#dota2mods chatlog (moddota.com) 9/10

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Feb 07 19:26:35 < Noy a> my image is a square Feb 07 19:26:57 < Noya> I can't height & width 80% because it ends up str etche d Feb 07 19:27:11 <Noya> I just need the image to keep its proportions Feb 07 19:27:16 < Noya> at 80% height Feb 07 19:28:02 < Noya> google'd 'auto' is supposed to d o that Feb 07 19:29:06 < Noya> as with all css there's proba bly a dozen shit ways to do  it Feb 07 19:34:18 * ChanServ g ives voice to M yll_laptop Feb 07 19:42:39 < movexig> tl;dr panorama isn't actually html Feb 07 19:42:46 <mo ve xig > Th ey just imp lemented whatever shit the y felt li ke they needed at the time Feb 07 19:42:56 < movexig> And I guess that wasn't one of them Feb 07 19:46:16 * ChanServ gives voice to Myll laptop Feb 07 19:46:18 <Noya > DoctorGester, d o you know how to slide th ings Feb 07 19:46:51 <Noya> or a nyo ne for that matter Feb 07 19:47:05 <Dun1007> +quote Feb 07 19:47:06 <Rabscuttle> 441: < Ade rum> what does the createspeedball func tion look like Feb 07 19:47:08 <Rabscuttle> 441: < Moo p> heroin.mixWith(Cocain.getInstance()) ; Feb 07 19:47:21 <DoctorGester> ehhh Feb 07 19:47:26 <DoctorGester> there pro per tie s for im age Feb 07 19:47:26 <Noya> sec I'll explain Feb 07 19:47:31 < Noya> http: //www .gfycat.co m/Har shLimpBlackandtancoonhound Feb 07 19:47:36 <DoctorGester> so it doesn't get stretched Feb 07 19:47:52 < Noy a> how2 transition dat Feb 07 19:47:53 <DoctorGester> no idea Feb 07 19:48:00 <Noya> I'm j ust d oing Hide/Remo ve th ere Feb 07 19:48:46 < Docto rGester> I mean it would be a width tra nsiti on or smth Feb 07 19:49:05 < Docto rGester> but I dunno how that would work Feb 07 19:49:23 * ChanServ gives voice to Myll_lap_  Feb 07 19:49:32 < Noya> so i nstea d of AddCl ass Hidde n op acity:0 Feb 07 19:49:40 <No ya> erm, RemoveClass* Feb 07 19:49:55 <Noya> I width: 100% and transition it? Feb 07 19:50:05 < Noya> from width:0 Feb 07 19:50:08 <DoctorGester> probably Feb 07 19:51:20 * ChanServ g ives voice to M yll laptop Feb 07 19:56:02 * ChanServ gives voice to penguinwizzard Feb 07 19:56:02 * *.Ga me Su rg e.net gi ve s voice to pe ngu in wi zzard Feb 07 19:56:05 <penguinwizzard> !op penguinwizzard Feb 07 19:56:06 * ChanServ gives chann el operator status to pe ng uin wi zzard Feb 07 20:15:21 <Dun1007> +quote Feb 07 20:15:21 <Rabscuttl e> 222: Rook: The best I could co me u p with was Nin ja Turtles: http://imgur.com/HlMJooB Feb 07 20:25:14 * ChanServ gives voice to Toyoka Feb 07 20:25:20 <Toyoka> 'ello Feb 07 20:25:35 <Toyoka> fok me cunt m8s I'm so tired Feb 07 20:31:20 < BMD> oh god he's become australian Feb 07 20:31:23 < BMD> wa tch o ut it's contagious Feb 07 20:32:15 <DoctorGester> he'll bash ur head m8 Feb 07 20:32:56 <Toyoka> lel Feb 07 20:33:12 <Du n1007> is th ere a w ay to mani pu late pla ye r's kill and a ssist counts? Feb 07 20:33:26 <Toyoka> my sister going psycho again, aagh Feb 07 20:35:06 <Dun1007> i guess not :/ Feb 07 20:41:21 < BMD> yo u can increment but that's it Feb 07 20:41:42 <BMD> of course if you do your own score boa rds and K/D/A displ ay on the UI you can conrtol it separately Feb 07 20:41:57 <BMD> though the post game scoreboard (Recen t Gam es stuff) wil l be inaccurate

Transcript of #dota2mods chatlog (moddota.com) 9/10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a clone not dreadfully boring Feb 08 01:06:50 <Arctangent> probably nothing? Feb 08 01:07:19 <jimmydorry_work> Better arena mechanics, faster scaling, force games to be max 20mins Feb 08 01:07:33 <jimmydorry_work> and don't forget to multiply everything by 1000x Feb 08 01:08:10 <jimmydorry_work> And for god's sake, don't have the map s pam units to farm. Shit is laggy Feb 08 01:08:58 <jimmydorry_work> Noya: such rarity, checkout that bottom line graph https://infogr.am/total_item_and_set_releases Feb 08 01:09:40 <Noya> very rear Feb 08 01:12:10 <Noya> nite Feb 08 01:12:12 Update Checker plugin unloaded **** ENDING LOGGING AT Mon Feb 08 01:12:12 2016
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Feb 08 12:58:02 <Noya> Best way to disable cheats was player_chat listening rig ht? Feb 08 12:58:29 <Noya> what about sv_cheats 0; somecheat; in console Feb 08 12:59:45 <Noya> gonna check how roshpit champions implemented it Feb 08 13:00:26 <Hewdraw> roshpit doesnt need to care about sv_cheats beca use it has dedis AFAIK Feb 08 13:00:40 <Noya> you can't turn cheats in dedis? Feb 08 13:00:52 <Hewdraw> you can have cheats i think you just cant use sv
 
 
 
 
 
 
 
 
 
Feb 08 17:27:31 <Noya> each animation is its own file Feb 08 17:27:39 <Noya> which is imported into a new vmdl Feb 08 17:28:43 <hangun> so what you suggest? Feb 08 17:35:38 <Noya> read the huge guide on converting models first Feb 08 17:37:02 <hangun> i am there Feb 08 17:42:28 * ChanServ gives voice to func_door Feb 08 18:05:06 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Mon Feb 08 18:05:06 2016
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t/2nd on the eu qualis? wtf | submitted by SinZ on 30. May 2015 Feb 08 22:56:45 <SinZ> considering I made the quote, yes Feb 08 22:57:51 <Noya> yes then they got last place . Feb 08 23:00:46 <func_door> navi is back Feb 08 23:02:45 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Mon Feb 08 23:02:45 2016
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Feb 09 11:34:01 * Now talking on #dota2mods Feb 09 11:34:01 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Feb 09 11:34:01 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Feb 09 11:34:01 ChanServ (#moddota) messagehere Feb 09 11:34:01 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 09 11:34:01 * ChanServ gives voice to Noya Feb 09 11:34:01 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 09 11:38:00 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Tue Feb 09 11:38:00 2016
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ent gods. Quick to smite people if they step out of line. Feb 09 18:33:08 <Noya> whatever happened to Scoularis Feb 09 18:33:16 <Noya> probably went back to starcraft1 mods Feb 09 18:40:17 <BMD> well they were clearly amazing and he wasn't clouded at all by nostalgia Feb 09 18:40:21 <BMD> not in the slightest Feb 09 18:41:32 <Noya> 1 million lobbies of epic boss fight damn Feb 09 18:41:45 <BMD> has anyone played that recently Feb 09 18:41:51 <Noya> updated a month ago Feb 09 18:41:54 <BMD> i saw he added a UI which looked confusing Feb 09 18:42:00 <BMD> but maybe that was just the screenshots Feb 09 18:42:10 <BMD> and i assume new tank and spank 10 minutes bosses Feb 09 18:49:42 <smd> theres an impossible bosses port in progress Feb 09 18:49:44 <smd> an actual one Feb 09 18:50:47 <Arctangent> wasn't there one already Feb 09 18:50:53 <func_door> https://www.google.com/maps/place/@34.1679582,1 18.3467252,3a,75y,316.27h,90t/data=!3m6!1e1!3m4!1sUkOJMIJmDQOoGXAjQlhXjQ!2e0!7i1 3312!8i6656!4m2!3m1!1s0x0:0x8551d9fac3591e47!6m1!1e1 I drive by this place every  day on the way to work Feb 09 18:51:31 <Noya> isn't impossible bosses that type of game where you can' t possibly ever balance it, from concept alone Feb 09 18:51:51 <Noya> its either too hard for your dota custom game player, or  too dull Feb 09 18:52:27 <smd> just make a retard difficulty Feb 09 18:52:31 <smd> and balance the real ones Feb 09 18:52:41 <Noya> EBF takes its popularity from having a fun progression/d ota x20 stats Feb 09 18:52:48 <Noya> as far as I understand Feb 09 18:52:56 <Noya> not because the fights are epichard Feb 09 18:59:43 <Noya> how the hell is DigicalChaos ranked #16 Feb 09 19:00:08 <Uber> heh Feb 09 19:00:13 <Noya> #14 in joindota even Feb 09 19:00:19 <Uber> Impossible bosses didn't get the port it deserved Feb 09 19:00:49 <ole> Noya: NA dota I guess :P Feb 09 19:02:13 <Noya> yeah but how does beating team leviathan a dozen times g ives you enough world rank wtf Feb 09 19:03:14 <Anderson> Hi guys. I spent an hour trying to find how to s how a large message for everyone (e. g. "RAMPAGE", "{} is on a killing spree") e tc. Feb 09 19:03:17 <Anderson> Any ideas? Feb 09 19:03:21 * ChanServ gives voice to Drakonis Feb 09 19:03:55 <Noya> What did you try during that hour Anderson Feb 09 19:04:43 <Anderson> Say(), UTIL_MessageTextAll(), ShowMessage() etc. Feb 09 19:05:08 <Ricochet> bmds notification lib? Feb 09 19:05:09 <Anderson> However I could not find the one to display text  in the middle of the screen, even more with some formatting (colors, icons et c) Feb 09 19:05:42 <Anderson> Ricochet, looks great. I didn't see it before Feb 09 19:06:11 <Noya> Yeah thats the prefered way Feb 09 19:06:26 <Noya> it takes html, classes, linecontinue Feb 09 19:06:42 <Noya> images even Feb 09 19:06:52 <Noya> it wont take screen particles but you can play those Feb 09 19:07:20 <Noya> https://github.com/MNoya/DotaCraft/blob/master/game/dota
 
Feb 09 19:41:32 <BMD> and that was enough for me Feb 09 19:41:41 <BMD> i immediately ripped it all out and replaced it in 1 day Feb 09 19:41:44 <penguinwizzard> yeah Feb 09 19:41:46 <BMD> improved performance of the system nearly 100x Feb 09 19:42:05 <BMD> xslt is like going ass to mouth Feb 09 19:42:08 <penguinwizzard> it's great as an example of how terrible  something can be Feb 09 19:42:10 <BMD> you never do it unless you're truly depraved Feb 09 19:42:38 <penguinwizzard> like, java has its advocates and some me asured areas in which it does well Feb 09 19:42:45 <penguinwizzard> so does javascript Feb 09 19:42:47 <penguinwizzard> but xslt? Feb 09 19:42:55 <penguinwizzard> nope Feb 09 19:42:56 <BMD> if you avoid all of the things that make java "Enterpris e", it's not that bad Feb 09 19:43:05 <BMD> if you touch anything at all that's been "Enterprised" u p Feb 09 19:43:06 <penguinwizzard> yeah, I use it for programming contests Feb 09 19:43:09 <BMD> blegh Feb 09 19:43:18 <penguinwizzard> it's nice to have a really large api to draw from builtin Feb 09 19:43:31 <penguinwizzard> and it works pretty well in terms of bei ng able to make code crossplatform Feb 09 19:43:37 <BMD> yeah Feb 09 19:43:50 <BMD> and in terms of just getting something done without terr ible performance, it's usually fine Feb 09 19:43:57 <penguinwizzard> yeah Feb 09 19:43:58 <BMD> until you're into "inner loop optimization" level Feb 09 19:44:07 <BMD> where you really need that C/C++ boost Feb 09 19:44:51 <BMD> it's also nice that you'll never go hungry being good at  java Feb 09 19:45:01 <BMD> can't really say the same for lua or other niche languag es Feb 09 19:45:37 <penguinwizzard> haskell :P Feb 09 19:45:49 <penguinwizzard> there's what, 4 companies that use haske ll in production? Feb 09 19:50:41 <Hewdraw> where was that list with all the modifiers dota uses? Feb 09 19:54:40 <Noya> outdated but Feb 09 19:54:41 <Noya> wiki Feb 09 19:54:52 <Noya> https://developer.valvesoftware.com/wiki/Dota_2_Workshop
 
