them as memory or translation
exercises, and not necessarily focusing on communication. In contrast, there were many
instances during the observation process in which children try to correctly repeat and pronounce
words taught by the teacher in a playful mode; this is the positive environment that game-based
activities can introduce and it should be the primary goal when implementing communicative
activities in the lesson for young children; giving students the space to try to express themselves
through the target language in an unscripted, stress-free environment (Baker & Prys Jones, 1998;
Krashen, 1981).
2.2.5. Adaptation to Students’ Different Learning Styles
In the surveys applied to the students of the four different schools, there was an important
finding regarding learning styles. Students evidenced to have noticeable differences in the
teaching techniques they prefer based on how they think they learn better. This information
supports the renowned theory that students have different learning preferences (Armstrong,
2009; Dunn & Griggs, 1988; Fleming & Mills, 1987; Keefe, 1979; Oxford, 2003); therefore,
they all learn in a different manner and the use of varied teaching techniques is appropriate to
include all of them in the teaching process.
In school B, as observed in figure 8, students showed 3 different preferences: 38%
preferred visual aids, which suggests visual learners; 24% marked teacher’s explanation as an
option, which suggests auditory learners; and 38% preferred games, which suggests kinesthetic
learners (Fleming & Mills, 1987). This means that a class focused only on activities based on the
book and handouts will smooth the progress of only visual learners, leaving aside a great
percentage of the students of the class. In schools A, C and D, students have a bigger array of
preferences (See figures 4, 12 and 16), including reading, writing, listening and working alone,
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 75
among others. This evidences that students need a wider variety of activities in the classroom,
given that one or two techniques will not be sufficient for the whole class group.
The need for varied options does not mean that students who are auditory learners cannot
learn from a kinesthetic activity; it means that the kinesthetic activity, in this case, will foster
kinesthetic students’ learning by stimulating their senses, consequently, boosting meaningful
learning. This research is meant to encourage the use of games as a tool to achieve this ideal
situation in which students use their senses to experience the foreign language, rather than
simply study it.
The use of games gives teachers the chance to adapt countless of activities to their own
students’ learning needs. Through one simple game, teachers can easily reinforce speaking,
listening, moving and writing, allowing different learners to enjoy and learn from each activity.
It is not easy to identify each student’s preference; therefore, it is advisable to use a variety of
activities each class so that all students are included and participate in the class development and
at the same time, teachers can avoid monotonous lessons.
2.3. Assessing Game-based Activities through Valid Assessment Tools
2.3.1. General Considerations
If one could extract a crucial statement from Brown’s assessment principles, it should be
that the assessment of students’ progress must be coherent with how contents are taught, that is
the only way assessment can be valid. For that reason, it is critical that if teachers focus on using
the communicative approach in their classrooms to put into practice all the arguments in favor of
teaching and learning by means of game-based activities, assessment should also be game-like
and motivating. Therefore, the ideal assessment strategy for contents learned through game-
based activities must include most of the theoretical concepts previously discussed into Canale’s
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 76
framework for speaking tests (Coombe et al., 2007), since the games that are promoted here are
mainly oral.
First and foremost, the teacher must take into account the students’ progress throughout
their learning process; this is not one isolated test with a grade that will reflect students’
performance at that very specific moment; on the contrary, it is part of a greater picture which
includes the entire process and must be assessed accordingly. Since class groups are generally
quite large, the teacher must develop short activities that include small groups of students during
class time, giving to the rest of the group a task to develop while their classmates are in session
or leaving them in charge of some other teacher or assistant if available. Perhaps on the contrary,
the teacher could decide to group students with differing levels to balance out each other. It is up
to the teachers’ choice, but it is important to give all students an opportunity to show their
abilities during the session.
Canale’s framework for speaking tests consists (Coombe et al., 2007) of four stages:
warm-up, level check, probe and wind down. During the warm-up, the teacher must provide a
relaxed environment before beginning the next stages by motivating students and reducing
anxiety. Then, in the level check, students would be assessed as a group by using what they have
learned in a fictional real-world situation related to the content being assessed. Afterwards,
during the probe the teacher must check if students can go beyond their abilities, always taking
into account that if not, this part of the assessment is not scored. Finally, in the wind down, the
teacher must provide good feedback to the students to keep their motivation and self-esteem
high.
This scheme may be adapted by the teacher’s specific needs in any way, but always
having in mind that it must respect Brown’s principles of assessment. It must be practical, that
means it should be taken in a convenient period of time and it should be easy to administer. It
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 77
must be reliable, taking special consideration on classroom settings and students’ affective
factors. It must be valid; the assessment must be in line with the strategies used in the classroom.
