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ContentsHYPERLINK \l "_Toc436379178" INTRODUCTION2HYPERLINK \l "_Toc436379179" REFERENCE3HYPERLINK \l "_Toc436379180" Attributes4HYPERLINK \l "_Toc436379181" Classes5HYPERLINK \l "_Toc436379182" Frontline Classes5HYPERLINK \l "_Toc436379183" Objective Classes6HYPERLINK \l "_Toc436379184" Supportive Classes7HYPERLINK \l "_Toc436379185" Races7HYPERLINK \l "_Toc436379186" Humans7HYPERLINK \l "_Toc436379187" Styxians8HYPERLINK \l "_Toc436379188" Rhonins9HYPERLINK \l "_Toc436379189" Titans10HYPERLINK \l "_Toc436379190" Chronos11HYPERLINK \l "_Toc436379191" Perks12HYPERLINK \l "_Toc436379192" Combat Perk14HYPERLINK \l "_Toc436379193" Support Perk15HYPERLINK \l "_Toc436379194" Social Perks16HYPERLINK \l "_Toc436379195" Utility Perks17HYPERLINK \l "_Toc436379196" Main Ship and Squad18HYPERLINK \l "_Toc436379197" Main Ship18HYPERLINK \l "_Toc436379198" Squad18HYPERLINK \l "_Toc436379199" Combat19HYPERLINK \l "_Toc436379200" Making an Attack19HYPERLINK \l "_Toc436379201" Making an Assassination19HYPERLINK \l "_Toc436379202" Making a Defensive Stance19HYPERLINK \l "_Toc436379203" Making Acrobatics19HYPERLINK \l "_Toc436379204" Combat Stance19INTRODUCTIONThis is Skyline A1. Commander Ares reporting in Activating Ion CannonsRoger that commander, you may engage hostile targetIon Cannon Launching, hold tight!This is Skyline A1, hostiles at Alpha C1 Gaze is neutralized.Alpha C1 Gaze is the capital planet in the solar system BK Nemei-01. This solar system contains over a 100 of different artifacts, many of them still unexplored; some of the artifacts contain hidden alien treasures... And some contain Monsters beyond your imagination. The Institute has full control of the Capital and its nearby Artifacts. It is said that this solar system was named after a mythogical creature called the Nemei-01. For those who would come in touch with this strange being would be promised power and glory by the Institute. You however... You are a mercenary; you arrived at the Alpha C1 Gaze just the other day. What is your story?Archon WarriorREFERENCEAeons: The currency in Alpha C1 Gaze is Aeons, small titanium coins that represent the richness of the Capital. Most traders accept Aeons, but the trading is different in the slums. Food and scrap parts are more valuable here than Aeons since its hard for the people in the slums to get into the diamond market. Make sure to check every corner for Aeons, you will need them during your travel to repair your ship, weapons (Ammunition) and to buy mods.Artifacts: Alien planets or planetary structures within the BK Nemei-01. Archons: Archons are the most powerful Soldiers or Espions in the BK Nemei-01, they are dangerous and will do anything to achieve their purpose. There are about 100 Archons (130 Million Population in the Capital) and some are on S-rank missions in other solar systems. Some Archons fight for a Peaceful world while some fight to become Limitless. Limitless: There are at the moment three known person that have the rank Limitless. These are the most powerful beings within or nearby BK Nemei-01. Leader of the Institute Varghast XI, Leader of the nearby Alien Planet Gleisheiss XY and the Lonely Wanderer. Commando Bridge: You and your crewmembers gather here to decide your next destination and mission. A Character with high Social Skills will affect the outcome of this result. Espion: Mercenaries from nearby solar systems or star clusters, the Institute chose to give them this name.Hardcore: This game is hardcore, which means if your character dies its dead and can't be resurrected (expect for some special items). However, don't be intimidated by this. Creating a new Character isn't hard and you can always store items inside of your Main Ship, by saving equipment, you can make sure that your next character gets powerful from the start. Institute: The army of thee Alpha C1 Gaze is called the institute. They protect and serve the citizens in the capital as well as expanding its presence onto nearby Artifacts. Main Ship: You can access other ships but your Main Ship is where your crew hangs out, you can't store equipment in other ships than your Main Ship. Missions: There are many types of missions that Espions may take on, some requires stealth, assault or defending a specific location. Missions have different ranks depending on how hard it is to complete. Be careful, Characters that gives out missions will not always tell the truth just to get done with the task. Missions ranks are D, C, B and A-Rank (Easier to harder) and the hardest missions S-Rank which only the elite should take on. Mods: Everything is