Sim Bustin Out

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    4.1 Mission 1: The Barn (Tutorial)During the tutorial, as your needs go down you should interruptthe walkthru at a convenient place ulilling those needs. !seyour !ncle"s stu until you i# your stu. !se the stereo inthe house or $uick un. During the tutorial, eating does notcost %oney. &nce you unlock the %ower %adness ga%e, it does cost

    %oney, so %ake sure your hunger 'ar is ull 'eore inishingar%hand Blues.

    4.1.1 Meet !ncle ayseed* Beriend your !ncle (+elationship -)* ive !ncle a%ily /hoto 0l'u%

    0ctivation: irst ti%e you talk to !ncle ayseed

    Talk to !ncle ayseed. This is easy since you start with a+elationship o 2. 3ee !ncle ayseed"s entry in the /5 section'elow or the 'est way to 'utter hi% up. 3elect 67"ve gotso%ething or you6 and select the a%ily al'u% ro% your pockets

    to give hi% the al'u%.

    4.1. 8elco%e to 3i%9alley* ind 3o%ething to at* Take a ap* Take a 3hower

    0ctivation: !ncle ayseed asks i you are settled in;use to yoursurroundings

    o in the house and gra' a snack ro% the rerigerator. 3ince youdon"t have any cooking skill, using the stove is dangerous. e#tgo into the 'athroo% and take a shower. inally go to the 'ed or

    the couch and sleep.

    5o%pletion: Talk to !ncle ayseed.

    4.1. 7nherit the Barn* Decorate the Barn with the 8ood 5hicken* Bring !ncle"s Broken T9 to the Barn* Bring !ncle"s Broken ridge to the Barn* Move the &ld 5ouch into the Barn* Move the Bed into the Barn

    0ctivation: &nce you are cleaned up, !ncle ayseed oers you the'arn

    o through the house and out the 'ack door. /ick up the 5hainsaw5hicken, the 3partan 3pecial Bed, the Biker 3oa, the 'roken 3noi'rary 5ard* Destroy all 12 Bookwor%s* et Books ro% other 3i%s* +eturn Books to ester* >earn 5ooking

    0ctivation: ind and talk to ester /ri%%.

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    o to the li'rary and step on the 12 'ookwor%s. 3o%e o the% areupstairs. +ead one o the 5ooking (upstairs near the corner)'ooks while you are there so that you receive 5ooking 1. Talk to5laire 5lutter'ell, Daddy Big'ucks, Mad 8illy urtya, ickiGnack and Misty 8aters to get their li'rary 'ooks ro% the%. ive

    the 'ooks 'ack to ester. (=es, that"s 2 'ooks, 'ut i you don"tget all 2 they will give the% to you later and you won"t 'e a'leto get rid o the% e#cept 'y giving the% to ester.)

    4..4 The +ise o 5lu' +u''* et per%ission ro% the &riginal &wner* Beriend the 5op that 5losed the 5lu' (+el -)* /ay @1,--- in 'ack ta#es* Distri'ute 1- lyers to other 3i%s

    0ctivation: ind and talk to Bucki Brock

    ind Ma#i%ilian Moore and get his per%ission to reopen the clu'.

    0c$uire @1,--- plus spending %oney and 'ills %oney (@-- every days). /ay the 'ack ta#es to Detective Dan. 7 you haven"t doneso already, get Detective Dan"s relationship up to -.

    o to Bricower the Maintenance >adders* ive Blueprints to iuseppi

    0ctivation: Talk to iuseppi Meoalto.

    o to !ncle ayseed. e"ll let you 'orrow a crow'ar ('e sure toreturn it later). 7n the clock tower, a trap door is now locatedat the 'otto% o the stairs up to the clock. o down the trapdoor and pick up the 'lueprints in the %iddle o the roo%. eadto %anhole cover near the 5ountry 5ae and >i'rary. There will 'ea red arrow pointing down. 3tep on the arrow and enter thesewers. o to your right and step on the raised 'utton in thecorner. ive the 'lueprints to iuseppi and his 'oys will clearthe road'locks out o the sewers.

    5o%pletion: &nce he gets the 'lueprints and tells you to scra%,the sewers are co%pletely accessi'le.