It must be authentic; real-life communicative situations are a must to train students to use the
language naturally. Washback is left to the teacher’s criteria; he or she must decide how to
interpret the assessment’s results and how to keep progressing students’ English learning
process.
Table 3. General considerations when applying Canale’s framework for speaking tests
Stage General recommendations Warm up • Start by greeting students kindly and asking them general
information to start developing a relaxed environment. • If time is on your side, breathing exercises are recommended to
lower anxiety. • It is also recommended to start asking words or contents the teacher
know for sure all students know to make them feel more secure about themselves.
• Keep in mind this stage is not assessed. Level check • Before beginning to design any type of assessment activity, decide
the main goal behind the activity is and assess accordingly. • It is important to choose an appropriate fictional situation in which
students can make use of the specific contents being assessed. • Make sure to give enough time to every student in the group to
showcase their abilities during the assessment activity, especially with younger students. If a student does not respond, move on to the next one; you can come back to him or her in the next stage.
• If the teacher has a role during the activity, it must be limited to a minimum to make most of the time available.
• This is the main stage where all of the participants are assessed. Probe • During this stage, if students are able to demonstrate abilities beyond
what is required during the activity, it is assessed. However, if students fail this stage, it must remain unscored.
• If for some reason, a student got left behind during the previous stage, the teacher should take this opportunity to check if that student manages the content being assessed.
Wind down • Always make sure to give immediate positive comments once the activity is done to keep students’ spirits up. Whatever problem may have arose, can wait until next lesson.
• Tell students about general information about what’s coming (when the results are going to be ready, what they will be doing next
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 78
lesson, etc.). • Remember that this section is not assessed. It is designed as closure
in order to return students to their previous state of mind during the warm up.
The table above summarizes some recommendations when using Canale’s framework for speaking tests to design a valid assessment tool to evaluate speaking performances. It has reminders of which moments during the test are assessed and which not, and advices about how to treat with students through each stage.
2.3.2. Example Draft The following rough draft is an example to show how Canale’s framework would work in
a speaking activity. It includes a general description of a fictitious situation and how the
assessment activity would take place stage by stage.
2.3.2.1. Description
A class group of 40 students that has English lessons 4 hours a week. They are learning
about food vocabulary and the future tense. During lessons, students have played a role-playing
game where one is a store cashier and the other is a customer buying supplies. In the game, they
are supposed to practice food vocabulary by using ‘going to’ in the future form, elaborating
sentences such as “I’m going to buy some apples”, etc.
2.3.2.2. Assessment activity
The assessment task will take an entire lesson of 90 minutes. The teacher will leave a task
to do during class while he or she assesses groups of 4 students in 10-minute sections. The
teacher will call out 4 students. Group selection is up to the teacher’s choice. The teacher should
have a space available other than the students’ classroom to develop the activity (another
classroom, the hallway, the playground, etc.). The activity consists of a role-playing situation in
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 79
a restaurant where the teacher is a waiter and students are costumers making their orders. The
activity will be carried out as it follows:
Table 4. Example draft of Canale’s framework for speaking tests applied to a lesson
Stage Description Warm up The teacher welcomes students affably. Small relaxing exercises that takes
no more than 1 or 2 minutes are optional. If there are students that have more difficulties than others, the teacher should cheer them up to give them more confidence.
Level check The teacher explains the activity and makes sure they all understand what the activity is about. He or she begins the activity by taking orders from the students. If any of the students hesitates or doesn’t say anything, don’t pressure him or her. This should take 5 minutes approximately.
Probe The teacher pushes the activity further by asking if they would like some other item such as a drink or another food item. Students are assessed here only if they can answer properly, except if the student didn’t answer the first time around; this is an opportunity for the teacher to ask again and check if the student forgot, was nervous, etc. or simply does not know. This should take 3 minutes approximately.
Wind down The teacher gives positive compliments to everybody and says that the results will be ready next lesson where they will analyze them and see what they did right and what needs improvement. The teachers ask them to go back to the classroom and call the next group. This should take less than a minute.
This table narrates moment by moment how the teacher should carry out the assessment activity according to Canale’s framework for speaking tests.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 80
Conclusion Chilean students need to learn English by replicating similar conditions to the ones they
had when they first learned their L1, by engaging in a communicative environment where they
can make use of their skills to establish real communication. However, it was shown that
teachers in Valdivian schools in general do not use games in their lessons, as they should do in
order to replicate the way children learn their mother tongue and other things related to daily life.
One of the four cases seen in this research project was the only exception, but even in that case
the teacher did not apply adequate assessment tasks to track students’ progress. To assess
students’ achievements in their language learning process, the teacher must develop a context in
which students can make use of what they have learned naturally, in other words, a situation
where communicative skills are required.