modable; you can improve the first hand gun you receive to make it as powerful as the institutes rifles. You can also mod your space ship, vehicle and armor, making yourself worthy Espion. Moding your weapons, armor and vehicles is the best chance to survive in BK Nemei-01.Scraps: You can pick anything up, clocks, broken weapons or even cables from Vehicles. Do not forget this or your character might have a hard time within the BK Nemei-01. You will require a lot of scrap to create mods of your liking. AttributesPlayers start their adventure with 3 attributes points. Depending on what race you chose, your starting attributes will look different. You may spend these 3 attributes in any way you like.BodyA measure of how physically strong a character is. Strength controls the maximum weight the character can carry and melee damage. EnduranceA measure of how sturdy a character is. Endurance increases Hit Points and Resistances. FortitudeA measure of how resilient a character is. Fortitude increases your natural Defense Value. ReflexesA measure of how agile a character is. Reflexes increases movement and accuracy, as well as evading an opponent's attack. SocialA measure of a character's social skills. Social greatly influences prices when trading and increases the chance to make people trust you.SenseA measure of a character's common sense. Sense increases the chance to communicate with alien life form. Sense also increases your thought process when entering a new vehicle.PerceptionA measure of a character's openness to their surroundings. Perception increases the chance to detect vital clues, traps or stealthed enemies, as well as increasing your accuracy. FateA measure of a character's luck. Luck will influence anything, encounters, combat or talking to other people. It increases your chance to success even though the odds are against you, as well as increasing the chance for a critical hit. ClassesFrontline ClassesMedic The medic class is specialized in aiding their allies with medical treatment and suppressing fire. Your squad is very depending on you to make sure they arent killed on the battlefield.Starting Perks: First Aid (Rank 1), Prism (Rank 1), Sense +1 Starting Equipment: Handgun, Stimpack (3), and Medics Field Armor. BansheeMoves quickly on the battlefield while stealthed, the banshee delivers fatal blows with either handguns or melee weapons. They are the assassins on the battlefield, dealing with high priority targets effectively.Starting Perks: Acrobatics (Rank 3), Hand to Hand (Rank 1), Stealth (Rank 1)Starting Equipment: Handgun, Steel short sword, Light ArmorReconThe Recon class is focused on suppressing fire during combat and putting up shield for its allies. They must learn to move quickly on the battlefield to support snipers with ammunition and shield while standing in the frontline to protect the medics. Starting Perks: Shield (Rank 1), Assault (Rank 1), Agility +1 Starting Equipment: Assault Rifle, Light Armor and Plasma Shield (2).SoldierYour standard soldier is used to take orders from the Field Commander. Killing the enemy is your job while protecting the Recon and the Medic on the battlefield. Starting Perks: Assault (Rank 2), Body +1, Endurance +1)Starting Equipment: Assault Rifle, Light Armor Field CommanderA born squad leader makes sure the morale is high on the battlefield. Never let your Squad down, you will be placed in the frontline with heavy armor, make sure you make good use of that.Starting Perks: Commando (Rank 1), Assault (Rank 1) and Hand to Hand (Rank 1)Starting Equipment: Handgun, Steel Sword, Heavy ArmorObjective ClassesSniperSnipers are placed on high grounds to support the Frontline. Field Commander makes the order on dangerous targets, but its important that the snipers understand how to prioritize his bullets and when to stay out of dangerous situations. Starting Perks: Ballistics (rank 1), Stealth (Rank 1), Archery (Rank 1)Starting Equipment: Steel Bow or Sniper Rifle, Leather Armor, .50 Caliber / Steel Arrows (10)Medieval Using an old fashion bow and sword, the medievals are placed closer to the frontline with their ability to snipe dangerous targets with the bow and a hand on hand master to eliminate roaming enemies that forces through the frontline.Starting Perks: Hand to Hand (Rank 1), Archery (Rank 1), Acrobatiics (Rank 1)Starting Equipment: Steel Bow, Leather Armor, Steel Arrows (10), Steel short swordSupportive ClassesArsenalSupports the frontline with heavy artillery, using heavy weapons, grenades and EMP to stop enemy turrets and to make sure the frontline doesnt get swarmed. They can also be in the frontline placed with a flamethrower