a clone not dreadfully boring Feb 08 01:06:50 <Arctangent>
probably nothing? Feb 08 01:07:19 <jimmydorry_work> Better
arena mechanics, faster scaling, force games to be max 20mins Feb
08 01:07:33 <jimmydorry_work> and don't forget to multiply
everything by 1000x Feb 08 01:08:10 <jimmydorry_work> And for
god's sake, don't have the map s pam units to farm. Shit is laggy
Feb 08 01:08:58 <jimmydorry_work> Noya: such rarity, checkout
that bottom line graph
https://infogr.am/total_item_and_set_releases Feb 08 01:09:40
<Noya> very rear Feb 08 01:12:10 <Noya> nite Feb 08
01:12:12 Update Checker plugin unloaded **** ENDING LOGGING AT Mon
Feb 08 01:12:12 2016
**** BEGIN LOGGING AT Mon Feb 08 12:01:03 2016
Feb 08 12:58:02 <Noya> Best way to disable cheats was
player_chat listening rig ht? Feb 08 12:58:29 <Noya> what
about sv_cheats 0; somecheat; in console Feb 08 12:59:45
<Noya> gonna check how roshpit champions implemented it Feb
08 13:00:26 <Hewdraw> roshpit doesnt need to care about
sv_cheats beca use it has dedis AFAIK Feb 08 13:00:40 <Noya>
you can't turn cheats in dedis? Feb 08 13:00:52 <Hewdraw> you
can have cheats i think you just cant use sv
Feb 08 17:27:31 <Noya> each animation is its own file Feb 08
17:27:39 <Noya> which is imported into a new vmdl Feb 08
17:28:43 <hangun> so what you suggest? Feb 08 17:35:38
<Noya> read the huge guide on converting models first Feb 08
17:37:02 <hangun> i am there Feb 08 17:42:28 * ChanServ gives
voice to func_door Feb 08 18:05:06 * Disconnected (Connection reset
by peer) **** ENDING LOGGING AT Mon Feb 08 18:05:06 2016
**** BEGIN LOGGING AT Mon Feb 08 18:38:52 2016
t/2nd on the eu qualis? wtf | submitted by SinZ on 30. May 2015 Feb
08 22:56:45 <SinZ> considering I made the quote, yes Feb 08
22:57:51 <Noya> yes then they got last place . Feb 08
23:00:46 <func_door> navi is back Feb 08 23:02:45 *
Disconnected (Connection reset by peer) **** ENDING LOGGING AT Mon
Feb 08 23:02:45 2016
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ent gods. Quick to smite people if they step out of line. Feb 09
18:33:08 <Noya> whatever happened to Scoularis Feb 09
18:33:16 <Noya> probably went back to starcraft1 mods Feb 09
18:40:17 <BMD> well they were clearly amazing and he wasn't
clouded at all by nostalgia Feb 09 18:40:21 <BMD> not in the
slightest Feb 09 18:41:32 <Noya> 1 million lobbies of epic
boss fight damn Feb 09 18:41:45 <BMD> has anyone played that
recently Feb 09 18:41:51 <Noya> updated a month ago Feb 09
18:41:54 <BMD> i saw he added a UI which looked confusing Feb
09 18:42:00 <BMD> but maybe that was just the screenshots Feb
09 18:42:10 <BMD> and i assume new tank and spank 10 minutes
bosses Feb 09 18:49:42 <smd> theres an impossible bosses port
in progress Feb 09 18:49:44 <smd> an actual one Feb 09
18:50:47 <Arctangent> wasn't there one already Feb 09
18:50:53 <func_door>
https://www.google.com/maps/place/@34.1679582,1
18.3467252,3a,75y,316.27h,90t/data=!3m6!1e1!3m4!1sUkOJMIJmDQOoGXAjQlhXjQ!2e0!7i1
3312!8i6656!4m2!3m1!1s0x0:0x8551d9fac3591e47!6m1!1e1 I drive by
this place every day on the way to work Feb 09 18:51:31
<Noya> isn't impossible bosses that type of game where you
can' t possibly ever balance it, from concept alone Feb 09 18:51:51
<Noya> its either too hard for your dota custom game player,
or too dull Feb 09 18:52:27 <smd> just make a retard
difficulty Feb 09 18:52:31 <smd> and balance the real ones
Feb 09 18:52:41 <Noya> EBF takes its popularity from having a
fun progression/d ota x20 stats Feb 09 18:52:48 <Noya> as far
as I understand Feb 09 18:52:56 <Noya> not because the fights
are epichard Feb 09 18:59:43 <Noya> how the hell is
DigicalChaos ranked #16 Feb 09 19:00:08 <Uber> heh Feb 09
19:00:13 <Noya> #14 in joindota even Feb 09 19:00:19
<Uber> Impossible bosses didn't get the port it deserved Feb
09 19:00:49 <ole> Noya: NA dota I guess :P Feb 09 19:02:13
<Noya> yeah but how does beating team leviathan a dozen times
g ives you enough world rank wtf Feb 09 19:03:14 <Anderson>
Hi guys. I spent an hour trying to find how to s how a large
message for everyone (e. g. "RAMPAGE", "{} is on a killing spree")
e tc. Feb 09 19:03:17 <Anderson> Any ideas? Feb 09 19:03:21 *
ChanServ gives voice to Drakonis Feb 09 19:03:55 <Noya> What
did you try during that hour Anderson Feb 09 19:04:43
<Anderson> Say(), UTIL_MessageTextAll(), ShowMessage() etc.
Feb 09 19:05:08 <Ricochet> bmds notification lib? Feb 09
19:05:09 <Anderson> However I could not find the one to
display text in the middle of the screen, even more with some
formatting (colors, icons et c) Feb 09 19:05:42 <Anderson>
Ricochet, looks great. I didn't see it before Feb 09 19:06:11
<Noya> Yeah thats the prefered way Feb 09 19:06:26
<Noya> it takes html, classes, linecontinue Feb 09 19:06:42
<Noya> images even Feb 09 19:06:52 <Noya> it wont take
screen particles but you can play those Feb 09 19:07:20
<Noya>
https://github.com/MNoya/DotaCraft/blob/master/game/dota
Feb 09 19:41:32 <BMD> and that was enough for me Feb 09
19:41:41 <BMD> i immediately ripped it all out and replaced
it in 1 day Feb 09 19:41:44 <penguinwizzard> yeah Feb 09
19:41:46 <BMD> improved performance of the system nearly 100x
Feb 09 19:42:05 <BMD> xslt is like going ass to mouth Feb 09
19:42:08 <penguinwizzard> it's great as an example of how
terrible something can be Feb 09 19:42:10 <BMD> you
never do it unless you're truly depraved Feb 09 19:42:38
<penguinwizzard> like, java has its advocates and some me
asured areas in which it does well Feb 09 19:42:45
<penguinwizzard> so does javascript Feb 09 19:42:47
<penguinwizzard> but xslt? Feb 09 19:42:55
<penguinwizzard> nope Feb 09 19:42:56 <BMD> if you
avoid all of the things that make java "Enterpris e", it's not that
bad Feb 09 19:43:05 <BMD> if you touch anything at all that's
been "Enterprised" u p Feb 09 19:43:06 <penguinwizzard> yeah,
I use it for programming contests Feb 09 19:43:09 <BMD> blegh
Feb 09 19:43:18 <penguinwizzard> it's nice to have a really
large api to draw from builtin Feb 09 19:43:31
<penguinwizzard> and it works pretty well in terms of bei ng
able to make code crossplatform Feb 09 19:43:37 <BMD> yeah
Feb 09 19:43:50 <BMD> and in terms of just getting something
done without terr ible performance, it's usually fine Feb 09
19:43:57 <penguinwizzard> yeah Feb 09 19:43:58 <BMD>
until you're into "inner loop optimization" level Feb 09 19:44:07
<BMD> where you really need that C/C++ boost Feb 09 19:44:51
<BMD> it's also nice that you'll never go hungry being good
at java Feb 09 19:45:01 <BMD> can't really say the same
for lua or other niche languag es Feb 09 19:45:37
<penguinwizzard> haskell :P Feb 09 19:45:49
<penguinwizzard> there's what, 4 companies that use haske ll
in production? Feb 09 19:50:41 <Hewdraw> where was that list
with all the modifiers dota uses? Feb 09 19:54:40 <Noya>
outdated but Feb 09 19:54:41 <Noya> wiki Feb 09 19:54:52
<Noya>
https://developer.valvesoftware.com/wiki/Dota_2_Workshop
ING_DOWN Feb 09 21:46:48 <Myll_laptop> +quote Feb 09 21:46:48
<Rabscuttle> 82: <jimmydorry> drifter, I will trade you
one u nit of jetl friendship for five units of jimmydorry
friendship (because they are not worth much) Feb 09 21:50:03
<Noya> +quote Feb 09 21:50:03 <Rabscuttle> 408:
<penguinwizzard> make Feb 09 21:50:05 <Rabscuttle> 408:
<penguinwizzard> woops, wrong terminal Feb 09 21:50:21
<idler2> Dota 2 (570) GC status: GCConnectionStatus_NO_SE
SSION_IN_LOGON_QUEUE Feb 09 21:50:29 <Toyoka> lmao Feb 09
21:50:32 <Toyoka> priceless quote Feb 09 21:51:53
<idler2> New Dota 2 (570) GC client session (version: 127 9)
Feb 09 21:51:54 <idler2> Dota 2 (570) GC Active Events:
EVENT_ID_WINTER_M AJOR_2016 Feb 09 21:51:54 <idler2> Dota 2
(570) Game of the Day: Pudge Wars | Top c ustoms: Overthrow, Dota
IMBA, Dota 10v10, Angel Arena Reborn, Epic boss fight, G uarding
Athena BetaV1.1.9, Spin TD, Realm of Chaos v1.7.0, Petri Reborn,
GemTD Feb 09 21:53:09 <Noya> !dotaplayers Pudge Wars Feb 09
21:53:10 <idler2> Noya: Pudge Wars Classic has 2 players and
0 spe ctators Feb 09 21:53:14 <Noya> zz Feb 09 21:53:19
<Toyoka> RIP Feb 09 21:53:31 <Noya> !dotaplayers
296831818 Feb 09 21:53:31 <idler2> Noya: Pudge Wars has 134
players and 0 spectator s and is enabled for dedicated servers Feb
09 21:53:39 <Noya> thats with GotD, damn Feb 09 21:54:03
<Noya> !dotaplayers Realm of Ch Feb 09 21:54:04
<idler2> Noya: Realm of Chaos v1.7.0 has 174 players and 0
spectators Feb 09 21:54:16 <Noya> oh maybe everythings off
because steam went out Feb 09 21:54:48 <Drakonis> WOOPS Feb
09 21:54:51 <Drakonis> WE VAC Feb 09 21:54:54
<Drakonis> NAO Feb 09 21:55:30 <Toyoka> !dotaplayers
[wis Feb 09 21:55:31 <idler2> Toyoka: [Wisp Cosmetic Demo]
Datastar Progenitor has 0 players and 0 spectators Feb 09
21:55:39 <Toyoka> riperino Feb 09 21:55:47 <Toyoka>
fack my job is calling me Feb 09 21:55:48 <Toyoka> why Feb 09
21:56:02 <Toyoka> I have 2 days off, I don't want to be
bothered Feb 09 22:09:17 <gigimoi> +quote Feb 09 22:09:17
<Rabscuttle> 252: ChanServ has quit (upgrade, brb) Feb 09
22:09:24 <Toyoka> lol Feb 09 22:28:21 <Rabscuttle>
[Questions] Watsuby posted: Change Modifier Prop erty Value During
Runtime | http://d2md.me/d/1297 Feb 09 22:37:30 * ChanServ gives
voice to Myll_laptop Feb 09 23:35:04 <Noya> I finished slows
stacking multiplicatively Feb 09 23:35:06 <Noya> It's awful.
