Portfolio_Rolf Huijgen

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Portfolio - Rolf Huijgen

Transcript of Portfolio_Rolf Huijgen

Internship: Parametric designer Portfolio - Rolf Huijgen

Hey, my name is Rolf Huijgen!I am a master student focusing on non-standard and interactive a r c h i t e c t u r e . My passion is a combination of p r o g r a m m i n g and architecture. I am currently developing my passion for parametric architecture at the ‘Hyperbody’ track at Delft University of Technology.

Being able to program gave me the opportunity to achieve higher levels of functionality and aesthetics within my designs. I believe learning how to program architecture is a necessary step to achieve a maximum design solution. The human mind has never been sufficient enough to simultaneously process the tremendous amounts of information during the design process. Teaching a computer how to process this information can help architects to manage it, instead of simplifying it. I believe developing this new design process is essential for the future of architecture.

I am searching for a positive work environment where I can develop my passion for parametric architecture and hopefully contribute to its future.

Feb 2016

experience2004-2010 2012-2013 2010-2014

2014-present

2014 (half a year)

2015 (half a year)

2015 (ongoing)

2015 (half a year)

Revit

AutoCAD

Processing

Adobe Suit

Rhino

Maya

Sketch UP

Web design

Vray

MS office

Grasshopper

EnglishVWO (Profile Physics & Health) at ‘De Goudse Waarden’Informatics minor: Software design and application.TU Delft, Bachelor degree in Architecture, Urbanism & Building sciences.TU Delft, Master: Parametric Architecture: Hyperbody

SHS association – Renovating High Rise Buildings (Part-time)Renovating an old high-rise building into a student complex. The skills range from painting to disassembling including wrecking walls with heavy power tools.

Temporary employee at I-Optics (Part-time):Job includes preparing advanced optic products for shipping, quality management, data management and other office related tasks.

Designing emergency plans for TU Delft (Part-time):Mapping technical installations on floorplans throughout the faculties. Software used: AutoCAD & Illustrator.

Philips Internship - Parametric designer (Full-time):My main task was setting up a parametric design approach that gives clients the flexibility to customize their own product and at the same time help Philips to optimize the design to manufacturing process. This also included making designs & manufacturing files for clients. The tools include software such as Rhino & Grasshopper, Adobe suite and AutoCAD.

Work experience

Education

Contact InformationName: Rolf HuijgenAddress: Loudonstraat 38, DelftEmail: [email protected]: +316 14164275Date of Birth: 12 november 1991Nationality: NetherlandsLinked-in: https://nl.linkedin.com/in/rolf-huijgen-a7804985

Digital portfolio coming soon! Including the rest of my projects....

Internship: Parametric designer The assignment: My main task during the internship was setting up a parametric design approach that gives clients the flexibility to customize their own product and at the same time help Philips to optimize the design to manufacturing process. In addition, I am also acting as one of two main designers of the team.

Luminous Patterns: The new Philips venture ‘Luminous Patterns’ is working on launching its products worldwide. This start-up has less than 15 people and requires its members, including me, to think of how to increase its revenue and built a successful market for our products.

The product concept is about standardizing the integration of light within interior walls, while keeping a high amount of flexibility. This flexibility is achieved through parametric design, which allows for new designs to be rapidly generated by my scripts.

I am still working at the venture till the end of april.

Software used: Rhino & Grasshopper (parametric 3D modelling), AutoCAD (File-to-Factory), Adobe Suite (post-production)

Movie: https://www.youtube.com/watch?v=yjCdf--NdTs

v2

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v1

v3

v4

Retail design

Final Product

Showroom

Philips Desk

Grasshopper

Master: Pixel PerfectThe assignment: Design a new sunshade that creates a different/improved performance compared to existing ones.

The design: Pixel Perfect is a multi-purpose sun-shading device for office spaces. Why block the sun for every occupant if you can shade only the ones that need it? Pixel Perfect allows the facade to regulate both daylight and heat gain and inform/interact with the people nearby. This solution is highly sustainable while providing a high amount of flexibility for the users and owner of the building.

Developing the prototype and being able to control it required me to learn extensive knowledge on Arduino's, connecting it with Grasshopper, and electrical circuitry. This knowledge and my programming background resulted in a prototype that could regulate multiple LCD screens with one Arduino. During the semester I took a leading role to ensure the quality of our prototype and design concept. This sometimes required me to play 'the boss' for the sake of our project, but overall I experienced a very friendly and productive atmosphere.