to wipe the small bugs. Starting Perks: Assault (Rank 1), Demolition (Rank 1), Endurance +1Starting Equipment: Gauss Rifle, Heavy Armor, Frag Grenade (2)PilotThe pilot is specializes in driving vehicles, the most experienced Pilots can even drive alien ships, tanks and other vehicles without having to read the manual. They make sure to avoid danger during flight, such as dodging bandit ships and asteroid fields.Starting Perks: Piloting (Rank 2), Scavenger (Rank 1), Crafter (Rank 1)Starting Equipment: Handgun, Extra Aeons (+5), Leather ArmorTraderSkilled with bartering and haggling prices, the trader make sure that your squad gets the equipment for the right price. Traders also have high social skills and can see through lies and deceit. Starting Perks: Barter (Rank 2), Traders League (Rank 1) Perception +1, Sense +1, Social +1Starting Equipment: Handgun, Extra Aeons (+10), Red laser sight mod (1)RacesHumansThe Humans left the earth centuries ago, a lot of them are still remaining but spread across the universe, their home is located on Alpha C1 Gaze, The Capital. Allegiance: Friendly against The Institute, Unfriendly against Gleisheiss XY, Dislikes TitansAttributes (+3 Attributes Points)Body: 1Endurance: 1Fortitude: 1Reflexes: 1Social: 1Sense: 1Perception: 1Fate: 2StyxiansThe Styxians are souls that have resurrected themselves in human bodies. They tend to seek battlefields with individuals to resurrect as powerful as possible.Allegiance: Friendly against The Institute, Friendly against Gleisheiss XY, Dislikes None.AttributesBody: 1Endurance: 1Fortitude: 1Reflexes: 2Social: 1Sense: 2Perception: 2Fate: 1RhoninsRhonins doesnt have any Capital Artifact, they travel throughout the universe to find a home suitable for them. Many call them the scavengers of the universe.Allegiance: Hostile against The Institute, Friendly against Gleisheiss XY, Dislikes Titans, Friendly against Humans, Friendly against Styxians.AttributesBody: 1Endurance: 1Fortitude: 1Reflexes: 1Social: 1Sense: 2Perception: 2Fate: 2TitansHabituated on the nearby Artifact AGaze-2, the titans are prideful and search for power beyond the ones they are born with.Allegiance: Neutral against The Institute, Neutral against Gleisheiss XY, Dislikes Chronos, Dislikes Styxians, Dislikes Humans, Dislikes Rhonins.AttributesBody: 2Endurance: 2Fortitude: 2Reflexes: 1Social: 1Sense: 1Perception: 1Fate: 1ChronosThe friendly and natural habitants of Alpha C1 Gaze, sworn protectors of BK Nemei-01, it is said that their heart is made of Mantra (Energy Crystals)Allegiance: Friendly against The Institute, Unfriendly against Gleisheiss XY, Dislikes Titans, Dislikes Humans.AttributesBody: 1Endurance: 1Fortitude: 2Reflexes: 1Social: 2Sense: 1Perception: 1Fate: 3PerksPerks are special abilities that your character is specialized in. You start with 3 Perk points. Depending on what class you chose, your starting perks will look different. You may spend these 3 Perk points on any perks of your liking. You can rank up your perks from Trainee (rank 1) to Novice, Skillful, Master, Legend (rank 5). Each point giving your improved chance to success with attacks or other behaviors that your perk describes. Some perks are required to use specific weapons, you need at least rank 1in those perks that requires to use these weapons.Perks are very important for your character development; make sure you have at least rank 1 in those perks that interests you. Do not focus too much on one perk in the beginning, you will gain levels and gain more perk points, you can then chose what perks that you really want to advance.___________________________________________________________________________________________________________________________Combat PerkAssault (Rank 1-5) BODYAllows you to use Rifles and Heavy Weapons, Assault will also improve your attack pool and critical hits when using Rifles or Heavy Weapons. Assault is mainly used by the frontline classes. Increasing the rank will also improve your weapon mods attached to Rifles and Heavy Weapons._______________Hand to Hand (Rank 1-5) BODY/REFLEXESAllows you to use Daggers, Psionic Bladed and Light Sabers, Hand to Hand will also improve your attack pool and critical hits when using melee attacks. Skillful hand to hand users can throw their weapons onto enemies to deal devastating attacks; some will be able to deflect shots fired against you from a long distance. Increasing the rank will also improve your melee weapon._______________Ballistics (Rank 1-5) REFLEXES/SENSEBallistics increases your ranged combat experience; you can find openings that you have never seen before. Your character will also develop a