Feb 09 23:40:10 * Disconnected (Connection reset by peer) ****
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**** BEGIN LOGGING AT Tue Feb 09 23:40:35 2016
16:17:27 2016) Feb 09 23:40:36 * ChanServ gives voice to Noya Feb
09 23:40:36 ChanServ (#dota2mods) Use http://codeshare.io/new to
shar e malfunctioning code. Describe your problem in a comment
above. | Latest Reborn Update:
http://www.dota2.com/reborn/updates?l=english#July08 Feb 09
23:40:36 ChanServ (#dotacraft) Last update: https://github.com/MNo
ya/DotaCraft/commits/master Feb 09 23:40:36 ChanServ (#moddota)
messagehere Feb 09 23:44:16 <Noya> Whoever comes up with a
better lua modifier that updates the UI let me know Feb 09
23:44:47 <Noya>
https://github.com/Karawasa/ElementTD/blob/master/game/d
ota_addons/element_td/scripts/vscripts/towers/modifier_slow_adjustment.lua
Feb 09 23:45:03 <Noya> it only works with hardcoded values
Feb 09 23:45:10 <Noya> because clients are dumb Feb 09
23:45:26 <Noya> and I dont feel like filling a million
nettable keys Feb 09 23:52:18 <Dun1007> what is
DAMAGE_TYPE_NONE? Feb 09 23:57:12 <Noya> undefined Feb 10
00:05:07 <Arctangent> Out of curiousity, does it actually
cause an err or or does it have some handling, like dealing 0
damage or being basically pure damage that could potentially bug
out? Feb 10 00:05:25 <Arctangent> I'm not asking for a use
case, mind, because tha t's the worst kind of thing to try and rely
on, but Feb 10 00:05:26 <Arctangent> y'know Feb 10 00:07:55
<Darthseid> Okay, am I corrected or am I not? Decide please.
Feb 10 00:08:00 <Darthseid> *connected Feb 10 00:13:04
<Darthseid> Tough Crowd. Feb 10 00:13:10 <Naurgul> hi
Darthseid Feb 10 00:13:13 <Naurgul> you are connected Feb 10
00:13:31 <Naurgul> seems everyone is sleeping Feb 10 00:14:04
<Darthseid> I don't know where this community is but I heard
Noya is in urugray. Feb 10 00:14:21 <Darthseid> Right
know it is 12:14 am there Feb 10 00:19:53 <Dun1007> +quote
Feb 10 00:19:54 <Rabscuttle> 196: <Waffl3x> basically I
dont know any languag e well at all, I understand the thinking to
program (to an extent) Feb 10 00:19:55 <Noya> I will never
get if 12:14 am is night or day Feb 10 00:20:35 <Noya> its
night outside Feb 10 00:20:38 <Noya> must be night. Feb 10
00:21:34 <Darthseid> 12:00 pm is noon or day out side, am is
night or dark outside. Feb 10 00:21:40 <Darthseid>
Think of 1 am vs 1 pm Feb 10 00:24:30 <Noya> should be 0pm
and 1am really Feb 10 00:24:34 <Noya> 0am Feb 10 00:25:38
<Darthseid> you can tell I'm american Feb 10 00:25:40
<func_door> 12 pm is ambiguous Feb 10 00:27:02
<func_door> everyone should just use a 24 hour clock Feb 10
00:28:06 <Noya> 12 anything is ambiguous Feb 10 00:28:25
<Noya> it goes to 13 Feb 10 00:28:33 <func_door> yeah
and exactly midnight can't be defined to be on either day Feb
10 00:28:41 <Noya> so why use am/pm in the first place Feb 10
00:28:54 <func_door> thats what im sayin Feb 10 00:33:16
<VicFrank> it's an important tool in teaching modulo arithm
etic Feb 10 00:38:50 * You are now known as Noya Feb 10 00:51:33
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malfunctioning code. Describe your problem in a comment above. |
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Feb 10 01:16:20 <Noya> I require assistance, is anyone still
awake Feb 10 01:20:35 <Noya> rip, gnite Feb 10 01:20:36
Update Checker plugin unloaded **** ENDING LOGGING AT Wed Feb 10
01:20:36 2016
**** BEGIN LOGGING AT Wed Feb 10 10:22:03 2016
logic and networking in my game + streaming threads Feb 10
11:34:09 <DoctorGester_work> don't think it's a bad design
Feb 10 11:34:10 <Perry> another problem with emscripten is
memory management Feb 10 11:34:30 <Perry> I didnt say the
client is bad design if it used threads though Feb 10 11:34:48
<Perry> it's just useless if you convert to javascript Feb 10
11:35:12 <Perry> could be good if browsers add multithreading
support la ter Feb 10 11:35:18 <SQL> i basically said that
the new client relies on having ma ny threads for perf reasons Feb
10 11:35:23 <SQL> and you said that's just a shitty way to
get more perf Feb 10 11:36:10 <Perry> I feel like you're
twisting my words a bit Feb 10 11:36:19 <SQL> i'm going
thorugh my logs just for this Feb 10 11:36:21 <SQL> you made
me do it Feb 10 11:36:26 <Perry> go do it Feb 10 11:41:17
<SQL> oh lmao, i was flaming you for no reason Feb 10
11:41:22 <SQL> you actually never said that Feb 10 11:41:26
<SQL> it was fucking Aderum Feb 10 11:41:32 <SQL> Jan
27 15:03:30 <Aderum> lol Feb 10 11:41:33 <SQL> Jan 27
15:03:41 <Aderum> more threads > hacker w ay of
optimization Feb 10 11:41:34 <DoctorGester_work> gg Feb 10
11:41:44 <Perry> nice Feb 10 11:41:57 <Aderum> lol Feb
10 11:42:45 * Disconnected (Connection reset by peer) **** ENDING
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Feb 10 20:38:47 <Darthseid> Well the Mods have woken up. Feb
10 20:40:40 <func_door> noya aint a mod Feb 10 20:41:05
<Toyoka> hey man, I do lots of particle work, I just don' t
show it Feb 10 20:41:41 <Toyoka> and mapping too, of course
Feb 10 20:42:50 <func_door> but insinuating people do nothing
is a good way to get attention Feb 10 20:43:46 <Noya> iWat
Feb 10 20:45:40 <BMD> movexig, check out my attachments stuff
Feb 10 20:45:43 <BMD> it's all draggable panels Feb 10
20:45:46 <BMD> as is my containers stuff Feb 10 20:46:05
<BMD> containers has more of the "full" dragging stuff (i.e.
d rag + drop instead of just drag with attachments) Feb 10 20:57:56
<Myll_laptop> som1 should make a wrapper around
CreateHttpRequ est to get steam data. like the steam friends of a
player Feb 10 21:05:32 <movexig> Oh, cool. Yeah, I'll do
that, thanks. Feb 10 21:08:04 * Disconnected (Connection reset by
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**** BEGIN LOGGING AT Wed Feb 10 21:27:33 2016
Feb 10 22:45:59 <BMD> then children would have the offset Feb
10 22:46:00 <Toyoka> hm.. Feb 10 22:46:06 <Toyoka> yea,
I guess that could work Feb 10 22:46:06 <BMD> but the parent
won't every frame do the offset Feb 10 22:46:16 <BMD> or an
initializer could mgiht do that too dunno Feb 10 22:46:45
<Toyoka> yea, anywya, it's not too important Feb 10 22:47:47
<Toyoka> it was just for a more fancy effect I wanted to do
but I can do without it Feb 10 22:48:24 <BMD> actually
ther'es an Only Set Position Once Feb 10 22:48:31 <BMD> on
the Set control point positions operator Feb 10 22:48:41
<BMD> so you can do it without an emit one parent shenanigan
Feb 10 22:48:56 <Toyoka> j,.. le tme try that Feb 10 22:48:58
<Toyoka> hm...* Feb 10 22:49:24 <BMD> it's a little bit
weird in the PET when you reload Feb 10 22:49:33 <BMD> since
it kind of keeps adding one set of offset each tim e to your CP0
Feb 10 22:49:39 <BMD> until you move CP0 somewhere Feb 10
22:49:53 <BMD> and then the offset doesn't apply (since it's
still appl ied once already in that particleplay) Feb 10 22:50:17
<BMD> but i *think* it should work for a oneshot particle lik
e a screen space kill banner Feb 10 22:58:22 <Toyoka> yea set
singel control point position did it Feb 10 22:58:25 <Toyoka>
single* Feb 10 23:01:18 <Toyoka> ok it works :D Feb 10
23:06:46 <Toyoka> I changed since this gif, but the idea of
what I wanted is there! https://gfycat.com/RingedBleakApe Feb
10 23:07:10 <Toyoka> changed it* Feb 10 23:10:33 <BMD>
pretty cool Feb 10 23:10:39 <BMD> is the set single used for
the flame pull? Feb 10 23:10:41 <BMD> or somethign else Feb
10 23:10:50 <Noya> thats sweet Feb 10 23:11:27 <Toyoka>
the flame in the middle after the burst? Feb 10 23:11:42
<Toyoka> that's just a simple movement basic on a particl e
with some gravity Feb 10 23:12:44 <Toyoka> the set single is
used for the particle at the b eginning for the pull inwards, yea,
if that' what you meant Feb 10 23:14:46 <Toyoka> everything
else is using position modify offset random with some form of
vector manipulation Feb 10 23:15:02 <Toyoka> usually pull
towards control point Feb 10 23:15:03 <Toyoka> but not always
Feb 10 23:16:39 <BMD> gotcha Feb 10 23:16:40 <BMD>
looks sick Feb 10 23:16:43 <Toyoka> thanks :) Feb 11 00:55:42
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00:58:59 2016
**** BEGIN LOGGING AT Thu Feb 11 12:17:19 2016
Feb 11 16:14:56 <DoctorGester_work> he was just stacking
essense shift Feb 11 16:15:05 <Perry> to die with? Feb 11
16:15:09 <DoctorGester_work> yes Feb 11 16:15:14
<Perry> seemsgood Feb 11 16:38:48 <penguinwizzard>
https://np.reddit.com/r/Dota2Modding/com
ments/458dy3/sf_arcana_request/ Feb 11 16:38:49 <Rabscuttle>
/r/Dota2Modding: SF ARCANA REQUEST from gianpo gs (2 comments, 0
karma) Feb 11 16:44:08 <Toyoka> lmao Feb 11 16:45:02
<Toyoka> man, I haven't been on there for a while Feb 11
16:45:42 <Hewdraw> you arent missing much Feb 11 16:45:42
<Toyoka> pumodi is kind of pushing it now Feb 11 16:45:52
<Toyoka> Hewdraw thought as much Feb 11 16:46:09
<Toyoka> he's been plugging and advertising his music pac k
stuff like every other week Feb 11 16:47:47 <Toyoka>
https://www.youtube.com/watch?v=c2FO9UAiGi0 rofl Feb 11 16:47:48
<DR17> *** YouTube: Dota 2 Weekly Workshop Week 132 Feb 11
16:57:42 <Noya> Toyoka do you have tools open Feb 11 16:57:50
<Toyoka> yes Feb 11 16:58:07 <Noya> tell me a good wisp
beep boop sound Feb 11 16:58:10 <Noya> to use for leaks Feb
11 16:58:17 <Noya> I was trying
sounds/vo/wisp/purchase_scepter.vsnd but it s too long Feb 11
16:58:19 <Toyoka> spawn sound? Feb 11 16:58:47 <BMD>
why not use the buzzer sound effect that i used in faste st invoker
Feb 11 16:58:56 <BMD> that's a pretty good "you fucked up
bro" sound Feb 11 16:59:17 <Noya> what was that one Feb 11
