#dota2mods chatlog (moddota.com) 10/10

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Mar 3 1 12:15:03 < Noya> vyrus: like someone bo ught s caleform back in alpha Mar 3 1 12:15:15 <Perry> you mean flash Ma r 31 12:15:19 < Noya> erm y es Mar 31 12:15:41 <SQL> but it uses ap ple 's proprietary shit hls Ma r 31 12:15:44 <SQL> instead of dash Mar 31 12:15:46 <SQL> or whate ve r Mar 3 1 12:15:49 < Noya> adobe suite with a bunch of other crap that nobody asked  for Mar 31 12:15:53 <SQL> so it only really wor ks on apple browsers Mar 31 12:17:39 <Ricochet> >korean >mmo Mar 31 12:17:46 <Ricochet> into le trash it le goes Mar 31 12:1 8:22 <DR-17> *** Stea m: Tree of Sav ior (English Ver.) Mar 31 12:18:42 <DoctorGester> reminded me of ragnarok too Mar 31 12:19:47 <Ma yheim> it looks like RO but it's nothing like it Mar 31 12:19:50 <etofok> some of my friends playing it I can ask them if you want Mar 31 12:20:03 <etofok> but there is no class reset so I assume it's ter rible Mar 31 12:20:19 <Noya> ugh do asks need alpha layer Mar 31 12:2 0:47 <Perry> that's the only thing they need iirc Mar 31 12:22:46 <Noya> meh a normal png does it Mar 3 1 12:27:48 <DoctorGester> or change to a not her state? Mar 3 1 12:28:44 <DoctorGester> There is a ton of ways but yeah basically use a variable Ma r 31 12:29:26 <DoctorGester> sure Mar 3 1 12:33:57 <Core> Noya have you gotten border-radius to work? (sorry for t he repeat) Mar 31 12:34:20 <Noya> rectangular border-radius? nope Mar 31 12:34: 40 <Perry> borde r-radius: 10px; does not work in vcss? Ma r 31 12:34:44 <DoctorGester> wu t Mar 31 12:34:47 <DoctorGester> it works why not Mar 31 12:35:20 <Core> do you need htm l=true? Mar 31 12:35:47 <DoctorGester> ehh no why ? Mar 3 1 12:35:54 < Noya> oh god I can't fucking explain myself today whats wrong Mar 3 1 12:35:58 <Noya> Rectangular border-radius Mar 31 12:36:14 <Noya> what does that even mean Ma r 31 12:36:21 < Noya> I meant bevel Mar 31 12 :36:23 <Noya> http://media02. hongk iat.com/css3-border-shape/cover.jpg Mar 3 1 12:36:44 < Noya> border-radius: 10px; works, it makes a circular corner Mar 31 12:36:47 <DoctorGester> alright Mar 3 1 12:37:10 < Noya> What I couldn't ma ke it w ork is <b> i n htm l true work Mar 31 12:37:16 <Noya> is it ht ml= 'true' right Ma r 31 12:37:54 <SinZ> yup Mar 3 1 12:38:11 <SinZ> but if hardcoded in the x ml re quires the < and > to be e scaped for it to work Ma r 31 12:39:31 < Noya> How's that Mar 31 12:39:54 <Noya> "\<b\> Bold Text \<b\\>" ? Ma r 31 12:40:05 < Noya> erm / b\ Mar 31 1 2:40:20 <SinZ> <Label id="test" h tml=" true" text="&lt;b/&gt; Bold &lt;/ b&gt;" /> Mar 3 1 12:40:23 <Noya> I had a #text but it never bolded Mar 3 1 12:40:32 <Noya> yeah I dont hardcode texts in xml Mar 31 12:40:42 <Noya> but the #text didn t bo ld Mar 31 12:40:48 <Noya> from addon english Mar 31 12:40:51 < Noy a> it did font color tho Ma r 31 12:41:01 < Noya> and < br > Mar 31 12 :42:15 <SinZ> https://github.com/SteamDatabase/Ga meTra cking/blob/maste r/dota/game/dota/panorama/localization/dota_english.txt#L1387 Mar 31 12:42:16 <DoctorGester> have you tried chang ing the font? Mar 31 12:42:17 <DoctorGester> I forgot

Transcript of #dota2mods chatlog (moddota.com) 10/10

 
 
