Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

16
Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012

Transcript of Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Page 1: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Case5: No-Audio Game: from design document to first prototype

Tom RamakersCmd gad

30/05/2012

Page 2: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Planning

Dinsdag 15/05

Woensdag 16/05

Donderdag 17/05

Vrijdag 18/05

Zaterdag 19/05

Zondag 20/05

Maandag 21/05

Dinsdag 22/05

Woensdag 23/05

Donderdag 24/05

Vrijdag 25/05

Zaterdag 26/05

Zondag 27/05

Maandag 28/05

Dinsdag 29/05

Woensdag 30/05

ideeën opdoen, eerste schetsen maken.

3d model maken

“concept art maken” (tekenen op papier/digitaal/level design)

werken aan het designdocument

presentatie voorbereiden

prototype maken

Page 3: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Groepsconcept -> mijn concept

• Basisconcept• Goed vs slecht -> sport• Sporter?• Aanpassing platforms• Aanpassing challenge

Page 4: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Levelopbouw

• Begin-midden-slot• Verandering ritme

Page 5: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Interface

Page 6: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Game mechanics

• Lopen

• Platforms vullen

• Muziekbalk -> energiebalk

Page 7: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Game mechanics

• Continuous space• Objects: - Speler - Muziek/energiebalk - bonussen - omzetstation• Fysieke-mentale skills• Chance in bonussen

Page 8: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Balance

• Challenge vs succes

• Meaningfull choices

• Competition vs cooperation

Page 9: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Puzzles

• Give a sense of progress

• Increase difficulty gradually

• Pyramid Structure Extends Interest

Page 10: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Lenzen

• Lens 25: goals - bovenliggende doel - onderliggende doel• Lens 53:control

• Lens 75:the avatar

Page 11: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Artwork

Eerste schets:

Page 12: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Artwork

Vorm/kleurenstudies:

Page 13: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Artwork

Storyboard:

Page 14: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Artwork

3D model:

Page 15: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Artwork

Backgrounds:

Page 16: Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmd gad 30/05/2012.

Resultaat