16:59:25 <Toyoka> or use Io's laugh sound Feb 11 16:59:43
<BMD> private var soundCastFailure:String =
"General.CastFail_ NoMana"; Feb 11 16:59:49 <BMD> i
think that was the one Feb 11 17:00:00 <Noya> it has to be
0.5 seconds tops Feb 11 17:00:02 <BMD> private var
soundInvokeCooldown:String = "General.CastFa il_ItemInCooldown";
Feb 11 17:00:05 <BMD> those are short Feb 11 17:00:10
<Noya> no mana can work Feb 11 17:00:12 <Toyoka> there
are some default sounds Feb 11 17:00:13 <BMD> they're the
beeps you get when trying to cast somethign without mana Feb 11
17:00:18 <BMD> or when an item is on cooldown Feb 11 17:00:22
<Noya> wisps no_mana_not_yet01 is pretty ok Feb 11 17:01:16
<Noya> what was the key to allow a sound to overlap? Feb 11
17:01:22 <BMD> limiter_on Feb 11 17:01:22 <Toyoka> or
Feb 11 17:01:28 <Toyoka> do wisps's spirit explosion sound
Feb 11 17:01:30 <Toyoka> that's pretty good Feb 11 17:02:04
<Noya> I dont see any limited_on with operator_stacks in
github bmd, wher does it go Feb 11 17:02:27 <BMD> sec
Feb 11 17:02:54 <BMD>
https://github.com/bmddota/SotA/blob/master/content/dota
Feb 11 18:35:18 <Noya> not a million Feb 11 18:36:38
<Toyoka> alright, so my banners are not killing FPS Feb 11
18:37:07 <Toyoka> only if I edit them while they're still
going Feb 11 18:37:16 <Toyoka> the hidden particle count
stacks up after a whil e Feb 11 18:37:57 <Noya> are you gonna
do a whole set Feb 11 18:38:03 <Toyoka> yis Feb 11 18:38:13
<Noya> of double/triple/rampage Feb 11 18:38:17
<Toyoka> yes Feb 11 18:38:22 <Noya> fb? what else uses
banner Feb 11 18:38:22 <Toyoka> firstblood too Feb 11
18:38:28 <Toyoka> just those 4 Feb 11 18:38:33 <Noya>
first wisp blood heh Feb 11 18:38:41 <Noya> how does that
look like Feb 11 18:38:41 <Toyoka> lel Feb 11 18:40:09
<Toyoka> haven't done wisp one yet Feb 11 18:40:14
<Toyoka> not sure what to do for it Feb 11 18:41:19
<Toyoka> err... haven't done first blood yet* Feb 11 19:00:35
<kp1> hey guys..once i have a custom model with animations
rea dy as .fbx file..is there anything else that i should do to the
file before impo rting it into the game?any special settings or
somethings? Feb 11 19:04:52 <Ricochet> textures? Feb 11
19:05:08 <kp1> besides that Feb 11 19:05:56 <kp1> like
last time i imported a model in..there were some bu gs with some
animations...but only when i imported the model Feb 11 19:06:02
<kp1> in max there were no bugs Feb 11 19:07:10
<Anderson> Hi guys Feb 11 19:07:41 <Anderson> Any idea
how can I explicitly compile all PNGs i n content/**/*.png into
data/**/*.vtex_c ? Feb 11 19:08:48 <Ricochet> try
https://github.com/stephenfournier/Dota2Mo dKit Feb 11 19:09:19
<Anderson> Thanks, I'll try Feb 11 19:18:46 <BMD> if
modkit doesn't work you can use a small script to cre ate an XML
file that references all the .png files as an <Image src=""/>
Feb 11 19:19:06 <BMD> then just include that xml file in your
custom_ui_manife st, hit save, and the game will compile all of the
images for you Feb 11 19:26:51 <ole> did he add that to
d2modkit? Feb 11 19:34:23 <BMD> i know there's a vtex_c
converter Feb 11 19:34:29 <BMD> or at least i saw a button
for it in a screenshot Feb 11 19:35:34 * Disconnected (Connection
reset by peer) **** ENDING LOGGING AT Thu Feb 11 19:35:34
2016
**** BEGIN LOGGING AT Thu Feb 11 19:35:58 2016
Feb 11 23:25:48 <Toyoka> it already doesn't Feb 11 23:25:49
<Toyoka> lmao Feb 11 23:26:01 <func_door> Lore only
matters for comics Feb 11 23:26:21 <Noya> those textures are
pretty bad Toyoka do you have dota in low settings Feb 11
23:26:27 <Toyoka> wat Feb 11 23:26:35 <Toyoka> these
aren't even my pictures Feb 11 23:26:59 <Toyoka> also they
look like they're at highest quality Feb 11 23:27:46 <Noya> I
guess it's just the zooming Feb 11 23:28:17 <Toyoka> could
be, could also be the jpeg compression Feb 11 23:28:21 <Noya>
https://gyazo.com/662893452da0a56862656d1a2d529e26 lawl Feb 11
23:28:24 <Noya> that nyx Feb 11 23:28:29 <Toyoka>
yea... Feb 11 23:28:42 <Toyoka> also day bundle of stuff Feb
11 23:28:50 <Toyoka> more Io "nwe arcana" threads incoming
Feb 11 23:28:54 <Toyoka> dat* Feb 11 23:28:57 <Toyoka>
oh god Feb 11 23:29:02 <Toyoka> what is with my typing Feb 11
23:29:06 <Toyoka> I'm not even drunk Feb 11 23:29:34
<Drakonis> that's a good set Feb 11 23:32:06 <Noya>
'infusable' is still a thing Feb 11 23:32:49 <Toyoka> yep..
Feb 11 23:33:43 <Toyoka> nyx confirmed for zerg Feb 11
23:34:21 <Toyoka> and that TA set is just horrid Feb 11
23:34:37 <func_door> TA stole one of rhastas hats Feb 11
23:34:44 <Noya> Yeah Feb 11 23:34:47 <Noya> SC2 remake
coming Feb 11 23:34:50 <Toyoka> and.or storm/spirits Feb 11
23:34:51 <Toyoka> keepo Feb 11 23:35:05 <Toyoka> storm
spirit's* Feb 11 23:35:19 <Toyoka> too much HL gave me
radation poisoning, can't ty pe properly lmao Feb 11 23:35:40
<Toyoka> but it looks like they are at least doing stuff with
particles finally Feb 11 23:35:42 <func_door> User death
imminent Feb 11 23:35:44 <Toyoka> so maybe soon... Feb 11
23:35:50 <Toyoka> SOON Feb 11 23:35:59 <Toyoka> more
infuser stuff kappa Feb 11 23:37:22 Update Checker plugin unloaded
**** ENDING LOGGING AT Thu Feb 11 23:37:22 2016
**** BEGIN LOGGING AT Fri Feb 12 08:42:16 2016
Feb 12 08:42:16 * Now talking on #dota2mods Feb 12 08:42:16 * Topic
for #dota2mods is: Use http://codeshare.io/new to share
malfunctioning code. Describe your problem in a comment above. |
http://st
ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates
Feb 12 08:42:16 * Topic for #dota2mods set by *.GameSurge.net (Thu
Jan 21 16:17:27 2016) Feb 12 08:42:16 ChanServ (#moddota)
messagehere Feb 12 08:42:16 ChanServ (#dotacraft) Last update:
https://github.com/MNo ya/DotaCraft/commits/master Feb 12 08:42:16
* ChanServ gives voice to Noya Feb 12 08:42:16 ChanServ
(#dota2mods) Use http://codeshare.io/new to shar e malfunctioning
code. Describe your problem in a comment above. | Latest Reborn
Update: http://www.dota2.com/reborn/updates?l=english#July08
Feb 12 08:47:56 * Disconnected (Connection reset by peer) ****
ENDING LOGGING AT Fri Feb 12 08:47:56 2016
**** BEGIN LOGGING AT Fri Feb 12 08:50:41 2016
Feb 12 09:37:32 <Aderum> Perry thanks for the link regarding
the secret m istborn story Feb 12 09:37:48 <Perry> np Feb 12
09:37:52 <Perry> haven't read it yet Feb 12 09:38:01
<Perry> good thing you reminded me now :P Feb 12 09:38:11
<Perry> they recommend reading the latest one first Feb 12
09:38:47 <Wisknort> Noya: Being ChanServ? Feb 12 09:39:13
<Perry> wait who is newbie Feb 12 09:39:29 <Perry> aha
Feb 12 09:39:31 <Drakonis> looks like kvirc went nuts Feb 12
09:39:32 <Drakonis> rip Feb 12 09:39:35 <Drakonis> brb
restarting Feb 12 09:39:39 <Drakonis> i think it killed my
settings Feb 12 09:39:58 <Perry> Wisknort: DR17, idler2,
Rabscuttle, Renol Feb 12 09:40:11 <Wisknort> Ah. Feb 12
09:40:19 <Perry> Not1a5f too Feb 12 09:40:26 <Perry>
but that's just a temporary notifico one Feb 12 09:42:11
<Noya> Oh I forgot drrobot please forgive me Feb 12 09:42:39
<Noya> notifico bot hasn't have any work since I disabled
milli on notifications for ETD :p Feb 12 09:44:09 <Perry>
also rip beaverino I guess Feb 12 09:44:32 <Perry> it's for
the best I accidentally deleted his source Feb 12 09:52:35
<Noya> that doesnt simply happen man don't lie to us. Feb 12
09:54:28 * ChanServ gives voice to newbie Feb 12 09:55:31 *
ChanServ gives voice to Drakonis Feb 12 10:05:37 * ChanServ gives
voice to Drakonis Feb 12 10:06:53 <mib_iuti1b> hi guys i was
wondering if anyone is working on wc3 Line Tower Wars ? Feb 12
10:08:05 * ChanServ gives voice to Drakonis Feb 12 10:12:35 *
ChanServ gives voice to Myll_laptop Feb 12 10:51:38 * ChanServ
gives voice to Aleteh Feb 12 10:52:17 * ChanServ gives voice to SQL
Feb 12 11:14:04 * ChanServ gives voice to Drakonis Feb 12 11:17:24
<Perry> just played with that guardian wisp IO spammer Feb 12
11:17:36 <Perry> he didnt get IO so he picked oracle and fed
3/10 Feb 12 11:51:49 * ChanServ gives voice to DarkMio Feb 12
12:11:01 * Disconnected (Connection reset by peer) **** ENDING
LOGGING AT Fri Feb 12 12:11:01 2016
**** BEGIN LOGGING AT Fri Feb 12 12:45:04 2016
Feb 12 17:52:57 <Perry> +quote 46 Feb 12 17:52:57
<Rabscuttle> 46: <Beaverino> whicherino canerino cause
therin o errorerino panelserino to geterino "stuckerino" Feb 12
17:53:13 * ChanServ gives voice to Myll_laptop Feb 12 17:53:24
<func_door> yeah see Feb 12 17:53:26 <Noya> ??
beaverino Feb 12 17:53:26 <Renol> Beaverino: He tried his
best. Everyone loved him. RIP in Piecerino. Feb 12 17:53:30
<func_door> thats a shitty quote Feb 12 17:54:35 <SQL>
you're a shitty quote Feb 12 17:54:39 <SQL> also i already
apologize Feb 12 17:54:57 <SQL> i've enjoyed one too manyu
alcoholic beverages over the course of this particular night Feb 12
17:55:01 <SQL> and i might be FUCKNGIO retarded Feb 12
17:55:07 <func_door> 1k mmr sense of humor Feb 12 17:56:44
<SQL> seriously you guys don't listen to godtier music
https:/ /www.youtube.com/watch?v=h53x6xFRwKQ Feb 12 17:56:44
<DR17> *** YouTube: Korpiklaani Petoeläimen Kuola Feb 12
17:56:45 <SQL> i wonder why Feb 12 18:06:12 <SQL> haha
Feb 12 18:06:29 <SQL> i got managed to get a website to use
this font http://o verpassfont.org/ Feb 12 18:06:34 <SQL>
which i think is quite fine, actually Feb 12 18:06:55 <SQL>
but i'm more impressed by the fact that i managed to gua rantee the
admin while drunk that the font is actually fine Feb 12 18:07:13
<SQL> i think i deserve a +commend for that one Feb 12
18:07:51 <func_door> +report sql commend fishing Feb 12
18:07:51 <Rabscuttle> Thank you for helping to improve the
Dota 2 comm unity. sql (970 Karma) is currently at 1030 reports.