Mar 31 12:42:19 <SinZ> it does <b> Mar 31 12:42:53 <Noya> I tried Mar 31 12:42:59 <Noya> its default font Mar 31 12:43:21 <DoctorGester> wtf is width: fill-parent-flow(1.0) Mar 31 12:43:21 <Noya> My only guess is its a problem with loadscreen but dunno Mar 31 12:43:40 <SinZ> did you move the mouse at all Mar 31 12:43:45 <DoctorGester> haha I asked already Mar 31 12:43:48 <DoctorGester> btw Mar 31 12:43:55 <Noya> move as in hover? Mar 31 12:43:58 <DoctorGester> maybe <b> is just defined in dotastyles.css? Mar 31 12:43:59 <SinZ> move as in move Mar 31 12:44:04 <Noya> I move it Mar 31 12:44:07 <Noya> to accept start match Mar 31 12:44:36 <SinZ> even in the battlepass Mar 31 12:44:47 <SinZ> it needs mouse movement to correctly render bold Mar 31 12:45:38 <DoctorGester> omg Mar 31 12:45:42 <DoctorGester> I was right Mar 31 12:45:48 <Noya> it needs dotastyles? Mar 31 12:45:50 <DoctorGester> https://github.com/SteamDatabase/GameTracking/bl ob/631919dc8734f23d61a258096cb0c0649e8a1f8f/dota/game/dota/pak01_dir/panorama/st yles/dotastyles.css#L346-L349 Mar 31 12:46:03 <Noya> nice Mar 31 12:46:08 <Noya> so I can add that Mar 31 12:46:21 <Noya> 1 sec Mar 31 12:46:22 <DoctorGester> I have no clue why I couldn't remember it earlie r Mar 31 12:46:30 <DoctorGester> because I actually had the same issue Mar 31 12:46:39 <DoctorGester> but that was like 6-7 months ago Mar 31 12:46:51 <SinZ> oh wow Mar 31 12:46:53 <xPaw> I dropped opening dota vpk in VRF to ~8 seconds on my ma chine, still slow Mar 31 12:46:55 <SinZ> that comment on line 333 Mar 31 12:46:58 <SinZ> thats cancer Mar 31 12:47:08 <SinZ> / HTTP styles used by labels Mar 31 12:47:09 <DoctorGester> http styles Mar 31 12:47:14 <SinZ> </3 Mar 31 12:47:15 <DoctorGester> what is that even supposed to mean Mar 31 12:47:16 <Noya> Yeah I dont include dotastyles anymore Mar 31 12:47:19 <Noya> just too much stuff Mar 31 12:47:23 <Noya> I end up colliding with my own Mar 31 12:47:25 <SinZ> DoctorGester: its meant to be html Mar 31 12:47:28 <SinZ> but it ended up http Mar 31 12:47:39 <SinZ> because some people don't pay too much attention Mar 31 12:47:44 <SinZ> and mix protocol with contents </3 Mar 31 12:48:30 <DoctorGester> / Flat Button for the times when the understate d look says more Mar 31 12:48:50 <SinZ> for people that are out of IT I can get the confusion ki nda, as most http traffic is for html pages Mar 31 12:49:01 <SinZ> but valve come on Mar 31 12:49:01 <DoctorGester> wait a fucking second vcss supports // ? Mar 31 12:50:02 <Noya> Yes Mar 31 12:50:24 <Noya> also /* */ Mar 31 12:50:28 <Noya> but I think css in general takes that Mar 31 12:51:07 <Noya> that triple // is so ugly Mar 31 12:51:21 <Noya> also +commend DoctorGester it works Mar 31 12:51:26 <Noya> fuck Mar 31 12:51:29 <Noya> +commend DoctorGester **** ENDING LOGGING AT Thu Mar 31 12:52:54 2016
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Apr 03 01:38:16 <Noya> just because its a new point Apr 03 01:38:30 <Noya> the rex point was screwed Apr 03 01:38:45 <Noya> it only rolls in absolutes Apr 03 01:38:48 <Noya> 0/180 Apr 03 01:39:11 <Noya> -20 pitch on the box has the same as -140 Apr 03 01:39:15 <Noya> pfff Apr 03 01:42:01 <Noya> so yeah the hack isnt good Apr 03 01:42:04 <Noya> you can just try Apr 03 01:42:07 <Noya> random props Apr 03 01:42:13 <Noya> until you get the one with a good built-in roll Apr 03 01:42:32 <Noya> would not recommend Apr 03 01:42:58 <Noya> but I needed to do this http://gfycat.com/WaryCompleteHa mmerheadshark Apr 03 01:43:42 <Cazora> I got a friend to translate my game's addon_engl ish.txt into chinese Apr 03 01:43:56 <Cazora> what else do i need to do? Apr 03 01:44:05 <Noya> place an addon addon_schinese.txt in resource Apr 03 01:44:06 <Noya> and thats it Apr 03 01:44:33 <Cazora> "schinese"? Apr 03 01:44:53 <Noya> simplified chinese Apr 03 01:45:28 <Noya> also you can do a workshop text Apr 03 01:45:30 <Noya> on each language Apr 03 01:45:36 <Cazora> cool thanks Apr 03 01:45:43 <Noya> so that players with steam/dota on that language will re ad that description instead Apr 03 01:48:13 <Noya> nite **** ENDING LOGGING AT Sun Apr 03 01:48:14 2016
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Apr 03 13:39:22 <Alram> close but far away Apr 03 13:39:26 <xPaw> what's up? Apr 03 13:39:43 <DoctorGester> aint no recursion sum can wrap around my disksiz e Apr 03 13:39:45 <Alram> that vertex shader string chunk Apr 03 13:45:41 <berz3rk> which object in dota2 comes closest to this sign ? http://4d663a369f9f03c3c61e-870e77779efd63f7bd6c2ee08d8cfae6.r2.cf1.rackcdn.co m/images/Crderen9Q8q4.878x0.Z-Z96KYq.jpg Apr 03 13:45:50 <berz3rk> the circle sign on the ground Apr 03 13:48:37 <movexig> Probably some of the particle textures Apr 03 13:48:43 <movexig> But it's not too hard to just do your own there Apr 03 13:50:05 <xPaw> Perry does light move on its own in current version in m odel viewer? Apr 03 13:50:54 <Not-40b8> [ValveResourceFormat] xPaw pushed 1 commit to ma ster [+0/-0/±1] https://git.io/vVBYi Apr 03 13:50:55 <Not-40b8> [ValveResourceFormat] xPaw 0420a8f - Use FindEnt ry API Apr 03 13:52:09 <Noya> !topcustoms Apr 03 13:52:09 <idler2> Noya: Game of the Day: Dota 2 Horde Mode | Top c ustoms: Angel Arena Reborn, Overthrow, Dota IMBA, Dota 10v10, Epic boss fight, Z hu Xian, Roshpit Champions 2.1, Guarding Athena V1.2.1, Element Tower Defense, P udge Wars Apr 03 13:52:25 <Noya> !dotaplayers Zhu Xian Apr 03 13:52:25 <idler2> Noya: Zhu Xian has 1411 players and 19 spectator s and is enabled for dedicated servers Apr 03 13:52:35 <Noya> !dotaplayers pimp Apr 03 13:52:35 <idler2> Noya: Pimp my Peon has 72 players and 23 spectat ors and is enabled for dedicated servers Apr 03 13:52:47 <Noya> how does it have spectators consistently seriously Apr 03 13:53:48 <SQL> someone's organizing PMP tournaments Apr 03 13:53:49 <SQL> no Kappa Apr 03 13:57:06 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sun Apr 03 13:57:06 2016
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Apr 03 15:52:41 <Noya> and adding a Selection:RemoveDeadUnitsFromSelection(bool ) Apr 03 15:57:09 <DarkMio> =memo Toyoka http://gfycat.com/AcademicAngelicAm ericanavocet Apr 03 15:57:09 <Renol> Memo Nr. 1961 created. Apr 03 16:00:56 <Perry> classic hank moody from the X files Apr 03 16:05:08 <movexig> Was expecting dickbutt. Apr 03 16:05:32 <Arius> http://pastebin.com/nFYp8mQ4 can someone confirm this? A nd if possible send it forward to a Valve dev. Apr 03 16:06:39 <Noya> how do you even go to profiles Apr 03 16:06:41 <Noya> if you are offline Apr 03 16:06:43 <DoctorGester> wow the security Apr 03 16:06:55 <movexig> If it's been posted on ded.dota they have probab ly read it already, believe it or not. Apr 03 16:06:59 <Noya> oh dota2 Apr 03 16:07:00 <DoctorGester> no wait Apr 03 16:07:11 <movexig> Although that link in the post looks fishy as fu ck Apr 03 16:07:11 <Noya> When I was offline I didnt see my friends tho Apr 03 16:07:14 <DoctorGester> it's your friend who sets offline Apr 03 16:07:27 <DoctorGester> http://miped.ru/steam/9244-kak-vyvesti-veschi-st eam-iz-akkaunta-s-lyuboy-kt.html ffs read the original Keepo Apr 03 16:07:47 <Noya> Apr 03 16:07:52 <movexig> > clicking links that end in .ru Apr 03 16:08:08 <DoctorGester> also this is not about VAC Apr 03 16:08:14 <DoctorGester> people say that in comments Apr 03 16:08:23 <DoctorGester> what is other ban type Apr 03 16:08:42 <DoctorGester> they call it KT Apr 03 16:08:48 <movexig> You can get trade banned if that's what you mean Apr 03 16:09:05 <DarkMio> +fuck Arius Apr 03 16:09:06 <Rabscuttle> Fuck off, you must, Arius. - DarkMio Apr 03 16:09:07 <Rabscuttle> Thank you for helping to improve the Dota 2 comm unity. Arius (-1 Karma) is currently at 1 report. Apr 03 16:09:26 <DoctorGester> Ok then it's just about the trade ban Apr 03 16:10:02 <Arius> I have no idea if it works. But there were 2 threads abo ut it today so there might be something going on Apr 03 16:10:37 <Arius> and why fuck me? :8 Apr 03 16:11:30 <movexig> Everyone's getting fucked today, it seems. Apr 03 16:11:36 <movexig> New feature. Apr 03 16:12:07 <xPaw> is that basically sending a trade offer or what Apr 03 16:12:48 <DarkMio> movexig: new feature, best feature Apr 03 16:12:48 <Arius> sending a trade offer from the dota 2 client while steam  status is set to offline Apr 03 16:13:00 <xPaw> doesnt dota open steam page anyway ? Apr 03 16:13:13 <movexig> Can't say I know. I don't expect a lot of people  in here to be trade banned anyway. Apr 03 16:13:16 <movexig> How could we possibly check? Apr 03 16:14:05 <Noya> just got a `Won't age handle!` error wtf Apr 03 16:14:36 <DoctorGester> it also seems like there was a bug with trading while steam servers were offline Apr 03 16:14:40 <DoctorGester> validation ftw Apr 03 16:15:25 <DarkMio> https://youtu.be/gMQXMrK7bwA Apr 03 16:15:26 <DR-17> *** YouTube: How to clean up a house **** ENDING LOGGING AT Sun Apr 03 16:16:27 2016
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ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Apr 03 16:20:12 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Apr 03 16:20:12 * ChanServ gives voice to Noya Apr 03 16:23:40 <DarkMio> https://youtu.be/bIT-1HUpl4E Apr 03 16:23:40 <DR-17> *** YouTube: Munch Munch Apr 03 16:25:45 <movexig> pls Apr 03 16:25:50 <movexig> I would like to sleep tonight Apr 03 16:26:39 <BMD> yeah i can't sleep when i'm rock hard either Apr 03 16:27:57 <Perry> at least it stops you from rolling out of bed Apr 03 16:31:58 <Noya> what is the failure of AsyncWebRequest ? Apr 03 16:32:07 <Noya> onfailure? Apr 03 16:32:21 <Noya> error: ? Apr 03 16:33:04 <BMD> not sure Apr 03 16:33:22 <Noya> error: function() Apr 03 16:33:29 <Noya> gotit Apr 03 16:33:33 <Noya> from BigPicture/inventory.js Apr 03 16:35:56 <BMD> SeemsGood Apr 03 16:37:12 <Noya> what also seems good is I just ctrl+s on a leaderboard j s file Apr 03 16:37:16 <DoctorGester> triGasm Apr 03 16:37:16 <Noya> and got SERVER: info_target(CInfoTarget) '' [79] thinkin g for 14483.89 ms!!! Apr 03 16:37:17 <Noya> wtf Apr 03 16:38:38 <DoctorGester> SERVER: info_target(CInfoTarget) '' [79] has ent ered a deep philosophical existential crisis, questioning it's own existence for  14483.89 ms!!! Apr 03 16:47:33 <BMD> weird noya Apr 03 16:47:49 <BMD> in barebones 1.0 that'll say 'timers_lua_thinker' thinki ng for XXXXXX Apr 03 16:47:50 <BMD> so there's that Apr 03 16:50:49 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sun Apr 03 16:50:49 2016
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Apr 03 21:56:19 <DoctorGester> and do the thing Apr 03 21:56:38 <Noya> color random operator is present in almost every parent and child Apr 03 21:56:49 <Noya> initializer* Apr 03 21:56:58 <Arctangent> Ah alright, thanks. Apr 03 21:57:24 <CoffeeCore> rainbow razor? Apr 03 21:57:27 <DoctorGester> heh I recently recolored the sven storm bolt thi ng and there wasn't a single color random Apr 03 21:57:43 <DoctorGester> but true, it's usually everywhere Apr 03 21:58:00 <Noya> generally a good practice Apr 03 21:58:27 <Noya> specially if you emit a bunch of particles on the same s ystem I guess? Apr 03 21:58:57 <DoctorGester> yeah Apr 03 21:59:36 <BMD> base properties has a color Apr 03 21:59:43 <BMD> it's usually given as a color random but sometimes it's just there Apr 03 21:59:46 <BMD> same for radius, lifetime Apr 03 21:59:48 <BMD> and a few other things Apr 03 21:59:55 <Myll> hit a vscript error: http://hastebin.com/ubusiwihaw.tex Apr 03 22:00:17 <DoctorGester> hmm Apr 03 22:00:19 <DoctorGester> alright thanks Apr 03 22:00:23 <Toyoka> yea, it's not really "good practice" so much as it's easier to modify Apr 03 22:00:37 <Toyoka> because it's in its own property rather than bur ied in base properties Apr 03 22:00:42 <DoctorGester> I'm breaking this hero multiple times per day Apr 03 22:03:49 <DoctorGester> oh shit Apr 03 22:03:56 <DoctorGester> I made a horrible mistake Apr 03 22:04:28 <Noya> Developing an apeha? Yes, we know, sorry Apr 03 22:04:55 <Not-40b8> [crumbling-island-arena] DoctorGester pushed 1 c ommit to master [+0/-0/±1] https://git.io/vVBSi Apr 03 22:04:56 <Not-40b8> [crumbling-island-arena] DoctorGester acc72fd - Fixed a terrible mistake Apr 03 22:05:08 <DoctorGester> Myll upd Apr 03 22:05:24 <Noya> DoctorGester, how come you haven't method' CreateUnitByN ame with nil nil Apr 03 22:05:42 <Noya> CreateUnitNil or some abstract shit Apr 03 22:05:43 <DoctorGester> dunno I create most units in this place Apr 03 22:06:32 <Noya> btw I didn't show you this but its gr8 http://www.hasteb in.com/utobeyixag.lua Apr 03 22:07:07 <DoctorGester> Yeah I saw it Apr 03 22:07:15 <Noya> potentially greaterer if you store IsValidPlayerID's but  I havent tried it yet Apr 03 22:07:26 <Noya> I'm 90% sure dc'd players are valid ids Apr 03 22:12:39 <CoffeeCore> this will make my code so clean ty noya XD Apr 03 22:14:29 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ **** ENDING LOGGING AT Sun Apr 03 22:18:11 2016
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Apr 03 22:23:08 <Noya> bruno Apr 03 22:23:11 <Noya> !bruno Apr 03 22:23:11 <idler2> "I am magic itself" - Bruno Apr 03 22:23:19 <Toyoka> heh Apr 03 22:23:23 <Toyoka> +quote Apr 03 22:23:23 <Rabscuttle> 481: <SQL> the thing is, we usually never have f ucking cocks in finland Apr 03 22:30:11 <Drakonis> ICEFROG Apr 03 22:30:14 <Drakonis> actually Apr 03 22:30:21 <Drakonis> valve sends half of their folks to hawaii then a nother half Apr 03 22:31:36 <Drakonis> so if steam breaks, they got folks manning the s ystem Apr 03 22:55:44 <Not-40b8> [crumbling-island-arena] DoctorGester pushed 1 c ommit to master [+0/-1/±8] https://git.io/vVBQf Apr 03 22:55:45 <Not-40b8> [crumbling-island-arena] DoctorGester d6f02d2 - Fixed Earth Spirit remnant and Vengeance counter/FindClearSpace and made them ta rgetable by abilities fully Apr 03 23:24:28 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ Apr 03 23:37:48 <Noya> classic 8pm sunday test patches **** ENDING LOGGING AT Mon Apr 04 00:28:25 2016
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Apr 04 13:36:47 <Drakonis> berz3rk, he's getting mad Apr 04 13:36:55 <Drakonis> you don't like him when he's mad Apr 04 13:37:02 <Drakonis> who's that? the hulk Apr 04 13:37:36 <berz3rk> because instructions unclear, penis got stuck in  microwave.. Apr 04 13:37:37 <Core> for his nick is green, that cant be a coincidence Apr 04 13:37:42 <BMD> i just really can't make this more clear Apr 04 13:37:46 <BMD> and i'm not writing a lua modifier for you Apr 04 13:37:55 <BMD> given what i've given you, you *have* to be able to go f rom there Apr 04 13:38:05 <BMD> if you can't, then learn how to Apr 04 13:38:07 <BMD> or give up entirely Apr 04 13:38:08 <berz3rk> i got an ability which i use for teleporting Apr 04 13:38:13 <berz3rk> I put it there Apr 04 13:38:26 <movexig> ... Apr 04 13:39:00 <DoctorGester> hey movexig have you got the experienced part ye t? Apr 04 13:39:41 <xPaw> movexig, I fixed most obvious vpk opening slowdowns, go try it Apr 04 13:40:22 <berz3rk> BMD: and whats with BushHidingDestroyed + Bush HiddenThink ? what do i have to do with those Apr 04 13:40:29 <berz3rk> they are in the modifier paste from you Apr 04 13:40:53 <berz3rk> nvm they call the functions Apr 04 13:41:46 <movexig> DoctorGester, yes, I'm on Experienced Apr 04 13:41:52 <movexig> xPaw, sweet, in a bit then Apr 04 13:45:50 <Core> DoctorGester are you talking about some sort of online c oding challenge stuff? Apr 04 13:46:01 <Drakonis> https://www.kickstarter.com/projects/2114710571/ life-is-strange-2 THIS IS NOT WHAT KICKSTARTER WAS INVENTED FOR Apr 04 13:47:08 <movexig> Drakonis, I worked for a company that was contra cted to produce a thing Apr 04 13:47:15 <movexig> Halfway through the company who hired us did a k ickstarter Apr 04 13:47:19 <movexig> For like 5% of the total cost of the project Apr 04 13:47:24 <movexig> For no apparent reason other than publicity Apr 04 13:47:36 <Drakonis> You didn't click on it, did you Apr 04 13:47:50 <Mayheim> haha look at the profile that posted it Apr 04 13:48:02 <movexig> I clicked it. But I was reminded of that when yo u said "not what kickstarter was invented for". Apr 04 13:48:24 <Mayheim> My real name is Scott Ashby and I am a fan of th e game. I am planning on using the money from this campaign to start the second life is strange game. I will not be personally involved making the game myself Apr 04 13:48:53 <movexig> wait, what Apr 04 13:49:04 <movexig> rofl Apr 04 13:49:28 <movexig> Oh, Kickstarter. Never change. Apr 04 13:49:48 <Drakonis> movexig, actually please change Apr 04 13:49:50 <movexig> xPaw, that's better, but for some reason the UI froze for a few seconds after loading a pak Apr 04 13:49:57 <movexig> Why should I change Apr 04 13:50:07 <xPaw> yeah I think that's part where loader is hidden and node s are added Apr 04 13:50:16 <xPaw> or just winforms being bad at drawing Apr 04 13:57:46 <movexig> The profiler... I don't know what the heck is up  with that exactly. Apr 04 14:00:06 <movexig> Like 90% of the time is spent in nonmanaged code Apr 04 14:00:36 <Perry> sounds like winforms Apr 04 14:01:24 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Mon Apr 04 14:01:24 2016
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Apr 04 16:50:34 <Arctangent> You guys sure it's target_points? Apr 04 16:51:06 <Perry> fairly sure Apr 04 16:51:08 <Perry> just paste the code Apr 04 16:51:15 <Perry> and error Apr 04 16:51:58 <Arctangent> http://www.hastebin.com/irobaxigoz.tex Apr 04 16:52:23 <Perry> teems like target_points might be wrong Apr 04 16:52:44 <movexig> Paste your KV too. Apr 04 16:52:45 <Perry> oh it might just be target_point Apr 04 16:52:48 <Perry> because there's only one right Apr 04 16:52:54 <Perry> it's just entities that's a list? Apr 04 16:52:59 <movexig> It's target_points. Apr 04 16:53:15 <movexig> I'm looking at point-targeted spells I made myse lf and they work fine. Apr 04 16:53:19 <Perry> ah yeah Apr 04 16:53:40 <Perry> list of target points Apr 04 16:53:48 <Perry> vector targetting preparation? Apr 04 16:55:55 <Perry> maybe you forgot the point target behavior arctangent? Apr 04 16:56:04 <Arctangent> ( i did ) Apr 04 16:56:05 <Perry> or forgot to pass the target to the runscript Apr 04 16:56:06 <Arctangent> ( probably ) Apr 04 16:56:10 <Arctangent> It's the latter Apr 04 16:56:13 <DoctorGester> datadriven plebs Apr 04 16:56:15 <movexig> KV pls Apr 04 16:56:36 <DoctorGester> it's self:GetCursorPosition() Apr 04 16:57:04 <Arctangent> ... I've used that before Apr 04 16:57:07 <Arctangent> why am I not using that now Apr 04 16:57:34 <movexig> Because that's a lua ability thing Apr 04 16:57:42 * ChanServ gives voice to Toyoka Apr 04 16:57:52 <Perry> yeah that doesn't work with datadriven stuff Apr 04 16:57:59 <DoctorGester> rekt Apr 04 16:58:01 <Arctangent> local point = ability:GetCursorPosition( ) Apr 04 16:58:02 <Arctangent> B| Apr 04 16:58:40 <DoctorGester> yeah I think it doesnt matter datadriven or lua Apr 04 16:58:50 <DoctorGester> it's ability base class func Apr 04 16:59:01 <Perry> oh yeah if you do ability it might work I guess Apr 04 16:59:19 <BMD> Arctangent, what's your kv Apr 04 16:59:27 <BMD> do you have in your RunScript a "Target" "POINT" Apr 04 16:59:32 <BMD> if you don't, keys.target_points will not fill Apr 04 16:59:40 <Arctangent> ( we're past that already ) Apr 04 16:59:52 <BMD> ah yeah i see Apr 04 17:00:07 <Arctangent> also like I have AbilityCastAnimation set to ACT
 
