Avichal Singh LevelAnalysis Deus Ex Omega Ranch Singapore

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    Omega Ranch Singapore

    Omega Ranch Singapore is one of the

    final levels and the mission is to

    Rescue Megan and her team of

    scientists who have been forced to

    work at this facility.

    The analysis is focused on flow of the

    level and five components: Action,

    Exploration, Puzzle, Storytelling and

    Aesthetic.

    We are using Deus EX: Human Revolution version 1.3.643.1 and debug tool known

    as Burge Mode.

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    Floor Plan

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    Level Flow

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #1. Spawn Point

    The level starts with the player spawning inside a building free of enemies. The

    building looks a bit congested but there are indications for the player for where to

    move in the building. The only reward for exploration is that the player will

    discover a door behind him which will give him new weapon and ammo.

    On approaching the lights and taking the left the player will see the door to exit

    Indication for guiding the player Objective

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 0/5 Exploration 2/5 Puzzle-0/5 Storytelling- 3/5 Aesthetics- 1/5

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #2. First Enemies

    As soon as the player opens the door he will notice two enemies at a short range

    beyond the ramp in a conversation. The level designer has given the player

    advantage to take cover before the enemies start patrolling.

    # Something to Improve

    Though the player has been given an advantage over the enemies for a certain

    time. The player will feel unsafe that he might be detected on a further move;

    dimming the lights right in front of the door could help avoiding the player from

    such experience. As soon as the player opens the door the bright light is directly

    into his face, which also draws away his attention.

    Enemies busy in conversation

    Dimming the lights

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 3/5 Exploration 1/5 Puzzle-0/5 Storytelling- 3/5 Aesthetics- 3/5

    #3. Into the alley

    As soon as the player is done with the enemies he will be in an alley where the

    player can see a path to his right and a see through will provide him vision for the

    enemies ahead. On choosing the alternate way the player has to move a Heavy

    crate and make his way to the room where he can face the enemy

    Lights and High fence

    showing the alternate

    way to the playerSee through

    Lights showing theother path

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #Approaching the alternate way will take the player here leading to the room

    which the player could see through

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 0/5 Exploration 2/5 Puzzle-1/5 Storytelling- 0/5 Aesthetics- 0/5

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #4. Taking a right

    On taking a right the player will see a high building which is an optional Objective

    for the player. The player will be now curious to find about it. On approaching the

    stairs the player also hear the enemies standing to the left

    #Something to improve

    Well the player can sure hear the enemies but most player would go bump into

    them, what could be possibly done here would to make the texture of the stairs

    support transparent in-order to give him vision to the enemies ahead like a see

    through element.

    Lights and height

    grabbing

    attention of the

    player

    Player can

    hear the

    enemies

    ahead

    Transparency

    would give a

    see through

    Lights showing

    the path to thela er

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 0/5 Exploration 0/5 Puzzle-0/5 Storytelling- 0/5 Aesthetics- 2/5

    #5 The Main Alley

    The player will have to take care of two enemies before he can get a vision of

    the level from this position. The extra height at this position gives the player an

    advantage over the enemies and also provides vision for the different pathsleading from here.

    Leads to 1st

    objectiveFurther in the

    alley

    See through

    Way to Optional

    objective

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #More Hints- The green marking on the security turret will show the Alert the

    player instantly

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 4/5 Exploration 2/5 Puzzle-1/5 Storytelling- 1/5 Aesthetics- 2/5

    Security

    turretLeads to 2

    nd

    objective

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    #6 Explorations

    Further in the alley when the player has gone past the security turret and taken a

    left he will find ventilations.

    The player has to get 2 movable crates in-order to access the vent on top of the

    ventilation. This ventilation will lead the player to the basement giving the player

    an advantage.

    Ventilation

    More

    Exploration

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    DEUS EX: HR Avichal Singh

    LEVEL: Omega Ranch Architecture of a Level

    Singapore Part 1

    # Something to Improve

    The Level designer should have provided at least 1 movable crate nearby so that

    the player gets a hint that he can use to discover the vent on top of the

    ventilation.

    #In a Nutshell

    Apart from the movable object part the area provides the player options to

    explore

    Components

    Action 0/5 Exploration 3/5 Puzzle-2/5 Storytelling- 0/5 Aesthetics- 1/5

    This concludes the First Part of level analysis of Level Omega Ranch-

    Singaporerescuing Megans team.

    Thank you