Software used: Arduino (electronical circuitry & coding), Rhino & Grasshopper including various plugins such as Firefly (3D modelling), AutoCAD (File-to-Factory)

Movie of prototype: https://www.youtube.com/watch?v=BFS_xyg2Aps

Wiring

The team Local sunshade

Shade, inform and interact

Prototype

Hyperbody: Interactive bodiesAssignment: This workshop was part of a bigger design project for the Marconi Towers in Rotterdam. We had to design and build an interactive interior element for the main design project.

The Design: The design is called ‘XY Chromosone’ because of its simplistic and characteristic shape. Simple movements allowed the tents to reconfigure depending on the needs of the user. The spiders could individually be tents for sleeping, market stands and provide seating. Their true potential are however unlocked when you combine multiple tents and create even more complex variations and even entire spaces.

Prototype: The elegant prototype only uses 4 servos, a piece of fabric and 4 bended rods. A real life version however would have been much more complex to ensure structural integrity. But the focus during this project was the behaviour of these tents. The movements had to be carefully designed/programmed to ensure user safety and allow these tents to actually reconfigure in single and multiple functional configurations.

Software used: Arduino (circuitry & coding), Rhino & Vray (rendering), Grasshopper & Firefly (simulating and regulating prototype), Adobe suit (post production)

Movie of prototype: https://www.youtube.com/watch?v=Y7SmuOBUUXI

Prototype

Use scenarios

Bachelor: Game CityThe assignment: Each student had to design a pavilion that connects to the digital world. These pavilions had to be populated inside an old cotton warehouse resulting in a multi-functional centre. The design: Today’s society is getting more and more intertwined with the digital world. My design is heavily promoting this behaviour and introduces both young and old to the knowledge that makes the digital world possible. The design symbolizes the digital world by creating a contrast between the warehouse and the pavilion, achieved through a different orientation, simplistic geometry and material finish. The black box effect represents what code is to the majority of the population – something unknown – intangible by majority of us. The data stream on the façade and the ground floor is a direct relation with the famous movie ‘The matrix’, which heavily increases the contrast with the existing building, but more importantly makes the visitor question its purpose. The program inside the building is oriented around a circular staircase which represents the code (source) that generates the digital pavilion.

Software used: Sketch Up (3D modelling), Vray (rendering), Adobe Illustrator, InDesign & Photoshop (Post production processes), AutoCAD (Detailing)

Side view

Section Front view

Interior view

ProgramBlackbox Contrast

Software Minor: Hero TalesThe assignment: This course required groups of five students to program a complete game in Java language. The minor ‘Software design and application’ included many additional courses that taught me both basic and advanced programming in Java and for web- & database development.

The design: In Hero Tales the player has to save the world by defeating the evil boss and his hordes of minions. Only a true hero with both sword and magic can survive the treacherous and randomly generated dungeons. The hero can only save the world by carefully choosing a path and upgrading the right attributes.

Hero Tales is simple, but almost a complete dungeon crawler. The functionalities range from a navigation system, high-scores, loading & saving, magic, potions, unlocking the next level and even a map editor. This was only possible because we designed a very strong class architecture for our game. This also allowed us to clearly divide the tasks in our group without causing any synchronisation problems. My main tasks were programming the random map generator and the functionalities and animations of the hero and minions.

Software used: Java (programming), Blender (3D modelling)

Movie prototype: https://youtu.be/hC7IgqJOe4U

Dungeon generator

Beyond 3D visualizationThe assignment: This master course was mainly about getting familiar with the existing rendering techniques. Looking at both pre and post production techniques.

The design: Earth’s last survivors had to built mobile cities to avoid total extinction by the sun itself.

Instead of relying on post-production too much, I decided to model everything, except the background. This required me to rapidly learn new model/render techniques to ensure the detail level would be sufficient.

Software used: Maya (3D modelling & rendering), Rhino (3D modelling), Photoshop (post production processes)

The assignment: The theme of Indesem discusses the impact of emerging technologies on the architecture practice. We had to build a component that was part of a bigger design that responded to the Fenix buildings in Rotterdam.

The design: Our design was a generated slope that climbed to the second floor of the fenix building. Our building component was created with the help of a 2 robotic arms, one fitted with a Styrofoam cutter and the other with a drill bit.

Software used: Rhino & Grasshopper (design & fabrication)

Indesem 2015: Re.CraftRobotically fabricated

Thank you for readingHere is a sneak preview of my new digital portfolio