 
Apr 04 17:08:00 <BMD> (vLocation, soundName, hCaster) Apr 04 17:08:13 <BMD> berz3rk, i saw your last hastebin Apr 04 17:08:21 <BMD> you learned nothing at all Apr 04 17:08:23 <berz3rk> BMD: is the modifier just one text file, file ex tension lua? Apr 04 17:08:26 <BMD> and i can't help you if you can't learn Apr 04 17:08:34 <Arctangent> Oh sweet. Apr 04 17:08:44 <BMD> how is it not obvious Apr 04 17:08:46 <Arctangent> ... Is that new or have I been procrastinating o n stuff for literally no reason? Apr 04 17:08:48 <BMD> from the valve wiki Apr 04 17:08:52 <BMD> from the myriad of examples Apr 04 17:08:58 <BMD> all over the example files Apr 04 17:09:00 <BMD> all over github Apr 04 17:09:05 <BMD> all over the examples i myself have given you Apr 04 17:09:10 <berz3rk> i dont need the datadriven part anymore right Apr 04 17:09:11 <BMD> all over everything you could possibly ever look for Apr 04 17:09:14 <BMD> if you did anything at all Apr 04 17:09:17 <BMD> but you don't Apr 04 17:09:19 <berz3rk> wtf i did Apr 04 17:09:19 <BMD> and then you get things wrong Apr 04 17:09:22 <berz3rk> look everywhere Apr 04 17:09:24 <BMD> over and over and over and over and over and over and ov vefr Apr 04 17:09:26 <BMD> [and over Apr 04 17:09:28 <BMD> an over Apr 04 17:09:32 <BMD> and i'm done with you Apr 04 17:09:37 <BMD> i'm sorry, but you're not worth helping Apr 04 17:09:39 <DoctorGester> gg Apr 04 17:09:45 <BMD> i hope you figure out how to learn in the future Apr 04 17:09:50 <Arctangent> - wait, this plays for people other than the cas ter, right? The sound's just attached to the caster or something? Apr 04 17:09:51 <BMD> because if you can't be taught, then no one will bother to teach you Apr 04 17:09:55 <berz3rk> ok Apr 04 17:09:55 <Toyoka> +quote Apr 04 17:09:55 <Rabscuttle> 249: <SelenaGomez> i dont think that bananas are  a valid currency for buying ED, or whatever grows in vietnam Apr 04 17:10:18 <Toyoka> damn, irrelevant quote Apr 04 17:10:19 <Toyoka> oh well Apr 04 17:12:06 <DoctorGester> +quote Apr 04 17:12:08 <Rabscuttle> 224: <Markie> I'm changing my steam name to 14Ni ggerkiller88 Apr 04 17:13:17 <DoctorGester> Arctangent yes Apr 04 17:13:34 <DoctorGester> this is just like EmitSound but with location Apr 04 17:14:56 <Arctangent> Sweet. Apr 04 17:19:17 <movexig> I think you need visibility of the unit, though? Apr 04 17:38:25 <Arctangent> Hum. Apr 04 17:39:51 <Arctangent> http://www.hastebin.com/ofofusujaz.vhdl opinions **** ENDING LOGGING AT Mon Apr 04 17:41:07 2016
**** BEGIN LOGGING AT Mon Apr 04 17:44:17 2016
 
 
 
 
 