ING_DOWN Feb 09 21:46:48 <Myll_laptop> +quote Feb 09 21:46:48 <Rabscuttle> 82: <jimmydorry> drifter, I will trade you one u nit of jetl friendship for five units of jimmydorry friendship (because they are  not worth much) Feb 09 21:50:03 <Noya> +quote Feb 09 21:50:03 <Rabscuttle> 408: <penguinwizzard> make Feb 09 21:50:05 <Rabscuttle> 408: <penguinwizzard> woops, wrong terminal Feb 09 21:50:21 <idler2> Dota 2 (570) GC status: GCConnectionStatus_NO_SE SSION_IN_LOGON_QUEUE Feb 09 21:50:29 <Toyoka> lmao Feb 09 21:50:32 <Toyoka> priceless quote Feb 09 21:51:53 <idler2> New Dota 2 (570) GC client session (version: 127 9) Feb 09 21:51:54 <idler2> Dota 2 (570) GC Active Events: EVENT_ID_WINTER_M AJOR_2016 Feb 09 21:51:54 <idler2> Dota 2 (570) Game of the Day: Pudge Wars | Top c ustoms: Overthrow, Dota IMBA, Dota 10v10, Angel Arena Reborn, Epic boss fight, G uarding Athena BetaV1.1.9, Spin TD, Realm of Chaos v1.7.0, Petri Reborn, GemTD Feb 09 21:53:09 <Noya> !dotaplayers Pudge Wars Feb 09 21:53:10 <idler2> Noya: Pudge Wars Classic has 2 players and 0 spe ctators Feb 09 21:53:14 <Noya> zz Feb 09 21:53:19 <Toyoka> RIP Feb 09 21:53:31 <Noya> !dotaplayers 296831818 Feb 09 21:53:31 <idler2> Noya: Pudge Wars has 134 players and 0 spectator s and is enabled for dedicated servers Feb 09 21:53:39 <Noya> thats with GotD, damn Feb 09 21:54:03 <Noya> !dotaplayers Realm of Ch Feb 09 21:54:04 <idler2> Noya: Realm of Chaos v1.7.0 has 174 players and 0 spectators Feb 09 21:54:16 <Noya> oh maybe everythings off because steam went out Feb 09 21:54:48 <Drakonis> WOOPS Feb 09 21:54:51 <Drakonis> WE VAC Feb 09 21:54:54 <Drakonis> NAO Feb 09 21:55:30 <Toyoka> !dotaplayers [wis Feb 09 21:55:31 <idler2> Toyoka: [Wisp Cosmetic Demo] Datastar Progenitor  has 0 players and 0 spectators Feb 09 21:55:39 <Toyoka> riperino Feb 09 21:55:47 <Toyoka> fack my job is calling me Feb 09 21:55:48 <Toyoka> why Feb 09 21:56:02 <Toyoka> I have 2 days off, I don't want to be bothered Feb 09 22:09:17 <gigimoi> +quote Feb 09 22:09:17 <Rabscuttle> 252: ChanServ has quit (upgrade, brb) Feb 09 22:09:24 <Toyoka> lol Feb 09 22:28:21 <Rabscuttle> [Questions] Watsuby posted: Change Modifier Prop erty Value During Runtime | http://d2md.me/d/1297 Feb 09 22:37:30 * ChanServ gives voice to Myll_laptop Feb 09 23:35:04 <Noya> I finished slows stacking multiplicatively Feb 09 23:35:06 <Noya> It's awful. Feb 09 23:40:10 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Tue Feb 09 23:40:10 2016
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16:17:27 2016) Feb 09 23:40:36 * ChanServ gives voice to Noya Feb 09 23:40:36 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 09 23:40:36 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 09 23:40:36 ChanServ (#moddota) messagehere Feb 09 23:44:16 <Noya> Whoever comes up with a better lua modifier that updates  the UI let me know Feb 09 23:44:47 <Noya> https://github.com/Karawasa/ElementTD/blob/master/game/d ota_addons/element_td/scripts/vscripts/towers/modifier_slow_adjustment.lua Feb 09 23:45:03 <Noya> it only works with hardcoded values Feb 09 23:45:10 <Noya> because clients are dumb Feb 09 23:45:26 <Noya> and I dont feel like filling a million nettable keys Feb 09 23:52:18 <Dun1007> what is DAMAGE_TYPE_NONE? Feb 09 23:57:12 <Noya> undefined Feb 10 00:05:07 <Arctangent> Out of curiousity, does it actually cause an err or or does it have some handling, like dealing 0 damage or being basically pure damage that could potentially bug out? Feb 10 00:05:25 <Arctangent> I'm not asking for a use case, mind, because tha t's the worst kind of thing to try and rely on, but Feb 10 00:05:26 <Arctangent> y'know Feb 10 00:07:55 <Darthseid> Okay, am I corrected or am I not? Decide please. Feb 10 00:08:00 <Darthseid> *connected Feb 10 00:13:04 <Darthseid> Tough Crowd. Feb 10 00:13:10 <Naurgul> hi Darthseid Feb 10 00:13:13 <Naurgul> you are connected Feb 10 00:13:31 <Naurgul> seems everyone is sleeping Feb 10 00:14:04 <Darthseid> I don't know where this community is but I heard  Noya is in urugray. Feb 10 00:14:21 <Darthseid> Right know it is 12:14 am there Feb 10 00:19:53 <Dun1007> +quote Feb 10 00:19:54 <Rabscuttle> 196: <Waffl3x> basically I dont know any languag e well at all, I understand the thinking to program (to an extent) Feb 10 00:19:55 <Noya> I will never get if 12:14 am is night or day Feb 10 00:20:35 <Noya> its night outside Feb 10 00:20:38 <Noya> must be night. Feb 10 00:21:34 <Darthseid> 12:00 pm is noon or day out side, am is night or  dark outside. Feb 10 00:21:40 <Darthseid> Think of 1 am vs 1 pm Feb 10 00:24:30 <Noya> should be 0pm and 1am really Feb 10 00:24:34 <Noya> 0am Feb 10 00:25:38 <Darthseid> you can tell I'm american Feb 10 00:25:40 <func_door> 12 pm is ambiguous Feb 10 00:27:02 <func_door> everyone should just use a 24 hour clock Feb 10 00:28:06 <Noya> 12 anything is ambiguous Feb 10 00:28:25 <Noya> it goes to 13 Feb 10 00:28:33 <func_door> yeah and exactly midnight can't be defined to be  on either day Feb 10 00:28:41 <Noya> so why use am/pm in the first place Feb 10 00:28:54 <func_door> thats what im sayin Feb 10 00:33:16 <VicFrank> it's an important tool in teaching modulo arithm etic Feb 10 00:38:50 * You are now known as Noya Feb 10 00:51:33 Update Checker plugin unloaded **** ENDING LOGGING AT Wed Feb 10 00:51:33 2016
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Feb 10 01:15:57 * Now talking on #dota2mods Feb 10 01:15:57 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Feb 10 01:15:57 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Feb 10 01:15:57 ChanServ (#moddota) messagehere Feb 10 01:15:57 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 10 01:15:57 * ChanServ gives voice to Noya Feb 10 01:15:57 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 10 01:16:20 <Noya> I require assistance, is anyone still awake Feb 10 01:20:35 <Noya> rip, gnite Feb 10 01:20:36 Update Checker plugin unloaded **** ENDING LOGGING AT Wed Feb 10 01:20:36 2016
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 logic and networking in my game + streaming threads Feb 10 11:34:09 <DoctorGester_work> don't think it's a bad design Feb 10 11:34:10 <Perry> another problem with emscripten is memory management Feb 10 11:34:30 <Perry> I didnt say the client is bad design if it used threads though Feb 10 11:34:48 <Perry> it's just useless if you convert to javascript Feb 10 11:35:12 <Perry> could be good if browsers add multithreading support la ter Feb 10 11:35:18 <SQL> i basically said that the new client relies on having ma ny threads for perf reasons Feb 10 11:35:23 <SQL> and you said that's just a shitty way to get more perf Feb 10 11:36:10 <Perry> I feel like you're twisting my words a bit Feb 10 11:36:19 <SQL> i'm going thorugh my logs just for this Feb 10 11:36:21 <SQL> you made me do it Feb 10 11:36:26 <Perry> go do it Feb 10 11:41:17 <SQL> oh lmao, i was flaming you for no reason Feb 10 11:41:22 <SQL> you actually never said that Feb 10 11:41:26 <SQL> it was fucking Aderum Feb 10 11:41:32 <SQL> Jan 27 15:03:30 <Aderum> lol Feb 10 11:41:33 <SQL> Jan 27 15:03:41 <Aderum> more threads > hacker w ay of optimization Feb 10 11:41:34 <DoctorGester_work> gg Feb 10 11:41:44 <Perry> nice Feb 10 11:41:57 <Aderum> lol Feb 10 11:42:45 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Wed Feb 10 11:42:45 2016
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**** BEGIN LOGGING AT Wed Feb 10 20:37:49 2016
Feb 10 20:37:49 * Now talking on #dota2mods Feb 10 20:37:49 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Feb 10 20:37:49 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Feb 10 20:37:49 ChanServ (#moddota) messagehere Feb 10 20:37:49 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 10 20:37:49 * ChanServ gives voice to Noya Feb 10 20:37:49 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 10 20:38:47 <Darthseid> Well the Mods have woken up. Feb 10 20:40:40 <func_door> noya aint a mod Feb 10 20:41:05 <Toyoka> hey man, I do lots of particle work, I just don' t show it Feb 10 20:41:41 <Toyoka> and mapping too, of course Feb 10 20:42:50 <func_door> but insinuating people do nothing is a good way to get attention Feb 10 20:43:46 <Noya> iWat Feb 10 20:45:40 <BMD> movexig, check out my attachments stuff Feb 10 20:45:43 <BMD> it's all draggable panels Feb 10 20:45:46 <BMD> as is my containers stuff Feb 10 20:46:05 <BMD> containers has more of the "full" dragging stuff (i.e. d rag + drop instead of just drag with attachments) Feb 10 20:57:56 <Myll_laptop> som1 should make a wrapper around CreateHttpRequ est to get steam data. like the steam friends of a player Feb 10 21:05:32 <movexig> Oh, cool. Yeah, I'll do that, thanks. Feb 10 21:08:04 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Wed Feb 10 21:08:04 2016
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Feb 10 22:45:59 <BMD> then children would have the offset Feb 10 22:46:00 <Toyoka> hm.. Feb 10 22:46:06 <Toyoka> yea, I guess that could work Feb 10 22:46:06 <BMD> but the parent won't every frame do the offset Feb 10 22:46:16 <BMD> or an initializer could mgiht do that too dunno Feb 10 22:46:45 <Toyoka> yea, anywya, it's not too important Feb 10 22:47:47 <Toyoka> it was just for a more fancy effect I wanted to do but I can do without it Feb 10 22:48:24 <BMD> actually ther'es an Only Set Position Once Feb 10 22:48:31 <BMD> on the Set control point positions operator Feb 10 22:48:41 <BMD> so you can do it without an emit one parent shenanigan Feb 10 22:48:56 <Toyoka> j,.. le tme try that Feb 10 22:48:58 <Toyoka> hm...* Feb 10 22:49:24 <BMD> it's a little bit weird in the PET when you reload Feb 10 22:49:33 <BMD> since it kind of keeps adding one set of offset each tim e to your CP0 Feb 10 22:49:39 <BMD> until you move CP0 somewhere Feb 10 22:49:53 <BMD> and then the offset doesn't apply (since it's still appl ied once already in that particleplay) Feb 10 22:50:17 <BMD> but i *think* it should work for a oneshot particle lik e a screen space kill banner Feb 10 22:58:22 <Toyoka> yea set singel control point position did it Feb 10 22:58:25 <Toyoka> single* Feb 10 23:01:18 <Toyoka> ok it works :D Feb 10 23:06:46 <Toyoka> I changed since this gif, but the idea of what I  wanted is there! https://gfycat.com/RingedBleakApe Feb 10 23:07:10 <Toyoka> changed it* Feb 10 23:10:33 <BMD> pretty cool Feb 10 23:10:39 <BMD> is the set single used for the flame pull? Feb 10 23:10:41 <BMD> or somethign else Feb 10 23:10:50 <Noya> thats sweet Feb 10 23:11:27 <Toyoka> the flame in the middle after the burst? Feb 10 23:11:42 <Toyoka> that's just a simple movement basic on a particl e with some gravity Feb 10 23:12:44 <Toyoka> the set single is used for the particle at the b eginning for the pull inwards, yea, if that' what you meant Feb 10 23:14:46 <Toyoka> everything else is using position modify offset random with some form of vector manipulation Feb 10 23:15:02 <Toyoka> usually pull towards control point Feb 10 23:15:03 <Toyoka> but not always Feb 10 23:16:39 <BMD> gotcha Feb 10 23:16:40 <BMD> looks sick Feb 10 23:16:43 <Toyoka> thanks :) Feb 11 00:55:42 * ChanServ gives voice to paralin **** ENDING LOGGING AT Thu Feb 11 00:58:59 2016
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Feb 11 16:14:56 <DoctorGester_work> he was just stacking essense shift Feb 11 16:15:05 <Perry> to die with? Feb 11 16:15:09 <DoctorGester_work> yes Feb 11 16:15:14 <Perry> seemsgood Feb 11 16:38:48 <penguinwizzard> https://np.reddit.com/r/Dota2Modding/com ments/458dy3/sf_arcana_request/ Feb 11 16:38:49 <Rabscuttle> /r/Dota2Modding: SF ARCANA REQUEST from gianpo gs (2 comments, 0 karma) Feb 11 16:44:08 <Toyoka> lmao Feb 11 16:45:02 <Toyoka> man, I haven't been on there for a while Feb 11 16:45:42 <Hewdraw> you arent missing much Feb 11 16:45:42 <Toyoka> pumodi is kind of pushing it now Feb 11 16:45:52 <Toyoka> Hewdraw thought as much Feb 11 16:46:09 <Toyoka> he's been plugging and advertising his music pac k stuff like every other week Feb 11 16:47:47 <Toyoka> https://www.youtube.com/watch?v=c2FO9UAiGi0 rofl Feb 11 16:47:48 <DR17> *** YouTube: Dota 2 Weekly Workshop Week 132 Feb 11 16:57:42 <Noya> Toyoka do you have tools open Feb 11 16:57:50 <Toyoka> yes Feb 11 16:58:07 <Noya> tell me a good wisp beep boop sound Feb 11 16:58:10 <Noya> to use for leaks Feb 11 16:58:17 <Noya> I was trying sounds/vo/wisp/purchase_scepter.vsnd but it s too long Feb 11 16:58:19 <Toyoka> spawn sound? Feb 11 16:58:47 <BMD> why not use the buzzer sound effect that i used in faste st invoker Feb 11 16:58:56 <BMD> that's a pretty good "you fucked up bro" sound Feb 11 16:59:17 <Noya> what was that one Feb 11 16:59:25 <Toyoka> or use Io's laugh sound Feb 11 16:59:43 <BMD> private var soundCastFailure:String = "General.CastFail_  NoMana"; Feb 11 16:59:49 <BMD> i think that was the one Feb 11 17:00:00 <Noya> it has to be 0.5 seconds tops Feb 11 17:00:02 <BMD> private var soundInvokeCooldown:String = "General.CastFa il_ItemInCooldown"; Feb 11 17:00:05 <BMD> those are short Feb 11 17:00:10 <Noya> no mana can work Feb 11 17:00:12 <Toyoka> there are some default sounds Feb 11 17:00:13 <BMD> they're the beeps you get when trying to cast somethign without mana Feb 11 17:00:18 <BMD> or when an item is on cooldown Feb 11 17:00:22 <Noya> wisps no_mana_not_yet01 is pretty ok Feb 11 17:01:16 <Noya> what was the key to allow a sound to overlap? Feb 11 17:01:22 <BMD> limiter_on Feb 11 17:01:22 <Toyoka> or Feb 11 17:01:28 <Toyoka> do wisps's spirit explosion sound Feb 11 17:01:30 <Toyoka> that's pretty good Feb 11 17:02:04 <Noya> I dont see any limited_on with operator_stacks in github  bmd, wher does it go Feb 11 17:02:27 <BMD> sec Feb 11 17:02:54 <BMD> https://github.com/bmddota/SotA/blob/master/content/dota
 