    4.. Moving &ut* Make 4 riends* arn @,--- or +ent* arn pro%otions (Bait linger or /owerliting)

    0ctivation: Talk to icki Gnack once the other %issions areco%plete.

    ot %uch to say here. 3ee the rest o the 0E or general tips on%aking riends, earning %oney and 'eating %iniga%es.

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    5o%pletion: Talk to icki Gnack and she"ll send you to iuseppito arrange your %ove. (Fust like in 5hapter .)

    4.4 Mission 4: 8aterront 9illa7n this chapter, you are living in the 8aterront 9illa. 8hile

    it"s not ar ro% the 5lu' +u'', it is ar ro% %ost everythingelse that you need this chapter. Make re$uent use o your!ncle"s hospitality in this chapter.

    +ent on the villa is @4-- every three days so watch what youspend.

    4.4.1 #perience the /aranor%al* /ick the +usty >ock* ind a hostly it* >earn H5ray Talk" (>ogic 4)* 0nswer the host"s +iddles

    0ctivation: Talk to 5laire 5lutter'ell.

    nter the sewer 'ehind the eneral 3tore. ead southwest,southeast, and southwest to the ne#t ladder and cli%' up. o overto the gate and pick the lock. 7t %ay take a ew tries. The !rnis also in the sewer, not ar ro% the %anhole cover outside5heatu% and owe"s. phra% only %aniests 'etween 1a% and 2a% onthe ground loor o the aunted 3hack.

    &nce you understand phra%, you ask hi% a'out the urniture. eoers so%e o it to you i you answer so%e riddles:E: ow %any sides does a circle haveI 0: E: 8hich does not 'elong in the group: 0pple, rape, Banana,

    /earI 0: BananaE: ow %any letters are in T 0>/0BTI 0: 11E: 8hat other letter its in the ollowing series: B 5 D 7 G &JI 0: E: 8hen 7 a% illed 7 can point the way. 8hen 7 a% e%pty, nothing%oves %e. 7 have two skins < &ne without and one within. 8hat a%7I 0: a glove

    5o%pletion: phra% reveals a secret trapdoor in the yard. o inand gra' everything down there: a 3uit o 0r%or, Mu%%y3arcophogus, a Ken ountain, a 9enus lytrap, and a 5rystal Ball.(3ell the lytrap, at least, unless you want to get eaten.)

    4.4. 0rt or 0rt"s 3ake* avigate the Mae to H>over"s >eap"* /aint a Beautiul 3eascape* 3ell your Masterpiece to Daschell

    0ctivation: Talk to Daschell a'out the lack o arts in 3i%9alley.

    3ee the Mae in the locations section or how to ind >over"s>eap. =ou can paint your painting here or on your own easel. 7ttends to 'e a seascape on your 2th 5reativity point. +eturn toDaschell with the ra%ed seascape or @2,--- reward. (Tell hi%you think it"s worth @1,---.) e won"t 'uy the one that lookslike it was done in crayon, only the painting that looks like aseascape. (0lthough he says he"ll 'uy other painting, he doesn"t,he Cust thanks you or the%. 3ell paintings at icki Gnack"s Bricook (5reative ;5haris%a )* 0c$uire &ne 5ool uitar

    * 7%press the >ocal Band >eader

    0ctivation: Talk to Mel &dious.

    et the skill points and sch%ooe various people in town (include9era) to get your popularity up. 9isit !ncle ayseed to use his'arn as a place to Ca%. Buy a guitar out o iuseppi"s van(usually parked 'ehind 5heatu% and owe"s near the centerstaircase down to the Docks, only at night). =ou have to raiseyour relationship with 9era (local 'and leader) up to 2-.

    5o%pletion: Tell 9era you"ve got it all done. This opens the Fa%3ession %iniga%e.

    4.4.4 /ia /ande%oniu%* Beriend the 5ook (+el -)* /rove =our 8orth (5ooking 2)* /ay the 3how ntry ee

    0ctivation: Talk to >ottie 5ash

    Beriend 5het +. 5hase and earn a lot o cooking skill. /ay>ottie the @,2-- entry ee.

    5o%pletion: Tell >ottie you are all set. This opens the /ia/ande%oniu% %iniga%e.

    4.4.2 5ha%pion o the 3i%verse* 5atch the 9eloci

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    * arn @1-,--- or a Down /ay%ent* arn pro%otions (Fa% 3ession or /ia /ande%oniu%)

    0ctivation: Talk to Daddy Big'ucks once the other 2 %issions areco%plete.