Feb 12 18:08:24 <SQL> HOLY fuck i didn't even realize i wrote
like a retard Feb 12 18:08:33 <SQL> "i got managed to get a"
Feb 12 18:08:43 <SQL> yea feel free to report me Feb 12
18:30:04 <DarkMio> ? Feb 12 18:30:11 <DarkMio> it was
never different... Feb 12 18:32:02 <SQL> what Feb 12 18:36:32
<func_door> my thoughts exactly Feb 12 18:40:34 <SQL>
yeah ok falling on the floor while trying to open the du ckinf door
leads me to the conclusion that i mnust gfo to sleep nw Feb 12
18:40:45 <SQL> fallign while trying to open the door' Feb 12
18:40:47 <SQL> * Feb 12 18:40:51 <SQL> gnite Feb 12
18:43:13 <DarkMio> <SQL> HOLY fuck i didn't even
realize i wrote li ke a retard < it was never any different Feb
12 18:43:53 <uvhn> Fyk u Feb 12 18:43:56 <uvhn> :) Feb
12 18:44:06 <DarkMio> Shut up Nico Feb 12 18:44:20
<uvhn> Shùt up... mio? Feb 12 18:44:29 <Drakonis>
hmmmmmmm Feb 12 18:44:30 <Drakonis> what Feb 12 18:44:43
<Drakonis>
https://archive.org/details/softwarelibrary_win3
tps://www.google.ca/search?q=neutron+star&espv=2&biw=2023&bih=933&source=lnms&tb
m=isch&sa=X&ved=0ahUKEwjTw9GIvfPKAhUMaD4KHaBhBwUQ_AUIBigB&dpr=0.9
Feb 12 21:55:53 <SinZ> Toyoka: seeing that makes me so sad
that valve are semi intentionally locking down third party
compendiums Feb 12 21:55:57 <Darthseid> I still prefer
Notepad ++ for lua files though. And whoever suggested vim got me
good Feb 12 21:56:04 <Toyoka> yea, that's a shame Feb 12
21:56:07 <SinZ> vim is better at everything Feb 12 21:56:11
<SinZ> its just then you are a vim user Feb 12 21:56:16
<Toyoka> well, it's not like you can convince them otherw ise
Feb 12 21:56:22 <Toyoka> can't* Feb 12 21:56:27
<Toyoka> or at least try Feb 12 21:56:33 <Darthseid> It
look like it was made for windows 95 Feb 12 21:56:54 <Toyoka>
just the way penguinwizzard likes it kappa Feb 12 21:56:56
<Darthseid> Which is older than I am. Feb 12 21:57:00
<BMD> vim is #1 in text editorbased stockholm syndrome Feb 12
21:57:07 <SinZ> Toyoka: Compendiums totally can have those
particles, it s just that compendiums aren't allowed to upload
anything thats not vcss_c, vxml
Feb 12 23:48:15 <VicFrank> I think I can have a global stash
box using cont ainers Feb 12 23:48:50 <Noya> func_door, its
dirty but works if you dont plan to exten d it too much Feb 12
23:48:51 <func_door> if
victim:HasModifier("modifier_elementalbuilder
**** BEGIN LOGGING AT Sat Feb 13 00:32:40 2016
tigated damage for any reason, I just remember thinking I was going
to have to m ake my own armor stat to get it cleanly. Feb 13
01:25:20 <func_door> noya's formula will work for dearmoring
physica l damage Feb 13 01:25:26 <func_door> it will just get
fucky with things like damage b lock Feb 13 01:25:30
<Arctangent> Yeah. Feb 13 01:25:46 <Arctangent> I'm
just trying to figure that out because I can 't remember my
reasoning Feb 13 01:25:47 <Noya> or damage amplifications Feb
13 01:25:55 <Noya> its purely armor Feb 13 01:26:04
<Noya> because wc3 doesnt have chen penitence or that shit
Feb 13 01:26:16 <Noya> dont judge me I was lazy to handle
that Feb 13 01:27:54 <Noya> http://deadgaem.com/ damn Feb 13
01:27:58 <Arctangent> ... Yeah like, the only reason I can
remember I could concievably want premitigation damage was for
premitigation spell lifest eal, and I don't think I'm going to both
with that. Feb 13 01:28:10 <Noya> That's gotta be some good
domain name Feb 13 01:28:11 <Arctangent> pffffffft Feb 13
01:29:06 <Arctangent> ... Also, aren't the DAMAGE_TYPEs
innate constan ts for DOTA 2? Feb 13 01:29:37 <func_door>
yeah that table at the bottom does nothing Feb 13 01:29:55
<func_door> I included it when I copypasted because lazy Feb
13 01:30:34 <Arctangent> also it annoys me that either I
can't find the b ase armor modifier property, or it doesn't exist
Feb 13 01:31:21 <func_door>
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS ? Feb 13 01:31:27
<func_door> base armor wouldn't be a modifier :U Feb 13
01:31:30 <Arctangent> That's bonus armor. Feb 13 01:31:39
<Arctangent> Also, a lot of base properties are. Feb 13
01:31:55 <Arctangent> Like mana regen, BAT, and damage. Feb
13 01:33:22 <func_door> there's basically only modifier
properties if va lve needs them Feb 13 01:33:26 <func_door>
they're far from thorough Feb 13 01:33:37 <func_door> there's
a Get for that though Feb 13 01:34:12 <Arctangent> And a Set,
thankfully. Feb 13 01:34:54 Update Checker plugin unloaded ****
ENDING LOGGING AT Sat Feb 13 01:34:54 2016
**** BEGIN LOGGING AT Sat Feb 13 12:24:38 2016
Feb 13 12:25:58 <Noya> or wait Feb 13 12:26:23 <Noya>
attacker:GetAttackDamage() Feb 13 12:26:30 <Noya> That
returns crits? Feb 13 12:26:48 <Noya> nah 'Returns a random
integer between the minimum and ma ximum base damage of the unit.'
theres no way that does crits internally Feb 13 12:28:12
<Noya> =memo Arctangent yes it does, it should also be
GetAvera geTrueAttackDamage instead of GetAttackDamage() Feb 13
12:28:13 <Renol> Memo Nr. 1845 created. Feb 13 12:34:42 *
Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sat
Feb 13 12:34:42 2016
**** BEGIN LOGGING AT Sat Feb 13 12:35:07 2016
Feb 13 14:55:51 <BlueKingBar> thanks BMD Feb 13 14:56:01
<BlueKingBar> btw Feb 13 14:56:04 <BlueKingBar> since
you're here Feb 13 14:56:20 <BMD> in terms of performance
impact, it's worth noting that i n this gfy
http://gfycat.com/ThornySelfassuredDarwinsfox# Feb 13 14:56:38
<BMD> the only thihng that causes any slowdown/hitching is
the creation of the units and particles Feb 13 14:56:54
<BlueKingBar> oh cool Feb 13 14:57:01 <BlueKingBar>
then I should be fine lmfao Feb 13 14:57:08 <BlueKingBar> one
question tho Feb 13 14:57:22 <BlueKingBar> I was looking at
timers.lua and I was confused a bout using a context Feb 13
14:57:27 <BlueKingBar> im not good with lowlevel lua Feb 13
14:57:35 <BlueKingBar> I have a function in place in my
modifier Feb 13 14:57:42 <BlueKingBar> and I'd like to run
that as the timer function Feb 13 14:57:47 <BlueKingBar>
instead of using a function literal Feb 13 14:57:51
<BlueKingBar> how do I do that? Feb 13 15:00:11 <BMD>
function func() [[do stuff here]] end Feb 13 15:00:16 <BMD>
Timers:CreateTimer(5, func) Feb 13 15:00:27 <BMD> if you have
func in a table context, that is Feb 13 15:00:39 <BMD>
function GameMode:func() [[do stuff here]] end Feb 13 15:00:58
<BMD> Timers:CreateTimer(5, func, GameMode) Feb 13 15:01:00
<BMD> wiat let me check that Feb 13 15:01:11 <BMD>
literally only one other person uses contextlinked time r calls Feb
13 15:01:15 <BMD> it's usually not necessary Feb 13 15:01:17
<BlueKingBar> lol Feb 13 15:01:25 <BMD> it's seriously
limited in usefulness Feb 13 15:01:38 <BlueKingBar> well, my
reason for doing it Feb 13 15:01:44 <Perry> I like it Feb 13
15:01:45 <Perry> heh Feb 13 15:01:51 <BMD>
Timers:CreateTimer(5, GameMode.func, GameMode) Feb 13 15:01:54
<BMD> that's the call Feb 13 15:02:00 <BlueKingBar> is
that my function is in context of an ability Feb 13 15:02:16
<BlueKingBar> excuse me Feb 13 15:02:18 <BlueKingBar> a
modifier Feb 13 15:02:29 <BlueKingBar> and I need to get the
modifier's parent and the ability associated with it Feb 13
15:02:44 <BlueKingBar> and it seems like if I do a function
literal Feb 13 15:02:48 <Perry> don't worry too much about
the contexts Feb 13 15:02:54 <BlueKingBar> "self" no longer
refers to the modifier Feb 13 15:03:02 <BlueKingBar> and thus
I have no way to reference any of this Feb 13 15:03:05
<Perry> it should in a timer Feb 13 15:03:14 <Perry> if
you just put in an anonymous function Feb 13 15:03:47
<BlueKingBar> ok Feb 13 15:03:57 <Perry> otherwise you
do that call bmd said Feb 13 15:03:59 <BlueKingBar> well I'll
try it with a function literal and see what happens Feb 13
15:04:02 <BlueKingBar> roger Feb 13 15:04:13
<BlueKingBar> ok but wait Feb 13 15:04:18 <BlueKingBar>
for Timers:CreateTimer Feb 13 15:04:45 <BlueKingBar> so I'm
currently in a specific modifier's file Feb 13 15:05:04
<BlueKingBar> if I want to call function
sorceress_flame_crash
_charge_modifier:Think() Feb 13 15:05:22 <Perry> what
function are you calling it from Feb 13 15:05:31
<BlueKingBar> would it be something like
Timers:CreateTimer(5,
GameMode.sorceress_flame_crash_charge_modifier:Think(),
GameMode) Feb 13 15:05:37 <BlueKingBar> calling it from Feb
13 15:05:49 <BlueKingBar>
sorceress_flame_crash_charge_modifier:OnCreated( kv )
Feb 13 20:50:35 <Noya> expensive as fuck, but would recommend
Feb 13 20:50:50 <DarkMio> I love the MX Feb 13 20:50:55
<DarkMio> it just feels good Feb 13 20:51:10 <Noya> the
small weights system Feb 13 20:51:11 <Myll_laptop> it's
expensive because it's no longer produced : D Feb 13 20:51:22
<Noya> makes it so that its never notperfect for you Feb 13
20:51:38 <Noya> Myll_laptop, has to be replaced by something
idk Feb 13 20:51:43 <Noya> They like adding 0's Feb 13
20:51:48 <Myll_laptop> yea the mouse i linked Feb 13 20:51:50
<Noya> must be a G5000 Feb 13 20:51:53 <Myll_laptop> is
the successor, believe it or not :D Feb 13 20:51:59 <Noya>
lol what a curveball Feb 13 20:52:00 <Myll_laptop> to the
mx518 series Feb 13 20:52:01 <Rabscuttle> (what happened)
Somewhat recently it comes to PC 's Feb 13 20:52:28
<Myll_laptop> i'll give it a shot Feb 13 20:52:34
<Myll_laptop> 2k reviews, 4.5 stars Feb 13 20:52:44