 
Feb 11 18:35:18 <Noya> not a million Feb 11 18:36:38 <Toyoka> alright, so my banners are not killing FPS Feb 11 18:37:07 <Toyoka> only if I edit them while they're still going Feb 11 18:37:16 <Toyoka> the hidden particle count stacks up after a whil e Feb 11 18:37:57 <Noya> are you gonna do a whole set Feb 11 18:38:03 <Toyoka> yis Feb 11 18:38:13 <Noya> of double/triple/rampage Feb 11 18:38:17 <Toyoka> yes Feb 11 18:38:22 <Noya> fb? what else uses banner Feb 11 18:38:22 <Toyoka> firstblood too Feb 11 18:38:28 <Toyoka> just those 4 Feb 11 18:38:33 <Noya> first wisp blood heh Feb 11 18:38:41 <Noya> how does that look like Feb 11 18:38:41 <Toyoka> lel Feb 11 18:40:09 <Toyoka> haven't done wisp one yet Feb 11 18:40:14 <Toyoka> not sure what to do for it Feb 11 18:41:19 <Toyoka> err... haven't done first blood yet* Feb 11 19:00:35 <kp1> hey guys..once i have a custom model with animations rea dy as .fbx file..is there anything else that i should do to the file before impo rting it into the game?any special settings or somethings? Feb 11 19:04:52 <Ricochet> textures? Feb 11 19:05:08 <kp1> besides that Feb 11 19:05:56 <kp1> like last time i imported a model in..there were some bu gs with some animations...but only when i imported the model Feb 11 19:06:02 <kp1> in max there were no bugs Feb 11 19:07:10 <Anderson> Hi guys Feb 11 19:07:41 <Anderson> Any idea how can I explicitly compile all PNGs i n content/**/*.png into data/**/*.vtex_c ? Feb 11 19:08:48 <Ricochet> try https://github.com/stephenfournier/Dota2Mo dKit Feb 11 19:09:19 <Anderson> Thanks, I'll try Feb 11 19:18:46 <BMD> if modkit doesn't work you can use a small script to cre ate an XML file that references all the .png files as an <Image src=""/> Feb 11 19:19:06 <BMD> then just include that xml file in your custom_ui_manife st, hit save, and the game will compile all of the images for you Feb 11 19:26:51 <ole> did he add that to d2modkit? Feb 11 19:34:23 <BMD> i know there's a vtex_c converter Feb 11 19:34:29 <BMD> or at least i saw a button for it in a screenshot Feb 11 19:35:34 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Feb 11 19:35:34 2016
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Feb 11 23:25:48 <Toyoka> it already doesn't Feb 11 23:25:49 <Toyoka> lmao Feb 11 23:26:01 <func_door> Lore only matters for comics Feb 11 23:26:21 <Noya> those textures are pretty bad Toyoka do you have dota in  low settings Feb 11 23:26:27 <Toyoka> wat Feb 11 23:26:35 <Toyoka> these aren't even my pictures Feb 11 23:26:59 <Toyoka> also they look like they're at highest quality Feb 11 23:27:46 <Noya> I guess it's just the zooming Feb 11 23:28:17 <Toyoka> could be, could also be the jpeg compression Feb 11 23:28:21 <Noya> https://gyazo.com/662893452da0a56862656d1a2d529e26 lawl Feb 11 23:28:24 <Noya> that nyx Feb 11 23:28:29 <Toyoka> yea... Feb 11 23:28:42 <Toyoka> also day bundle of stuff Feb 11 23:28:50 <Toyoka> more Io "nwe arcana" threads incoming Feb 11 23:28:54 <Toyoka> dat* Feb 11 23:28:57 <Toyoka> oh god Feb 11 23:29:02 <Toyoka> what is with my typing Feb 11 23:29:06 <Toyoka> I'm not even drunk Feb 11 23:29:34 <Drakonis> that's a good set Feb 11 23:32:06 <Noya> 'infusable' is still a thing Feb 11 23:32:49 <Toyoka> yep.. Feb 11 23:33:43 <Toyoka> nyx confirmed for zerg Feb 11 23:34:21 <Toyoka> and that TA set is just horrid Feb 11 23:34:37 <func_door> TA stole one of rhastas hats Feb 11 23:34:44 <Noya> Yeah Feb 11 23:34:47 <Noya> SC2 remake coming Feb 11 23:34:50 <Toyoka> and.or storm/spirits Feb 11 23:34:51 <Toyoka> keepo Feb 11 23:35:05 <Toyoka> storm spirit's* Feb 11 23:35:19 <Toyoka> too much HL gave me radation poisoning, can't ty pe properly lmao Feb 11 23:35:40 <Toyoka> but it looks like they are at least doing stuff with particles finally Feb 11 23:35:42 <func_door> User death imminent Feb 11 23:35:44 <Toyoka> so maybe soon... Feb 11 23:35:50 <Toyoka> SOON Feb 11 23:35:59 <Toyoka> more infuser stuff kappa Feb 11 23:37:22 Update Checker plugin unloaded **** ENDING LOGGING AT Thu Feb 11 23:37:22 2016
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Feb 12 08:42:16 * Now talking on #dota2mods Feb 12 08:42:16 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Feb 12 08:42:16 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Feb 12 08:42:16 ChanServ (#moddota) messagehere Feb 12 08:42:16 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 12 08:42:16 * ChanServ gives voice to Noya Feb 12 08:42:16 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 12 08:47:56 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Fri Feb 12 08:47:56 2016
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Feb 12 09:37:32 <Aderum> Perry thanks for the link regarding the secret m istborn story Feb 12 09:37:48 <Perry> np Feb 12 09:37:52 <Perry> haven't read it yet Feb 12 09:38:01 <Perry> good thing you reminded me now :P Feb 12 09:38:11 <Perry> they recommend reading the latest one first Feb 12 09:38:47 <Wisknort> Noya: Being ChanServ? Feb 12 09:39:13 <Perry> wait who is newbie Feb 12 09:39:29 <Perry> aha Feb 12 09:39:31 <Drakonis> looks like kvirc went nuts Feb 12 09:39:32 <Drakonis> rip Feb 12 09:39:35 <Drakonis> brb restarting Feb 12 09:39:39 <Drakonis> i think it killed my settings Feb 12 09:39:58 <Perry> Wisknort: DR17, idler2, Rabscuttle, Renol Feb 12 09:40:11 <Wisknort> Ah. Feb 12 09:40:19 <Perry> Not1a5f too Feb 12 09:40:26 <Perry> but that's just a temporary notifico one Feb 12 09:42:11 <Noya> Oh I forgot drrobot please forgive me Feb 12 09:42:39 <Noya> notifico bot hasn't have any work since I disabled milli on notifications for ETD :p Feb 12 09:44:09 <Perry> also rip beaverino I guess Feb 12 09:44:32 <Perry> it's for the best I accidentally deleted his source Feb 12 09:52:35 <Noya> that doesnt simply happen man don't lie to us. Feb 12 09:54:28 * ChanServ gives voice to newbie Feb 12 09:55:31 * ChanServ gives voice to Drakonis Feb 12 10:05:37 * ChanServ gives voice to Drakonis Feb 12 10:06:53 <mib_iuti1b> hi guys i was wondering if anyone is working on wc3 Line Tower Wars ? Feb 12 10:08:05 * ChanServ gives voice to Drakonis Feb 12 10:12:35 * ChanServ gives voice to Myll_laptop Feb 12 10:51:38 * ChanServ gives voice to Aleteh Feb 12 10:52:17 * ChanServ gives voice to SQL Feb 12 11:14:04 * ChanServ gives voice to Drakonis Feb 12 11:17:24 <Perry> just played with that guardian wisp IO spammer Feb 12 11:17:36 <Perry> he didnt get IO so he picked oracle and fed 3/10 Feb 12 11:51:49 * ChanServ gives voice to DarkMio Feb 12 12:11:01 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Fri Feb 12 12:11:01 2016
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Feb 12 17:52:57 <Perry> +quote 46 Feb 12 17:52:57 <Rabscuttle> 46: <Beaverino> whicherino canerino cause therin o errorerino panelserino to geterino "stuckerino" Feb 12 17:53:13 * ChanServ gives voice to Myll_laptop Feb 12 17:53:24 <func_door> yeah see Feb 12 17:53:26 <Noya> ?? beaverino Feb 12 17:53:26 <Renol> Beaverino: He tried his best. Everyone loved him. RIP in  Piecerino. Feb 12 17:53:30 <func_door> thats a shitty quote Feb 12 17:54:35 <SQL> you're a shitty quote Feb 12 17:54:39 <SQL> also i already apologize Feb 12 17:54:57 <SQL> i've enjoyed one too manyu alcoholic beverages over the course of this particular night Feb 12 17:55:01 <SQL> and i might be FUCKNGIO retarded Feb 12 17:55:07 <func_door> 1k mmr sense of humor Feb 12 17:56:44 <SQL> seriously you guys don't listen to godtier music https:/ /www.youtube.com/watch?v=h53x6xFRwKQ Feb 12 17:56:44 <DR17> *** YouTube: Korpiklaani Petoeläimen Kuola Feb 12 17:56:45 <SQL> i wonder why Feb 12 18:06:12 <SQL> haha Feb 12 18:06:29 <SQL> i got managed to get a website to use this font http://o verpassfont.org/ Feb 12 18:06:34 <SQL> which i think is quite fine, actually Feb 12 18:06:55 <SQL> but i'm more impressed by the fact that i managed to gua rantee the admin while drunk that the font is actually fine Feb 12 18:07:13 <SQL> i think i deserve a +commend for that one Feb 12 18:07:51 <func_door> +report sql commend fishing Feb 12 18:07:51 <Rabscuttle> Thank you for helping to improve the Dota 2 comm unity. sql (970 Karma) is currently at 1030 reports. Feb 12 18:08:24 <SQL> HOLY fuck i didn't even realize i wrote like a retard Feb 12 18:08:33 <SQL> "i got managed to get a" Feb 12 18:08:43 <SQL> yea feel free to report me Feb 12 18:30:04 <DarkMio> ? Feb 12 18:30:11 <DarkMio> it was never different... Feb 12 18:32:02 <SQL> what Feb 12 18:36:32 <func_door> my thoughts exactly Feb 12 18:40:34 <SQL> yeah ok falling on the floor while trying to open the du ckinf door leads me to the conclusion that i mnust gfo to sleep nw Feb 12 18:40:45 <SQL> fallign while trying to open the door' Feb 12 18:40:47 <SQL> * Feb 12 18:40:51 <SQL> gnite Feb 12 18:43:13 <DarkMio> <SQL> HOLY fuck i didn't even realize i wrote li ke a retard < it was never any different Feb 12 18:43:53 <uvhn> Fyk u Feb 12 18:43:56 <uvhn> :) Feb 12 18:44:06 <DarkMio> Shut up Nico Feb 12 18:44:20 <uvhn> Shùt up... mio? Feb 12 18:44:29 <Drakonis> hmmmmmmm Feb 12 18:44:30 <Drakonis> what Feb 12 18:44:43 <Drakonis> https://archive.org/details/softwarelibrary_win3
 