    =ou pay the down pay%ent to Daddy Big'ucks. (3elling the sturo% the aunted 3hack can help you to a%ass that cash.)

    5o%pletion: ind iuseppi to have hi% %ove you to the 7%perialstates.

    4.2 Mission 2: 7%perial states7n this chapter, you are living in the 7%perial states. 7t"s alarge space with decent sewer access, 'ut a lot o the actiontakes place ar away %aking it annoying to get around.

    +ent on the states is @-- every three days so don"t overspendtoo %uch.

    (0s o 0E version -., 7 have not inished >oony >e%%ings, Takeover the town, or 3u%%er"s nd.)

    4.2.1 0 Monu%ental 0cco%plish%ent* ind 3culpter"s u%'er* ire a 3culpter* 5ollect - 0lu%inu% 5ans* ain /opularity 2-

    0ctivation: Talk to Detective Dan

    0sk Daschell 3wank i he knows any sculptors. The nu%'er 'eco%es

    an e#tra entry in the 3ervices list on your ho%e phone. =ou %usthave the - cans in inventory and the /opularity goal %ust 'echecked 'eore you call hi%.

    To gain /opularity 2-, you %ight want to ocus on the /5s listedin the other %issions in this chapter. et Detective Dan andDaddy Big'ucks up high to satisy 'oth the /opularity re$uire%enthere and the relationship re$uire%ents 'elow. 0lso, avoid raisingyour relationship with Misty 8aters and &. /hil Mc5lean too highas it will %ake getting the% to hate you harder later.

    5o%pletion: Talk to Detective Dan a'out the success o raisingthe statue. =ou can see the statue in the octogonal pool 'ehindthe 5lock Tower.

    4.2. The >oony >e%%ings* ind the 5lis* /ester the >ieguard (+el

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    hugs and kisses options. very ti%e you reduce your relationshipwith Misty 'y a'out 1- points, end the conversation and then hit0 again to talk to her. 7 your relationship score drops 'y too%uch (a'out -) in one conversation, she will stop talking to youand won"t talk again or

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    * +epair the +ocket* Move the +ocket to the Mansion

    0ctivation: 0uto%atic when you co%plete the other %issions. &nceactivated, you cannot get 'ack into your !ncle"s ar%house.

    /ut the +ocket on the launch pad (northwest side o the %ansion),repair it i you haven"t already.

    5o%pletion: Talk to !ncle ayseed. =ou ind hi% in the %ansion.&nce you start to talk with hi%, the ga%e will end.

    4. inale=ou: !ncle ayseed, what are you doing away ro% the ar%Iayseed: 8ell, a%e, su%%er"s over. 3ure went ast, didn"t itI=: 0s ast as the 9elociet shoulder 'utton+

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    ti%ing. 7n others it varies 'y level.

    2.1 Mower MadnessMow the weedsL /ress the 0 Button to accelerate the %ower, and>T and +7T on the 5ontrol /ad to steer it. 0void the rocksand your uncle"s precious lowersL

    ours: 2a% to ?p%>ocation: ayseed ar%!nlocked 'y: Mission 1: arn so%e 3i%oleans

    /ro%otions>evel 1. >awn Dude (Mechanical 1, a%e 3core II)>evel . rass o''ler (Mechanical , a%e 3core 12-)>evel . reen Thu%' (Mechanical , Body , a%e 3core --)>evel 4. >ord o the >awn (Mechanical 4, Body , a%e 3core --)>evel 2. Master Mower

    5ontrols

    0 evel 1. Bus'oy (a%e 3core ?2)>evel . Bar Back (5ooking , 5haris%a 1, a%e 3core 2-)>evel . 3hake 3linger (5ooking , 5haris%a , a%e 3core 42-)>evel 4. Drink Master (5ooking , 5haris%a 2, a%e 3core P--)>evel 2.

