Ename 1288 – a walk through the
Saint Saviour abbey
Carlotta Capurro Daniel Pletinckx
Dries Nollet Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.
The old museum
Bologna archaeological museum
The old museum
Bologna archaeological museum
3D in Digital and Virtual museums
• What does 3D offers to museums? – Digitise existing buildings and objects
– Digitally restore museum objects – Recreate and visualise the past
– Explore virtual spaces
– See evolution in time until today
• Monuments & landscapes are essential part of digital and virtual museums • Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
Interaction
• Interacting with 3D – Find natural and intuitive ways to interact with 3D
– Natural Interaction is navigation, object selection and object manipulation through gestures
– Tangible Interfaces : use (a replica) of the object as interface and story telling device
• Technology – NISAR: LEAP Motion sensor + microprojector
– HoloBox: : LEAP Motion sensor + holographic display
– Virtex & Virtex Light: 3D smart objects – Etruscanning: Kinect1, Unity3D
– AdMotum: Kinect1, OpenSceneGraph
– TimeGate: Kinect2, Unity3D
NI Spatial Augmented Reality
Egyptian stele (Allard Pierson Museum)
Virtex
Virtex implementation of Augustus di Prima Porta
in Allard Pierson museum, Amsterdam
Virtex
Virtex implementation in Allard Pierson Museum
Virtex Light
Ara Pacis 3D model
Virtex Light technology
Ara Pacis 3D print
Virtex Light technology
Ara Pacis 3D print
Virtex Light technology
Ara Pacis 3D print
Virtex Light technology
Ara Pacis integration in Allard Pierson museum
Natural interaction: Etruscanning
Museo Gregoriano Etrusco, Vatican Museums
Natural interaction: Etruscanning
Regolini-Galassi tomb, excavated in 1836, objects in Vatican Museums
Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
Natural interaction: Etruscanning
Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)
Natural interaction: Etruscanning
Etruscanning setup at the National Museum of Antiquities, Leiden, Netherlands
Natural interaction: Etruscanning
Etruscanning setup at the Allard Pierson Museum, Amsterdam
Natural interaction: Etruscanning
Etruscanning setup at the Vatican Museums, Rome
Natural interaction: Vrouw Maria
Shipwreck Vrouw Maria in Maritime Museum of Finland (2012)
Natural interaction: Imago Bononiae
Imago Bononiae in Digital Heritage 2013 conference
Natural interaction: Keys2Rome
AdMotum setup in Keys2Rome exhibition in the Town Hall, Sarajevo
Ename
Ename Heritage Centre and archaeological site
Natural interaction: TimeGate
• Gesture grammar • Optimal set of gestures to be combined
• Intuitive • repeatable
• Gesture editor • Gesture definition – tolerance – significant parts • Actions triggered by gestures
• Design requirements of educational game • Collaborative nature: person swap
• Learning by dealing with invisible rules (presence)
• Multiple stories in one reconstructed scene
Natural interaction: TimeGate
Natural interaction implementation of Ename abbey and village
Natural interaction: TimeGate
Natural interaction – gesture editor
Natural interaction: TimeGate
Gesture editor – selection of significant body parts
Natural interaction: TimeGate
Gesture editor – gesture recording
Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
Natural interaction: TimeGate
Ename abbey in 1288: interactive quest
Natural interaction: TimeGate
Ename crosier – Ename archaeological museums
The educational game
Ename Heritage Centre
The educational game
Ename heritage centre – educational unit
The educational game
Ename heritage centre – view on the archaeological site
The abbey interior in 1288
Educational game – conceptual model – reconstructed interior
The abbey interior in 1288
Educational game – chapter room remains
The abbey interior in 1288
Ename archaeological site – chapter room
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – chapter room
The abbey interior in 1288
Ename abbey in 1288 – real time implementation – chapter room
The abbey interior in 1288
Ename archaeological site – refectory and lavatory
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – refectory
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – refectory
The abbey interior in 1288
Ename abbey in 1288 – real time implementation – refectory
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – real time implementation – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – archaeological site– scriptorium
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – conceptual model – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – object selection – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – object selection – scriptorium
The abbey interior in 1288
Ename abbey in 1288 – real time implementation – library
The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
The abbey interior in 1290
Ename abbey in 1288 – real time implementation – cloister
The abbey interior in 1290
Ename abbey in 1288 – real time implementation – guest quarter dining room
The abbey interior in 1288
Educational game – shape design – guest quarter table ware
The abbey interior in 1288
Educational game – museum obejcts – guest quarter table ware
The abbey interior in 1288
Educational game – iconography – guest quarter table ware
The abbey interior in 1288
Educational game – recontextualisation – scriptorium and library objects
The abbey interior in 1288
Educational game – recontextualisation – scriptorium and library objects DEMO
The abbey exterior in 1288
Educational game – real time implementation – abbey
The abbey exterior in 1288
Educational game – real time implementation – abbey
The abbey exterior in 1288
Educational game – real time implementation – village
The abbey exterior in 1288
Educational game – real time implementation – village
V-MusT.net Competence Centre
• V-MusT = Virtual Museum Transnational Network
• European Network of Excellence on Digital and Virtual Museums (2011 - 2015) (http://www.v-must.net/ )
• Keys2Rome exhibitions http://keys2rome.eu/ (Amsterdam, Rome, Sarajevo, Alexandria)
• Continue to provide this knowledge through projects
• In the domain of digital heritage – Cooperate with all excellent providers of digital heritage technology
– Implement available technologies in projects based in quality standards
– Train cultural heritage people in use of / interface to such technology
– Develop new projects (including European projects)
Any questions?
heritage@visualdimension.be exploitation@v-must.net
skype: daniel.pletinckx