 
arebones playground Apr 04 21:46:40 <BMD> and see/mess with it Apr 04 21:47:18 <BMD> i've got private banks, shared banks, non-equipment back packs, equipment pack with item-slot filtering, item-based shop, and team-based unit-based shops Apr 04 21:47:25 <BMD> oh and a minecraft like crafting table Apr 04 21:47:41 <BMD> i figure that covers like 80% of what most people probab ly want to be able to do Apr 04 21:48:36 <gigimoi> time to recreate factorio Apr 04 22:02:47 <Drakonis_> http://i.imgur.com/YQogKbA.gifv Apr 04 22:02:48 <Rabscuttle> imgur: Ease on in there, marshmellow. (size: 34. 28MB) | (95.70K views | 3.13TB bandwidth) Apr 04 22:03:13 <Toyoka> BMD good stuff Apr 04 22:03:39 <Toyoka> I finally managed to get room orentation corectl y Apr 04 22:03:44 <Toyoka> that was more trouble than I thought it would be Apr 04 22:04:02 <Toyoka> but was well worth the weight/wait/gabedon'tkill meplz Apr 04 22:10:52 * ChanServ gives voice to SinZ Apr 04 22:10:52 * *.GameSurge.net gives voice to SinZ Apr 04 22:44:11 <Uber> if I want to make a "crafting" spell, can I use the Reci pe item template or do I have to call a script Apr 04 22:44:32 <Uber> since items are abilities Apr 04 22:49:19 <Arctangent> hrn Apr 04 22:49:40 <Arctangent> I'm trying to think of a way to do FPS-styled he alth kits where you just walk over them to heal. Apr 04 22:49:54 <Uber> techies mines that heal ? Apr 04 22:49:57 <Arctangent> Or, rather, it's just plain simple to heal them. Apr 04 22:50:01 <Arctangent> er, heal with them Apr 04 22:50:32 <Arctangent> Not sure if I should opt for a solution that con stantly checks for heroes to come in range or if I should just go with what I th ink Valve does in Coloseum Apr 04 22:50:37 <Uber> doesn't the holdout template have goldbacks that pick up  automatically ? Apr 04 22:50:48 <Uber> gold bags* Apr 04 22:50:57 <Uber> could be useful Apr 04 22:58:02 <Noya> Amused now I am Apr 04 23:00:58 <Arctangent> ... Oh, huh. I thought runes were items. Apr 04 23:01:09 <BMD> Arctangent, LaunchLoot and LaunchLootInitialHeight have a useOnContact parameter Apr 04 23:01:14 <BMD> i've not used it, but it mightg work Apr 04 23:01:30 <BMD> the holdout gold bags are baseclasses though so they mig ht be special Apr 04 23:01:44 <BMD> if none of that works you can do a collider thing, which  is what i do in sota Apr 04 23:02:05 <Arctangent> Nah thinking about it, I'm definitely feeling ju st doing the thing with runs and health treats. Apr 04 23:03:26 <Arctangent> ... though it would help if I could find either of those in something Valve that I can see the code of Apr 04 23:03:43 <Arctangent> I mean it's probably stupid simple to replicate those anyway but it's miffing me anyway. :T **** ENDING LOGGING AT Mon Apr 04 23:05:20 2016
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Apr 05 00:29:57 <BMD> sethealth 0 makes weird things happen Apr 05 00:30:03 <BMD> i think including preventing the collection of the corps e Apr 05 00:30:54 <Noya> cvar protected as in Apr 05 00:30:56 <Noya> you can't use them Apr 05 00:31:02 <Noya> unless the lobby has cheats on Apr 05 00:31:06 <Noya> like host_timescale Apr 05 00:31:11 <Noya> I didn't try developer 1 yet Apr 05 00:31:19 <Noya> but sv_cheats 0; some_cheat doesnt work Apr 05 00:31:26 <Noya> on dedis, at least Apr 05 00:31:44 <Noya> and I think it doesnt work in non-dedis too Apr 05 00:31:46 <Noya> just check ETD Test Apr 05 00:31:52 <Noya> I added a sv_cheats 0; host_timescale 3 button Apr 05 00:31:55 <Noya> for Sandbox Apr 05 00:32:04 <Noya> it only works in tools or if you start the game with che ats on **** ENDING LOGGING AT Tue Apr 05 00:34:10 2016
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Apr 05 11:26:51 <Noya> dont think so Apr 05 11:27:03 <Noya> Hey was the there a way to get console output? Apr 05 11:27:19 <SQL> saved to a file you mean? Apr 05 11:27:21 <SQL> if so yes Apr 05 11:27:42 <Noya> well anywhere Apr 05 11:27:48 <Noya> I want to get cl_script_help2 Apr 05 11:28:02 <SQL> w8 Apr 05 11:28:18 <SQL> you can run with commandline option -con_logfile i guess Apr 05 11:28:30 <SQL> it saves all console shit to a file Apr 05 11:28:38 <SQL> in game/dota/console.log Apr 05 11:28:57 <Noya> thats kinda sucky Apr 05 11:29:18 <Noya> I'd rather copypaste the console log than that Apr 05 11:29:38 <SQL> maybe vconsole has some ultra cool shit you can use for doing whatever you want Apr 05 11:29:41 <SQL> literally net-gen console Apr 05 11:30:00 <SQL> vconsole more next-gen than Xbox One Apr 05 11:30:39 <SinZ> uhh con_logfile was never ported to source2 iirc Apr 05 11:30:47 <SQL> it was Apr 05 11:30:48 <SinZ> I remember being annoyed by that Apr 05 11:30:50 <SQL> it surely works Apr 05 11:31:04 <SinZ> source 2 was all about being more inconvenient for not v alv Apr 05 11:31:07 <SQL> read this for example https://github.com/ValveSoftware/D ota-2/issues/820 Apr 05 11:31:12 <SQL> "Can you please run with "-con_logfile" in your Launch O ptions and post the contents of game/dota/console.log after it crashes. Ideally we need a crashdump file or crashdump ID to be able to repro." Apr 05 11:31:15 <SQL> 6 days ago Apr 05 11:31:18 <SQL> it should work Apr 05 11:31:30 <SinZ> I'd be more willing to believe its linux only Apr 05 11:31:50 <SQL> well that'd be the valve way of doing things i guess lol Apr 05 11:34:53 <Noya> oh wait we are more stupid than what I thought Apr 05 11:35:04 <Noya> cl_panorama_script_help_2 is already in wiki format outp ut Apr 05 11:36:47 <Noya> Generated on 08/19/2015. Apr 05 11:37:09 <Noya> I'll make a diff of the things added alright Apr 05 11:37:50 <SQL> nice la https://gfycat.com/KindRareBluefish Apr 05 11:38:36 <Noya> weird Apr 05 11:38:40 <Noya> all the Panel. class is gone? Apr 05 11:39:16 <Noya> nvm they just shifted it Apr 05 11:42:28 <Noya> hmm Apr 05 11:42:45 <Noya> I dont think I should update this, it has lost format Apr 05 11:42:56 <Noya> <code>Button.BHasHoverStyle()</code> becomes <code>Cus tomUIElement.BHasHoverStyle()</code> Apr 05 11:48:10 <Core> that looks overkill Apr 05 11:48:16 <Noya> ah nvm Apr 05 11:48:21 <Noya> it was a fix Apr 05 11:48:30 <Noya> old API had Button/DotaImage repeated Apr 05 11:49:12 <Noya> Alright there we go Apr 05 11:49:13 <Noya> https://developer.valvesoftware.com/wiki/Dota_2_Workshop
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apr 05 16:42:56 <BMD> GameUI.GetCursorPosition(); Apr 05 16:44:57 * ChanServ gives voice to Toyoka Apr 05 16:46:01 <Core> Time to upgrade Apr 05 16:47:37 <vyrus> hmm Apr 05 16:47:48 <vyrus> i dont know why i'm even getting this variable ....... s hit Apr 05 16:47:57 <vyrus> whelp, time to remove it! Apr 05 16:50:02 <Dun1007> uhm Apr 05 16:50:08 <Dun1007> for Image element Apr 05 16:50:21 <Dun1007> heroButton.src = "file://{images}/heroes/npc_dot a_hero_phantom_lancer.png"; from JS isnt replacing the src Apr 05 16:50:43 <Dun1007> is it because panorama API has no equivalent set ter Apr 05 16:51:27 <BMD> heroButton.SetImage Apr 05 16:51:28 <Noya> do SetImage Apr 05 16:51:29 <berz3rk> position: 100px 300px 200px; is used to place st uff absolute on the screen in panorama right? Apr 05 16:51:37 <berz3rk> it doesnt work because i have it in a flow panel Apr 05 16:51:39 <Noya> .src wont work Apr 05 16:51:45 <Noya> but style['background-image'] will Apr 05 16:51:55 <Noya> and it takes src format Apr 05 16:52:35 <BMD> last stuff i added before barebones release https://gfyc at.com/PracticalDiligentAnteater Apr 05 16:52:40 <TooTooRoo> https://codeshare.io/858x3 This should be all I need for it to ignore cast angle right? Or do I need to apply the modifier throu gh lua instead of having it as part of a passive ability? Apr 05 16:52:46 <Toyoka> aha Apr 05 16:52:58 <Toyoka> I know why they're working on a 3d skybox functi on now Apr 05 16:53:04 <BMD> customizeable container layouts, javascript registered c lient callbacks, context menus and item selling Apr 05 16:53:09 <vyrus> is there a difference between :entindex() vs :GetEntity Index() ? Apr 05 16:53:11 <BMD> also you can drag an item from a container to the shop k eeper Apr 05 16:53:11 <Toyoka> they want to possibly implement it with the VR s tuff Apr 05 16:53:15 <BMD> :entindex() is older Apr 05 16:53:25 <Dun1007> no luck with heroButton.SetImage("file://{images }/heroes/npc_dota_hero_phantom_lancer.png"); Apr 05 16:53:34 <BMD> since it doesn't conform to the "real" style, there's a small chance that it might be removed in the future Apr 05 16:53:38 <BMD> though that's pretty limited Apr 05 16:53:40 <vyrus> mk, so it's just an api naming thing, and they didnt tak e out the old one because shit would probably break Apr 05 16:53:45 <BMD> i've started using GetEntityIndex for clarity Apr 05 16:53:53 <Dun1007> god i hate this little disparity between panoram a and typical web development that takes hour to figure out Apr 05 16:53:58 <Noya> do buttons even have a SetImage ? Apr 05 16:54:05 <BMD> they don't Apr 05 16:54:10 <Dun1007> no Apr 05 16:54:10 <BMD> nor do they have a .src at all Apr 05 16:54:15 <Noya> oh hey Apr 05 16:54:17 <Noya> https://developer.valvesoftware.com/wiki/Dota_2_Workshop
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apr 05 22:38:25 <Drakonis> chen can dominate the dire and radiant behemoths  but they will have only 1 base damage Apr 05 22:38:31 <Drakonis> so they're pretty much useless Apr 05 22:39:00 <Drakonis> amazing tanks tho Apr 05 22:44:18 <Drakonis> actually the behemoths don't even have any damag e Apr 05 22:44:19 <Drakonis> wtf Apr 05 22:48:57 <Drakonis> and you can't change the ancient domination limi t Apr 05 22:49:13 <Drakonis> valve.txt Apr 05 22:58:41 <Noya> Arhowk, whats hard about making a vsndevt Apr 05 22:58:49 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Tue Apr 05 22:58:49 2016
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Apr 05 23:14:29 <Arhowk> Noya, make a load screen element that adds a cus tom child to CustomUIRoo Apr 05 23:14:31 <Arhowk> CustomUIRoot Apr 05 23:14:41 <Arhowk> i think that will work.. Apr 05 23:15:03 <Atan> Huh. Apr 05 23:15:23 <Atan> There's no way to make a datadriven ability not be able to target the caster? Apr 05 23:15:29 <Noya> Atan there is Apr 05 23:15:33 <Noya> ?? datadriven Apr 05 23:15:34 <Renol> datadriven: http://moddota.com/forums/discussion/14/data driven-ability-breakdown-documentation | Up-to-date DataDriven Documentation Apr 05 23:15:43 <Noya> "CastFilterRejectCaster" "1" Apr 05 23:15:48 <Atan> Ahh. Apr 05 23:15:55 <Atan> Thought it would've been a target flag. Apr 05 23:15:56 <Noya> yeah its magic Apr 05 23:17:29 <Atan> Ah hrm, doesn't seem to work on abilities based on vanil la ones. Apr 05 23:19:01 <BMD> many vanilla abilities don't respect certain flags Apr 05 23:19:13 <BMD> that key would likely be one baked directly into ability
 
 
 
 
b/master/content/dota_addons/containersplayground/panorama/layout/custom_game/cu stom_ui_manifest.xml#L2-L4 Apr 06 01:09:24 <TideSofDarK> Can i render client particles above hud? Apr 06 01:12:25 <BMD> only through dotascenepanel Apr 06 01:12:37 <BMD> actually i'm not sure where screenspace particles render Apr 06 01:12:44 <BMD> but i imagine it should be behind panorama Apr 06 01:14:03 <TideSofDarK> shit, i wanted fancy sparks during crafting Apr 06 01:16:12 <BMD> dotascenepanel is made for that Apr 06 01:16:17 <BMD> it just requires more setup Apr 06 01:16:22 <BMD> see doctorgester's recent moddota post Apr 06 01:16:39 <BMD> except you do a particle instead of the model Apr 06 01:16:56 <vyrus> ugh i forget, the events that talk to panorama are diffe rent than custom 'game events', right? Apr 06 01:17:01 <vyrus> so do i have to register the panorama ones? Apr 06 01:18:05 <Noya> on panorama you Subscribe to server events Apr 06 01:18:10 <Noya> both custom and built-in Apr 06 01:18:25 <Noya> all events 'talk' to panorama Apr 06 01:18:38 <Noya> if you send it to that client Apr 06 01:18:59 <vyrus> i'm going to be using CustomGameEventManager:Send_Server ToTeam() Apr 06 01:19:11 <vyrus> do i need to register it in custom_events.txt ? Apr 06 01:19:20 <Noya> no, thats ancient Apr 06 01:19:35 <vyrus> ok so i don't actually need that file any more? Apr 06 01:19:40 <Noya> kill it with fire Apr 06 01:19:46 <vyrus> mk Apr 06 01:19:50 <Noya> just GameEvents.Subscribe( "some_event", SomeHandler); Apr 06 01:20:09 <vyrus> and i should likewise avoid the FireGameEvent() global, right? Apr 06 01:20:19 <vyrus> and stick to CustomGameEventManager: funcs? Apr 06 01:21:07 <Dun1007> http://i.imgur.com/Uwx0A9x.jpg r/dota2 has nothi ng on this level of meme Apr 06 01:21:07 <Rabscuttle> imgur: No title given (size: 633.71KB) | (192 vi ews | 118.82MB bandwidth) **** ENDING LOGGING AT Wed Apr 06 01:24:38 2016
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Apr 06 11:35:58 <Noya> and how does that not save space Apr 06 11:36:04 <Noya> disk size Apr 06 11:36:10 <Perry> because you stil have the exact same KV lines Apr 06 11:36:16 <Noya> for something like dotacraft with 200k lines of kv Apr 06 11:36:17 <Perry> plus some extra lines for the root objects Apr 06 11:36:25 <Noya> No, you have half of them Apr 06 11:36:30 <Noya> in the commit and the vpk Apr 06 11:36:41 <Noya> afaik valve commits the subfolders Apr 06 11:36:45 <Noya> in npc folder Apr 06 11:36:49 <Noya> to the vpk Apr 06 11:37:09 <Perry> where would half the space go to Apr 06 11:37:17 <Perry> it uses the same amount of KV lines Apr 06 11:37:22 <Perry> as your final modkit file Apr 06 11:37:27 <Perry> just spread over multiple files Apr 06 11:37:33 <DoctorGester_work> he means that modkit compiles your file Apr 06 11:37:36 <DoctorGester_work> and leaves old files Apr 06 11:37:52 <Noya> https://github.com/MNoya/DotaCraft/blob/master/game/dota
 
 
 
 
 
