Pres.p game.2
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Exercise 3 Augmented Reality & Mobile Experience
Jacopo AtzoriFrancesca Babbi Alice Bonati Andrea Tagliabue
Credits Archimagazine/Compasso d’oro
0306
2013
Team 03 edro
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Exercise 3Design Arcade
Augmented Reality & Mobile Experience
2013
Team 03 edro
Jacopo AtzoriFrancesca Babbi Alice Bonati Andrea Tagliabue
0306
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Goal
Our aim is to convey design to the students of secondary school.The way we will present it is a playful and appealing one.
01/Why
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Target
18-20
Our target is represented by secondary school students. They don’t perfectly know what is design and what does it mean.They usually demonstrate low attention towards learning games, but on the other side they like to succeed in the game. We will keep their attention high by showing them how design works in real life and the possibilities you can reach through good design.
02/Who
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Story
Design Arcade is a game in which the players identify theirselves with three famous designers, winners of the Compasso d’Oro prize, each with a different specialization: publishing, product design, accessory design.The players will travel through their planning trying to build design object with the material they will reach in the game.
03/What
24 oreGiovanni Fontana
Valextra 1954
LuminatorAchille e Piergiacomo
CastiglioniFlos 1957
Linea GraficaGiovanni Baule & Vando
PagliardiniTipografia Bertelli 1987
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Story
Design Arcade is a game in which the players identify theirselves with three famous designers, winners of the Compasso d’Oro prize, each with a different specialization: publishing, product design, accessory design.The players will travel through their planning trying to build design object with the material they will reach in the game.
03/What
24 oreGiovanni Fontana
Valextra 1954
LuminatorAchille e Piergiacomo
CastiglioniFlos 1957
Linea GraficaGiovanni Baule & Vando
PagliardiniTipografia Bertelli 1987
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro The Game
The game is a “collect & trade”.3 teams, 1 branch each: accessory design, publishing, product design1 object to built eachevery object has 3 components, each of them can be unlocked through a quiz that refers to the branch of the object.Teams start in a common place, players look for the object without knowing where they exactly are, so that they explore the game area looking for the object useful to the final bulding.The game strategy is decided according to the teams, they can trade the objects while they explore the game area giving the ones that they don’t need reaching a useful one.The players need a production token to build their final objects, and this token is situated at the end of the game. The first team that complete the mission wins.
03/What
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04/Where
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Map
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04/Where
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Map
The start of our game is situated in Brera because it is the design’s cornerstone.Objects are scattered in Parco Sempione, in this way the players can meet and trade object they do/don’t need.The end of our game is situated at Triennale, that represents the creative design’s world.
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04/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Graphics
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04/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Graphics
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04/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Linguaggio
The language used in our game is simple and straight-forward, accessible to young people who don’t want to get stuck into tedious, lenghty questions.There are three different levels of difficulty, three for each object.
Quale di queste borse non ha i manici? • pochette• bauletto• tracolla
Quale fra queste è la pelle più morbida al tatto? • agnello• vitello• coccodrillo
Come si chiudono in sicurezza le valige? • con la combinazione• con i bottoni automatici• con il nastro adesivo
Da che materiali è formata la lega di ottone cui è composto il fusto? • rame e zinco• acciaio e rame• oro e zinco
Gli steli della base mantengono in equilibrio la lampada; ma che cos’è il baricentro? • il punto al quale è applicata
la forza risultante di tutte le forze peso parallele.
• il nome dato a un piano o linea o anche retta, utilizzati per la bisezione di un’entità geometrica
• il lato opposto all’angolo retto.
Il vetro un materiale polifunzionale, qual’è la sua temperatura di fusione? • 1200° - 1500°C• 800° - 1000°C• 50° - 80°C
Il foglio di carta ha diverse misure; che formato otteniamo dividendo a metà un A1?• A2• A0• A4
Quante foto si possono fare con i rullini standard? • 12 - 24 - 36• 20 - 30 - 40• 3 - 6 - 9
Il layout è lo studio della composizione di ogni pagina, che programma useresti per impaginare?•adobeindesign•adobephotoshop•microsoftword
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04/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Linguaggio
The language used in our game is simple and straight-forward, accessible to young people who don’t want to get stuck into tedious, lenghty questions.There are three different levels of difficulty, three for each object.
Il vetro un materiale polifunzionale, qual’è la sua temperatura di fusione? • 1200° - 1500°C• 50° - 80°C• 800° - 1000°C
Il foglio di carta ha diverse misure; che formato otteniamo dividendo a metà un A1?• A2• A0• A4
*** ***** ** **
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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05/How
Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Storyboard
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Questions?
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Augmented Reality & Mobile Experience
0306
2013
Team 03 edro Thank you :)