<Noya> I mean Feb 13 20:52:54 <Noya> the best way to
buy mouses is going to a physical shop Feb 13 20:52:57 <Noya>
and hold it in your hand Feb 13 20:53:05 <Noya>
pictures/reviews wont cut it Feb 13 20:53:05 <Myll_laptop>
agreed lol Feb 13 20:55:43 <Myll_laptop> i also need new foam
cushions for my headphones ugh Feb 13 20:56:09 <Myll_laptop>
prolly gonna get ripped off on those Feb 13 20:58:22
<Myll_laptop> rofl $30 http://www.agiprodj.com/krkcusk00003r
eplacementearcushionsforkns8400pair.html Feb 13 21:00:35
<Noya> well Feb 13 21:00:45 <Noya> when your headset
costs 300 bucks Feb 13 21:00:47 <Noya> thats allright Feb 13
21:01:16 <Noya> ugh its a 150$ headset heh Feb 13 21:01:29
<Myll_laptop> yea :/ Feb 13 21:03:20 Update Checker plugin
unloaded **** ENDING LOGGING AT Sat Feb 13 21:03:20 2016
**** BEGIN LOGGING AT Sun Feb 14 12:00:29 2016
your own square version who am I to judge Feb 14 12:20:05
<FrenchDeath> no one can judge the crazy guy Feb 14 12:28:51
<Noya> +quote Feb 14 12:28:51 <Rabscuttle> 598:
<+Noya> couldn't care less of how you germa ns lay eggs Feb
14 12:29:39 <Noya> btw FrenchDeath you linked a whole github,
where's the e rror exactly? Feb 14 12:29:53 <Noya> You are
probably missusing client modifiers Feb 14 12:30:17
<FrenchDeath> getparent() sometime give me the correct unit ,
and someother time , give me another entity Feb 14 12:30:24
<Noya> GetPlayerID should never be used Feb 14 12:30:29
<Noya> It's not on the client API Feb 14 12:30:29
<Perry_> read what I wrote in the tread Feb 14 12:30:33
<FrenchDeath> getplayeid is not important Feb 14 12:30:37
<Perry_> I already said all this Feb 14 12:30:37
<FrenchDeath> just to test stuff Feb 14 12:30:46
<Perry_> why do you post a thread on the forum and then n ot
read it Feb 14 12:30:50 <Perry_> I answered like 2 hours ago
Feb 14 12:30:56 <FrenchDeath> and i replied Feb 14 12:31:02
<Noya> How come its not important when its erroring out lol
Feb 14 12:31:06 <Perry_> how are you still asking the same
shit then Feb 14 12:31:11 <FrenchDeath> it's was just to
testing stuff Feb 14 12:31:15 <FrenchDeath> T.T Feb 14
12:31:29 <Noya> Then whats the problem really Feb 14 12:31:36
<Noya> GetParent does something Feb 14 12:31:40 <Noya>
GetCaster does something else Feb 14 12:31:46 <Noya> Exactly
like Perry described Feb 14 12:31:53 <FrenchDeath> i tested
with both Feb 14 12:32:06 <Noya> If you use GetPlayerID in a
lua modifier without IsServe r checks it will crash and burn Feb 14
12:32:11 <Noya> No questions asked Feb 14 12:32:19
<Noya> Because the method doesnt exist Feb 14 12:32:22
<FrenchDeath> i think it's better to show you with
DeepPrintTa ble Feb 14 12:32:28 <Noya>
http://yrrep.me/dota/csdump/ Feb 14 12:32:44 <Noya> It would
be better to show with the code Feb 14 12:32:55 <Noya> error
logs are meaningless without it Feb 14 12:33:53 <FrenchDeath>
i'll give you 2 sec Feb 14 12:34:10 <Perry_> or else Feb 14
12:35:15 <Noya> 2 seconds have passed, you're dead Feb 14
12:35:56 <FrenchDeath> http://pastebin.com/EXAQHPWL Feb 14
12:36:40 <Noya> 'equipement' Feb 14 12:37:36
<FrenchDeath> defined in another file when hero is created
Feb 14 12:37:42 <FrenchDeath> but everything in is fine Feb
14 12:37:49 <Noya> (The word is equipment) Feb 14 12:37:54
<Noya> I dont see the issue here Feb 14 12:38:09
<Drakonis> sure Feb 14 12:38:11 <FrenchDeath> when i'm
deepprinttable the parent Feb 14 12:38:25 <FrenchDeath> it's
first give me 7 time "{ Feb 14 12:38:26 <FrenchDeath> __self
= userdata: 0x034d85b8 (userdata) Feb 14 12:38:26
<FrenchDeath> }" Feb 14 12:38:55 * Disconnected (Connection
reset by peer) **** ENDING LOGGING AT Sun Feb 14 12:38:55
2016
**** BEGIN LOGGING AT Sun Feb 14 12:39:21 2016
server Feb 14 12:58:06 <Noya> whats that mean Feb 14
12:58:57 <FrenchDeath> this one work with "IsServer()" Feb 14
13:29:32 <DarkMio> Just played through Firewatch. Feb 14
13:29:36 <DarkMio> That was a wild, sad ride. Feb 14 13:32:40
<FrenchDeath> please don't spoil anything ! Feb 14 13:32:42
<FrenchDeath> OR ILL KILL YOU Feb 14 13:33:55 <SQL> jon
snow dies Feb 14 13:34:10 <FrenchDeath> NOOOOOOOOOOOOOOOOOOOO
Feb 14 13:34:16 <FrenchDeath> at least it's not John cena Feb
14 13:34:17 <DarkMio> Everyone dies. Feb 14 13:34:23
<DarkMio> Walkie Talkies are the shit. Feb 14 13:34:28
<DarkMio> And its sad. Feb 14 13:37:20 <Uber> pffft, I
play neighborhood watch every day, it's much mo re exciting Feb 14
13:41:27 <Drakonis>
http://www.pcgamer.com/nowyoucansafelyenjoy
thestrangebeautyof1990smalware/ Feb 14 13:41:50 <FrenchDeath>
Do you have "sexygirls in batroom front of your windows" dlc ? Feb
14 13:52:47 * ChanServ gives voice to Hewdraw Feb 14 14:06:55
<Noya> +quote Feb 14 14:06:56 <Rabscuttle> 552:
<kallisti> Haskell is my favorite imperativ e language. Feb
14 14:07:12 <Hewdraw> +quote Feb 14 14:07:13
<Rabscuttle> 136: I've been thinking, what if the shadowbans
were actually an evil scheme by DarkMio to get all our future
karma, using the M oD guys as scapegoats Feb 14 14:07:27
<SQL> +quote Feb 14 14:07:27 <Rabscuttle> 549:
<@BMD> jesus h tittyfucking christ on a cra cker Feb 14
14:07:45 <DarkMio> +markov Feb 14 14:07:58 <DarkMio>
Good bot. Feb 14 14:07:59 <DarkMio> +markov Feb 14 14:08:00
<Rabscuttle> Babysitter Check. Feb 14 14:30:28 <Noya>
+quote Feb 14 14:30:28 <Rabscuttle> 192: <zed> at the
end of the year i'll hold a ra ffle and the winner gets to meet
selena gomez at my wedding. theres no limit to the number of
tickets you can earn Feb 14 14:31:17 Update Checker plugin unloaded
**** ENDING LOGGING AT Sun Feb 14 14:31:17 2016
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Feb 14 17:04:25 <SQL> what is he doing Feb 14 17:04:32
<SQL> mod still alive? Feb 14 17:04:36 <Drakonis> who
knows Feb 14 17:04:43 <Drakonis> he's still skulking like a
fucking retard right now Feb 14 17:05:34 <Drakonis> hasn't
played dota since reborn Feb 14 17:05:52 <SQL> Jicy? he
definitely has Feb 14 17:06:00 <Drakonis> he has? Feb 14
17:06:01 <Drakonis> really? Feb 14 17:06:05 <SQL> yes
Feb 14 17:06:09 <Drakonis>
http://www.dotabuff.com/matches/1435638434 last game on dotabuff
Feb 14 17:06:22 <SQL> he probably just disabled everything
public about him Feb 14 17:06:35 <Drakonis> who the fuck
knows then Feb 14 17:06:44 <Perry> I dont think that really
counts Drakonis Feb 14 17:06:54 <Drakonis> i dunno man Feb 14
17:07:04 <Perry> 4 vs 5 bots 'playing dota' Feb 14 17:07:05
<Drakonis> i don't want to know Feb 14 17:07:58
<Drakonis> by the way, don't become what he was Feb 14
17:08:23 <Drakonis>
https://twitter.com/Back2Warcraft/status/6917194
75008258048/photo/1 Feb 14 17:08:23 <Rabscuttle> Twitter:
@Back2Warcraft: OFFICIAL CONFIRMATION! 1.27 is coming! #wc3 #war3
#warcraft3 https://t.co/tDXMn0k7oM https://t.co/13BhD kGpY4 Feb 14
17:08:29 <Drakonis> still alive. Feb 14 17:14:11
<Drakonis> https://twitter.com/DOOM/status/6978833908219822
08 Feb 14 17:14:11 <Rabscuttle> Twitter: @DOOM: .@Unreal389
The difficulty level plays a factor, but folks playing at the
office average 13+ hours in the campai gn Feb 14 17:15:32
<Cazora> How do I get rid of the Hero attachments Feb 14
17:15:46 <Cazora> I am trying to replace the current hero
with a n ew model Feb 14 17:15:52 <Cazora> but the heroes
attachment remain Feb 14 17:16:38 <Perry> ?? hidewearables
Feb 14 17:17:19 <BMD>
https://github.com/bmddota/barebones/blob/source2/game/d
ota_addons/barebones/scripts/vscripts/internal/util.lua#L81L106 Feb
14 17:17:25 <BMD> it's a global in barebones even Feb 14
17:17:38 <Perry> ??+ hide
wearables=https://github.com/bmddota/barebones/
blob/source2/game/dota_addons/barebones/scripts/vscripts/internal/util.lua#L81L
106 Feb 14 17:17:38 <Renol> Added 'hide wearables' and set it
to 'https://github.com
/bmddota/barebones/blob/source2/game/dota_addons/barebones/scripts/vscripts/inte
rnal/util.lua#L81L106' Feb 14 17:18:11 <Cazora> thats it? Feb
14 17:18:16 <Cazora> sweet thanks Feb 14 17:18:45 <BMD>
note you may also need SendToServerConsole("dota_combine
_models 0") somewhere in your code Feb 14 17:18:51
<BMD> for it to work in the main game Feb 14 17:19:00
<Noya> too ez for alliance man Feb 14 17:19:06 <Perry>
preferably at initialisation Feb 14 17:19:19 <Perry> Noya
yeah they're outplaying them Feb 14 17:19:37 <Perry> I really
hate this warlock build though Feb 14 17:19:43 <Perry> fatal
bonds is so strong imo Feb 14 17:20:32 <Cazora> note you may
also need SendToServerConsole("dota
Feb 14 18:07:15 <SQL> ok Feb 14 18:07:56 <SQL> you
should most definitely try to mock Jicy a bit in the initial
release post :p Feb 14 18:08:04 <SQL> actually idk Feb 14
18:08:15 <SQL> that could summon him, scary shit Feb 14
18:11:51 <VicFrank> here you go noya Feb 14 18:11:52
<VicFrank> http://i.imgur.com/sPVoQZH.pnghttp://i.imgur.com
/sPVoQZH.png Feb 14 18:11:52 <Rabscuttle> imgur: No title
given (size: 70.08KB) | (0 views | 0B bandwidth) Feb 14
18:11:54 <VicFrank> http://i.imgur.com/sPVoQZH.png Feb 14
18:11:55 <Rabscuttle> imgur: No title given (size: 70.08KB) |
(0 views | 0B bandwidth) Feb 14 18:12:36 <Noya> Wow Feb
14 18:13:30 <DoctorGester> THE ELEMENTS WILL DESTROY YOU Feb
14 18:14:02 <DoctorGester> elements I like, totems I LOVE Feb
14 18:14:10 <VicFrank> I have an entire folder full of these
Feb 14 18:16:03 <VicFrank> this one is my favorite