Apr 06 12:27:02 <SinZ> but you can't do that with kv defined abilities Apr 06 12:27:13 <wFX> you mean, lua_abilities? Apr 06 12:27:18 <wFX> or other stuff? Apr 06 12:27:43 <SinZ> anything in npc_* Apr 06 12:27:57 <wFX> how is that Apr 06 12:27:59 <wFX> ? Apr 06 12:28:11 <SinZ> so ability_datadriven / ability_lua Apr 06 12:28:29 <SinZ> but it would also affect every other ability Apr 06 12:28:33 <Perry> DoctorGester, https://en.wikipedia.org/wiki/Sampling_(st atistics)#Sampling_methods Apr 06 12:28:37 <wFX> oh.. i see Apr 06 12:28:42 <wFX> yeah not exactly the best choice Apr 06 12:28:44 <SinZ> as you cant extend base_creep Apr 06 12:28:44 <wFX> in many cases Apr 06 12:28:59 <SinZ> not that it matters because base_creep is its own basecl ass Apr 06 12:29:07 <wFX> well, brb Apr 06 12:29:12 <wFX> lunch time Apr 06 12:30:12 <DoctorGester_work> K I'll see Perry Apr 06 12:30:26 <Perry> DoctorGester, it might work, not sure Apr 06 12:30:29 <Perry> worth a shot I guess Apr 06 12:42:53 <Noya> !topcustoms Apr 06 12:42:53 <idler2> Noya: Game of the Day: Petri Reborn | Top custom s: Angel Arena Reborn, Dota IMBA, Overthrow, Dota 10v10, Epic boss fight, Zhu Xi an V0.0.2, Roshpit Champions 2.1, Element Tower Defense, Pudge Wars (1 hook = 1 kill), Bleach vs One Piece Reborn Apr 06 12:54:29 <Rabscuttle> [Projects] dander072 posted: script | http://d2m d.me/d/1416 Apr 06 12:56:20 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Wed Apr 06 12:56:20 2016
**** BEGIN LOGGING AT Wed Apr 06 12:56:54 2016
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apr 06 19:37:38 <SinZ> now they instantly start maxed out Apr 06 19:37:40 <DoctorGester> lol I've got SUCH weird errors Apr 06 19:37:43 <DoctorGester> about panorama Apr 06 19:37:44 <Toyoka> they still do, but it's not as noticable Apr 06 19:37:48 <DoctorGester> warnings I mean Apr 06 19:38:09 <DoctorGester> something about my images with TXT extension not  belonging to current addon (WTF?!) Apr 06 19:38:26 <Toyoka> the actual cracks I can't really do much about s ince they're world layhers Apr 06 19:38:38 <SinZ> Toyoka: compare current to https://www.youtube.com/watch ?v=nKepkbsiMcQ Apr 06 19:38:39 <DR-17> *** YouTube: Dota 2 Dire Victory Animation (repost #1) Apr 06 19:38:53 <Toyoka> I'm kinda disappointed they decided to use the p ath destruction shit on it Apr 06 19:39:06 <Toyoka> the old stuff is still there Apr 06 19:39:26 <Toyoka> also, they do have the glow for the new cracks Apr 06 19:39:31 <Toyoka> but, I don't think they activated it Apr 06 19:49:48 <DoctorGester> Toyoka, that ancient effect was in fog after all Apr 06 19:50:00 <Toyoka> heh Apr 06 19:50:07 <DoctorGester> actually no Apr 06 19:50:18 <DoctorGester> I created it in lua and it was still invisible Apr 06 19:50:23 <DoctorGester> removed fog - visible Apr 06 19:50:31 <DoctorGester> removed lua effect and left hammer one - invisib le Apr 06 19:50:48 <DoctorGester> whatever Apr 06 19:50:57 <TideSofDarK> How can i hide scaleform hero selection? Apr 06 19:51:04 <DoctorGester> force hero select Apr 06 19:51:59 <TideSofDarK> well Apr 06 19:59:19 <DoctorGester> [ W AssetSystem ]: 'panorama/images/cus tom_game/zeus_w_png.vtex' has additional input dependency 'dota_addons/crumbling
 
 
 
 
 
Apr 06 22:25:57 <Toyoka_> :P Apr 06 22:26:09 <Toyoka_> sorry, having a nice beer arm Apr 06 22:26:11 <Toyoka_> atm* Apr 06 22:26:18 <vyrus> mk well i already ripped out everything else from my ste am install besides steamapps so Apr 06 22:26:28 <vyrus> time to reboot into a REAL operating system and show thi s thing who's boss Apr 06 23:03:24 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Wed Apr 06 23:03:24 2016
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Apr 06 23:35:16 <Noya> could I have a link in a mod for example Apr 06 23:35:23 <Noya> that opens another mod page in the arcade? Apr 06 23:35:27 <BMD> probably not Apr 06 23:35:45 <BMD> except in a browser Apr 06 23:35:47 <BMD> not the actual in game page Apr 06 23:37:51 <Noya> yea was just wondering if there was a hack for it Apr 06 23:38:57 <BMD> some kind of GameEvents.SendEventClientSide( "dota_link_  clicked", {...}) Apr 06 23:39:01 <BMD> should probably do it Apr 06 23:39:10 <BMD> but dunno exactly what you put in that Apr 07 00:04:12 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ Apr 07 00:05:40 <TooTooRoo> BMD MODIFIER_STATE_OUT_OF_GAME seems to work, un it can still cast and isn't targeted by BoTs or warcry afaik. Apr 07 00:08:23 <BMD> cool Apr 07 00:08:25 <BMD> but expect complications Apr 07 00:09:54 <TooTooRoo> ill lyk if i encounter any Apr 07 00:41:42 * ChanServ gives voice to SinZ Apr 07 00:41:42 * *.GameSurge.net gives voice to SinZ Apr 07 02:11:34 * ChanServ gives voice to Hewdraw Apr 07 02:41:14 <TideSofDarK> BMD there is no label for item count in containe rs yep? Apr 07 02:50:26 <BMD> what do you mean Apr 07 02:52:02 <BMD> like a built-in label that shows X / Y for the number of  items in a container? Apr 07 02:52:15 <BMD> you could do that with a custom container layout file an d some added javascript Apr 07 02:52:23 <BMD> see the example_alt_container.xml Apr 07 02:52:36 <BMD> for how to do a "tweaked" layout Apr 07 02:53:59 <TideSofDarK> BMD nope, i mean items with "ItemStackable"
 
Apr 07 03:11:09 <vyrus_> that gets you the player handle Apr 07 03:11:16 <vyrus_> you can get the id from that or just use the han dle if that's all you need Apr 07 03:11:30 <vyrus_> idk if there's a more direct method for getting
 
 
 
 
 
 
 