The current Chilean curriculum stipulates that students must be able to communicate in
the foreign language when they finish elementary school (MINEDUC, 2012). However, the
Chilean educational system demands results in other skills (most notably reading and listening)
which is evidenced through assessment methods used by teachers. Furthermore, teachers have
not upgraded their old teaching methods that, while valid, do not answer to the requirements of
EFL in this globalized era. This inconsistency between the teaching and the assessment methods
used can be traced to the curricular bases, which specifies a communicative approach focused on
oral production. On the contrary, the SIMCE test assesses only receptive skills, leaving aside the
evaluation of oral communication.
At the same time, the Chilean educational system partially hinders teachers’ assessment
of their students by requesting a certain number of numerical grades by semester. Teachers show
more concern about fulfilling their grade quota than about attending to students’ many learning
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 81
needs; a worrying situation that shows how teacher-centered our learning environment can be.
Assessment methods in the Chilean classroom must progress from mere instances of evaluation
to stress-free classroom instants where students can really learn and experience language.
Having found that a game-based teaching strategy is not only feasible but advisable, the
main challenge for future researchers is now to find a balanced assessment philosophy that
matches the communicational aspects of assessing skills acquired through game-based strategies
and other communicative learning strategies and the demands of our current educational
system’s needs. That is to say, there needs to be several assessment proposals for communicative
needs that fulfill the Chilean schools’ specific necessities. To achieve that, a more extensive
research should be carried out to analyze different contexts throughout the country. It would also
be interesting for further research to put the present research into practice in order to test a full
assessment proposal in schools and observe what works and what does not in order to improve it.
EFL in this country should give students the space to learn how to speak in English as
they learned their native language: by experimenting, mimicking, asking and answering
questions. We must let children play; once that is achieved, our students will be really learning
English and opening their minds to the rest of the world.
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 82
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Appendix 1
Encuesta Colegio: Curso: Nombre:
1. ¿Cómo te evalúa tu profesor de inglés? (Puedes marcar más de una alternativa) Pruebas escritas Pruebas orales Disertaciones Revisión de cuadernos Dramatizaciones Diálogos Trabajo individual Trabajo grupal Portafolio ¿Otro? _________________
2. ¿En qué tipo de evaluaciones te va mejor? (Puedes marcar más de una alternativa) Pruebas escritas Pruebas orales Disertaciones Revisión de cuadernos Dramatizaciones Diálogos Trabajo individual Trabajo grupal Portafolio ¿Otro? _________________
3. ¿Con cuáles te sientes más cómodo? (Puedes marcar más de una) Pruebas escritas Pruebas orales Disertaciones Revisión de cuadernos Dramatizaciones Diálogos Trabajo individual Trabajo grupal Portafolio ¿Otro? _________________
THE USE OF GAME-BASED TEACHING AND ASSESSMENT ACTIVITIES 87
4. ¿Cómo te sientes generalmente en las pruebas (orales, escritas, disertaciones, trabajo de grupos, etc.)?
Tranquilo Nervioso Confiado Desganado Ansioso Motivado Concentrado Preparado Despreocupado ¿Otro? _________________
5. ¿Qué métodos te gustaría que se usaran más en tus pruebas de inglés? (Puedes marcar más de una
y puedes sugerir otro) Pruebas escritas Pruebas orales Disertaciones Revisión de cuadernos Dramatizaciones Diálogos Trabajo individual Trabajo grupal Actividades dinámicas Actividades con música Portafolio ¿Otro? _________________
6. ¿Cómo trabajas cuando sabes que no te van a poner nota?
Trabajo de la misma forma que cuando me ponen nota Trabajo sólo cuando el profesor/a está mirando Trabajo más concentrado Trabajo más relajado Hago lo que me piden, pero no me gusta que no lleve nota Me gusta que la actividad no lleve nota y trabajo mejor Me aburro y no trabajo Aprovecho de pedirle ayuda a mis compañeros ¿Otro? __________________________________________
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7. ¿Sientes que lo que aprendes/estudias se refleja en tus notas? Siempre Casi siempre A veces Casi nunca Nunca
8. ¿De qué forma crees que aprendes mejor? (Puedes marcar más de una opción) Cuando el profesor explica Leyendo Escribiendo materia en mi cuaderno Con ayudas visuales (pizarra, posters, tarjetas de vocabulario) Escuchando conversaciones, canciones en inglés, etc. Con actividades dinámicas o juegos Actuando Trabajando solo Trabajando en grupo Cuando le pido ayuda a mis compañeros ¿Otro? _______________________________________________
9. ¿Crees que en las pruebas te preguntan lo que pasaste en clases? Siempre Casi siempre A veces Casi nunca Nunca
10. ¿Sabes bien antes de una prueba los contenidos que van a entrar?