 
 
 
 
 
tps://www.google.ca/search?q=neutron+star&espv=2&biw=2023&bih=933&source=lnms&tb m=isch&sa=X&ved=0ahUKEwjTw9GIvfPKAhUMaD4KHaBhBwUQ_AUIBigB&dpr=0.9 Feb 12 21:55:53 <SinZ> Toyoka: seeing that makes me so sad that valve are semi intentionally locking down third party compendiums Feb 12 21:55:57 <Darthseid> I still prefer Notepad ++ for lua files though. And whoever suggested vim got me good Feb 12 21:56:04 <Toyoka> yea, that's a shame Feb 12 21:56:07 <SinZ> vim is better at everything Feb 12 21:56:11 <SinZ> its just then you are a vim user Feb 12 21:56:16 <Toyoka> well, it's not like you can convince them otherw ise Feb 12 21:56:22 <Toyoka> can't* Feb 12 21:56:27 <Toyoka> or at least try Feb 12 21:56:33 <Darthseid> It look like it was made for windows 95 Feb 12 21:56:54 <Toyoka> just the way penguinwizzard likes it kappa Feb 12 21:56:56 <Darthseid> Which is older than I am. Feb 12 21:57:00 <BMD> vim is #1 in text editorbased stockholm syndrome Feb 12 21:57:07 <SinZ> Toyoka: Compendiums totally can have those particles, it s just that compendiums aren't allowed to upload anything thats not vcss_c, vxml
 
 
 
Feb 12 23:48:15 <VicFrank> I think I can have a global stash box using cont ainers Feb 12 23:48:50 <Noya> func_door, its dirty but works if you dont plan to exten d it too much Feb 12 23:48:51 <func_door> if victim:HasModifier("modifier_elementalbuilder
 
 
 