keen sense to understand when firing a weapon is futile, and will save you an action during combat instead of trying to shoot. _______________Archery (Rank 1-5) REFLEXES/PERCEPTIONAllows you to use Steel, Plasma Bows/Crossbows and Sniper Rifles. Archery will also improve your attack pool and critical hits when using ranged attacks with Bow, Crossbow or Sniper Rifles. Increasing the rank will also improve your weapon mods attached to Bows, Crossbow and Sniper Rifles._______________Assassination (Rank 1-5) FATEIncreasing the assassination perk will increase the chance to ONE-HIT targets that are unaware that they are being targeted. However, assassins are not welcomed by the Institute, but the Gleisheiss are welcome them with open arms. Assassinations are very useful on stealth missions.Support PerkFirst Aid (Rank 1-5) SENSE/PECEPTION/FATEEveryone can use a stimpacks or drugs, but not everyone can use them effectively. Increasing First Aid will increase the amount of healing from Stimpacks as well as increasing drugs duration. A skillful medic will also be able to heal critical injures such as broken arms or legs. _______________Shield (Rank 1-5) ENDURANCE/SENSEIncreasing the shield perk will allow its activator to move more freely inside the shield without having problems to keeping it up. Archon squads always have one shield user to make sure the squad can move through heavy suppression fire. Increasing shield will also negate the damage reduction inside the shield and will make the shield last longer. _______________Demolition (Rank 1-5) FORTITUDE/ENDURANCEDemolition perks makes sure that your character can completely annihilate swarms of enemies. Increasing the rank will make your character more used with explosives and flame throwers, with increased level, grenades, flame throwers or explosive weapons will have increased damage and area of effect. _______________Channel (Rank 1-5) SENSE/PERCEIPTIONChannel perk is mostly used by snipers, banshees and other assassin classes. Channel will allow character to deal devastating combination attacks. While a sniper suppresses the enemy, banshees can sneak up upon them to deal a fatal blow. Channel is mostly thought as a sixth sense, combination attack sometimes just occurs because of the squads morale. _______________Prism (Rank 1-5) SOCIAL/BODY Prism users boosts soldiers defense on the battlefield as well as their own. Used by many banshees because of their weak armor and fortitude. Prism creates plasma shields that can take one or two blows before they are completely depleted. Increasing Prism Rank will also increase the power of your prisms.Social PerksCommando (Rank 1-5) SOCIAL/BODY Commando increases the squads morale, increasing the commando rank will give the player abilities to perform war cries to improve attack, defense or morale. Its very important the squad has a designated leader; otherwise the squad may split up during hard engagements. _______________Archon and the Limitless (Rank 1-5) FATESome of you want to become Archons, or even beyond that, Limitless. Improving this rank will increase your characters morale towards his main quest and will increase the amount of clues on how to progress towards finishing it. _______________Barter (Rank 1-5) SOCIAL/PERCEPTIONIncreases your trading skills, you will be able to make better deals with your Aeons. Most traders are very strict with their prices, but with increased social skills will make sure that you get your items for the right price._______________Intimidation (Rank 1-5) PERCEIPTION/BODYSometimes your squad is engaged by other squads, this can lead to heated arguments and engaged combat. If you are intimidating enough, small squads wont dare to engage you. Increasing the rank beyond that will make sure that those unfriendly guards stay away from you._______________Traders League (Rank 1-5) SOCIAL/SENSE There is a secret society within the universe called the Traders League. The most valuable and exotic items are located at stores that are hidden within the capital and other artifacts. Increasing this perks will give your character clues about where these secret shops are. They have much better prices than your regular traders and have more to offer. Utility PerksPiloting (Rank 1-5) SENSE/PECEPTION/REFLEXESPilots make sure that the squad gets to their destination safe. Increasing this perk will help your Character to navigate through Psionic Storms, Asteroid fields or Flight Combat. But this is not the only perk they get. They will be able to drive alien ship and vehicles and use them during combat._______________Crafter (Rank 1-5) SENSECrafters make sure that all