Apr 07 10:50:48 <DoctorGester_work> I'm thinking in terms of lua modifiers d unno about datadriven Apr 07 10:50:54 <Perry> they can Apr 07 10:51:18 <DoctorGester_work> I mean can you save the applied modifer handle to remove it later? Apr 07 10:51:22 <Perry> sounds interesting for the scrubs DoctorGester_work Apr 07 10:51:34 <DoctorGester_work> could even be a part of barebones or smt h Apr 07 10:51:39 <Perry> DoctorGester_work, I believe you can remove by name Apr 07 10:51:45 <DoctorGester_work> throw an error like FILERINO NOT PRECACH ED Apr 07 10:51:46 <Perry> but now you're making me doubt myself Apr 07 10:51:54 <DoctorGester_work> removing by name is less accurate Apr 07 10:51:56 <DoctorGester_work> but yes Apr 07 10:53:16 <Perry> so lets see, detecting files that should be precached: 1 ) hook generic precache* functions, 2) hook precacheUnit* functions to read the precache block from KV, 3) hook stuff like hero picks and read their precache bl ocks Apr 07 10:53:41 <DoctorGester_work> I could just parse kv Apr 07 10:53:48 <Perry> detecting usage: 1) hook ParticleManager, 2) hook Create UnitByName Apr 07 10:54:07 <Perry> yeah you'd parse the kv to look up stuff in Apr 07 10:54:17 <Perry> you could also just retrieve every precache block from y our KV Apr 07 10:54:17 <DoctorGester_work> because in lua I would just do OnCreated () self.modifier = self:GetParent():AddNewModifier(...) OnDestroy() self.modifie r:Destroy() Apr 07 10:54:46 <DoctorGester_work> Perry, yeah that's what I was thinking, also didn't think about hooking usage Apr 07 10:55:26 <Perry> it depends on your approach Apr 07 10:55:33 <Perry> if you do it statically beforehand that would be nicer Apr 07 10:55:40 <Perry> but you'd have to parse the lua or something Apr 07 10:55:56 <Perry> dynamically is way easier to actually realise Apr 07 10:56:30 <DoctorGester_work> I mean I wasn't planning on displayed 'p recached but not used' cases at all but it can be done Apr 07 10:56:50 <DoctorGester_work> but I can't see it really working Apr 07 10:57:22 <Perry> well that's not really relevant Apr 07 10:57:24 <DoctorGester_work> oh alright now I can actually with fully  dynamic Apr 07 10:57:49 <Perry> I guess you could actually just regex most usages Apr 07 10:57:55 <Perry> from the code Apr 07 10:57:58 <Perry> yeah that would kinda work Apr 07 10:58:24 <DoctorGester_work> yeah right if you separately store stuff  which will be precached (from kv), and then detect all create functions then yo u could display statistics and shit Apr 07 10:59:03 <DoctorGester_work> but the thing I initially thought about is based on my case where I renamed the particle and renamed it in the spell cod e, but forgot to change it in the precache block Apr 07 11:01:54 <Perry> DoctorGester_work, https://docs.google.com/document/d/1S OV_tOAh561b5X8uPxcYo5Al0DPL_cMsZwO5QHEcNS4/edit?usp=sharing Apr 07 11:05:30 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Apr 07 11:05:30 2016
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Apr 07 11:54:48 <DoctorGester_work> that's how he did his mapmaker api Apr 07 11:55:13 <Perry> yeah I have Apr 07 11:55:15 <DoctorGester_work> modmaker* Apr 07 11:55:23 <DoctorGester_work> you can do like anything with this Apr 07 11:55:35 <DoctorGester_work> diskpart select disk1 clean Apr 07 11:57:14 <Perry> hmm Apr 07 11:57:19 <Perry> got a problem DoctorGester_work Apr 07 11:57:29 <Perry> it doesn't seem to know which directory its in Apr 07 11:57:35 <Perry> so I don't know what mod to look at Apr 07 11:57:58 <Noya> Perry, BMD had that problem on attachments lib Apr 07 11:58:11 <Noya> the console command was attachment_configure <addoname> Apr 07 11:58:15 <DoctorGester_work> but BMD fixed it Apr 07 11:58:18 <Noya> yes Apr 07 11:58:24 <DoctorGester_work> look at his code Apr 07 11:58:29 <DoctorGester_work> what does chdir print perry Apr 07 11:58:52 <Perry> the path of the dota executable Apr 07 11:59:56 <Perry> oh he does some debug.getinfo(1) Apr 07 12:00:43 <DoctorGester_work> haha Apr 07 12:00:45 <DoctorGester_work> that's smart Apr 07 12:00:54 <Perry> that doesn't seem to give me the full path though Apr 07 12:01:44 <Perry> actually Apr 07 12:01:48 <DoctorGester_work> local file = io.open("../../dota_add ons/" .. addon .. "/scripts/attachments.txt", 'r') Apr 07 12:01:48 <Perry> yeah it does matter Apr 07 12:02:35 <Perry> I don't see my addon name though Apr 07 12:02:37 <Perry> that's the problem Apr 07 12:02:43 <DoctorGester_work> you extract it Apr 07 12:02:44 <DoctorGester_work> from debug Apr 07 12:03:01 <DoctorGester_work> local src = debug.getinfo(1).source Apr 07 12:03:03 <DoctorGester_work> self.gameDir, self.addonName = str ing.match(src:sub(2), "(.*dota 2 beta[\\/]game[\\/]dota_addons[\\/])([^\\/]+)[\\ /]") Apr 07 12:03:24 <Perry> that gives me a path starting in /scripts/ Apr 07 12:04:37 <DoctorGester_work> can't say anything, don't have dota ther e Apr 07 12:05:31 <Noya> src:sub(2) Apr 07 12:05:34 <Noya> so it does work Apr 07 12:05:45 <Noya> in dota lua Apr 07 12:07:12 <Perry> holy shit Apr 07 12:07:14 <Perry> fucking bmd Apr 07 12:07:17 <Perry> I see what he did Apr 07 12:07:21 <DoctorGester_work> wut Apr 07 12:07:39 <Perry> he fires some script_reload_code [path] console command Apr 07 12:07:49 <Perry> that reloads it and makes the path the full path Apr 07 12:07:58 <DoctorGester_work> lol Apr 07 12:08:10 <DoctorGester_work> 1337hax Apr 07 12:09:23 <Perry> resets the debug source to the full path rather Apr 07 12:13:38 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Apr 07 12:13:38 2016
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Apr 07 12:29:33 <DoctorGester_work> Noya, wtf is GameUI.CommaFormat Apr 07 12:29:46 <BMD> should only work in tools (probably), but it obviously o nly matters if you're doing io.stuff Apr 07 12:29:49 <DoctorGester_work> oh smth custom Apr 07 12:29:50 <BMD> which is only in tools anyway Apr 07 12:30:00 <Perry> yeah that was the plan anyway Apr 07 12:30:29 <DoctorGester_work> or is it Apr 07 12:30:39 <DoctorGester_work> it is ok Apr 07 12:31:02 <Noya> DoctorGester_work, all the crap functions I just want to  have globally Apr 07 12:31:03 <Noya> https://github.com/Karawasa/Element-TD/blob/master/conte nt/dota_addons/element_td/panorama/scripts/custom_game_ui_expanded.js Apr 07 12:31:10 <Perry> BMD where did you get IsInToolsMode() Apr 07 12:31:17 <Perry> is that just an API function that's not listed? Apr 07 12:31:26 <DoctorGester_work> yes Perry Apr 07 12:31:27 <DoctorGester_work> recent one Apr 07 12:31:51 <BMD> super recent Apr 07 12:31:53 <BMD> spring cleaning Apr 07 12:32:05 <BMD> i just replaced my old Convars:GetBool("developer") stuf f with it Apr 07 12:32:12 <BMD> since technically developer can be on when not in tools mode Apr 07 12:32:26 <BMD> for all I know IsInToolsMode returns true if developer i s on though, but I'd hope not Apr 07 12:39:30 <DoctorGester_work> wow jetbrains error reporting system see ms great Apr 07 12:39:53 <DoctorGester_work> reports create youtrack issues and do no t allow duplicates Apr 07 12:40:08 <Perry> ls is linux right Apr 07 12:40:11 <DoctorGester_work> all without me having to write anything,  just based on an exception Apr 07 12:40:13 <DoctorGester_work> yes Apr 07 12:40:18 <DoctorGester_work> use 'dir' Apr 07 12:40:27 <Perry> I am Apr 07 12:40:31 <Perry> has some weird column shit though Apr 07 12:40:37 <Perry> guess I can predict length Apr 07 12:41:43 <DoctorGester_work> Perry, can you use https://keplerproject .github.io/luafilesystem/ ? Apr 07 12:41:45 * ChanServ gives voice to Toyoka Apr 07 12:42:07 <Perry> I'll check Apr 07 12:42:20 <Toyoka> can you hear ,can you hear the thunda? Apr 07 12:42:30 <Toyoka> You better run, you better take cova! Apr 07 12:42:44 <Perry> DoctorGester_work, not available Apr 07 12:43:52 <DoctorGester_work> for dir in io.popen([[dir "C:\Program Fi les\" /b /ad]]):lines() do print(dir) end Apr 07 12:46:11 <Perry> yeah I was already using that Apr 07 12:46:21 <Perry> its just a bit annoying Apr 07 12:46:22 <Perry> but it works Apr 07 12:51:46 <DoctorGester_work> Perry, do you need net framework 4.5 to build VRF? Apr 07 12:52:44 <DoctorGester_work> or dev pack or what Apr 07 13:01:21 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Apr 07 13:01:21 2016
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Apr 07 22:18:13 <vyrus> i'm working on it Apr 07 22:18:13 <Noya> there Apr 07 22:18:13 <BMD> for everyone Apr 07 22:18:19 <BMD> onConnectFull is great Apr 07 22:18:24 <BMD> player_connect_full is the best connect event by far Apr 07 22:18:31 <vyrus> that part was copied from barebones, so yea i basically did it like bmd did Apr 07 22:18:35 <Noya> You don't SetFogOfWarDisabled in OnPlayerConnectFull Apr 07 22:18:36 <vyrus> but that stuff is probably going to get moved Apr 07 22:18:43 <BMD> why he's doing that i dunno Apr 07 22:19:04 <BMD> but it shouldn't hurt really Apr 07 22:19:22 <BMD> well, probably Apr 07 22:19:32 <BMD> if certain things can change during the game, and then s omeone disconnects/reconnects Apr 07 22:19:37 <BMD> it would "reinitialize" taht stuff Apr 07 22:20:02 <BMD> as for why .index is 1 below the actual index number Apr 07 22:20:13 <BMD> it's because .index is wrong, much like many of the othe r places that do .PlayerID Apr 07 22:20:14 <BMD> or similar Apr 07 22:20:20 <BMD> .index is actually a playerid Apr 07 22:20:29 <BMD> pid 0 always has entity index of 1 Apr 07 22:20:29 <vyrus> >.< thx valve Apr 07 22:20:39 <BMD> again Apr 07 22:20:41 <Atan> the pid 0 = entity 1 is probably Apr 07 22:20:45 <BMD> one of the reasons i put all this stuff in barebones Apr 07 22:20:47 <Atan> because DOTA 2 is C++ Apr 07 22:20:53 <BMD> is because i already figured out all of the idiosynchras ies Apr 07 22:20:54 <Atan> but DOTA 2 scripting is Lua Apr 07 22:20:57 <BMD> and put it all in place Apr 07 22:21:02 <BMD> so no one else needs to know them or bother with them Apr 07 22:21:05 <BMD> or reimplement them Apr 07 22:21:06 <Atan> and C++ is 0-indexed, Lua is 1-indexed Apr 07 22:21:09 <BMD> you hit ctrl+c and then ctrl+v Apr 07 22:21:11 <BMD> and everyone wins Apr 07 22:21:36 <Atan> anyway I'm hosting MURDER BRIDGE if anyone wants to give  the latest version a shot Apr 07 22:23:00 <Noya> Atan lua is whatever-indexed more like Apr 07 22:23:09 <Atan> True. Apr 07 22:23:32 <Atan> But you'll see stuff indexed to 1 before you'll see it i ndexed to 0, unless you manually put the thing at 0 Apr 07 22:27:39 <Noya> I hate panorama errors not having a backtrace Apr 07 22:29:29 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Apr 07 22:29:29 2016
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Apr 07 22:55:10 <Noya> local unit = EntIndexToHScript(units["0"]) Apr 07 22:55:15 <Noya> good shit Apr 07 22:55:17 <BMD> also js->lua sent arrays Apr 07 23:01:01 <Atan> Hrm. I need to figure out Panorama. Apr 07 23:01:46 <Atan> My current map really only needs a minimal HUD that show s stuff like abilities, team score, team kills, and the kill limit. Apr 07 23:02:08 <Atan> oh and unit health Apr 07 23:02:58 <Atan> Probably would help to have a clock, too, so that timing  health runes is a thing Apr 07 23:03:09 <Noya> one does not simply 'figure out' Panorama Apr 07 23:03:31 <Atan> do you ask someone else to do it for you then Apr 07 23:03:41 <Noya> yes, a hobbit Apr 07 23:03:54 <Atan> okay cool where do I find one of those Apr 07 23:05:55 <BMD> i find panorama pretty easy Apr 07 23:06:09 <BMD> css is a bit of a crapshoot often, but that's CSS in gen eral Apr 07 23:08:27 <Toyoka> spent like 2 hours making an extra model for a r oom just to fullfil my quota of room variations Apr 07 23:09:20 <Toyoka> wew Apr 07 23:09:29 <Toyoka> what a pain I made for myself with my models lma o Apr 07 23:10:43 <Toyoka> I use models I already have as a reference and f or making new room models, and one of them gave me a problem where even though t he face scale and offset are exactly the same, I couldn't get it to scroll the s ame way as the rest of the walls on all the other rooms Apr 07 23:11:07 <Noya> BMD Panorama is pretty easy but Apr 07 23:11:08 <Toyoka> so I ended up extracting a wall from another wal l, repositioning and aligning it to replace the fubar-ed wall Apr 07 23:11:22 <Toyoka> FeelsGoodMan.mp99 Apr 07 23:11:25 <Noya> for me at least, I seem so spend a thousand hours more t han what I expected Apr 07 23:11:32 <Noya> when doing somewhat complex interfaces Apr 07 23:11:43 <Noya> mainly because I dont have a good plan when starting it Apr 07 23:11:59 <Noya> then I end up moving panels and stuff Apr 07 23:12:08 <Noya> and all goes to shit Apr 07 23:12:19 <Noya> or I end up with this profile css Apr 07 23:12:23 <Noya> 2k lines of css Apr 07 23:12:28 <Noya> -.- Apr 07 23:12:40 <Toyoka> RIP Apr 07 23:12:51 <Noya> and then there's the occasional "Why you do this javascr ipt" Apr 07 23:13:01 <Noya> but thats me being a scrub Apr 07 23:16:04 <Toyoka> then I realize I only have 2 4-way rooms and 4 r oom variants Apr 07 23:16:08 <Noya> in the end its easy, but insanely time consuming Apr 07 23:16:36 <Toyoka> make that 3 4-way rooms* Apr 07 23:16:39 <Toyoka> I need 1 more x_x Apr 07 23:17:10 <Toyoka> hm... Apr 07 23:17:25 <Toyoka> or I could just say fuck it and give the last 2 variations the same room Apr 07 23:17:44 <Toyoka> SeemsGood Apr 07 23:39:55 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Thu Apr 07 23:39:55 2016
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Apr 07 23:44:40 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Apr 07 23:44:40 * ChanServ gives voice to Noya Apr 07 23:48:24 <Noya> Toyoka do you get the 2nd workshop showcase at lvl 20 st eam? Apr 07 23:49:19 <Atan> wait am I misunderstanding what a workshop showcase is o r do I somehow have three of them Apr 07 23:49:36 <Noya> you have 1 Apr 07 23:49:44 <Noya> that can hold 4 Apr 07 23:49:47 <Atan> Oh. Apr 07 23:49:51 <Noya> another can hold 1 in bigger format Apr 07 23:50:16 <Noya> http://steamcommunity.com/profiles/76561198009765825/ Apr 07 23:53:06 <Noya> I wantz Apr 08 00:01:43 <Atan> aw I was looking at the Projects forum and I thought I s aw INFINITE ARCHERS Apr 08 00:01:54 <Atan> which sounded like it had pretty rad potential Apr 08 00:02:03 <Atan> but then I realized I just combined two project titles Apr 08 00:02:49 <vyrus> you know what you have to do now Apr 08 00:03:07 <vyrus> you've got your next mod idea Apr 08 00:03:38 <Atan> well I mean that idea is basically "ARCHERS SO MANY ARCH ERS ENDLESS ARCHERS" Apr 08 00:03:46 <Atan> so it's not like it's remotely complete Apr 08 00:03:51 <Atan> besides I like my current project Apr 08 00:04:42 <Noya> I dont get why my OBS records like shit Apr 08 00:04:56 <Noya> its like its in super lightweight trash mode Apr 08 00:05:11 <Noya> it makes a 2 min video in 1.5MB wtf Apr 08 00:05:16 <Noya> 15mb* Apr 08 00:19:06 <BMD> change the settings to non-trash mode Apr 08 00:22:30 <Noya> I did Apr 08 00:22:32 <Noya> still super trash Apr 08 00:24:00 <Noya> oh there we go Apr 08 00:24:04 <Noya> the nvidia NVEC was trash Apr 08 00:25:31 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ Apr 08 00:28:50 <BMD> yeah software is best for obs **** ENDING LOGGING AT Fri Apr 08 00:51:40 2016
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Apr 08 11:38:00 <Noya> really? Apr 08 11:38:10 <Noya> with the var you just set as an array key? Apr 08 11:38:25 <DarkMio> a = {A: 322, B: A} Apr 08 11:38:31 <Noya> ew Apr 08 11:38:50 <DoctorGester_work> I can't see how would that be a good thi ng, because if you do local A = 4; local table = { A = 322, b = A } what does it  do Apr 08 11:38:52 <Noya> fair enough, I stand corrected Apr 08 11:39:19 <IcyPhoenix> name your variables better? Apr 08 11:39:20 <IcyPhoenix> Lol Apr 08 11:39:22 <IcyPhoenix> *shrugs* Apr 08 11:39:28 <DoctorGester_work> the point isn't there Apr 08 11:39:30 <Noya> I think it takes the most internal local? Apr 08 11:39:31 <IcyPhoenix> i know Apr 08 11:39:31 <BMD> why does everyone who comes in here Apr 08 11:39:34 <DoctorGester_work> the point is there are different scopes Apr 08 11:39:34 <BMD> and doesn't know what they're doing Apr 08 11:39:35 <IcyPhoenix> hence the *shrugs* Apr 08 11:39:38 <BMD> assume it's lua's fault Apr 08 11:39:39 <BMD> and not theirs Apr 08 11:39:43 <Noya> ) Apr 08 11:39:54 <BMD> lua is about as uncomplicated as a language can get Apr 08 11:39:57 <BMD> look shit up Apr 08 11:40:00 <BMD> read like 5 pages and be done Apr 08 11:40:09 <BMD> and no, ":" isn't for functions, and "." for variables Apr 08 11:40:18 <BMD> if you've "leanred" taht much so far you've learned less  than nothing Apr 08 11:40:24 <BMD> you've actively learned something that will hinder you Apr 08 11:40:44 <BMD> also, as with all programming languages Apr 08 11:40:45 <IcyPhoenix> so your next line is what the correct answer is right Apr 08 11:40:51 <BMD> premature shorthand is the root of all evil Apr 08 11:40:51 <IcyPhoenix> or are you gonna keep berating me Apr 08 11:41:12 <BMD> nope Apr 08 11:41:15 <BMD> i'm going to let you look it up Apr 08 11:41:19 <BMD> because i have things to do Apr 08 11:41:22 <BMD> and i can't do this again Apr 08 11:41:28 <IcyPhoenix> thats fine Apr 08 11:42:08 <Noya> Handholding Friday Apr 08 11:42:28 <DoctorGester_work> where is berzerk when you need him Apr 08 11:45:20 <Noya> b& Apr 08 11:45:31 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Fri Apr 08 11:45:31 2016
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Apr 08 13:35:29 <IcyPhoenix> attacking* Apr 08 13:35:56 <Noya> yes, a questionable one Apr 08 13:35:57 <DarkMio> Perry: how would you write a biased (maybe bezie r-curve controlled) RNG? Apr 08 13:36:06 <IcyPhoenix> lol Apr 08 13:36:38 <IcyPhoenix> dark just set a weight Apr 08 13:36:41 <IcyPhoenix> to each item Apr 08 13:36:54 <Perry> DarkMio, well you can just generate a bezier curve from 0 to 1 I guess Apr 08 13:36:55 <Perry> and multiply Apr 08 13:37:16 <Perry> then you have to map your value range onto that Apr 08 13:37:44 <Perry> depends on what you mean write an RNG Apr 08 13:37:46 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ Apr 08 13:37:52 <DarkMio> Thats actually a nice idea Apr 08 13:38:01 <Perry> from stratch or can you take some uniform RNG as input Apr 08 13:38:03 <DarkMio> have a pseudo random that gets the x coordinate Apr 08 13:38:12 <DarkMio> and read it off the beziers y-coordinate Apr 08 13:38:19 <Perry> yeah basically Apr 08 13:38:28 <DarkMio> I thought about writing me some panel for distri buted rng in unity Apr 08 13:38:33 <Perry> that would bias to the 2 ends though Apr 08 13:38:46 <Perry> would make the chance near 0 and 1 larger Apr 08 13:39:41 <Perry> you could probably do + 0.5 % 1 though Apr 08 13:40:18 <Perry> sounds like it would work Apr 08 13:40:30 <Perry> though maybe I'm making an error in my reasoning somewhe re Apr 08 13:47:55 <IcyPhoenix> hey perry Apr 08 13:48:42 <IcyPhoenix> still can't find any information on applying MOD IFIER_STATE_NO_COLLISION Apr 08 13:49:06 <Perry> should be in the datadriven guide Apr 08 13:49:15 <Perry> under the modifiers section Apr 08 13:49:18 <IcyPhoenix> yeah but i need it in a lua script Apr 08 13:49:26 <Perry> why Apr 08 13:49:40 <IcyPhoenix> are you saying its easier to make a passive abil ity with it Apr 08 13:49:40 <IcyPhoenix> ? Apr 08 13:50:15 <Perry> I'm just asking why you need it Apr 08 13:50:39 <IcyPhoenix> so that the units don't have collision? not sure  how to answer that question Apr 08 13:50:52 <Perry> I'd make a lua modifier actually Apr 08 13:51:02 <Perry> ?? lua modifiers Apr 08 13:51:05 <Perry> ?? lua modifier Apr 08 13:51:09 <Noya> noguide Apr 08 13:51:09 <Perry> thanks bot Apr 08 13:51:18 <Noya> just copy one of many Apr 08 13:51:24 <Noya> or even Apr 08 13:51:27 <Noya> just apply phasing Apr 08 13:51:28 <Noya> w/e Apr 08 13:51:50 <Perry> https://developer.valvesoftware.com/wiki/Dota_2_Workshop
 