 
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tigated damage for any reason, I just remember thinking I was going to have to m ake my own armor stat to get it cleanly. Feb 13 01:25:20 <func_door> noya's formula will work for dearmoring physica l damage Feb 13 01:25:26 <func_door> it will just get fucky with things like damage b lock Feb 13 01:25:30 <Arctangent> Yeah. Feb 13 01:25:46 <Arctangent> I'm just trying to figure that out because I can 't remember my reasoning Feb 13 01:25:47 <Noya> or damage amplifications Feb 13 01:25:55 <Noya> its purely armor Feb 13 01:26:04 <Noya> because wc3 doesnt have chen penitence or that shit Feb 13 01:26:16 <Noya> dont judge me I was lazy to handle that Feb 13 01:27:54 <Noya> http://deadgaem.com/ damn Feb 13 01:27:58 <Arctangent> ... Yeah like, the only reason I can remember I could concievably want premitigation damage was for premitigation spell lifest eal, and I don't think I'm going to both with that. Feb 13 01:28:10 <Noya> That's gotta be some good domain name Feb 13 01:28:11 <Arctangent> pffffffft Feb 13 01:29:06 <Arctangent> ... Also, aren't the DAMAGE_TYPEs innate constan ts for DOTA 2? Feb 13 01:29:37 <func_door> yeah that table at the bottom does nothing Feb 13 01:29:55 <func_door> I included it when I copypasted because lazy Feb 13 01:30:34 <Arctangent> also it annoys me that either I can't find the b ase armor modifier property, or it doesn't exist Feb 13 01:31:21 <func_door> MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS ? Feb 13 01:31:27 <func_door> base armor wouldn't be a modifier :U Feb 13 01:31:30 <Arctangent> That's bonus armor. Feb 13 01:31:39 <Arctangent> Also, a lot of base properties are. Feb 13 01:31:55 <Arctangent> Like mana regen, BAT, and damage. Feb 13 01:33:22 <func_door> there's basically only modifier properties if va lve needs them Feb 13 01:33:26 <func_door> they're far from thorough Feb 13 01:33:37 <func_door> there's a Get for that though Feb 13 01:34:12 <Arctangent> And a Set, thankfully. Feb 13 01:34:54 Update Checker plugin unloaded **** ENDING LOGGING AT Sat Feb 13 01:34:54 2016
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Feb 13 12:25:58 <Noya> or wait Feb 13 12:26:23 <Noya> attacker:GetAttackDamage() Feb 13 12:26:30 <Noya> That returns crits? Feb 13 12:26:48 <Noya> nah 'Returns a random integer between the minimum and ma ximum base damage of the unit.' theres no way that does crits internally Feb 13 12:28:12 <Noya> =memo Arctangent yes it does, it should also be GetAvera geTrueAttackDamage instead of GetAttackDamage() Feb 13 12:28:13 <Renol> Memo Nr. 1845 created. Feb 13 12:34:42 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sat Feb 13 12:34:42 2016
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Feb 13 14:55:51 <BlueKingBar> thanks BMD Feb 13 14:56:01 <BlueKingBar> btw Feb 13 14:56:04 <BlueKingBar> since you're here Feb 13 14:56:20 <BMD> in terms of performance impact, it's worth noting that i n this gfy http://gfycat.com/ThornySelfassuredDarwinsfox# Feb 13 14:56:38 <BMD> the only thihng that causes any slowdown/hitching is the  creation of the units and particles Feb 13 14:56:54 <BlueKingBar> oh cool Feb 13 14:57:01 <BlueKingBar> then I should be fine lmfao Feb 13 14:57:08 <BlueKingBar> one question tho Feb 13 14:57:22 <BlueKingBar> I was looking at timers.lua and I was confused a bout using a context Feb 13 14:57:27 <BlueKingBar> im not good with lowlevel lua Feb 13 14:57:35 <BlueKingBar> I have a function in place in my modifier Feb 13 14:57:42 <BlueKingBar> and I'd like to run that as the timer function Feb 13 14:57:47 <BlueKingBar> instead of using a function literal Feb 13 14:57:51 <BlueKingBar> how do I do that? Feb 13 15:00:11 <BMD> function func() [[do stuff here]] end Feb 13 15:00:16 <BMD> Timers:CreateTimer(5, func) Feb 13 15:00:27 <BMD> if you have func in a table context, that is Feb 13 15:00:39 <BMD> function GameMode:func() [[do stuff here]] end Feb 13 15:00:58 <BMD> Timers:CreateTimer(5, func, GameMode) Feb 13 15:01:00 <BMD> wiat let me check that Feb 13 15:01:11 <BMD> literally only one other person uses contextlinked time r calls Feb 13 15:01:15 <BMD> it's usually not necessary Feb 13 15:01:17 <BlueKingBar> lol Feb 13 15:01:25 <BMD> it's seriously limited in usefulness Feb 13 15:01:38 <BlueKingBar> well, my reason for doing it Feb 13 15:01:44 <Perry> I like it Feb 13 15:01:45 <Perry> heh Feb 13 15:01:51 <BMD> Timers:CreateTimer(5, GameMode.func, GameMode) Feb 13 15:01:54 <BMD> that's the call Feb 13 15:02:00 <BlueKingBar> is that my function is in context of an ability Feb 13 15:02:16 <BlueKingBar> excuse me Feb 13 15:02:18 <BlueKingBar> a modifier Feb 13 15:02:29 <BlueKingBar> and I need to get the modifier's parent and the ability associated with it Feb 13 15:02:44 <BlueKingBar> and it seems like if I do a function literal Feb 13 15:02:48 <Perry> don't worry too much about the contexts Feb 13 15:02:54 <BlueKingBar> "self" no longer refers to the modifier Feb 13 15:03:02 <BlueKingBar> and thus I have no way to reference any of this Feb 13 15:03:05 <Perry> it should in a timer Feb 13 15:03:14 <Perry> if you just put in an anonymous function Feb 13 15:03:47 <BlueKingBar> ok Feb 13 15:03:57 <Perry> otherwise you do that call bmd said Feb 13 15:03:59 <BlueKingBar> well I'll try it with a function literal and see  what happens Feb 13 15:04:02 <BlueKingBar> roger Feb 13 15:04:13 <BlueKingBar> ok but wait Feb 13 15:04:18 <BlueKingBar> for Timers:CreateTimer Feb 13 15:04:45 <BlueKingBar> so I'm currently in a specific modifier's file Feb 13 15:05:04 <BlueKingBar> if I want to call function sorceress_flame_crash
 _charge_modifier:Think() Feb 13 15:05:22 <Perry> what function are you calling it from Feb 13 15:05:31 <BlueKingBar> would it be something like Timers:CreateTimer(5,  GameMode.sorceress_flame_crash_charge_modifier:Think(), GameMode) Feb 13 15:05:37 <BlueKingBar> calling it from Feb 13 15:05:49 <BlueKingBar> sorceress_flame_crash_charge_modifier:OnCreated(  kv )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Feb 13 20:50:35 <Noya> expensive as fuck, but would recommend Feb 13 20:50:50 <DarkMio> I love the MX Feb 13 20:50:55 <DarkMio> it just feels good Feb 13 20:51:10 <Noya> the small weights system Feb 13 20:51:11 <Myll_laptop> it's expensive because it's no longer produced : D Feb 13 20:51:22 <Noya> makes it so that its never notperfect for you Feb 13 20:51:38 <Noya> Myll_laptop, has to be replaced by something idk Feb 13 20:51:43 <Noya> They like adding 0's Feb 13 20:51:48 <Myll_laptop> yea the mouse i linked Feb 13 20:51:50 <Noya> must be a G5000 Feb 13 20:51:53 <Myll_laptop> is the successor, believe it or not :D Feb 13 20:51:59 <Noya> lol what a curveball Feb 13 20:52:00 <Myll_laptop> to the mx518 series Feb 13 20:52:01 <Rabscuttle> (what happened) Somewhat recently it comes to PC 's Feb 13 20:52:28 <Myll_laptop> i'll give it a shot Feb 13 20:52:34 <Myll_laptop> 2k reviews, 4.5 stars Feb 13 20:52:44 <Noya> I mean Feb 13 20:52:54 <Noya> the best way to buy mouses is going to a physical shop Feb 13 20:52:57 <Noya> and hold it in your hand Feb 13 20:53:05 <Noya> pictures/reviews wont cut it Feb 13 20:53:05 <Myll_laptop> agreed lol Feb 13 20:55:43 <Myll_laptop> i also need new foam cushions for my headphones ugh Feb 13 20:56:09 <Myll_laptop> prolly gonna get ripped off on those Feb 13 20:58:22 <Myll_laptop> rofl $30 http://www.agiprodj.com/krkcusk00003r eplacementearcushionsforkns8400pair.html Feb 13 21:00:35 <Noya> well Feb 13 21:00:45 <Noya> when your headset costs 300 bucks Feb 13 21:00:47 <Noya> thats allright Feb 13 21:01:16 <Noya> ugh its a 150$ headset heh Feb 13 21:01:29 <Myll_laptop> yea :/ Feb 13 21:03:20 Update Checker plugin unloaded **** ENDING LOGGING AT Sat Feb 13 21:03:20 2016
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your own square version who am I to judge Feb 14 12:20:05 <FrenchDeath> no one can judge the crazy guy Feb 14 12:28:51 <Noya> +quote Feb 14 12:28:51 <Rabscuttle> 598: <+Noya> couldn't care less of how you germa ns lay eggs Feb 14 12:29:39 <Noya> btw FrenchDeath you linked a whole github, where's the e rror exactly? Feb 14 12:29:53 <Noya> You are probably missusing client modifiers Feb 14 12:30:17 <FrenchDeath> getparent() sometime give me the correct unit , and someother time , give me another entity Feb 14 12:30:24 <Noya> GetPlayerID should never be used Feb 14 12:30:29 <Noya> It's not on the client API Feb 14 12:30:29 <Perry_> read what I wrote in the tread Feb 14 12:30:33 <FrenchDeath> getplayeid is not important Feb 14 12:30:37 <Perry_> I already said all this Feb 14 12:30:37 <FrenchDeath> just to test stuff Feb 14 12:30:46 <Perry_> why do you post a thread on the forum and then n ot read it Feb 14 12:30:50 <Perry_> I answered like 2 hours ago Feb 14 12:30:56 <FrenchDeath> and i replied Feb 14 12:31:02 <Noya> How come its not important when its erroring out lol Feb 14 12:31:06 <Perry_> how are you still asking the same shit then Feb 14 12:31:11 <FrenchDeath> it's was just to testing stuff Feb 14 12:31:15 <FrenchDeath> T.T Feb 14 12:31:29 <Noya> Then whats the problem really Feb 14 12:31:36 <Noya> GetParent does something Feb 14 12:31:40 <Noya> GetCaster does something else Feb 14 12:31:46 <Noya> Exactly like Perry described Feb 14 12:31:53 <FrenchDeath> i tested with both Feb 14 12:32:06 <Noya> If you use GetPlayerID in a lua modifier without IsServe r checks it will crash and burn Feb 14 12:32:11 <Noya> No questions asked Feb 14 12:32:19 <Noya> Because the method doesnt exist Feb 14 12:32:22 <FrenchDeath> i think it's better to show you with DeepPrintTa ble Feb 14 12:32:28 <Noya> http://yrrep.me/dota/csdump/ Feb 14 12:32:44 <Noya> It would be better to show with the code Feb 14 12:32:55 <Noya> error logs are meaningless without it Feb 14 12:33:53 <FrenchDeath> i'll give you 2 sec Feb 14 12:34:10 <Perry_> or else Feb 14 12:35:15 <Noya> 2 seconds have passed, you're dead Feb 14 12:35:56 <FrenchDeath> http://pastebin.com/EXAQHPWL Feb 14 12:36:40 <Noya> 'equipement' Feb 14 12:37:36 <FrenchDeath> defined in another file when hero is created Feb 14 12:37:42 <FrenchDeath> but everything in is fine Feb 14 12:37:49 <Noya> (The word is equipment) Feb 14 12:37:54 <Noya> I dont see the issue here Feb 14 12:38:09 <Drakonis> sure Feb 14 12:38:11 <FrenchDeath> when i'm deepprinttable the parent Feb 14 12:38:25 <FrenchDeath> it's first give me 7 time "{ Feb 14 12:38:26 <FrenchDeath> __self = userdata: 0x034d85b8 (userdata) Feb 14 12:38:26 <FrenchDeath> }" Feb 14 12:38:55 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sun Feb 14 12:38:55 2016
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 server Feb 14 12:58:06 <Noya> whats that mean Feb 14 12:58:57 <FrenchDeath> this one work with "IsServer()" Feb 14 13:29:32 <DarkMio> Just played through Firewatch. Feb 14 13:29:36 <DarkMio> That was a wild, sad ride. Feb 14 13:32:40 <FrenchDeath> please don't spoil anything ! Feb 14 13:32:42 <FrenchDeath> OR ILL KILL YOU Feb 14 13:33:55 <SQL> jon snow dies Feb 14 13:34:10 <FrenchDeath> NOOOOOOOOOOOOOOOOOOOO Feb 14 13:34:16 <FrenchDeath> at least it's not John cena Feb 14 13:34:17 <DarkMio> Everyone dies. Feb 14 13:34:23 <DarkMio> Walkie Talkies are the shit. Feb 14 13:34:28 <DarkMio> And its sad. Feb 14 13:37:20 <Uber> pffft, I play neighborhood watch every day, it's much mo re exciting Feb 14 13:41:27 <Drakonis> http://www.pcgamer.com/nowyoucansafelyenjoy thestrangebeautyof1990smalware/ Feb 14 13:41:50 <FrenchDeath> Do you have "sexygirls in batroom front of your windows" dlc ? Feb 14 13:52:47 * ChanServ gives voice to Hewdraw Feb 14 14:06:55 <Noya> +quote Feb 14 14:06:56 <Rabscuttle> 552: <kallisti> Haskell is my favorite imperativ e language. Feb 14 14:07:12 <Hewdraw> +quote Feb 14 14:07:13 <Rabscuttle> 136: I've been thinking, what if the shadowbans were actually an evil scheme by DarkMio to get all our future karma, using the M oD guys as scapegoats Feb 14 14:07:27 <SQL> +quote Feb 14 14:07:27 <Rabscuttle> 549: <@BMD> jesus h tittyfucking christ on a cra cker Feb 14 14:07:45 <DarkMio> +markov Feb 14 14:07:58 <DarkMio> Good bot. Feb 14 14:07:59 <DarkMio> +markov Feb 14 14:08:00 <Rabscuttle> Babysitter Check. Feb 14 14:30:28 <Noya> +quote Feb 14 14:30:28 <Rabscuttle> 192: <zed> at the end of the year i'll hold a ra ffle and the winner gets to meet selena gomez at my wedding. theres no limit to the number of tickets you can earn Feb 14 14:31:17 Update Checker plugin unloaded **** ENDING LOGGING AT Sun Feb 14 14:31:17 2016
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Feb 14 17:04:25 <SQL> what is he doing Feb 14 17:04:32 <SQL> mod still alive? Feb 14 17:04:36 <Drakonis> who knows Feb 14 17:04:43 <Drakonis> he's still skulking like a fucking retard right now Feb 14 17:05:34 <Drakonis> hasn't played dota since reborn Feb 14 17:05:52 <SQL> Jicy? he definitely has Feb 14 17:06:00 <Drakonis> he has? Feb 14 17:06:01 <Drakonis> really? Feb 14 17:06:05 <SQL> yes Feb 14 17:06:09 <Drakonis> http://www.dotabuff.com/matches/1435638434 last game on dotabuff Feb 14 17:06:22 <SQL> he probably just disabled everything public about him Feb 14 17:06:35 <Drakonis> who the fuck knows then Feb 14 17:06:44 <Perry> I dont think that really counts Drakonis Feb 14 17:06:54 <Drakonis> i dunno man Feb 14 17:07:04 <Perry> 4 vs 5 bots 'playing dota' Feb 14 17:07:05 <Drakonis> i don't want to know Feb 14 17:07:58 <Drakonis> by the way, don't become what he was Feb 14 17:08:23 <Drakonis> https://twitter.com/Back2Warcraft/status/6917194 75008258048/photo/1 Feb 14 17:08:23 <Rabscuttle> Twitter: @Back2Warcraft: OFFICIAL CONFIRMATION! 1.27 is coming! #wc3 #war3 #warcraft3 https://t.co/tDXMn0k7oM https://t.co/13BhD kGpY4 Feb 14 17:08:29 <Drakonis> still alive. Feb 14 17:14:11 <Drakonis> https://twitter.com/DOOM/status/6978833908219822 08 Feb 14 17:14:11 <Rabscuttle> Twitter: @DOOM: .@Unreal389 The difficulty level  plays a factor, but folks playing at the office average 13+ hours in the campai gn Feb 14 17:15:32 <Cazora> How do I get rid of the Hero attachments Feb 14 17:15:46 <Cazora> I am trying to replace the current hero with a n ew model Feb 14 17:15:52 <Cazora> but the heroes attachment remain Feb 14 17:16:38 <Perry> ?? hidewearables Feb 14 17:17:19 <BMD> https://github.com/bmddota/barebones/blob/source2/game/d ota_addons/barebones/scripts/vscripts/internal/util.lua#L81L106 Feb 14 17:17:25 <BMD> it's a global in barebones even Feb 14 17:17:38 <Perry> ??+ hide wearables=https://github.com/bmddota/barebones/ blob/source2/game/dota_addons/barebones/scripts/vscripts/internal/util.lua#L81L 106 Feb 14 17:17:38 <Renol> Added 'hide wearables' and set it to 'https://github.com /bmddota/barebones/blob/source2/game/dota_addons/barebones/scripts/vscripts/inte rnal/util.lua#L81L106' Feb 14 17:18:11 <Cazora> thats it? Feb 14 17:18:16 <Cazora> sweet thanks Feb 14 17:18:45 <BMD> note you may also need SendToServerConsole("dota_combine
 _models 0") somewhere in your code Feb 14 17:18:51 <BMD> for it to work in the main game Feb 14 17:19:00 <Noya> too ez for alliance man Feb 14 17:19:06 <Perry> preferably at initialisation Feb 14 17:19:19 <Perry> Noya yeah they're outplaying them Feb 14 17:19:37 <Perry> I really hate this warlock build though Feb 14 17:19:43 <Perry> fatal bonds is so strong imo Feb 14 17:20:32 <Cazora> note you may also need SendToServerConsole("dota
 
