[Ht] human computer interaction 1

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IDM BLOK E open data HT 1 periode 4 vak HCI HUMAN COMPUTER INTERACTION Klaas Jan Mollema MSc IDMDENHAAG InformatieDienstverlening & informatieManagement HTDENHAAG Human Technology

Transcript of [Ht] human computer interaction 1

IDM  BLOK  Eopen  data

HT  1  periode  4vak  HCI

HUMAN COMPUTERINTERACTIONKlaas  Jan  Mollema  MSc

IDMDENHAAGInformatieDienstverlening &informatieManagement

HTDENHAAGHuman Technology

Klaas Jan Mollema MSc

Docent opleiding IDM InformatieDienstverlening en -ManagementOnderzoeker Open Data, eSociety Instituut, HHSAdviseur digitale content Bibliotheek Gouda

IDM  BLOK  Eopen  data

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IDMDENHAAGInformatieDienstverlening &informatieManagement

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introductiehet  vak  HCI

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INTRODUCTIE OP HET VAK HCI

introductiehet  vak  HCI

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Human–computer interaction (HCI) is the study of interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. Interaction between users and computers occurs at the user interface (or simply interface), which includes both software and hardware; for example, characters or objects displayed by software on a personal computer's monitor, input received from users via hardware peripherals such as keyboards and mice, and other user interactions with large-scale computerized systems such as aircraft and power plants. The Association for Computing Machinery defines human-computer interaction as "a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them."[1] An important facet of HCI is the securing of user satisfaction (see Computer user satisfaction).

introductiehet  vak  HCI

IDM-­‐  E  open  dataINTERACTION  DESIGN

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Haptic Interfaces

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input devices

introductiehet  vak  HCI

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input devices

introductiehet  vak  HCI

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interaction between devices

introductiehet  vak  HCI

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HCI and fun

introductiehet  vak  HCI

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HCI and music

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Table Tops

introductiehet  vak  HCI

IDM-­‐  E  open  dataINTERACTION  DESIGN

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interaction between devices

introductiehet  vak  HCI

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HCI beroepen- interaction designer- user interface designer- visual interface designer- front-end developer- programmeur- onderzoeker- productontwerper

College 1 : INTRODUCTIE HCI & OUTLINE JESSY JAMES GARRETT

College 2 : STRATEGY PLANE & SCOPE PLANE

College 3 : STRUCTURE PLANE & SKELETON PLANE

College 4 : SKELETON PLANE (patterns) & SURFACE PLANE

College 5 : USABILITY TESTEN

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interactie versus interfaceopdracht: ideal interface

interaction design for the weboutline van ‘the elements of user experience’

opdracht: community HT -> User Needs & Site Objectives

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afsprakenhet  vak  HCI

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contactmomenten- werkcolleges (3 uur met pauze)

vragen- liefst klassikaal- als het niet anders kan per mail- mailsubject HT: vraag- emailtekst zo kort mogelijk- [email protected]

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Kom op tijd!

Neem ingangsopdrachten mee

Hou je mail in de gaten

College 1 : INTRODUCTIE HCI & OUTLINE JESSY JAMES GARRETT- interactie- outline van Jessy James Garrett

College 2 : STRATEGY PLANE & SCOPE PLANE

College 3 : STRUCTURE PLANE & SKELETON PLANE

College 4 : SKELETON PLANE (patterns) & SURFACE PLANE

College 5 : USABILITY TESTEN

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IDMDENHAAGInformatieDienstverlening &informatieManagement

HTDENHAAGHuman Technology

interfacedefinitie

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Een interface is een intermediair waarmee twee systemen met elkaar communiceren

interfacedefinitie

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Interaction is a response experience in which both actor and reactor are engaged in a mutually affecting experience. This means that the system is comprised of two interactive partners. In the case of interactive media, one partner may only be mildly interactive (such as a computer) and only programmatically so. While most of the computer actor's actions are the result of predetermined programming, if the variations are wide enough, it can be said that this actor is interactive (making it an interactor). Nathan Shedroff

interactiedefinitie

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Interaction is a kind of action that occurs as two or more objects have an effect upon one another.The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect. […] Every action has a consequence.

interactiedefinitie

IDM-­‐  E  open  dataINTERACTION  DESIGN

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Interaction is a response experience in which both actor and reactor are engaged in a mutually affecting experience. This means that the system is comprised of two interactive partners. In the case of interactive media, one partner may only be mildly interactive (such as a computer) and only programmatically so. While most of the computer actor's actions are the result of predetermined programming, if the variations are wide enough, it can be said that this actor is interactive (making it an interactor). Nathan Shedroff

interface  vs.  interactiecasus

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pinautomaat

interface  vs.  interactiecasus

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NS kaartjesautomaat

interface  vs.  interactiecasus

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

NS kaartjesautomaat

interface  vs.  interactiecasus

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kruising

interface  vs.  interactiecasus

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HT  1  periode  4HCI

Human Joysticks

interface  vs.  interactiecasus

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augmented reality

opdracht:ideale  interface

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ontwerp nu jullie ideale interface. Laat je hierbij niet remmen door technologische (on-)mogelijkheden

visualiseer de interface en de mens-machine-interactie die deze interface mogelijk maakt

wat  is  interaction  design?definitie

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Designing interactive products to support the way people communicate and interact in their everyday and working livesSharp, Rogers and Preece (2007)

The design of spaces for human communication and interaction Winograd (1997)

doelen  van  interaction  design?waarom  is  het  ontwerp  van  interactie  nodig?