Ability(), "modifier_lina_light_strike_array_lua", { duration = self.light_strik e_array_stun_duration } ) Apr 08 13:52:38 <Perry> the easiest way is just unit:AddNewModifier(nil, nil, 'm odifier_phased', {}) Apr 08 13:52:40 <IcyPhoenix> ? Apr 08 13:52:43 <IcyPhoenix> oh Apr 08 13:52:47 <Noya> creep:AddNewModifier(nil, nil, "modifier_phased", {}) Apr 08 13:52:49 <Noya> damn ninja'd Apr 08 13:52:56 <Noya> +fuck Perry Apr 08 13:52:57 <Rabscuttle> Merry Fucking Christmas, Perry. - Noya Apr 08 13:52:58 <Rabscuttle> Thank you for helping to improve the Dota 2 comm unity. Perry (4 Karma) is currently at 26 reports. Apr 08 13:53:05 <Perry> mah kermer Apr 08 13:53:57 <Noya> doter Apr 08 13:54:07 <Perry> toberwan Apr 08 13:54:19 <DoctorGester_work> don't do nil nil you fegots Apr 08 13:54:29 <Noya> nil nil works bruh Apr 08 13:54:29 <DoctorGester_work> specify an ability Apr 08 13:54:35 <Perry> why Apr 08 13:54:37 <DoctorGester_work> there are bugs Apr 08 13:54:43 <Noya> not in built-ins Apr 08 13:54:44 <DoctorGester_work> like status effect not applying Apr 08 13:54:55 <Noya> its an invisible modifier Apr 08 13:54:56 <IcyPhoenix> seems to be working Apr 08 13:54:57 <Noya> it has no status Apr 08 13:54:58 <IcyPhoenix> just did a test run Apr 08 13:54:59 <DoctorGester_work> who know what might happen Apr 08 13:55:03 <Perry> it's for modifier_phased Apr 08 13:55:08 <Noya> doing nil, nil is excellent Apr 08 13:55:11 <DoctorGester_work> k Apr 08 13:55:12 <Noya> when you dont want shit visuals Apr 08 13:55:18 <Noya> it removes the modifier indicator too Apr 08 13:55:51 <Noya> sure, you shouldnt use it when you are actually applying  it from an ability, I give you that Apr 08 13:56:09 <Noya> but in this case you want it anonymous Apr 08 13:57:42 <TideSofDarK> How can i catch hotkey-cast of ability in panora ma? Apr 08 13:59:44 <Not-40b8> [ValveResourceFormat] xPaw pushed 2 commits to m aster [+1/-0/±59] https://git.io/vVMx0 Apr 08 13:59:45 <Not-40b8> [ValveResourceFormat] xPaw 2ee4b94 - Some code c leanup Apr 08 13:59:47 <Not-40b8> [ValveResourceFormat] xPaw 7f32988 - Rename crap py fields in vector/matrix classes Apr 08 14:00:02 <Perry> matrix class? PogChamp Apr 08 14:01:06 <Perry> actually pretty disappointing Apr 08 14:01:13 <Perry> guess we have OpenTK anyway Apr 08 14:01:34 <xPaw> we dont have opentk in VRF Apr 08 14:01:51 <Perry> well in GUI I mean Apr 08 14:02:04 <Perry> I doubt you'd actually have to do any algebra in VRF Apr 08 14:02:08 <xPaw> yes Apr 08 14:02:20 <xPaw> i was thinking to drop it in favor of float[] Apr 08 14:04:55 <DarkMio> Fiels should always stay as field in that case Apr 08 14:05:01 <DarkMio> float[] is bad sport and slow af Apr 08 14:05:50 <DarkMio> also you should name matrix fields either with m
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apr 08 23:44:52 <BMD> http://hastebin.com/itatiyiyeq.avrasm Apr 08 23:44:59 <Noya> this but better http://gfycat.com/NextDisgustingHerring Apr 08 23:45:13 <BMD> i *probably* should add some comments since i've already  pretty much forgot what all that nonsense is Apr 08 23:45:18 <Dun1007> ohhh Apr 08 23:45:18 <Noya> Do you handle this dumb 21x9 resolution BMD? Apr 08 23:45:25 <Dun1007> stationary panel Apr 08 23:45:28 <BMD> i handle all resolutions Apr 08 23:45:31 <Dun1007> me like Apr 08 23:45:40 <Noya> just dynamic magic? Apr 08 23:45:44 <BMD> including mid-game resolution changes Apr 08 23:46:32 <BMD> this stuff https://github.com/bmddota/barebones/blob/sou rce2/content/dota_addons/barebones/panorama/scripts/barebones_worldpanels.js#L21 2-L220 Apr 08 23:46:38 <BMD> gets me the actual screenheight and screenwidth Apr 08 23:46:47 <BMD> i use that all over my calculations for scaling/position ing Apr 08 23:47:39 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Fri Apr 08 23:47:39 2016
**** BEGIN LOGGING AT Fri Apr 08 23:48:03 2016
 
 
**** BEGIN LOGGING AT Sat Apr 09 11:37:28 2016
Apr 09 11:37:28 * Now talking on #dota2mods Apr 09 11:37:28 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfunctioning code. Describe your problem in a comment above. | http://st ore.steampowered.com/news/?appids=570&appgroupname=Dota+2&feed=steam_updates Apr 09 11:37:28 * Topic for #dota2mods set by *.GameSurge.net (Thu Jan 21 16:17:27 2016) Apr 09 11:37:29 * ChanServ gives voice to Noya Apr 09 11:37:29 <DarkMio> Myll: I actually do Apr 09 11:38:10 <Myll> am* Apr 09 11:38:52 <DarkMio> Perry: Yea. Degrees and Radians. GGME Apr 09 11:39:00 <Perry> tart Apr 09 11:39:01 <Myll> what genre? Apr 09 11:39:15 <Perry> oldest mistake in the book Apr 09 11:39:16 <Rabscuttle> Damn, why didn't I sell this book instead. Apr 09 11:39:20 <DarkMio> ^ Apr 09 11:40:03 <DarkMio> Myll: Lemonade Tycoon + Stardew Valley Apr 09 11:40:32 <DarkMio> Perry: but I am doing for 4h now confusing rende r bs. :< Apr 09 11:42:28 <Perry> remember white square Apr 09 11:42:52 <DarkMio> yy Apr 09 11:44:29 <DarkMio> heh Apr 09 11:44:34 <DarkMio> that's a cool trick actually Apr 09 11:45:00 <DarkMio> just need to fix some position-anchoring Apr 09 11:47:00 <DarkMio> Perry: https://gfycat.com/SizzlingImmaterialCalf Apr 09 11:47:13 <DarkMio> Perry: https://gfycat.com/UnacceptableJollyAfric anrockpython Apr 09 11:47:57 <Perry> seems to work decently Apr 09 11:48:23 <Perry> there are some jumps but I guess you won't be adjusting this angle during the game anyway Apr 09 11:48:41 <DarkMio> Probably not, it's something that only runs in e ditor mode Apr 09 11:48:50 <DarkMio> so adjusting scenes should be pretty easy Apr 09 11:49:40 * Disconnected (Connection reset by peer) **** ENDING LOGGING AT Sat Apr 09 11:49:40 2016
**** BEGIN LOGGING AT Sat Apr 09 11:50:04 2016
 
 
 
 
Apr 09 14:49:06 <Hewdraw> i wasnt planning to use it anyway Apr 09 14:49:11 <Hewdraw> was just curious Apr 09 14:49:15 <BMD> probably DoctorGester Apr 09 14:50:13 <DoctorGester> hmm it seems like there is actually a lot more s hit which can't be dispelled Apr 09 14:50:27 <DoctorGester> like veil can't be dispelled at all Apr 09 14:50:41 <BMD> veno ult pretty sure Apr 09 14:51:00 <DoctorGester> AA ult Apr 09 14:51:12 <DoctorGester> axe taunt Apr 09 14:51:15 <BMD> but yeah, "can't be dispelled" is the default Apr 09 14:51:16 <DoctorGester> and enfeeble Apr 09 14:51:25 <BMD> duel Apr 09 15:01:58 <gigimoi> https://booleans.io/ Booleans as a service Apr 09 15:02:46 <Perry> gr8 banter Apr 09 15:02:55 <BMD> finally Apr 09 15:05:08 <idler2> Important App Update: 247060 - http://steamdb.in fo/app/247060/history/ Apr 09 15:15:20 <DarkMio> movexig: https://gfycat.com/EnviousWanKouprey Apr 09 15:21:20 <DarkMio> =memo Toyoka https://docs.google.com/file/d/0B8b
 