    5ontrols0

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    the weight., press D&8 to set the weight, then %ash the 0 Buttonagain, 'eore pressing !/ or the inal lit.

    ours: p% to 2p%>ocation: le#evel . 3trong%an (Body ?, a%e 3core 42-)>evel 4. 7ron%an (Body 1-, a%e 3core A--)>evel 2. Megaevel 1. Bait Ging (Mechanical 1, a%e 3core ?-)>evel . isher (Mechanical , Body 1, a%e 3core 12-)>evel . 3alty Fr. (Mechanical 4, Body , a%e 3core --)>evel 4. isher Ging (Mechanical , Body , a%e 3core 2--)>evel 2. 5appy

    5ontrols0

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    0 3tart DiveN orward lipO Back lipv Twist Tight orward lip

    3tragtegy: These stunt, done on all three dives, will yield theproper score.>evel 1. Do two 'ack lips 'eore hitting the water. 0ter twodives you should 'e close.>evel . Do three 'ack lips 'eore hitting the water. ard, youhave to ti%e it well. 3u'stitute a tight orward lip i youhave pro'le%s with the ti%ing.>evel . Do three 'ack lips and a twist.>evel 4. Do two tight orward lips and three 'ack lips.

    2.A /etri DishDestroy the a%oe'asL 3elect an a%oe'a with the 5ontrol /ad andpress the 0 Button to vaporie near'y ones o the sa%e color.

    Beware the %utagens which trnsor% the a%oe'as around the%L

    ours: Midnight to Aa%>ocation: 9irtu5he% >a'!nlocked 'y: Mission 2: Mystery o the 5os%os

    /ro%otions>evel 1. >a' Technician>evel . 5he%ist (>ogic , 5ooking 4, a%e 3core 2)>evel . 3uper 3cientist (>ogic A, 5ooking 2, a%e 3core 42-)>evel 4. Doctor 0%oe'a (>ogic 1-, 5ooking , a%e 3core P--)>evel 2. Mutagen Master

    5ontrols0 7rradiate the indicated spot/0D Move the irradiation point around.

    3trategy: Because o the rando% ele%ent, you cannot play thiswith too %uch planning ahead so select the largest continuousarea o the sa%e color to %a#i%ie your score.

    . /5s

    8hen you are trying to sch%ooe the 3i%9alley residents, it helpsto know why lines o conversation will peak their interest andwhich will turn the% o. The >oves and ates entries 'elowshould guide your sch%ooe atte%pts.

    (5o%plete dialogs %ay arrive here i 7"% a%'itious and 'ored.)

    .1 Bucki Brock(7ntroduction)>oves: 5o%pli%entsates: 7ndian;&ld 8est TalkDelivery 7te%: 5ow'oy atMa#i%u% Delivery Tip: @4-

    . 5het +. 5hase8ell hello there, kid. 5het +. 5hase is sure happy to %eet you.0re you a contestant on his /apa 5he"s /ia /ande%oniu% showyetI 7 so, step into the kitchen. 7 not... why notI>oves: Fokes

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    ates:Delivery 7te%: /iaMa#i%u% Delivery Tip: @4-

    . 5laire 5lutter'ell(7ntroduction)

    >oves: 5o%pli%ents, /oetryates: Bourgeois 0ttitudeDelivery 7te%: /oe%Ma#i%u% Delivery Tip:

    .4 Daddy Big'ucks8onderul to %eet you, a%e. /eopl around here call %e DaddyBig'ucks. 7 you like what you see in 3i%9alley, it"s a good 'et7 own it.>oves: =ou knowing your station, 5o%pli%entsates: 0nything a'out youDelivery 7te%:Ma#i%u% Delivery Tip:

    .2 Daschell 3wankreetings %y good 3i%. 7 a% 3aschel 3wank < art aicianado andestee%ed university proessor, though not necessarily in thatorder.>oves: 5o%pli%entsates: 0rt 5riticis%, /hotography, 0'stract 3culptureDelivery 7te%: BookMa#i%u% Delivery Tip: 1-

    . Det. Dan D. Mann(7ntroduction)>oves: Fokes, !nderhanded Dealings

    ates:Delivery 7te%: 8anted /osterMa#i%u% Delivery Tip:

    .? Duane Doldru%(7ntroduction)>oves:ates:Delivery 7te%: /icture o Duane Doldru%Ma#i%u% Delivery Tip:

    .A Dusty ogg(7ntroduction)>oves:ates:Delivery 7te%: 3unglassesMa#i%u% Delivery Tip: @

    .P ddie +enalin7"ve heard o you. aven"t you heard o %eI ddie +enalin, thestrongest, handso%est, %ost 'ued

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    %uch nicer. Do you want %ineI 7 don"t really need it. 7"ve hadit or al%ost -- years... and 7"% dead.>oves: Fokesates:Delivery 7te%: 3kullMa#i%u% Delivery Tip: @- (o course)