http://i.imgur.com/h6mu6 49.jpg Feb 14 18:16:04 <Rabscuttle>
imgur: No title given (size: 165.52KB) | (0 view s | 0B bandwidth)
Feb 14 18:16:22 <DoctorGester> I love the russian
ÐагÑÑзка Feb 14 18:16:55 <VicFrank> really ties the
whole thing together Feb 14 18:16:57 <DarkMio>
https://scontentfrt31.xx.fbcdn.net/hphotosxft
1/v/t1.09/12688150_1116867005018507_2398345659131691794_n.jpg?oh=b0f15e9ccc7c51
29d53bb1d02dd346e7&oe=5732B78F Kappa Feb 14 18:17:19
<DoctorGester> ^ gets me every fucking time Feb 14 18:18:26
<DarkMio> me too Feb 14 18:19:02 * Disconnected (Connection
reset by peer) **** ENDING LOGGING AT Sun Feb 14 18:19:02
2016
**** BEGIN LOGGING AT Sun Feb 14 18:54:40 2016
Feb 14 23:07:05 <Noya> I have two things with
DOTA_HULL_SIZE_BUILDING but they have different hulls in panorama
Feb 14 23:07:34 <Noya> One says it has 31 hull Feb 14
23:07:43 <Noya> another says 101 Feb 14 23:07:47 <Noya>
Its only difference is the model Feb 14 23:09:33 <Noya> And
here's there's one with '10.785839080810547' hull ra dius Feb 14
23:09:44 <Noya> from Entities.GetHullRadius(mainSelected) Feb
14 23:09:46 <Noya> dafuq Feb 14 23:14:55 <Noya> I give
up on trying to understand what black sorcery is behind floating
point hull radius Feb 14 23:15:02 <Noya> without me ever
using SetHullRadius on the whole addon Feb 15 00:55:01
<VicFrank> +quote Feb 15 00:55:01 <Rabscuttle> 135:
<zed`> Language dilemmas, career choices, w ork mishaps and
bot spam #dota2mods has it all Feb 15 00:55:29 <VicFrank> if
I have one complaint about ele td its' the lo ad time the first
time I try to play it Feb 15 00:55:37 <VicFrank> just spent
like 2 minutes waiting wtf Feb 15 00:55:51 <Noya> VicFrank,
really huh Feb 15 00:55:57 <Noya> thats wierd, I generally
load fast Feb 15 00:56:05 <Noya> it doesnt have much precache
nonasync Feb 15 00:56:10 <VicFrank> it's only the first time
after I start the clien t Feb 15 00:56:16 <Noya> I'll try to
reduce it, I inherited a bunch of bad precac hes Feb 15 00:56:26
<Noya> Would that maybe be dotas fault ? Feb 15 00:56:40
<VicFrank> I'll try testing it with some other games Feb 15
00:56:42 <VicFrank> any suggestions Feb 15 00:56:48
<Noya> dotacraft? Feb 15 00:56:52 <Noya> that one is
quite heavy Feb 15 00:59:55 <VicFrank> second time takes 15
seconds to get to the ele t d loading screen Feb 15 01:00:53
<VicFrank> restarted dota, 15 seconds again Feb 15 01:01:17
<VicFrank> hmm, I wonder what causes it Feb 15 01:01:25
<VicFrank> this happened to me yesterday as well **** ENDING
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Feb 15 18:38:23 <BMD> so what's the issue? Feb 15 18:38:27
<BMD> you couldn't unpause Feb 15 18:38:29 <BMD> or
couldn't repause Feb 15 18:38:37 <BMD> becasue you only have
a limited number of pauses Feb 15 18:38:39 <BMD> even in
custom games Feb 15 18:38:40 <Noya> couldnt unpause Feb 15
18:38:42 <BMD> you can run out Feb 15 18:38:44 <BMD>
unpause is different Feb 15 18:38:58 <Noya> we could unpause
Feb 15 18:39:00 <Noya> the first couple of times Feb 15
18:39:03 <BMD> if you track the number of pauses you can
possibly guess Feb 15 18:39:04 <Noya> then vicfrank dieded
Feb 15 18:39:06 <Noya> and paused Feb 15 18:39:17
<Noya> not sure if dying made the difference or not Feb 15
18:39:24 <BMD> i don't think it would, but dunno Feb 15
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**** BEGIN LOGGING AT Mon Feb 15 18:40:39 2016
to construct a world map system in panorama (also possible) Feb 15
21:17:42 <BMD> and i also need places for the cinematiclike
story part s to happen Feb 15 21:18:09 <BMD> take all of that
from the viewpoint of "i'm super lazy a nd want to do minimal
content creation" Feb 15 21:18:44 <BMD> and i'm left with
generating stuff related to battles an d explorable levels (if i
choose to have them) Feb 15 21:19:14 <BMD> and then focusing
content generation on storymovement a nd character building Feb 15
21:19:35 <BMD> and padding the game length through randomized
encounter s, drop rates and grinding Feb 15 21:25:38 <BMD>
anyway, it's all thoughtfluff Feb 15 21:25:55 <BMD> i decided
to do this modmaker stuff, barebones 1.0 in ge neral, probably make
some videos related to that Feb 15 21:26:04 <BMD> and by that
point the division will be out so that's goi ng to eat time Feb 15
21:26:21 <VicFrank> I thought you didn't like the division
Feb 15 21:27:59 <BMD> i thought their approach to clientsided
data was laugha ble Feb 15 21:28:09 <BMD> if they don't fix
it pvp will be shitty Feb 15 21:28:17 <BMD> but the pve will
still be good enough to waste some time on Feb 15 21:28:22
<BMD> just from the beta taste i had Feb 15 21:28:41
<BMD> i loved borderlands, and this feels like a similar
style of gameplay to that Feb 15 21:31:51 <Firetoad>
fuck, workshop tools started acting up again Feb 15 21:44:58
<jimmydorry_work> holy shit, thanks for nothing Microsoft.
Ever since I was upgraded to the latest Office suite, i've
been getting these h orrible "Out of resources" errors in Excel.
The solution was to disable one of t heir newer options that
attempts to run worksheets with multiple threads. Feb 15 21:45:20
<jimmydorry_work> The huge caveat is that a whole bunch of
the inbuilt functions are not thread safe and will cause the
above error. https ://msdn.microsoft.com/enus/library/bb687899.aspx
Feb 15 21:46:05 <jimmydorry_work> just figured I would share,
as this nich e problem has driven me crazy for at least a month Feb
15 22:05:54 <Toyoka> that's what happens when Gabe quits
Microsoft to go make Valve kappa Feb 15 22:18:44
<jimmydorry_work> seems like a major flaw to try and multi
thread an application... and yet leave a whole bunch of the basic
functionality not threadsafe Feb 15 22:30:53 <Dun1007>
+quote Feb 15 22:30:53 <Rabscuttle> 600: <ldrancer> yep
im a develpoper i deserve my money. and screw your speech i
want to use the internet and if i can abuse it n oone will use it
Feb 15 22:30:54 <Rabscuttle> 600: * ldrancer has quit (Quit)
Feb 15 22:31:13 <Dun1007> +quote Feb 15 22:31:13
<Rabscuttle> 288: <BMD> and i started drinking brandy
Feb 15 22:31:14 <Rabscuttle> 288: <BMD> so it's going
to get named DickButt's Revenge in 3 hours Feb 15 22:34:32
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22:34:32 2016
**** BEGIN LOGGING AT Tue Feb 16 08:19:56 2016
Feb 16 19:28:45 <Noya> also why did nobody do this properly
yet Feb 16 19:28:45 <Noya> http://i.imgur.com/gJ817U4.jpg Feb
16 19:28:46 <Rabscuttle> imgur: No title given (size:
232.54KB) | (427 vi ews | 96.97MB bandwidth) Feb 16 19:29:06
<Noya> mappign too hard? Feb 16 19:29:35 <func_door>
its hard to balance 3way games Feb 16 19:29:52 <func_door>
the tendency seems to be ganging up Feb 16 19:29:57
<func_door> unless its a chaotic free for all Feb 16 19:30:07
<func_door> thats why it works in overthrow Feb 16 19:30:23
<Noya> its also hard to balance 10v10 or dota imba, doesnt
matt er Feb 16 19:30:43 <func_door> I'd sort those under
chaotic free for all Feb 16 19:30:58 <func_door> balance
through adding random shit is easy Feb 16 19:45:05 * ChanServ gives
voice to Cyborgmatt Feb 16 19:56:55 <BMD> if you're going to
do a dota clone you need to get as fa r from dota as possible in
the mechanics Feb 16 19:57:01 <BMD> to do something like a 3
team game Feb 16 19:57:19 <BMD> like overthrow or imba do Feb
16 19:57:57 <BMD> dota on a different map isn't compelling
regardless of m ap quality (see CORE), and i think adding more
teams without other significant c hanges would have the same issue
Feb 16 19:59:33 <Drakonis> CORE is still the same units Feb
16 19:59:49 <Drakonis> it'd be interesting if you went ahead
and added different heroes Feb 16 19:59:52 <BMD> that's
almost exactly what i'm saying Feb 16 20:11:19 * Disconnected
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20:11:19 2016
**** BEGIN LOGGING AT Tue Feb 16 20:11:44 2016
Feb 16 22:09:41 <paralin> it crashes your browser Feb 16
22:09:43 <paralin> pretty much Feb 16 22:10:02 <SinZ>
only 2.3k accounts? Feb 16 22:10:21 <Drakonis> i know some
folks who had no idea that there wer e custom games for dota Feb 16
22:12:52 <paralin> well there's an entire arcade tab Feb 16
22:12:55 <paralin> idk how you couldnt notice that Feb 16
22:13:16 <VicFrank> maybe they don't play dota Feb 16
22:13:19 <Darthseid> Prereborn that made sense, but now? Feb
16 22:13:21 <Drakonis> there's some folks who have tunnel
vision, so i guess that's a thing Feb 16 22:13:43 <SinZ>
considering how people have legit trouble finding compen diums or
their inventory on the reborn UI Feb 16 22:13:49 <SinZ>
doesn't seem that weird to not find custom games Feb 16 22:13:51
<Drakonis> just as there are people who don't raed patch no
tes Feb 16 22:14:24 <penguinwizzard> jimmydorry_work: yeah,
I've heard of tha t glibc bug Feb 16 22:14:24 <SinZ> people
that should know the UI inside out had good troub le finding some
compendiums, not going into names Feb 16 22:14:27 <Darthseid>
Do they just noticed that their favorite hero go t nerfed? Feb 16
22:15:00 <Drakonis> in one of nigma's shitty dota digests had
one gu y playing lifestealer Feb 16 22:15:00 <penguinwizzard>
and ASLR still isn't a good defense agai nst it, since it seems
like every day someone publishes a new paper on how to ge t around