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Ontwerp gebruiksvriendelijke producten- Makkelijk te leren- Effectief te gebruiken- Een plezierige ervaring opleveren

Betrek gebruikers bij het ontwerpproces

interaction  design  schemaIDM-­‐  E  open  data

INTERACTION  DESIGN

HT  1  periode  4HCI

what  do  professionals  do  in  the  ID  businessrollen

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Interaction designers - people involved in the design of all the interactive aspects of a product

Usability engineers - people who focus on evaluating products, using usability methods and principles

Web designers - people who develop and create the visual design of websites, such as layouts

Information architects - people who come up with ideas of how to plan and structure interactive products

User experience designers (UX) - people who do all the above but who may also carry out field studies to inform the design of products

what  do  professionals  do  in  the  ID  businessrollen

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

Interaction designers - people involved in the design of all the interactive aspects of a product

Usability engineers - people who focus on evaluating products, using usability methods and principles

Web designers - people who develop and create the visual design of websites, such as layouts

Information architects - people who come up with ideas of how to plan and structure interactive products

User experience designers (UX) - people who do all the above but who may also carry out field studies to inform the design of products

Jullie zijn alle rollen in één in dit blok

user  experienceIDM-­‐  E  open  data

INTERACTION  DESIGN

HT  1  periode  4HCI

How a product behaves and is used by people in the real world.The way people feel about it and their pleasure and satisfaction when using it, looking at it, holding it, and opening or closing it. “Every product that is used by someone has a user experience: newspapers, ketchup bottles, reclining armchairs, cardigan sweaters.” (Garrett, 2003).

Can’t design a user experience, only a design for a user experience.

vraag:Waarom  was  de  ipod  user  experience  zo’n  succes?

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stel:  je  gaat  een  product  (her)ontwerpenHoe  weet  je  nu  dat  je  als  ontwerper  goed  bezig  bent?

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een goed houvast is planmatig ontwerpenmet behulp van gebruikers

hiervoor gebruiken we het boek:The elements of user experience : User centered design for the webJessy James Garrett

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

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SURFACE PLANEwhat you see

SKELETON PLANEplacement of buttons etc.

STRUCTURE PLANEthe infrastructure

SCOPE PLANEfunctionality

STRATEGY PLANEwho whants what?

IDM-­‐  E  open  dataINTERACTION  DESIGN

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meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

STRATEGY PLANEwho whants what?

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

- Site Objectives- User needs

Oftewel:- Wat willen de makers met de site bereiken?- Wat willen de gebruikers met de site bereiken?

En: formuleer je eisen zo duidelijk mogelijk: SMART

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SCOPE PLANEfunctionality

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

“Defining the scope: a valuable process that results in a valuable product”

Oftewel:Bepaal de omvang en grootte van je project en dat hangt weer af van de tijd en middelen die je hebt

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HT  1  periode  4HCI

STRUCTURE PLANEthe infrastructure

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

“Concrete expression of the more abstract structure of the site”

Oftewel: Hoe is de navigatie in de website opgebouwd, welke onderwerpen horen bij elkaar?

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SKELETON PLANEplacement of buttons etc.

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

- Interface design zoals checkboxes etc- Navigation design zoals global navigation- Hulpmiddelen zijn een site map en een index- Een hulpmiddel bij het ontwerpen is een ‘wireframe’

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

SKELETON PLANEplacement of buttons etc.

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

- Interface design zoals checkboxes etc- Navigation design zoals global navigation- Hulpmiddelen zijn een site map en een index- Een hulpmiddel bij het ontwerpen is een ‘wireframe’

IDM-­‐  E  open  dataINTERACTION  DESIGN

HT  1  periode  4HCI

SURFACE PLANEwhat you see

meet  the  elements  -­‐  the  five  planesstappenplan  voor  een  compleet  ID/UXd  product

“At the top of the five-plane model we find the Visual Design. Here, content, functionality and aesthetics come together to produce a finished design.”

Oftewel: Hier komen alle onderdelen samen die het volledige design vormen waar in de vorige planes naartoe gewerkt is.

IDM  BLOK  Eopen  data

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HUMAN COMPUTERINTERACTIONKlaas  Jan  Mollema  MSc

IDMDENHAAGInformatieDienstverlening &informatieManagement

HTDENHAAGHuman Technology