Twnkls ipon presentatie_v099

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A brief overview of Augmented Reality and Augmented Learning. Presentation for IPON2012 Utrecht.

Transcript of Twnkls ipon presentatie_v099

Augmented Learning Hoe AR worden toegepast bij leeromgevingen

gerben@twnkls.com www.twnkls.com +31 10 2600 200

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

We denken in bestaande metaforen!

Augmented Reality Een doorkijkje naar een nieuw vakgebied

AR/ Agenda

© 2012 twnkls | augmented reality

The agenda (1) Augmented Reality the basics

(2) Verwondering, interactie en gamen

(3) Augmented Reality 3 categories

(4) Recent cases and Demo’s

(5) ..

TWNKLS/ virtuality continuum

© 2012 twnkls | augmented reality

TWNKLS/ virtuality continuum

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

TWNKLS/ virtuality continuum

TWNKLS/ virtuality continuum

© 2012 twnkls | augmented reality

Verwondering De illusie en realiteit

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Today we’re beginning to realise that the new media aren’t just mechanical gimmicks for creating worlds of illusion, but new languages with new and unique powers of expression.

McLuhan - 1960

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Toepassingsmogelijkheden

- Instructie geven

- Inzicht verkrijgen

- Informatie zoeken/vinden

- Samenwerken en samen delen

- …..

- Interactie

- Illusion/imagination

- …..

AR/ toepassingen in kennis overdracht

Augmented Reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

TWNKLS/

© 2012 twnkls | augmented reality

Leren en interactie Beleven, zien, meemaken, ervaren

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TWNKLS/ leren

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“Wat men moet leren doen, leert men door het te doen”

Aristoteles ---

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You can discover more about a person in an hour of play than in a year of conversation

Plato ---

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

You can discover more about a person in an hour of play than in a year of conversation

Plato ---

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4 basis elementen:

- Mechanica; procedures en regels; doel

- Verhaal; opeenvolging van gebeurtenissen; linear of non-lineair

- Esthetiek; hoe het eruit ziet, klinkt, voelt, ruikt en smaakt

- Technologie; het medium dat het mogelijk maakt om het spel te spelen

(Bron: The Art of Game Design – Jesse Schell)

Esthethiek

Mechanica

Technologie

meer zichtbaar

minder zichtbaar

Verhaal

AR/ gamification and learning

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6 necessary features of games

- Rules

- Variable, quantifiable outcome

- Value assigned to possible outcomes

- Player effort

- Player attached to outcome

- Negotiable consequences

(Bron: Juul (2003)

AR/ gamification in learning

3 vormen van AR Onderverdeling op basis van techniek en inzetbaarheid

AR/ 3 categories

© 2012 twnkls | augmented reality

AR/ magic lens

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© 2012 twnkls | augmented reality

AR/ virtual mirror

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© 2012 twnkls | augmented reality

AR/ spatial augmented reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

AR/ voorbeelden met learning

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AR/ voorbeelden met learning

Technische aspecten van AR

De diepte in

TWNKLS/ key elements

© 2011 twnkls | augmented reality

What makes our eyes Twinkle?

A combination of (at least) 3 of the following components:

- Tracking

- Location and context

- Realtime 3D

- Interaction

- External data connections/feeds

• Where am I?

• In what direction am I looking?

• What device am I using?

AR/ crucial questions

© 2011 twnkls | augmented reality

• Tracking

A) Location (GPS)

B) Position (accelerometer, magnetometer, gyroscoop)

C) Image recognition

- Fiducial markers

- Natural Feature Tracking

• Presentation

A) 3D (Mobile) content

B) Occlussion and Lightning

C) Presentation quality and animation

• User Experience

A good AR concept

A good user interface

(Multi User) interaction

Connection between person, device, environment

AR/ what do we need?

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Profiles Stats Data feed

B Social

network

Data feed A

AR/ digital ecosystem

Presentation Layer

Communication Layer

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AR/ digitale eco systeem

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AR/ Gartner a major change

© 2012 twnkls | augmented reality Bron: http://www.gartner.com/

AR/ hype cycle

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AR browsers

AR industry

AR retail

AR marketing

AR training & simulation

AR gaming

AR Cultuur

AR/ hype cycle combi

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Game

Mobile

Augmented

Zien is geloven!

Cases en demo’s

TWNKLS/ initiatieven

Urban Augmented Reality Zien wat er niet is, heden, verleden en toekomst.

UAR/ mobile applications

© 2011 twnkls | augmented reality

UAR/ mobile applications

© 2011 twnkls | augmented reality

© 2012 twnkls | augmented reality

SocializAR New ways of connecting people at

business events

Augmented Reality + Social Media

AR/ augmented reality and social media

© 2012 twnkls | augmented reality

© 2012 twnkls | augmented reality

AR/ augmented reality and social media

© 2012 twnkls | augmented reality

We must reach young people with information that will empower them to make key decisions at a time and in a manner with which they are familiar

Deb Levine

Weena 278 3012 NJ Rotterdam The Netherlands www.twnkls.com gerben@twnkls.com +31 10 2600 200

TWNKLS/ 100 words

© 2012 twnkls | augmented reality

twnkls | augmented reality is a full-service AR bureau with focus on creation, development, production and implementation of (mobile) AR applications. Our clients are represented in the sectors edutainment, marketing & branding, construction and industry. twnkls is creative and innovative, and has ample technical knowledge and experience in the area of Augmented Reality projects. At twnkls experienced specialists are working together on new location-and image based recognition technologies that result in new forms of interaction, user experience and business concepts. twnkls is located at Weena 278 Rotterdam, The Netherlands. Contact us info@twnkls.com, www.twnkls.com of @twnkls_AR or phone +31(0)10-2600200.

sparkling customers

twinkling employees

_________________ +

profit and fun

TWNKLS/ vision. why we do it?

© 2011 twnkls | augmented reality