ASLR Feb 16 22:15:11 <jimmydorry_work> it's a massive flaw
penguinwizzard Feb 16 22:15:15 <Drakonis> it was during post
TI3 nerfs on lifesteler Feb 16 22:15:20 <jimmydorry_work> a
bit more than a little bug, like heart bleed Feb 16 22:15:21
<penguinwizzard> yeah, it's pretty big Feb 16 22:15:38
<penguinwizzard> thankfully ASLR and compilation differen ces
make it a bit more brittle Feb 16 22:15:50 <Drakonis>
lifestealer Feb 16 22:15:51 <penguinwizzard> but this is
another reason why you shoul d use sourcebased distros :P Feb 16
22:16:01 <Drakonis> he had no idea that lvl 1 open woulds had
been h it hard Feb 16 22:16:54 <jimmydorry_work> shit is
fucked though. This flaw was rep orted last year july (no fix yet),
and has existed for 7years Feb 16 22:17:05 <penguinwizzard>
yeah Feb 16 22:17:11 <jimmydorry_work> heartbleed was a leak
of data... this is remote execution Feb 16 22:17:24 Update
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2016
**** BEGIN LOGGING AT Wed Feb 17 08:28:54 2016
Feb 17 16:38:59 <Perry> EG executing the classic 4core lineup
Feb 17 16:39:39 <SQL> ok dude his videos are actually wicked
https://www.youtu be.com/watch?v=XgM3Bmfxsa8 Feb 17 16:39:39
<DR17> *** YouTube: Mario vs Minecraft Feb 17 16:39:42
<SQL> that's from 2014, damn Feb 17 16:40:49
<penguinwizzard> SQL: if you want to get something simila r
look up (iirc) haloid Feb 17 16:41:00 <penguinwizzard> it's
ancient though Feb 17 16:41:07 <SQL> hm, i'll keep that in
mind Feb 17 16:41:10 <Perry> this reminds me a bit of
corridordigital Feb 17 16:41:11 <SQL> now it's bedtime :p Feb
17 16:54:43 <DarkMio> sometimes I believe honestly that SQL
has an act ual life. Feb 17 16:55:22 <func_door> no he's just
the only one that announces going t o sleep Feb 17 16:55:58
<Perry> you think it's all a ruse? Feb 17 16:56:05
<Perry> I don't really see the point Feb 17 16:56:37
<func_door> no, I believe it actually is his beddybye time
Feb 17 16:57:06 <Perry> no I mean the being a retarded
browser fetishist being a ruse Feb 17 16:57:11 <Perry>
while actually having a nice structured life Feb 17 17:16:21 *
ChanServ gives voice to Myll_laptop Feb 17 17:16:42 <Toyoka>
SQL is actually Gabe Feb 17 17:16:46 <Toyoka> keepo Feb 17
17:16:54 <Toyoka> and he's just fucking with us Feb 17
17:17:05 <Toyoka> that'd be hilarious Feb 17 17:18:07
<DarkMio> that would be way too much time invested into no
thing. Feb 17 17:19:10 <func_door> !yt at least they're not
playing computer games Feb 17 17:19:14 <DR17>
https://www.youtube.com/watch?v=tlZalEqkIHE Feb 17 17:19:15
<DR17> *** YouTube: At Least They're Not Playing Computer
Games Feb 17 17:31:11 <DarkMio> http://endless.horse/ Feb 17
17:41:48 Update Checker plugin unloaded **** ENDING LOGGING AT Wed
Feb 17 17:41:48 2016
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, Colosseum Feb 17 22:30:07 <Noya> oh huh Feb 17 22:30:14
<Noya> Realm of China out of the top10 Feb 17 22:30:21
<Noya> go roshpit Feb 17 22:31:02 <Noya> that being
said, its pretty fun thats its instantly put into GotD Feb 17
22:31:04 <Toyoka> :O Feb 17 22:31:11 <Toyoka> they're
banging out new heroes on the workshop Feb 17 22:31:16
<Toyoka> IO soon?! Feb 17 22:33:11 <Toyoka> hah my
heart skipped a beat Feb 17 22:33:13 <Toyoka> " Disable Help
now prevents Io's Relocate and n ot Tether" Feb 17 22:43:44
<Noya> io hats when Feb 17 22:44:03 <Toyoka> my prayer
every night kappa Feb 17 22:45:41 * ChanServ gives voice to
Myll_laptop Feb 17 22:55:02 <BMD> your kajigger is in ele TD
right? Feb 17 22:55:17 <BMD> there's going to be some people
basically begging to hav e that IO cosmetic in real dota Feb 17
23:00:59 <Toyoka> nah, it was in Dotacraft momentarily then
Noya r emoved it Feb 17 23:01:41 <Noya> well a custom IO set
would still be visible on ele td Feb 17 23:01:47 <Toyoka> yea
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**** BEGIN LOGGING AT Thu Feb 18 09:26:19 2016
Feb 18 09:26:19 * Now talking on #dota2mods Feb 18 09:26:19 * Topic
for #dota2mods is: Use http://codeshare.io/new to share
malfunctioning code. Describe your problem in a comment above. |
http://st
ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates
Feb 18 09:26:19 * Topic for #dota2mods set by *.GameSurge.net (Thu
Jan 21 16:17:27 2016) Feb 18 09:26:19 ChanServ (#moddota)
messagehere Feb 18 09:26:19 ChanServ (#dotacraft) Last update:
https://github.com/MNo ya/DotaCraft/commits/master Feb 18 09:26:19
* ChanServ gives voice to Noya Feb 18 09:26:19 ChanServ
(#dota2mods) Use http://codeshare.io/new to shar e malfunctioning
code. Describe your problem in a comment above. | Latest Reborn
Update: http://www.dota2.com/reborn/updates?l=english#July08
Feb 18 09:47:13 Update Checker plugin unloaded **** ENDING LOGGING
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Feb 18 17:34:03 <SQL> like l4d series Feb 18 17:34:06
<Toyoka> uh.. Feb 18 17:34:06 <SQL> hl Feb 18 17:34:07
<SQL> cs Feb 18 17:34:09 <Noya> we dont have fucking
model decompile Feb 18 17:34:12 <Noya> of base dota models
Feb 18 17:34:13 <SQL> oh, right Feb 18 17:34:21
<Toyoka> we have tem for Source 1 games Feb 18 17:34:22
<Toyoka> but Feb 18 17:34:26 <Noya> couldn't care less
about extra models if we cant even de compile the base game files
Feb 18 17:34:34 <Perry> we have half a model decompiler Feb
18 17:34:37 <Toyoka> why the fuck would you have other game
models in a workshop tool specifically made for Dota 2 Feb 18
17:34:39 <SQL> didn't SinZ say he was working on the
decompiler? Feb 18 17:34:45 <Perry> yeah VRF is Feb 18
17:34:45 <SQL> like he said he almost got it working Feb 18
17:34:55 <Anderson[pda]> Kinda GMod style Feb 18 17:35:01
<Perry> Ricochet was also working on it Feb 18 17:35:06
<Perry> but I think it compiles to obj atm Feb 18 17:35:10
<Noya> anyway, gtg study uml crap Feb 18 17:35:12 Update
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Feb 18 21:36:45 * ChanServ gives voice to RoyAwesome Feb 18
21:37:28 <Noya> looks gud? Feb 18 21:38:04 <BMD> yeah
it's a bitg silly to iterate over the whole thing e ach batch Feb
18 21:38:09 <BMD> but it's not a big deal Feb 18 21:38:24
<BMD> the table is too small to matter Feb 18 21:38:28
<Toyoka> ugh feeling weak Feb 18 21:38:59 <Noya> yeah
Feb 18 21:39:01 <Myll_laptop> feel strong instead Feb 18
21:39:03 <Noya> maybe pre processing the table Feb 18
21:39:07 <Noya> with indexes Feb 18 21:39:11 <Toyoka>
I've been sick for a couple days now Feb 18 21:39:11 <Noya>
so its units[1] Feb 18 21:39:13 <Toyoka> really tired Feb 18
21:39:15 <Noya> would work better Feb 18 21:39:16 <BMD>
don't bother Feb 18 21:39:25 <Myll_laptop> =( Feb 18 21:39:30
<BMD> yo're going to save well under a millisecond Feb 18
21:39:35 <Noya> yea heh Feb 18 21:39:49 <Toyoka> but
I've been pushing through some stuff Feb 18 21:39:52 <Toyoka>
my moral is high Feb 18 21:39:57 <Toyoka> thanks to Noya Feb
18 21:39:58 <Toyoka> heh Feb 18 21:40:03 <func_door> I
should probably do something similar to that s cript Feb 18
21:40:33 <Noya> it already reduced my load times in tools Feb
18 21:40:43 <Noya> and I always have 30 seconds of no
spawning Feb 18 21:41:03 <Noya> so its quite decent Feb 18
21:41:25 <func_door> I precache the units you could possibly
build at the start, during init Feb 18 21:41:38
<func_door> and then async precache everything else when the
game starts Feb 18 21:42:32 <func_door> its fine for me
but it makes shitty computers la g Feb 18 21:46:56 * ChanServ gives
voice to Myll_laptop Feb 18 21:51:41 <Tora> paralin is
tryhard btw xd Feb 18 21:54:32 * ChanServ gives voice to Drakonis
Feb 18 21:55:21 Update Checker plugin unloaded **** ENDING LOGGING
AT Thu Feb 18 21:55:21 2016
**** BEGIN LOGGING AT Fri Feb 19 21:09:04 2016
Feb 19 23:13:54 <ash47> or contex Feb 19 23:13:57
<ash47> i can find it Feb 19 23:14:08 <SinZ>
https://developer.valvesoftware.com/wiki/Dota_2_Workshop
Feb 20 00:17:26 <VicFrank> number to beat is 267,501 Feb 20
00:18:15 <WindStrike> frog wave 5 on insane + chaos, still
haven't los t a life Feb 20 00:18:18 <WindStrike> probably
about to though Feb 20 00:19:33 <WindStrike> woot, got to
wave 6 Feb 20 00:22:41 <WindStrike> there we go, got a new
high score Feb 20 00:25:09 <Arius_> wow... Feb 20 00:25:34
<WindStrike> frigin' creeps had frigin' 2.7 million hp each o
n wave 7 Feb 20 00:34:09 <func_door> hmm, it seems like
MODIFIER_PROPERTY_EVASION_CON STANT doesn't include the "miss"
popups Feb 20 00:34:19 <func_door> but
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK do es include the #
shield popups Feb 20 00:35:20 <Mayheim> evasion doesn't have
miss? Feb 20 00:35:33 <Mayheim> it should be above the
attacker Feb 20 00:37:03 <func_door> I didn't see it, let me
test again Feb 20 00:42:22 <VicFrank> damn tier 3 dark
elmental killed me on insane/ra ndom Feb 20 00:42:30
<VicFrank> I was doing quite well other than that Feb 20
00:42:39 <VicFrank> selling all my towers twice every wave
Feb 20 00:42:49 <VicFrank> would probably have been worth
remembering the h otkeys Feb 20 00:43:40 <WindStrike> ehh,
wouldn't recommend the buy/sell trick on ra ndom once you about
wave 25+ Feb 20 00:44:37 <VicFrank> it was needed for fire
waves Feb 20 00:44:46 <WindStrike> ah Feb 20 00:44:56
<WindStrike> fyi, we have a channel here for the game, #eletd