 
 
Feb 14 18:07:15 <SQL> ok Feb 14 18:07:56 <SQL> you should most definitely try to mock Jicy a bit in the  initial release post :p Feb 14 18:08:04 <SQL> actually idk Feb 14 18:08:15 <SQL> that could summon him, scary shit Feb 14 18:11:51 <VicFrank> here you go noya Feb 14 18:11:52 <VicFrank> http://i.imgur.com/sPVoQZH.pnghttp://i.imgur.com /sPVoQZH.png Feb 14 18:11:52 <Rabscuttle> imgur: No title given (size: 70.08KB) | (0 views  | 0B bandwidth) Feb 14 18:11:54 <VicFrank> http://i.imgur.com/sPVoQZH.png Feb 14 18:11:55 <Rabscuttle> imgur: No title given (size: 70.08KB) | (0 views  | 0B bandwidth) Feb 14 18:12:36 <Noya> Wow Feb 14 18:13:30 <DoctorGester> THE ELEMENTS WILL DESTROY YOU Feb 14 18:14:02 <DoctorGester> elements I like, totems I LOVE Feb 14 18:14:10 <VicFrank> I have an entire folder full of these Feb 14 18:16:03 <VicFrank> this one is my favorite http://i.imgur.com/h6mu6 49.jpg Feb 14 18:16:04 <Rabscuttle> imgur: No title given (size: 165.52KB) | (0 view s | 0B bandwidth) Feb 14 18:16:22 <DoctorGester> I love the russian ÐагÑÑзка Feb 14 18:16:55 <VicFrank> really ties the whole thing together Feb 14 18:16:57 <DarkMio> https://scontentfrt31.xx.fbcdn.net/hphotosxft 1/v/t1.09/12688150_1116867005018507_2398345659131691794_n.jpg?oh=b0f15e9ccc7c51 29d53bb1d02dd346e7&oe=5732B78F Kappa Feb 14 18:17:19 <DoctorGester> ^ gets me every fucking time Feb 14 18:18:26 <DarkMio> me too Feb 14 18:19:02 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sun Feb 14 18:19:02 2016
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Feb 14 23:07:05 <Noya> I have two things with DOTA_HULL_SIZE_BUILDING but they have different hulls in panorama Feb 14 23:07:34 <Noya> One says it has 31 hull Feb 14 23:07:43 <Noya> another says 101 Feb 14 23:07:47 <Noya> Its only difference is the model Feb 14 23:09:33 <Noya> And here's there's one with '10.785839080810547' hull ra dius Feb 14 23:09:44 <Noya> from Entities.GetHullRadius(mainSelected) Feb 14 23:09:46 <Noya> dafuq Feb 14 23:14:55 <Noya> I give up on trying to understand what black sorcery is behind floating point hull radius Feb 14 23:15:02 <Noya> without me ever using SetHullRadius on the whole addon Feb 15 00:55:01 <VicFrank> +quote Feb 15 00:55:01 <Rabscuttle> 135: <zed`> Language dilemmas, career choices, w ork mishaps and bot spam #dota2mods has it all Feb 15 00:55:29 <VicFrank> if I have one complaint about ele td its' the lo ad time the first time I try to play it Feb 15 00:55:37 <VicFrank> just spent like 2 minutes waiting wtf Feb 15 00:55:51 <Noya> VicFrank, really huh Feb 15 00:55:57 <Noya> thats wierd, I generally load fast Feb 15 00:56:05 <Noya> it doesnt have much precache nonasync Feb 15 00:56:10 <VicFrank> it's only the first time after I start the clien t Feb 15 00:56:16 <Noya> I'll try to reduce it, I inherited a bunch of bad precac hes Feb 15 00:56:26 <Noya> Would that maybe be dotas fault ? Feb 15 00:56:40 <VicFrank> I'll try testing it with some other games Feb 15 00:56:42 <VicFrank> any suggestions Feb 15 00:56:48 <Noya> dotacraft? Feb 15 00:56:52 <Noya> that one is quite heavy Feb 15 00:59:55 <VicFrank> second time takes 15 seconds to get to the ele t d loading screen Feb 15 01:00:53 <VicFrank> restarted dota, 15 seconds again Feb 15 01:01:17 <VicFrank> hmm, I wonder what causes it Feb 15 01:01:25 <VicFrank> this happened to me yesterday as well **** ENDING LOGGING AT Mon Feb 15 01:11:53 2016
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Feb 15 18:38:23 <BMD> so what's the issue? Feb 15 18:38:27 <BMD> you couldn't unpause Feb 15 18:38:29 <BMD> or couldn't repause Feb 15 18:38:37 <BMD> becasue you only have a limited number of pauses Feb 15 18:38:39 <BMD> even in custom games Feb 15 18:38:40 <Noya> couldnt unpause Feb 15 18:38:42 <BMD> you can run out Feb 15 18:38:44 <BMD> unpause is different Feb 15 18:38:58 <Noya> we could unpause Feb 15 18:39:00 <Noya> the first couple of times Feb 15 18:39:03 <BMD> if you track the number of pauses you can possibly guess Feb 15 18:39:04 <Noya> then vicfrank dieded Feb 15 18:39:06 <Noya> and paused Feb 15 18:39:17 <Noya> not sure if dying made the difference or not Feb 15 18:39:24 <BMD> i don't think it would, but dunno Feb 15 18:40:15 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Mon Feb 15 18:40:15 2016
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to construct a world map system in panorama (also possible) Feb 15 21:17:42 <BMD> and i also need places for the cinematiclike story part s to happen Feb 15 21:18:09 <BMD> take all of that from the viewpoint of "i'm super lazy a nd want to do minimal content creation" Feb 15 21:18:44 <BMD> and i'm left with generating stuff related to battles an d explorable levels (if i choose to have them) Feb 15 21:19:14 <BMD> and then focusing content generation on storymovement a nd character building Feb 15 21:19:35 <BMD> and padding the game length through randomized encounter s, drop rates and grinding Feb 15 21:25:38 <BMD> anyway, it's all thoughtfluff Feb 15 21:25:55 <BMD> i decided to do this modmaker stuff, barebones 1.0 in ge neral, probably make some videos related to that Feb 15 21:26:04 <BMD> and by that point the division will be out so that's goi ng to eat time Feb 15 21:26:21 <VicFrank> I thought you didn't like the division Feb 15 21:27:59 <BMD> i thought their approach to clientsided data was laugha ble Feb 15 21:28:09 <BMD> if they don't fix it pvp will be shitty Feb 15 21:28:17 <BMD> but the pve will still be good enough to waste some time  on Feb 15 21:28:22 <BMD> just from the beta taste i had Feb 15 21:28:41 <BMD> i loved borderlands, and this feels like a similar style  of gameplay to that Feb 15 21:31:51 <Firetoad> fuck, workshop tools started acting up again Feb 15 21:44:58 <jimmydorry_work> holy shit, thanks for nothing Microsoft.  Ever since I was upgraded to the latest Office suite, i've been getting these h orrible "Out of resources" errors in Excel. The solution was to disable one of t heir newer options that attempts to run worksheets with multiple threads. Feb 15 21:45:20 <jimmydorry_work> The huge caveat is that a whole bunch of  the inbuilt functions are not thread safe and will cause the above error. https ://msdn.microsoft.com/enus/library/bb687899.aspx Feb 15 21:46:05 <jimmydorry_work> just figured I would share, as this nich e problem has driven me crazy for at least a month Feb 15 22:05:54 <Toyoka> that's what happens when Gabe quits Microsoft to  go make Valve kappa Feb 15 22:18:44 <jimmydorry_work> seems like a major flaw to try and multi thread an application... and yet leave a whole bunch of the basic functionality  not threadsafe Feb 15 22:30:53 <Dun1007> +quote Feb 15 22:30:53 <Rabscuttle> 600: <ldrancer> yep im a develpoper i deserve my  money. and screw your speech i want to use the internet and if i can abuse it n oone will use it Feb 15 22:30:54 <Rabscuttle> 600: * ldrancer has quit (Quit) Feb 15 22:31:13 <Dun1007> +quote Feb 15 22:31:13 <Rabscuttle> 288: <BMD> and i started drinking brandy Feb 15 22:31:14 <Rabscuttle> 288: <BMD> so it's going to get named DickButt's  Revenge in 3 hours Feb 15 22:34:32 Update Checker plugin unloaded **** ENDING LOGGING AT Mon Feb 15 22:34:32 2016
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Feb 16 19:28:45 <Noya> also why did nobody do this properly yet Feb 16 19:28:45 <Noya> http://i.imgur.com/gJ817U4.jpg Feb 16 19:28:46 <Rabscuttle> imgur: No title given (size: 232.54KB) | (427 vi ews | 96.97MB bandwidth) Feb 16 19:29:06 <Noya> mappign too hard? Feb 16 19:29:35 <func_door> its hard to balance 3way games Feb 16 19:29:52 <func_door> the tendency seems to be ganging up Feb 16 19:29:57 <func_door> unless its a chaotic free for all Feb 16 19:30:07 <func_door> thats why it works in overthrow Feb 16 19:30:23 <Noya> its also hard to balance 10v10 or dota imba, doesnt matt er Feb 16 19:30:43 <func_door> I'd sort those under chaotic free for all Feb 16 19:30:58 <func_door> balance through adding random shit is easy Feb 16 19:45:05 * ChanServ gives voice to Cyborgmatt Feb 16 19:56:55 <BMD> if you're going to do a dota clone you need to get as fa r from dota as possible in the mechanics Feb 16 19:57:01 <BMD> to do something like a 3 team game Feb 16 19:57:19 <BMD> like overthrow or imba do Feb 16 19:57:57 <BMD> dota on a different map isn't compelling regardless of m ap quality (see CORE), and i think adding more teams without other significant c hanges would have the same issue Feb 16 19:59:33 <Drakonis> CORE is still the same units Feb 16 19:59:49 <Drakonis> it'd be interesting if you went ahead and added different heroes Feb 16 19:59:52 <BMD> that's almost exactly what i'm saying Feb 16 20:11:19 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Tue Feb 16 20:11:19 2016
