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Berghs Product UX - 'Create '
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Transcript of Berghs Product UX - 'Create '
Berghs Product UX
Photos: images.superfamous.com nos.twnsnd.co
Christopher McCann @letterpress_se 18 March 2016
Create
Let’s pick up where we left off…
Your evaluation of the case - Ski Partner.
Based on your Persona and Customer journey.
Divide into 2 groups
Consider a Product idea.
Today’s Schedule9.30 - 10.30 Product Story, Sketch Storyboard.
10.30 - 10.45 Fika
10.45 - 12.00 Story Map Creation, Product Ideas discussion.
12.00 - 13.00 Lunch
13.00 - 14.50 Design Studio Method, Iteration 1 & 2 (?)
14.50 - 15.05 Fika
15.05 - 16.00 Group presentation and discussion. Lessons learned.
Inciting Incident
Crisis
Climax
Hero returns changedHero with a Goal
Strugg
les
ConflictsProblems
RisksDangers
Reference:@cwodtke
A Good StoryResolution
A Product Story
Inciting Incident
Crisis (competition)
Climax (product value)
User’s goal metUser and their Goal
Strugg
les
PowerlessnessFrustration
InefficiencyErrors
Reference:@cwodtke
Resolution
The Story of your DesignLet’s imagine a future.
Let’s assume for a minute that this solution is live. Let’s talk about a day in the life of someone using it, and start telling their story.
First, they would do this, then this, and so on...
1. Context - how the product will be used.
2. Consider User Interface.
3. Encourages to thinking Experience Flows.
Storyboards
Inciting Incident
Crisis
Climax
User’s goal metUser and their Goal
Strugg
les
User’s goals Inciting Incident User struggles
Crisis (competition)
Climax (product value)
Goals met
Transform Storyboard to Story Map
ActivitesPeople will use the system for (verbs)
StepsThat make up the Activity (verbs)
Details Of the step above (verbs):
What are the specific things they would do here?
What are the alternative things they could do?
Points of frustration or delight ?
What would someone do if something went wrong ?
Time
1. Information recieved via emal, .PDF, aggregated links or pysical samples.
Plan all channelsDigitalPrint Stores
Plan my campaigns
Createcampaigns
Plan my campaign reate campaign
reate products reate landing page Planning in External Systems
CreateProducts
CreateLanding page
CreatePromo blocks
Information from Suppliers
Define campaign goals
⁃ A ssortment launch
⁃ Revenue target
⁃ Volume Sales
Define campaign goalsA ssortment launchRevenue targetVolume Sales
1 2 3
4 5 6
The MapActivitesPeople will use the system for (verbs)
StepsThat make up the Activity (verbs)
Details Of the step above (verbs):
What are the specific things they would do here?
What are the alternative things they could do?
Points of frustration or delight ?
What would someone do if something went wrong ?
Time
InstructionsActivity - people will use the system for (verb)
Storyboard pane usually (not always) equates to multiple Activities
Steps - that make up the Activity (verb)
Break each of the Activities down into Steps
Details -
What are the specific things they would do here?
What are the alternative things they could do?
Points of frustration or delight?
What would someone do if something went wrong?
123
The MapActivitesPeople will use the system for (verbs)
StepsThat make up the Activity (verbs)
Details Of the step above (verbs):
What are the specific things they would do here?
What are the alternative things they could do?
Points of frustration or delight ?
What would someone do if something went wrong ?
Time
Design CritiqueWhat is the objective?
What elements of the Design
are related to the objective?
Are the elements effective
in achieving the goal?
Why or Why Not?
Reference: ‘Discussing Design’, Irizarry ,Connor
Utility
Experience
How will this affect user
Scope
Focus on how a design does or does not solve design problem or scenario.
Don’t get hung up on details.
Avoid language ‘I like’ or ‘I don’t like’.
Be Nice.
No prestige.
Critique Rules
Design StudioA way to generate many ideas and solutions to a problem quickly
through sketching, iteration, and critique.
Shared understanding and ownership.
Speed - many ideas generated in a short time.
Builds upon other good ideas.
Unifies groups - understand other roles perspectives.
Advantages
1. Create your storyboard (or not).
2. Sketch multiple solutions.
3. Concentrate on generating ideas in rough form.
4. After sketching, ideas are presented for critique.
Iteration One
Square, triangle, circle, line.
Just enough to communicate idea.
Does this solve the problem outlined?
More from presentation / critique than sketches themselves.
Sketching
1. Make new sketches - learnings from Critique
3. ‘Borrow’ ideas from other designs – stealing is allowed - improve.
4. After sketching, team presents ideas for Critique.
6. ‘Rinse and repeat’
Iteration two - Convergence
‘Whenever we propose a solution to a problem, we ought to try as hard as we can to overthrow our
solution, rather than defend it .
Few of us, unfortunately, practice this precept...’
- Karl Popper
Thank you!
Christopher McCann
@letterpress_se
+46706295772