 
 
 
 
Apr 09 19:19:33 <Mayheim> I mean for casting Apr 09 19:19:49 <Arctangent> It's just that 1150 cast range, you'll usually n ot click out of that without meaning to Apr 09 19:20:03 <Arctangent> or maybe there's hardcoding there or something Apr 09 19:22:30 <Arctangent> ah well Impale is super easy to remake anyway Apr 09 19:22:33 <Toyoka> wouldn't be surprised if it was hardcoded, consi dering Valve's track record of hardcoding some stupid stuff Apr 09 19:22:44 <BMD> tooltips Apr 09 19:22:50 <Toyoka> wew Apr 09 19:22:56 <Toyoka> +quote Apr 09 19:22:56 <Rabscuttle> 561: <@penguinwizzard> and rails caught on becau se the web is a silly place where we'd rather not go Apr 09 19:22:56 <BMD> if it weren't an ability special or AbilityDamage it won 't show in tooltips Apr 09 19:23:07 <Arctangent> infact I can just spell lib it because lazy Apr 09 19:25:18 <Noya> !dotaplayers Pimp Apr 09 19:25:19 <idler2> Noya: Pimp my Peon has 76 players and 30 spectat ors and is enabled for dedicated servers Apr 09 19:34:02 <Noya> BMD you have not added selection.xml in custom_ui_manife st barebones Apr 09 19:34:12 <BMD> did i not? Apr 09 19:34:24 <Noya> nop, just checked Apr 09 19:34:52 <Noya> you can do barebones_selection if needed Apr 09 19:34:58 <BMD> yeah looks like i missed it Apr 09 19:35:00 <BMD> naw it's fine as is Apr 09 19:35:04 <BMD> i had it in there at one point Apr 09 19:35:34 <Not-40b8> [barebones] bmddota pushed 1 commit to source2 [ +0/-0/±1] https://git.io/vVS8v Apr 09 19:35:35 <Not-40b8> [barebones] bmddota b13e6e5 - Added selection.xm l include to custom_ui_manifest.xml Apr 09 19:37:16 <Noya> Hmm ok Apr 09 19:37:18 <Noya> Containers:Init() Apr 09 19:37:23 <Noya> and I'm using buildinghelper Apr 09 19:37:41 <Noya> (I'm updating ITT to the latest libs) Apr 09 19:39:35 <Noya> hmm Apr 09 19:39:39 <BMD> containers:init shouldn't need to be called directly Apr 09 19:39:45 <BMD> because of the __ACTIVATE_HOOK shenanigans Apr 09 19:39:55 <BMD> which jacks the Activate() load and forces the init Apr 09 19:40:00 <Noya> You still have a Apr 09 19:40:01 <Noya> FATAL: Containers:Init() has not been called in the Acti vate() function chain! Apr 09 19:40:21 <BMD> yeah, that pretty much just means the shit didn't load Apr 09 19:40:24 <Noya> altho I'm missing Apr 09 19:40:25 <BMD> should change the text though Apr 09 19:40:27 <Noya> the activate hook Apr 09 19:40:48 <Noya> or I am not Apr 09 19:41:02 <Noya> and buildinghelper is screwing with it Apr 09 19:41:19 <BMD> should be in :start() Apr 09 19:41:24 <BMD> and the __ACTIVATE_HOOK should be there Apr 09 19:41:35 <BMD> and shouldn't matter as long as everyone uses the same _ 
 _ACTIVATE_HOOK definition Apr 09 19:41:47 <BMD> but if you do your own debug.sethook without using the _ 
 
Apr 09 19:42:53 <BMD> same as i do in containers.lua Apr 09 19:42:57 <BMD> and both hooks will get called Apr 09 19:43:25 <BMD> starting at local mode Apr 09 19:43:39 <Noya> like this? http://www.hastebin.com/cawidizala.lua Apr 09 19:44:07 <BMD> you need the whole boiler plate Apr 09 19:44:16 <BMD> put this exactly in your code https://github.com/bmddota /barebones/blob/source2/game/dota_addons/barebones/scripts/vscripts/libraries/co ntainers.lua#L438-L465 Apr 09 19:44:18 <BMD> no changes at all Apr 09 19:44:28 <BMD> that sets up __ACTIVATE_HOOK if other libraries hasn't d one it yet Apr 09 19:44:34 <BMD> and if they have, it doesn't mess with it Apr 09 19:44:40 <BMD> either way, you're guaranteed after that setup boilerpla te Apr 09 19:44:43 <BMD> to have __ACTIVATE_HOOK available Apr 09 19:44:54 <Noya> ah, right Apr 09 19:45:03 <Noya> then I put my stuff in __ACTIVATE_HOOK(function() ? Apr 09 19:45:06 <BMD> then you do http://hastebin.com/enavexevuz.lua Apr 09 19:45:07 <BMD> yesah Apr 09 19:45:21 <BMD> the functino you put in there is called when the Activat e() is found Apr 09 19:45:34 <BMD> so you don't need the other checks and stuff, you can ju st do your overrides and hooks Apr 09 19:45:56 <BMD> then both containers and buildinghelper will get their _ 
 
 
 
 
 
 
 
Apr 09 20:45:02 <BMD> uncomment this line https://github.com/bmddota/barebones /blob/source2/content/dota_addons/barebones/panorama/scripts/playertables/player tables_base.js#L140 Apr 09 20:45:03 <Arctangent> Probably not as easy, but I don't think looking at Overthrow's stuff will help Apr 09 20:45:10 <BMD> and restart/recreate the containers Apr 09 20:45:53 <BMD> Arctangent, what do you currently use on the top bar? Apr 09 20:45:54 <Arctangent> ... actually wait nevermind I think Overthrow's stuff just flat-out looks at kills instead of topbar value Apr 09 20:45:56 <BMD> it was counting down from 100 Apr 09 20:46:00 <Arctangent> Last hits. Apr 09 20:46:04 <BMD> gotcha Apr 09 20:46:12 <BMD> if you need another value you'd need a panorama layout Apr 09 20:46:13 <BMD> but it's simple Apr 09 20:46:41 <Toyoka> yep Apr 09 20:46:45 <Noktis> what's wrong with that ability again Apr 09 20:46:49 <Noktis> it doesnt add str Apr 09 20:46:50 <Noktis> http://hastebin.com/geqexireku.md Apr 09 20:46:56 <Toyoka> anything that isn't regular dota mechanics usual ly requires some custom panorama stuff Apr 09 20:47:42 <Noya> Noktis, again. bonus_strength strength_bonus Apr 09 20:47:48 <Noya> you arent linking Apr 09 20:48:22 <Noya> that should fix it Apr 09 20:48:36 <Arctangent> I guess the thing is the coding is split between  three different files and I don't have the slightest idea where to start. Apr 09 20:49:07 <BMD> just make your own Apr 09 20:49:21 <Noktis> youre right Apr 09 20:49:22 <Arctangent> That doesn't help. Apr 09 20:49:29 <BMD> here's how i did kill scores in sota Apr 09 20:49:33 <BMD> it's about as simple as it gets Apr 09 20:49:33 <Noya> BMD I uncommented the TableFullUpdate but havent got any  TableFullUpdate message yet Apr 09 20:49:34 <BMD> https://github.com/bmddota/SotA/blob/master/content/dota
 _addons/sota/panorama/layout/custom_game/sotaui.xml#L11-L14 Apr 09 20:49:48 <BMD> https://github.com/bmddota/SotA/blob/master/content/dota
 _addons/sota/panorama/scripts/custom_game/sotaui.js#L115-L132 Apr 09 20:50:12 <BMD> https://github.com/bmddota/SotA/blob/master/content/dota
 
eam kills, just player kills Apr 09 20:56:08 <Noya> Arctangent, its inside team info Apr 09 20:56:24 <Noya> GetTeamInfo(id).something Apr 09 20:56:41 <Noya> BMD Update - All good now :D Apr 09 20:56:43 <Noya> +fuck Noya Apr 09 20:56:44 <Rabscuttle> What you've just said is one of the most insanel y idiotic things I have ever heard, Noya. At no point in your rambling, incohere nt response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points Noya, and may God have mercy on your soul. - Noya Apr 09 20:56:45 <Rabscuttle> Thank you for helping to improve the Dota 2 comm unity. Noya (-4 Karma) is currently at 61 reports. Apr 09 20:56:48 <Noya> ok thats a nice one Apr 09 20:57:03 <Arctangent> okay that's lovely Apr 09 20:57:11 <Arctangent> it's an undocumentated function Apr 09 20:57:44 <Noya> +fuck Arctangent it is not Apr 09 20:57:45 <Rabscuttle> Fuck off, you must, Arctangent it is not. - Noya Apr 09 20:57:46 <Rabscuttle> Thank you for helping to improve the Dota 2 comm unity. Arctangent (-1 Karma) is currently at 1 report. Apr 09 20:57:55 <Noya> It still doesnt like more than 1 word, haha Apr 09 20:58:00 <Arctangent> https://developer.valvesoftware.com/wiki/Dota_2_  Workshop_Tools/Panorama/Javascript/API do you see GetTeamInfo anywhere here Apr 09 20:58:02 <Not-40b8> [barebones] bmddota pushed 1 commit to source2 [ +1/-0/±2] https://git.io/vVSRx Apr 09 20:58:03 <Not-40b8> [barebones] bmddota f3feb20 - Forgot playertable s.lua for version tracking Apr 09 20:58:40 <BMD> Game.GetTeamDetails Apr 09 20:58:49 <BMD> dunno why it's details for team and info for player Apr 09 20:58:55 <Arctangent> ah Apr 09 20:59:05 <Noya> (# pathgraph.lua ChangeLog is PlayerTablesChangeLog.md) Apr 09 20:59:16 <Arctangent> ... okay so only the name and arguments are docu mented argh Apr 09 20:59:18 <Toyoka> yea, the wiki is a bit misleading Apr 09 20:59:25 <Arctangent> is it .kills or something Apr 09 20:59:30 <Noya> Arctangent, $.Msg(Game.GetTeamDetails(id)) Apr 09 20:59:35 <Noya> will tell you the contents Apr 09 20:59:39 <Toyoka> modding valve games is like walking through a la brynth only to find out the exit leads to another labrynth Apr 09 20:59:45 <Noya> the key names are very stupid Apr 09 20:59:49 <Noya> in player they have something like Apr 09 20:59:51 <Noya> .steamid Apr 09 20:59:53 <Not-40b8> [barebones] bmddota pushed 1 commit to source2 [ +0/-0/±1] https://git.io/vVS0v Apr 09 20:59:54 <Not-40b8> [barebones] bmddota 4d39239 - woops Apr 09 21:00:01 <Noya> instead of a Players.GetSteamID(playerID) Apr 09 21:00:19 <SQL> how's life going for everyone? )? Apr 09 21:00:19 <Noya> but w/e, its all there Apr 09 21:01:18 <Arctangent> okay uh Apr 09 21:01:25 <Arctangent> BMD where should I be calling Score() Apr 09 21:01:44 <BMD> https://github.com/bmddota/SotA/blob/master/content/dota
 
 
Apr 09 21:40:40 <Arctangent> No I got the actual score display working Apr 09 21:40:41 <Arctangent> it's just Apr 09 21:40:50 <Arctangent> white numbers / 2 Apr 09 21:41:06 <Arctangent> and I just look at that and know it could be bet ter but not what to do with it Apr 09 21:41:21 <Arctangent> and the way panels push each other annoy me too much Apr 09 21:48:36 * ChanServ gives voice to Myll_laptop **** ENDING LOGGING AT Sat Apr 09 21:50:57 2016
**** BEGIN LOGGING AT Sun Apr 10 11:24:47 2016
Apr 10 11:24:47 * Now talking on #dota2mods Apr 10 11:24:47 * Topic for #dota2mods is: Use http://codeshare.io/new to share malfun