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Feb 16 22:09:41 <paralin> it crashes your browser Feb 16 22:09:43 <paralin> pretty much Feb 16 22:10:02 <SinZ> only 2.3k accounts? Feb 16 22:10:21 <Drakonis> i know some folks who had no idea that there wer e custom games for dota Feb 16 22:12:52 <paralin> well there's an entire arcade tab Feb 16 22:12:55 <paralin> idk how you couldnt notice that Feb 16 22:13:16 <VicFrank> maybe they don't play dota Feb 16 22:13:19 <Darthseid> Prereborn that made sense, but now? Feb 16 22:13:21 <Drakonis> there's some folks who have tunnel vision, so i guess that's a thing Feb 16 22:13:43 <SinZ> considering how people have legit trouble finding compen diums or their inventory on the reborn UI Feb 16 22:13:49 <SinZ> doesn't seem that weird to not find custom games Feb 16 22:13:51 <Drakonis> just as there are people who don't raed patch no tes Feb 16 22:14:24 <penguinwizzard> jimmydorry_work: yeah, I've heard of tha t glibc bug Feb 16 22:14:24 <SinZ> people that should know the UI inside out had good troub le finding some compendiums, not going into names Feb 16 22:14:27 <Darthseid> Do they just noticed that their favorite hero go t nerfed? Feb 16 22:15:00 <Drakonis> in one of nigma's shitty dota digests had one gu y playing lifestealer Feb 16 22:15:00 <penguinwizzard> and ASLR still isn't a good defense agai nst it, since it seems like every day someone publishes a new paper on how to ge t around ASLR Feb 16 22:15:11 <jimmydorry_work> it's a massive flaw penguinwizzard Feb 16 22:15:15 <Drakonis> it was during post TI3 nerfs on lifesteler Feb 16 22:15:20 <jimmydorry_work> a bit more than a little bug, like heart bleed Feb 16 22:15:21 <penguinwizzard> yeah, it's pretty big Feb 16 22:15:38 <penguinwizzard> thankfully ASLR and compilation differen ces make it a bit more brittle Feb 16 22:15:50 <Drakonis> lifestealer Feb 16 22:15:51 <penguinwizzard> but this is another reason why you shoul d use sourcebased distros :P Feb 16 22:16:01 <Drakonis> he had no idea that lvl 1 open woulds had been h it hard Feb 16 22:16:54 <jimmydorry_work> shit is fucked though. This flaw was rep orted last year july (no fix yet), and has existed for 7years Feb 16 22:17:05 <penguinwizzard> yeah Feb 16 22:17:11 <jimmydorry_work> heartbleed was a leak of data... this is  remote execution Feb 16 22:17:24 Update Checker plugin unloaded **** ENDING LOGGING AT Tue Feb 16 22:17:24 2016
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Feb 17 16:38:59 <Perry> EG executing the classic 4core lineup Feb 17 16:39:39 <SQL> ok dude his videos are actually wicked https://www.youtu be.com/watch?v=XgM3Bmfxsa8 Feb 17 16:39:39 <DR17> *** YouTube: Mario vs Minecraft Feb 17 16:39:42 <SQL> that's from 2014, damn Feb 17 16:40:49 <penguinwizzard> SQL: if you want to get something simila r look up (iirc) haloid Feb 17 16:41:00 <penguinwizzard> it's ancient though Feb 17 16:41:07 <SQL> hm, i'll keep that in mind Feb 17 16:41:10 <Perry> this reminds me a bit of corridordigital Feb 17 16:41:11 <SQL> now it's bedtime :p Feb 17 16:54:43 <DarkMio> sometimes I believe honestly that SQL has an act ual life. Feb 17 16:55:22 <func_door> no he's just the only one that announces going t o sleep Feb 17 16:55:58 <Perry> you think it's all a ruse? Feb 17 16:56:05 <Perry> I don't really see the point Feb 17 16:56:37 <func_door> no, I believe it actually is his beddybye time Feb 17 16:57:06 <Perry> no I mean the being a retarded browser fetishist being a  ruse Feb 17 16:57:11 <Perry> while actually having a nice structured life Feb 17 17:16:21 * ChanServ gives voice to Myll_laptop Feb 17 17:16:42 <Toyoka> SQL is actually Gabe Feb 17 17:16:46 <Toyoka> keepo Feb 17 17:16:54 <Toyoka> and he's just fucking with us Feb 17 17:17:05 <Toyoka> that'd be hilarious Feb 17 17:18:07 <DarkMio> that would be way too much time invested into no thing. Feb 17 17:19:10 <func_door> !yt at least they're not playing computer games Feb 17 17:19:14 <DR17> https://www.youtube.com/watch?v=tlZalEqkIHE Feb 17 17:19:15 <DR17> *** YouTube: At Least They're Not Playing Computer Games Feb 17 17:31:11 <DarkMio> http://endless.horse/ Feb 17 17:41:48 Update Checker plugin unloaded **** ENDING LOGGING AT Wed Feb 17 17:41:48 2016
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, Colosseum Feb 17 22:30:07 <Noya> oh huh Feb 17 22:30:14 <Noya> Realm of China out of the top10 Feb 17 22:30:21 <Noya> go roshpit Feb 17 22:31:02 <Noya> that being said, its pretty fun thats its instantly put into GotD Feb 17 22:31:04 <Toyoka> :O Feb 17 22:31:11 <Toyoka> they're banging out new heroes on the workshop Feb 17 22:31:16 <Toyoka> IO soon?! Feb 17 22:33:11 <Toyoka> hah my heart skipped a beat Feb 17 22:33:13 <Toyoka> " Disable Help now prevents Io's Relocate and n ot Tether" Feb 17 22:43:44 <Noya> io hats when Feb 17 22:44:03 <Toyoka> my prayer every night kappa Feb 17 22:45:41 * ChanServ gives voice to Myll_laptop Feb 17 22:55:02 <BMD> your kajigger is in ele TD right? Feb 17 22:55:17 <BMD> there's going to be some people basically begging to hav e that IO cosmetic in real dota Feb 17 23:00:59 <Toyoka> nah, it was in Dotacraft momentarily then Noya r emoved it Feb 17 23:01:41 <Noya> well a custom IO set would still be visible on ele td Feb 17 23:01:47 <Toyoka> yea Feb 17 23:05:54 Update Checker plugin unloaded **** ENDING LOGGING AT Wed Feb 17 23:05:54 2016
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Feb 18 09:26:19 * Now talking on #dota2mods Feb 18 09:26:19 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Feb 18 09:26:19 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Feb 18 09:26:19 ChanServ (#moddota) messagehere Feb 18 09:26:19 ChanServ (#dotacraft) Last update: https://github.com/MNo ya/DotaCraft/commits/master Feb 18 09:26:19 * ChanServ gives voice to Noya Feb 18 09:26:19 ChanServ (#dota2mods) Use http://codeshare.io/new to shar e malfunctioning code. Describe your problem in a comment above. | Latest Reborn  Update: http://www.dota2.com/reborn/updates?l=english#July08 Feb 18 09:47:13 Update Checker plugin unloaded **** ENDING LOGGING AT Thu Feb 18 09:47:13 2016
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Feb 18 17:34:03 <SQL> like l4d series Feb 18 17:34:06 <Toyoka> uh.. Feb 18 17:34:06 <SQL> hl Feb 18 17:34:07 <SQL> cs Feb 18 17:34:09 <Noya> we dont have fucking model decompile Feb 18 17:34:12 <Noya> of base dota models Feb 18 17:34:13 <SQL> oh, right Feb 18 17:34:21 <Toyoka> we have tem for Source 1 games Feb 18 17:34:22 <Toyoka> but Feb 18 17:34:26 <Noya> couldn't care less about extra models if we cant even de compile the base game files Feb 18 17:34:34 <Perry> we have half a model decompiler Feb 18 17:34:37 <Toyoka> why the fuck would you have other game models in  a workshop tool specifically made for Dota 2 Feb 18 17:34:39 <SQL> didn't SinZ say he was working on the decompiler? Feb 18 17:34:45 <Perry> yeah VRF is Feb 18 17:34:45 <SQL> like he said he almost got it working Feb 18 17:34:55 <Anderson[pda]> Kinda GMod style Feb 18 17:35:01 <Perry> Ricochet was also working on it Feb 18 17:35:06 <Perry> but I think it compiles to obj atm Feb 18 17:35:10 <Noya> anyway, gtg study uml crap Feb 18 17:35:12 Update Checker plugin unloaded **** ENDING LOGGING AT Thu Feb 18 17:35:12 2016
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Feb 18 21:36:45 * ChanServ gives voice to RoyAwesome Feb 18 21:37:28 <Noya> looks gud? Feb 18 21:38:04 <BMD> yeah it's a bitg silly to iterate over the whole thing e ach batch Feb 18 21:38:09 <BMD> but it's not a big deal Feb 18 21:38:24 <BMD> the table is too small to matter Feb 18 21:38:28 <Toyoka> ugh feeling weak Feb 18 21:38:59 <Noya> yeah Feb 18 21:39:01 <Myll_laptop> feel strong instead Feb 18 21:39:03 <Noya> maybe pre processing the table Feb 18 21:39:07 <Noya> with indexes Feb 18 21:39:11 <Toyoka> I've been sick for a couple days now Feb 18 21:39:11 <Noya> so its units[1] Feb 18 21:39:13 <Toyoka> really tired Feb 18 21:39:15 <Noya> would work better Feb 18 21:39:16 <BMD> don't bother Feb 18 21:39:25 <Myll_laptop> =( Feb 18 21:39:30 <BMD> yo're going to save well under a millisecond Feb 18 21:39:35 <Noya> yea heh Feb 18 21:39:49 <Toyoka> but I've been pushing through some stuff Feb 18 21:39:52 <Toyoka> my moral is high Feb 18 21:39:57 <Toyoka> thanks to Noya Feb 18 21:39:58 <Toyoka> heh Feb 18 21:40:03 <func_door> I should probably do something similar to that s cript Feb 18 21:40:33 <Noya> it already reduced my load times in tools Feb 18 21:40:43 <Noya> and I always have 30 seconds of no spawning Feb 18 21:41:03 <Noya> so its quite decent Feb 18 21:41:25 <func_door> I precache the units you could possibly build at  the start, during init Feb 18 21:41:38 <func_door> and then async precache everything else when the  game starts Feb 18 21:42:32 <func_door> its fine for me but it makes shitty computers la g Feb 18 21:46:56 * ChanServ gives voice to Myll_laptop Feb 18 21:51:41 <Tora> paralin is tryhard btw xd Feb 18 21:54:32 * ChanServ gives voice to Drakonis Feb 18 21:55:21 Update Checker plugin unloaded **** ENDING LOGGING AT Thu Feb 18 21:55:21 2016
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Feb 19 23:13:54 <ash47> or contex Feb 19 23:13:57 <ash47> i can find it Feb 19 23:14:08 <SinZ> https://developer.valvesoftware.com/wiki/Dota_2_Workshop
 
 
 
 
 
 
 
 
 