Armors, Weapons, and Vehicles are fully upgraded. They can craft mods for a less parts by removing the Not Necessary Parts from the recipe. They can also create powerful mods called Scions._______________Scavenger (Rank 1-5) ENDURANCE/SENSE/PERCEPTIONYou become a master at scavenging products from the universe. Instead of receiving just a small amount of parts, increasing this perk will make sure that you dont have to waste all your Weight Capacity and junk. _______________Acrobatics (Rank 1-5) REFLEXES/FORTITUDEAcrobatics perk make sure that you can do outstanding maneuvers, such as jumping from rooftop to rooftop. Increased acrobatics will also increase the chance to evade an enemy ranged or melee attack._______________Stealth (Rank 1-5) REFLEXES/PERCEPTIONStealth perk increases your characters ability to go unseen in cities or on the battlefield. Increasing this rank will help your squad on Stealth Missions or Assassination Missions. Main Ship and SquadMain ShipYour squad will have their base located on the main ship, these ships are usual medium sized but some of the bigger squads have larger sized ships. Your squad will always attend to briefing before and after a mission, to make sure all tactics are set and to split on the spoils and scraps. You each have a room for yourself, your character can rest in his or hers specific room to gain experience points while other squad members are on missions. The ship also contains a room for storage, were you can put old guns that is not currently being used, that new squad members can start off with. It is also only possible to mod your weapons, armor or vehicles on your ship.SquadThe squad consists of the total amount of players. Your squad will most likely to be replaced quite often when you lose squad members. Not all squad members will agree on everything, make sure that your squad have a leader to break up those fights. You will also find allies within BK Nemei-01, they are helpful NPCs that can join you on missions that requires a larger scale of assault, or you can send them to search for scraps, do other missions by themselves or look for information. Each ally will have his or hers special abilities, make sure you used them wisely. CombatMaking an AttackWhenever you chose to attack a target, you must see if you are close enough to the enemy. Some weapons are short (Red Marker), Medium (Orange Marker), Long (Yellow Marker) or infinite ranged. If its possible for you to attack the target, you may create your dice pool. Check the dice value on the weapon or weapons (if dual wielding), add that many dices to your pool. Choose your attack card; add as many dices to your pool as the card stance. Now you have your Attack Pool, you can swap out any Blue dice for either Calm or Aggressive dices (see below, combat stance) depending on your stance. To see if you did any damage, simply apply Attack Power from your Weapon + Attack Card (Some attack give bonus damage based on attributes). Then subtract the total value with the enemys Defense Value + Cover Value (Chosen by the GM). Making an AssassinationSometimes, full sized assault isnt the answer for a quick victory. Your squad must be prepared to make all fights even, Assassination attempts should always be used (if possible) to snipe down stronger looking enemies. With high Perception, your character can develop a sense on dangerous targets. Assassination attempts must be within the ranged and a successful attack roll. Missing a shot will alert the enemies and they will mostly move towards the sound or take cover, making the fight into your disadvantage. Making a Defensive StanceMake sure you always make use of covers, it will increase your defensive values. Shields are also helpful, standing in the frontline with a shield will make sure that targets behind you are safe. Some Ability Cards can be used when an enemy targets you. You can use them to deflect, evade and foresee enemy attacks.Making AcrobaticsYou are at any time during combat allowed to make stunts, successful stunts will boost the morale of your Character and sometimes add attack dice or have other good effects. However, stunts that is to hard can lead to serious injury. Stunts are always chosen by the GM if its a success or not. Combat StanceYour combat stance is very important, do you want to fight reckless or calm? At the start of your turn, you can move your stance marker towards the more aggressive or calm stance, or you can chose to stay neutral. Reckless attacks will tend to do more damage but reduced aim while Calm stances make sure you will hit your target. Neutral stance is a balance of both aggressive and the calm stance.