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Ename 1288 – a walk through the
Saint Saviour abbey
Carlotta Capurro Daniel Pletinckx
Dries Nollet Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.
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The old museum
Bologna archaeological museum
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The old museum
Bologna archaeological museum
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3D in Digital and Virtual museums
• What does 3D offers to museums? – Digitise existing buildings and objects
– Digitally restore museum objects – Recreate and visualise the past
– Explore virtual spaces
– See evolution in time until today
• Monuments & landscapes are essential part of digital and virtual museums • Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
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Interaction
• Interacting with 3D – Find natural and intuitive ways to interact with 3D
– Natural Interaction is navigation, object selection and object manipulation through gestures
– Tangible Interfaces : use (a replica) of the object as interface and story telling device
• Technology – NISAR: LEAP Motion sensor + microprojector
– HoloBox: : LEAP Motion sensor + holographic display
– Virtex & Virtex Light: 3D smart objects – Etruscanning: Kinect1, Unity3D
– AdMotum: Kinect1, OpenSceneGraph
– TimeGate: Kinect2, Unity3D
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NI Spatial Augmented Reality
Egyptian stele (Allard Pierson Museum)
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Virtex
Virtex implementation of Augustus di Prima Porta
in Allard Pierson museum, Amsterdam
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Virtex
Virtex implementation in Allard Pierson Museum
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Virtex Light
Ara Pacis 3D model
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Virtex Light technology
Ara Pacis 3D print
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Virtex Light technology
Ara Pacis 3D print
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Virtex Light technology
Ara Pacis 3D print
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Virtex Light technology
Ara Pacis integration in Allard Pierson museum
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Natural interaction: Etruscanning
Museo Gregoriano Etrusco, Vatican Museums
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Natural interaction: Etruscanning
Regolini-Galassi tomb, excavated in 1836, objects in Vatican Museums
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Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
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Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
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Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
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Natural interaction: Etruscanning
Etruscanning setup at the National Museum of Antiquities, Leiden, Netherlands
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Natural interaction: Etruscanning
Etruscanning setup at the Allard Pierson Museum, Amsterdam
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Natural interaction: Etruscanning
Etruscanning setup at the Vatican Museums, Rome
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Natural interaction: Vrouw Maria
Shipwreck Vrouw Maria in Maritime Museum of Finland (2012)
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Natural interaction: Imago Bononiae
Imago Bononiae in Digital Heritage 2013 conference
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Natural interaction: Keys2Rome
AdMotum setup in Keys2Rome exhibition in the Town Hall, Sarajevo
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Ename
Ename Heritage Centre and archaeological site
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Natural interaction: TimeGate
• Gesture grammar • Optimal set of gestures to be combined
• Intuitive • repeatable
• Gesture editor • Gesture definition – tolerance – significant parts • Actions triggered by gestures
• Design requirements of educational game • Collaborative nature: person swap
• Learning by dealing with invisible rules (presence)
• Multiple stories in one reconstructed scene
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Natural interaction: TimeGate
Natural interaction implementation of Ename abbey and village
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Natural interaction: TimeGate
Natural interaction – gesture editor
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Natural interaction: TimeGate
Gesture editor – selection of significant body parts
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Natural interaction: TimeGate
Gesture editor – gesture recording
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Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
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Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
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Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
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Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
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Natural interaction: TimeGate
Ename crosier – Ename archaeological museums
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The educational game
Ename Heritage Centre
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The educational game
Ename heritage centre – educational unit
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The educational game
Ename heritage centre – view on the archaeological site
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The abbey interior in 1288
Educational game – conceptual model – reconstructed interior
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The abbey interior in 1288
Educational game – chapter room remains
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The abbey interior in 1288
Ename archaeological site – chapter room
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – chapter room
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The abbey interior in 1288
Ename abbey in 1288 – real time implementation – chapter room
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The abbey interior in 1288
Ename archaeological site – refectory and lavatory
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – refectory
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – refectory
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The abbey interior in 1288
Ename abbey in 1288 – real time implementation – refectory
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – real time implementation – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – archaeological site– scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – object selection – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – object selection – scriptorium
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The abbey interior in 1288
Ename abbey in 1288 – real time implementation – library
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The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
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The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
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The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
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The abbey interior in 1290
Ename abbey in 1288 – real time implementation – guest quarter dining room
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The abbey interior in 1288
Educational game – shape design – guest quarter table ware
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The abbey interior in 1288
Educational game – museum obejcts – guest quarter table ware
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The abbey interior in 1288
Educational game – iconography – guest quarter table ware
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The abbey interior in 1288
Educational game – recontextualisation – scriptorium and library objects
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The abbey interior in 1288
Educational game – recontextualisation – scriptorium and library objects DEMO
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The abbey exterior in 1288
Educational game – real time implementation – abbey
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The abbey exterior in 1288
Educational game – real time implementation – abbey
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The abbey exterior in 1288
Educational game – real time implementation – village
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The abbey exterior in 1288
Educational game – real time implementation – village
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V-MusT.net Competence Centre
• V-MusT = Virtual Museum Transnational Network
• European Network of Excellence on Digital and Virtual Museums (2011 - 2015) (http://www.v-must.net/ )
• Keys2Rome exhibitions http://keys2rome.eu/ (Amsterdam, Rome, Sarajevo, Alexandria)
• Continue to provide this knowledge through projects
• In the domain of digital heritage – Cooperate with all excellent providers of digital heritage technology
– Implement available technologies in projects based in quality standards
– Train cultural heritage people in use of / interface to such technology
– Develop new projects (including European projects)
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Any questions?
[email protected] [email protected]
skype: daniel.pletinckx