Feb 20 00:17:26 <VicFrank> number to beat is 267,501 Feb 20 00:18:15 <WindStrike> frog wave 5 on insane + chaos, still haven't los t a life Feb 20 00:18:18 <WindStrike> probably about to though Feb 20 00:19:33 <WindStrike> woot, got to wave 6 Feb 20 00:22:41 <WindStrike> there we go, got a new high score Feb 20 00:25:09 <Arius_> wow... Feb 20 00:25:34 <WindStrike> frigin' creeps had frigin' 2.7 million hp each o n wave 7 Feb 20 00:34:09 <func_door> hmm, it seems like MODIFIER_PROPERTY_EVASION_CON STANT doesn't include the "miss" popups Feb 20 00:34:19 <func_door> but MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK do es include the # shield popups Feb 20 00:35:20 <Mayheim> evasion doesn't have miss? Feb 20 00:35:33 <Mayheim> it should be above the attacker Feb 20 00:37:03 <func_door> I didn't see it, let me test again Feb 20 00:42:22 <VicFrank> damn tier 3 dark elmental killed me on insane/ra ndom Feb 20 00:42:30 <VicFrank> I was doing quite well other than that Feb 20 00:42:39 <VicFrank> selling all my towers twice every wave Feb 20 00:42:49 <VicFrank> would probably have been worth remembering the h otkeys Feb 20 00:43:40 <WindStrike> ehh, wouldn't recommend the buy/sell trick on ra ndom once you about wave 25+ Feb 20 00:44:37 <VicFrank> it was needed for fire waves Feb 20 00:44:46 <WindStrike> ah Feb 20 00:44:56 <WindStrike> fyi, we have a channel here for the game, #eletd Feb 20 00:46:50 <func_door> yeah mayhem I set 95 evasion to test and the uni t hardly takes any damage, still no miss indicator Feb 20 00:47:00 <func_door> I might have to do it manually idk Feb 20 00:52:32 <Mayheim> strange Feb 20 00:58:56 <Arius_> !dotaplayers 626780182 Feb 20 00:58:56 <idler2> Arius_: Element Tower Defense has 585 players an d 0 spectators Feb 20 01:00:14 <Noya> gotd when Feb 20 01:00:22 <Noya> Also 3 player should be more stable Feb 20 01:00:51 <Noya> and reduces the change of host leaving by some margin I guess Feb 20 01:00:58 <func_door> wew already almost 600 Feb 20 01:01:06 <func_door> and they said it was a bad time to launch KappaR oss Feb 20 01:01:29 <Noya> NA Dota EleGiggle Feb 20 01:01:39 <Noya> literally Feb 20 01:02:21 <Mayheim> is ProcsMagicStick() always true? Feb 20 01:02:28 <Myll_laptop> gotd should update rly soon right? Feb 20 01:04:34 Update Checker plugin unloaded **** ENDING LOGGING AT Sat Feb 20 01:04:34 2016
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Feb 20 17:29:44 <Hewdraw> i assumed it would just run OnCreated again Feb 20 17:30:55 <DoctorGester> I had to :Destroy and then :AddNewModifier Feb 20 17:31:11 <DoctorGester> movexig, probably because they are clientside ex clusive Feb 20 17:34:46 <movexig> Dunno. Feb 20 17:34:59 <movexig> Still no way to get rid of the "Killed by X", po pup, right? Feb 20 17:37:05 <DoctorGester> just don't use heroes :^) Feb 20 17:39:27 <movexig> I don't. Feb 20 17:39:32 <movexig> Unless you mean the player units. Feb 20 17:40:29 <BMD> scaleform can do it, but that's about it Feb 20 17:40:42 <BMD> of course it's one of those things that scaleform makes sense to use, since presumably when scaleform goes, so will that panel Feb 20 17:41:21 <movexig> Seems an awful lot to learn about using scalefor m for. Do you know if there's a prebaked solution on some git repo somewhere I c ould steal? Feb 20 17:41:32 <BMD> noya's dotacraft Feb 20 17:41:38 <movexig> Thanks. Feb 20 17:41:53 <BMD> https://github.com/MNoya/DotaCraft/blob/master/game/dota
 
Feb 20 18:04:47 <Noya> Dedicated servers broke the voting Feb 20 18:04:48 <Noya> nice Feb 20 18:04:58 <VicFrank> also leaderboard wasn't working Feb 20 18:05:04 <VicFrank> scoreboard Feb 20 18:05:05 <SQL> i just lost on wave 55, is that bad Feb 20 18:05:11 <SQL> wondering how close to finla i got Feb 20 18:05:14 <SQL> final Feb 20 18:05:19 <VicFrank> that's about the end Feb 20 18:05:23 <SQL> well, fuck Feb 20 18:05:28 <SQL> this game is seriously too hard for me Feb 20 18:05:29 <VicFrank> technically there are infinite waves Feb 20 18:05:33 <SQL> i have no idea what to build Feb 20 18:05:40 <VicFrank> just build whatever Feb 20 18:05:44 <SQL> that's what i did Feb 20 18:05:46 <SQL> didn't work Feb 20 18:06:19 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sat Feb 20 18:06:19 2016
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Feb 21 00:48:40 <Noya> Actually the element balance of ETD is quite well design ed Feb 21 00:48:45 <BMD> you make "fun" towers (which again we haven't establishe d AT ALL how they're fun) Feb 21 00:48:52 <BMD> then make a separate game mode for people to use them Feb 21 00:48:53 <Drakonis> BMD, that can be gotten to later Feb 21 00:48:56 <BMD> what is the point Feb 21 00:49:02 <Noya> all the 3~4 element builds are planned to have a slowing  tower, support, amplification, etc Feb 21 00:49:03 <BMD> you separate your playerbase? Feb 21 00:49:04 <Drakonis> the concept of making towers that are wildly dif ferent from the core towers Feb 21 00:49:04 <BMD> to confuse people? Feb 21 00:49:16 <BMD> why is "wildly differnet" a good thing Feb 21 00:49:22 <BMD> by itself i'd argue it's almost always a very bad thing Feb 21 00:49:33 <Drakonis> because it opens up new opportunities to attempt  a different thing? Feb 21 00:49:35 <Azarak> http://puu.sh/nfEjP/cc4872f3ea.jpg hooray custom  stats Feb 21 00:49:43 <BMD> so again Feb 21 00:49:51 <BMD> you'd want noya/karawasa to just throw stuff at the wall Feb 21 00:49:53 <BMD> and see if it sticks Feb 21 00:50:02 <BMD> instead of plannign and carefully nconsidering things Feb 21 00:50:27 <uvhn> Arguing with drakonis zzzzz Feb 21 00:50:44 <Drakonis> uvhn, vOv Feb 21 00:50:46 <Drakonis> never seen you Feb 21 00:50:58 <Drakonis> BMD, no? Feb 21 00:51:17 <Noya> Azarak that's nice ^^ what are they? lua modifiers or ju st dd Feb 21 00:51:22 <Azarak> lua Feb 21 00:51:33 <Drakonis> its pretty hard to make anything different when you're always "playerbase this, playerbase that, separate this, separate that" Feb 21 00:51:35 <Azarak> stamina, speed, power and mass Feb 21 00:51:55 <Azarak> mass in FREEDOM units Feb 21 00:51:56 <BMD> ok Feb 21 00:52:05 <BMD> so noya and karawasa should not just throw things at the  wall Feb 21 00:52:10 <BMD> they should also ignore their playerbase while doing it Feb 21 00:52:21 <Noya> Yeah man we just do it FOR SCIENCE Feb 21 00:52:25 <BMD> glad to see we're really thinking about this one hard ov er there drakonis Feb 21 00:53:17 <Azarak> Though I think there's one problem with them Feb 21 00:53:23 <Azarak> I dont think they'll persist through death Feb 21 00:53:50 <Drakonis> that's because i'm making fun of your habit to n ever shut up about how anything i say isn't going to be popular Feb 21 00:54:05 <BMD> because everything you say is so incredibly stupid Feb 21 00:54:17 <BMD> if you were at the hlem of dota it'd be dead in 6 months Feb 21 00:55:05 <Azarak> "Attributes" "MODIFIER_ATTRIBUTE_PERMANENT | MOD IFIER_ATTRIBUTE_IGNORE_INVULNERABLE" Feb 21 00:55:09 <Azarak> How do I do this in lua? Feb 21 00:55:29 <Drakonis> haha really, six months? how is league lasting s o long Feb 21 00:56:50 <BMD> because they don't have complete idiots like you at the helm Feb 21 00:57:01 <BMD> and they run a good bit on sunk cost psychology Feb 21 00:57:06 <Noya> Azarak SetAttributes ? Feb 21 00:57:10 <Noya> erm Feb 21 00:57:22 <Noya> int GetAttributes() Feb 21 00:57:33 <Noya> return MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE
 _IGNORE_INVULNERABLE
 
 
 
 
 
 
 
Feb 21 02:01:00 <Noya> it takes consistently weeks of 2k players to get #1 or w /e Feb 21 02:01:07 <SinZ> I'm loving the unused lumber pie graph on GDS Feb 21 02:01:34 <SinZ> 60% had 0 unused lumber, 28% had 1 unused, 2% had 2 unus ed lumber and 10% had 31 unused lumber Feb 21 02:01:58 <Noya> Yeah those 31 Feb 21 02:02:00 <Noya> are my cheated lobbies Feb 21 02:02:02 <Noya> all of them Feb 21 02:02:15 <SinZ> and 12 unused essece? Feb 21 02:02:19 <SinZ> essence* Feb 21 02:02:20 <Noya> You can't get 31 lumber Feb 21 02:02:28 <Noya> wihtout cheat Feb 21 02:02:47 <SinZ> its 11, right? Feb 21 02:03:10 <idler2> Important App Update: 247060 http://steamdb.in fo/app/247060/history/ Feb 21 02:03:26 <SinZ> in wc3 it was every 5 levels with the last given out on 55, and since you just moved everything 5 levels, and giving lumber on "wave 0" Feb 21 02:04:26 <SinZ> interestingly enough, water doesn't exist as a 10 / 11th  element Feb 21 02:05:25 <Noya> yes its 11 Feb 21 02:06:14 <BMD> i don't think it'll take weeks Feb 21 02:06:28 <BMD> the rolling weighted function might not even care about a full week (for any significant portion of the result) Feb 21 02:06:37 <BMD> 3 days of consistency might be enough Feb 21 02:12:05 <SinZ> I like how cheating only has a 68% winrate according to GDS Feb 21 02:13:51 <VicFrank> winners never cheat Feb 21 02:13:53 <VicFrank> cheaters always lose Feb 21 02:29:30 <a_dizzle> how do I turn off the mute all chat button, ever y time i go into a game it is enabled **** ENDING LOGGING AT Sun Feb 21 03:18:58 2016
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Feb 21 14:14:38 <Noya> Didn't want to fill it too much, dunno Feb 21 14:14:38 <DarkMio> Debris is the little stuff lowpoly Feb 21 14:14:47 <DarkMio> decals are textures mapped at some point Feb 21 14:14:53 <Noya> but feel free to grab the repo and give it a try Feb 21 14:15:00 <ole> if there's one thing I would change, it would be the icy area Feb 21 14:15:07 <ole> the path is too much like highground Feb 21 14:15:51 <Uber> perhaps "grid" markings but that could disfigure the map Feb 21 14:16:07 <ole> also a custom minimap :D Feb 21 14:16:14 <ole> like a drawn one Feb 21 14:16:33 <DarkMio> thats something I already suggested Feb 21 14:16:41 <DarkMio> and even if it is just filling out the black spo ts Feb 21 14:18:08 <ole> just throw it in photoshop and highlighting the outlines  would make a huge difference I think Feb 21 14:18:10 <Noya> so, what icon do I use to have each tower with a kills s tack Feb 21 14:18:27 <ole> wat Feb 21 14:18:31 <Noya> a modifier Feb 21 14:18:34 <Uber> like life towers ? Feb 21 14:18:38 <Noya> showing how many kills each tower got Feb 21 14:18:46 <ole> use dagger Feb 21 14:18:50 <ole> the pa one Feb 21 14:19:07 <ole> or sven cleave Feb 21 14:19:12 <Uber> why not duel counter Feb 21 14:19:32 <ole> because that would be mistaken for extra damage I guess Feb 21 14:19:37 <Uber> oh Feb 21 14:19:38 <DarkMio> or necrophos / wraithking icons Feb 21 14:20:19 <ole> how much can a modifier reliable show? Feb 21 14:20:40 <DarkMio> 999 Feb 21 14:20:46 <DarkMio> then clipping happens iirc Feb 21 14:21:00 <ole> couldnt a tower âeasilyâ