Siempre Casi siempre A veces Casi nunca Nunca
11. De 1 a 5, ¿cómo calificarías la dificultad de las pruebas de tu profesor?
1, muy fácil 2, fácil 3, más o menos 4, difícil 5, muy difícil
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Appendix 2
Entrevista
- Tipo de entrevista: Entrevista de preguntas abiertas
- Tiempo aproximado por entrevista: 20 minutos - Tema: Métodos de evaluación. - Preguntas: 1. ¿Por qué favorece el uso de los métodos de evaluación seleccionados en la encuesta?
(Mencionar respuestas marcadas en la encuesta)
2. ¿Con cuáles métodos de evaluación nota usted que se sienten más cómodos los estudiantes? ¿Qué le hace pensar eso?
3. En general, ¿en qué tipos de evaluación los estudiantes obtienen mejores resultados? 4. ¿Cuál es la actitud de los alumnos hacia las evaluaciones sumativas?
5. En general, ¿cuántas notas pone en el semestre? 6. ¿Cómo evalúa la evolución del alumno con respecto a su aprendizaje? ¿Valora las notas o el
aprendizaje?
7. ¿Los tipos de ítems que usa en las evaluaciones, son trabajados previamente en clases?
8. ¿Saben de antemano los alumnos qué contenidos entrarán en las pruebas y de qué forma?
9. ¿Contempla usted hacer preguntas con una dificultad mayor a lo ejercitado en clases? O por lo contrario, ¿prefiere hacer preguntas con nivel de dificultad menor a lo acostumbrado en clases?
10. De 1 a 5, ¿cómo calificaría la dificultad de sus pruebas? (1 muy fácil, 5 muy difícil)
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Appendix 3
OBSERVATION GUIDELINES
Teacher observed:…………………………………………………….......................... Grade:……………..…….. School:……………………………………….…Date:…………..………… GENERAL CONSIDERATIONS FOR THE OBSERVER.
- Arrive before established time. - Observer must be located where he/she may have a wide visual area. - Avoid any activity that may distract students.
DURING CLASS: 1. Has a warm attitude when welcoming his/her students. SÍ NO MED. 2. Presents contents that will be seen clearly. SÍ NO MED. 3. Establishes a relationship between contents seen and contents SÍ NO MED. that will be dealt with. 4. Demonstrates knowledge and security while presenting contents. SÍ NO MED. DEVELOPMENT OF THE CLASS 1. Presents challenging and attractive learning situations appropriate for students. SÍ NO MED. 2. Uses coherent resources in learning activities. SÍ NO MED. 3. Stimulates students to ask questions and/or clarify doubts. SÍ NO MED. 4. Provides opportunities of participation to all students. SÍ NO MED. 5. Sets a respectful and empathetic environment between individuals. SÍ NO MED.
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6. Maintains a flexible attitude when facing new ideas from students. SÍ NO MED. 7. Responds in an effective and assertive manner when confronted SÍ NO MED with misconduct and maintains discipline during class. CLOSURE: 1. Leaves enough time for class closure: SÍ NO MED. - Summarizes ideas and contents. - Outlines contents previously seen. - Asks questions to different students to determine if they have comprehended. - Students evaluate their own performance and learning. - Others ……………………………………………………………………………………………………….. 2. Stimulates students by highlighting positive aspects of SÍ NO MED their performance in class. . GENERAL SUMMARY: 1. Time and teaching methods are well used. SÍ NO MED. 2. Establishes continuity. (For next class) SÍ NO MED. ABOUT THE SUBJECT (ENGLISH) 1. The teacher communicates in the foreign language. SÍ NO MED. 2. Messages are comprehensible to students. SÍ NO MED 3. The affective filter is low. SÍ NO MED. 4. The teacher uses diverse materials in the different activities SÍ NO MED 5. The application of different methods is observed. SÍ NO MED 6. The lesson focuses on communicative goals SÍ NO MED. 7. Do students speak when ready? SÍ NO MED 8. Is grammar taught implicitly? SÍ NO MED. 9. Are errors corrected indirectly? SÍ NO MED 10. Is the language taught in a natural way? SÍ NO MED
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ASSESSMENT 1. The teacher provides positive feedback when students participate. SÍ NO MED. 2. The teacher uses body language to covey his/her message SÍ NO MED. 3. The teacher engages students in role-play situations SÍ NO MED. 4. The teacher evaluates what has been done in class. SÍ NO MED. 5. Children shows high levels of anxiety when it comes to evaluation. SÍ NO MED.