Feb 20 00:46:50 <func_door> yeah mayhem I set 95 evasion to
test and the uni t hardly takes any damage, still no miss indicator
Feb 20 00:47:00 <func_door> I might have to do it manually
idk Feb 20 00:52:32 <Mayheim> strange Feb 20 00:58:56
<Arius_> !dotaplayers 626780182 Feb 20 00:58:56
<idler2> Arius_: Element Tower Defense has 585 players an d 0
spectators Feb 20 01:00:14 <Noya> gotd when Feb 20 01:00:22
<Noya> Also 3 player should be more stable Feb 20 01:00:51
<Noya> and reduces the change of host leaving by some margin
I guess Feb 20 01:00:58 <func_door> wew already almost 600
Feb 20 01:01:06 <func_door> and they said it was a bad time
to launch KappaR oss Feb 20 01:01:29 <Noya> NA Dota EleGiggle
Feb 20 01:01:39 <Noya> literally Feb 20 01:02:21
<Mayheim> is ProcsMagicStick() always true? Feb 20 01:02:28
<Myll_laptop> gotd should update rly soon right? Feb 20
01:04:34 Update Checker plugin unloaded **** ENDING LOGGING AT Sat
Feb 20 01:04:34 2016
**** BEGIN LOGGING AT Sat Feb 20 11:12:23 2016
Feb 20 17:29:44 <Hewdraw> i assumed it would just run
OnCreated again Feb 20 17:30:55 <DoctorGester> I had to
:Destroy and then :AddNewModifier Feb 20 17:31:11
<DoctorGester> movexig, probably because they are clientside
ex clusive Feb 20 17:34:46 <movexig> Dunno. Feb 20 17:34:59
<movexig> Still no way to get rid of the "Killed by X", po
pup, right? Feb 20 17:37:05 <DoctorGester> just don't use
heroes :^) Feb 20 17:39:27 <movexig> I don't. Feb 20 17:39:32
<movexig> Unless you mean the player units. Feb 20 17:40:29
<BMD> scaleform can do it, but that's about it Feb 20
17:40:42 <BMD> of course it's one of those things that
scaleform makes sense to use, since presumably when scaleform goes,
so will that panel Feb 20 17:41:21 <movexig> Seems an awful
lot to learn about using scalefor m for. Do you know if there's a
prebaked solution on some git repo somewhere I c ould steal? Feb 20
17:41:32 <BMD> noya's dotacraft Feb 20 17:41:38
<movexig> Thanks. Feb 20 17:41:53 <BMD>
https://github.com/MNoya/DotaCraft/blob/master/game/dota
Feb 20 18:04:47 <Noya> Dedicated servers broke the voting Feb
20 18:04:48 <Noya> nice Feb 20 18:04:58 <VicFrank> also
leaderboard wasn't working Feb 20 18:05:04 <VicFrank>
scoreboard Feb 20 18:05:05 <SQL> i just lost on wave 55, is
that bad Feb 20 18:05:11 <SQL> wondering how close to finla i
got Feb 20 18:05:14 <SQL> final Feb 20 18:05:19
<VicFrank> that's about the end Feb 20 18:05:23 <SQL>
well, fuck Feb 20 18:05:28 <SQL> this game is seriously too
hard for me Feb 20 18:05:29 <VicFrank> technically there are
infinite waves Feb 20 18:05:33 <SQL> i have no idea what to
build Feb 20 18:05:40 <VicFrank> just build whatever Feb 20
18:05:44 <SQL> that's what i did Feb 20 18:05:46 <SQL>
didn't work Feb 20 18:06:19 * Disconnected (Connection reset by
peer) **** ENDING LOGGING AT Sat Feb 20 18:06:19 2016
**** BEGIN LOGGING AT Sat Feb 20 18:06:43 2016
Feb 21 00:48:40 <Noya> Actually the element balance of ETD is
quite well design ed Feb 21 00:48:45 <BMD> you make "fun"
towers (which again we haven't establishe d AT ALL how they're fun)
Feb 21 00:48:52 <BMD> then make a separate game mode for
people to use them Feb 21 00:48:53 <Drakonis> BMD, that can
be gotten to later Feb 21 00:48:56 <BMD> what is the point
Feb 21 00:49:02 <Noya> all the 3~4 element builds are planned
to have a slowing tower, support, amplification, etc Feb 21
00:49:03 <BMD> you separate your playerbase? Feb 21 00:49:04
<Drakonis> the concept of making towers that are wildly dif
ferent from the core towers Feb 21 00:49:04 <BMD> to confuse
people? Feb 21 00:49:16 <BMD> why is "wildly differnet" a
good thing Feb 21 00:49:22 <BMD> by itself i'd argue it's
almost always a very bad thing Feb 21 00:49:33 <Drakonis>
because it opens up new opportunities to attempt a different
thing? Feb 21 00:49:35 <Azarak>
http://puu.sh/nfEjP/cc4872f3ea.jpg hooray custom stats Feb 21
00:49:43 <BMD> so again Feb 21 00:49:51 <BMD> you'd
want noya/karawasa to just throw stuff at the wall Feb 21 00:49:53
<BMD> and see if it sticks Feb 21 00:50:02 <BMD>
instead of plannign and carefully nconsidering things Feb 21
00:50:27 <uvhn> Arguing with drakonis zzzzz Feb 21 00:50:44
<Drakonis> uvhn, vOv Feb 21 00:50:46 <Drakonis> never
seen you Feb 21 00:50:58 <Drakonis> BMD, no? Feb 21 00:51:17
<Noya> Azarak that's nice ^^ what are they? lua modifiers or
ju st dd Feb 21 00:51:22 <Azarak> lua Feb 21 00:51:33
<Drakonis> its pretty hard to make anything different when
you're always "playerbase this, playerbase that, separate this,
separate that" Feb 21 00:51:35 <Azarak> stamina, speed, power
and mass Feb 21 00:51:55 <Azarak> mass in FREEDOM units Feb
21 00:51:56 <BMD> ok Feb 21 00:52:05 <BMD> so noya and
karawasa should not just throw things at the wall Feb 21
00:52:10 <BMD> they should also ignore their playerbase while
doing it Feb 21 00:52:21 <Noya> Yeah man we just do it FOR
SCIENCE Feb 21 00:52:25 <BMD> glad to see we're really
thinking about this one hard ov er there drakonis Feb 21 00:53:17
<Azarak> Though I think there's one problem with them Feb 21
00:53:23 <Azarak> I dont think they'll persist through death
Feb 21 00:53:50 <Drakonis> that's because i'm making fun of
your habit to n ever shut up about how anything i say isn't going
to be popular Feb 21 00:54:05 <BMD> because everything you
say is so incredibly stupid Feb 21 00:54:17 <BMD> if you were
at the hlem of dota it'd be dead in 6 months Feb 21 00:55:05
<Azarak> "Attributes" "MODIFIER_ATTRIBUTE_PERMANENT | MOD
IFIER_ATTRIBUTE_IGNORE_INVULNERABLE" Feb 21 00:55:09 <Azarak>
How do I do this in lua? Feb 21 00:55:29 <Drakonis> haha
really, six months? how is league lasting s o long Feb 21 00:56:50
<BMD> because they don't have complete idiots like you at the
helm Feb 21 00:57:01 <BMD> and they run a good bit on sunk
cost psychology Feb 21 00:57:06 <Noya> Azarak SetAttributes ?
Feb 21 00:57:10 <Noya> erm Feb 21 00:57:22 <Noya> int
GetAttributes() Feb 21 00:57:33 <Noya> return
MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE
_IGNORE_INVULNERABLE
Feb 21 02:01:00 <Noya> it takes consistently weeks of 2k
players to get #1 or w /e Feb 21 02:01:07 <SinZ> I'm loving
the unused lumber pie graph on GDS Feb 21 02:01:34 <SinZ> 60%
had 0 unused lumber, 28% had 1 unused, 2% had 2 unus ed lumber and
10% had 31 unused lumber Feb 21 02:01:58 <Noya> Yeah those 31
Feb 21 02:02:00 <Noya> are my cheated lobbies Feb 21 02:02:02
<Noya> all of them Feb 21 02:02:15 <SinZ> and 12 unused
essece? Feb 21 02:02:19 <SinZ> essence* Feb 21 02:02:20
<Noya> You can't get 31 lumber Feb 21 02:02:28 <Noya>
wihtout cheat Feb 21 02:02:47 <SinZ> its 11, right? Feb 21
02:03:10 <idler2> Important App Update: 247060
http://steamdb.in fo/app/247060/history/ Feb 21 02:03:26
<SinZ> in wc3 it was every 5 levels with the last given out
on 55, and since you just moved everything 5 levels, and giving
lumber on "wave 0" Feb 21 02:04:26 <SinZ> interestingly
enough, water doesn't exist as a 10 / 11th element Feb 21
02:05:25 <Noya> yes its 11 Feb 21 02:06:14 <BMD> i
don't think it'll take weeks Feb 21 02:06:28 <BMD> the
rolling weighted function might not even care about a full week
(for any significant portion of the result) Feb 21 02:06:37
<BMD> 3 days of consistency might be enough Feb 21 02:12:05
<SinZ> I like how cheating only has a 68% winrate according
to GDS Feb 21 02:13:51 <VicFrank> winners never cheat Feb 21
02:13:53 <VicFrank> cheaters always lose Feb 21 02:29:30
<a_dizzle> how do I turn off the mute all chat button, ever y
time i go into a game it is enabled **** ENDING LOGGING AT Sun Feb
21 03:18:58 2016
**** BEGIN LOGGING AT Sun Feb 21 10:40:41 2016
Feb 21 14:14:38 <Noya> Didn't want to fill it too much, dunno
Feb 21 14:14:38 <DarkMio> Debris is the little stuff lowpoly
Feb 21 14:14:47 <DarkMio> decals are textures mapped at some
point Feb 21 14:14:53 <Noya> but feel free to grab the repo
and give it a try Feb 21 14:15:00 <ole> if there's one thing
I would change, it would be the icy area Feb 21 14:15:07
<ole> the path is too much like highground Feb 21 14:15:51
<Uber> perhaps "grid" markings but that could disfigure the
map Feb 21 14:16:07 <ole> also a custom minimap :D Feb 21
14:16:14 <ole> like a drawn one Feb 21 14:16:33
<DarkMio> thats something I already suggested Feb 21 14:16:41
<DarkMio> and even if it is just filling out the black spo ts
Feb 21 14:18:08 <ole> just throw it in photoshop and
highlighting the outlines would make a huge difference I
think Feb 21 14:18:10 <Noya> so, what icon do I use to have
each tower with a kills s tack Feb 21 14:18:27 <ole> wat Feb
21 14:18:31 <Noya> a modifier Feb 21 14:18:34 <Uber>
like life towers ? Feb 21 14:18:38 <Noya> showing how many
kills each tower got Feb 21 14:18:46 <ole> use dagger Feb 21
14:18:50 <ole> the pa one Feb 21 14:19:07 <ole> or sven
cleave Feb 21 14:19:12 <Uber> why not duel counter Feb 21
14:19:32 <ole> because that would be mistaken for extra
damage I guess Feb 21 14:19:37 <Uber> oh Feb 21 14:19:38
<DarkMio> or necrophos / wraithking icons Feb 21 14:20:19
<ole> how much can a modifier reliable show? Feb 21 14:20:40
<DarkMio> 999 Feb 21 14:20:46 <DarkMio> then clipping
happens iirc Feb 21 14:21:00 <ole> couldnt a tower âeasilyâ