Zombie Balt

9
 Zombiebalt Screens and Basic Func Spec V0.3 Nathan Anderson 4/24/2013

Transcript of Zombie Balt

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Zombiebalt

Screens and Basic Func Spec V0.3

Nathan Anderson

4/24/2013

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Table of Contents

1. Screens ................................................................................................................................................................................................. 3

1.1. Loading ........................................................................................................................................................................................... 3

1.1.1. User Interface ......................................................................................................................................................................... 3

1.2. Home / Menu .................................................................................................................................................................................. 4

1.2.1. User Interface ......................................................................................................................................................................... 4

1.3. Character Selection ........................................................................................................................................................................ 6

1.3.1. User Interface ......................................................................................................................................................................... 6

1.4. Buy Coins ....................................................................................................................................................................................... 7

1.4.1. User Interface ......................................................................................................................................................................... 7

1.5. Game over screen .......................................................................................................................................................................... 8

1.5.1. User Interface ......................................................................................................................................................................... 8

2. In game updates to be estimated ........................................................................................................................................................ 9

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1. Screens

1.1. Loading

Loading screen is blank screen with App Village logo with a Zombie treatment. Loading screens automatically dissolves to Homescreen (1.2)

1.1.1. User Interface

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1.2. Home / Menu

Existing buttons and functionality (as per Project Mayhem platform) – Play / Buy Coins / Game Center. Note position of buttons maychange.

New pages / functions for development

1. Info page: basic scrollable page of text, images and URLs with a back button. Includesa. About AppVillage

b. Rate buttonc. Share button (standard IOS sharing options)d. App Creditse. 2 field feedback form.

2. More Fun: links to a 3rd party offerwall of apps - eg Chartboost / Revmob / Tapjoy.

1.2.1. User Interface

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Info Page

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Character Selection

Page functionality as per Project Mayhem:

- Player can review characters to choose from (only on available for free).- If the player has enough coins, they can buy new characters.- Only when a character is chosen that is unlocked is the play button enabled.

1.2.2. User Interface

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1.3. Buy Coins

Page functionality as per Project Mayhem:

- Each button connects to app store to initiate purchase (denominations to be confirmed)- Like button will open Facebook page and award coins

1.3.1. User Interface

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1.4. Game over screen

Page functionality as per Project Mayhem

1.4.1. User Interface

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2. In game updates to be estimated (for Version 1.1 of the game)

a) Change the impact that different characters guns have on obstacles (eg bigger guns do more damage). Including differentsound effect for different guns (audio to be provided). These shot power variables are listed in the green rom below. Can youalso please comment or note which code line these variables are input incase we need to revise them once the xcode isprovided.

Zombiebalt Obstacles and Player Characters

Basic

Hawk

Hawk with

Knife Izzy General

Super

General

Shot power (multiples of 1) - 1 2 3 6

Obstacles Health Hits required to kill obstacle

Punk 1 - 1 1 1 1

Dog 2 - 2 1 1 1

SchoolGirl 2 - 2 1 1 1

Grandpa 3 - 3 2 1 1

Bin 4 - 4 2 2 1

Cop 5 - 5 3 2 1

MJ 6 - 6 3 2 1

Bridge & Groom 8 - 8 4 3 2

Tyre 12 - 12 6 4 2

Giant MJ (Boss) 13 13 7 5 3

Player Character (names tbc)

 

b) Remove the ‘Shoot’ label / button that appears momentarily at the start of a game for the Basic Hawk character. This charactedoes not have a gun and we want to remove any confusion this label may cause.

Shoot label should appear for all other characters with shooting.

c) Include a button on Get Coins screen to insert a ‘Like’ URL for Facebook that will earn the player 50 coins. This does not needto be verified but can only be clicked once. URL to be provided.

d) Inclusion of the Facebook SDK to allow for advertising tracking from FB. https://developers.facebook.com/  App ID’s to be provided 

e) Inclusion of the Urban Airship SDK for APN (keys to follow)

f) Creation of a ‘new highscore’ graphic that appears when the player has reached their highest score (in terms of distancecovered).This graphic appears in the game field when a new high score is reached. Please insert placeholder for now. Graphic to besupplied.

g) New menu screens as per pages listed in 1.2 (page 4)

h) Separate gun sounds for characters (knife, pistol, bazooka, cannon). Sounds to be provided, please use placeholders.