    .11 iuseppi Meoalto(7ntroduction)>oves: 7nsults, Telling hi% what he"s all a'outates: FokesDelivery 7te%: BriecaseMa#i%u% Delivery Tip: @A-

    .1 ester /ri%%(7ntroduction)>oves: Books, ossip, 5o%pli%entsates:Delivery 7te%: 5ook'ook

    Ma#i%u% Delivery Tip: @1P-

    .1 >ottie 5ash(7ntroduction)>oves: 8hen you talk a'out yoursel.ates:Delivery 7te%:Ma#i%u% Delivery Tip:

    .14 Mad 8illy urtyaey a%e. My 'o#ing coach calls %e HMad" 8illy urtya. ot'ecause 7"% angry, 'ut 'ecause 7"% earless.>oves:

    ates:Delivery 7te%: TrophyMa#i%u% Delivery Tip: @

    .12 Ma#i%ilian Moore(7ntroduction)>oves: Fokesates: 0pologiesDelivery 7te%: /rescriptionMa#i%u% Delivery Tip: @1-

    .1 Mel &dious(7ntroduction)>oves: ossip, 5o%pli%ents, >aid

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    icki Gnack"s Bricoves: The 3ea. ish

    ates: =ou, 0pologiesDelivery 7te%: >uresMa#i%u% Delivery Tip: @2-

    .1 &lde 3alty(7ntroduction)>oves:ates: #cusesDelivery 7te%:Ma#i%u% Delivery Tip: @2

    . !ncle ayseed(7ntroduction)

    >oves:ates:Delivery 7te%: Miniature 8ood 5hickenMa#i%u% Delivery Tip:

    . 9era 9e#(7ntroduction)>oves:ates:Delivery 7te%:Ma#i%u% Delivery Tip:

    .4 9ernon /eeve(7ntroduction)>oves:ates:Delivery 7te%: 3taplerMa#i%u% Delivery Tip:

    ?. >ocationsThe %ap 'elow is 'asically accurate. 7t shows how the places arelocated with respect to one another. 0ny %ore detail is silly asyou can see the locations %uch 'etter in the ga%e than in 03577art. (The >a'yrinth, /ark, /aradise 7sland, and 3ewer %aps willollow shortly as %ay closeup views o each ga%e panel.)

    Mae ;Q /ark ;

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    ar% ; Q y% Q ; 55 ;Q5 ; Q ;Q; ; Q Q; Q ; >i' ; Q ;Q ; Q ; ; Q Q; Q; Q Q Q;Q 5lu' QBar; Tower Q Q >a'; Q Q

    ; Q Q ; Q; Q Q; ;Q Q ; ; Q3; Q os ; ; h Q; Q ; Gnick ; c Q Q Q ; a ;Q ; a Q;Q Q; l ; QRR; e Q ; l ; SS B Q ; i ;state Q ; 9 ; ; Q ; ; T /u'lic +estroo% ; Q ; ; S 3tairs or ra%p SQ ; ; 3 eneral 3tore

    T; Q ; ; n5 ish n" 5hips Q Q 5U;Fail ; 5U 5heatu% and owe"s Q S Q ; 0 3ail to /aradise 7sland ;Q Q /et; B /lay Bait linger n5 ; Q ;Q ; 5 /lay 5li Diver J ; Q Diner; Q; 55 5ountry 5ae Q; ;Q ; >i' >i'rary Q ; Q ; >a' >a'oratory B ;Q Q; os eneral ospital ; 0 /et /et 3tore B Mae >a'yrinth ( asel)

    ach location 'elow is descri'ed using the ollowing sections:

    0vaila'ility: #plains the ti%e o day the 'uilding is open andwhat %issions open (or close) the area.acilities: 8hat pu'licly availa'le stu can you access in thisplace (and what does it cost to use the%).3ells: 8hat can you 'uy there.Buys: 8hat can you sell there.Miniga%e: 8hat %iniga%e, i any, is ound there.3ecrets: 0ny secret locations in the place.Division: 0ny su' areas ound within the location. (8hich areseparate screens, not places with walls you can walk to on thesa%e screen.)0ccess To: 8hat area does this spot grant access to.ree'ies: >ocation o cogs, %ice, etc.

    ?.1 ayseed ar%0vaila'ility: 5loses when Mission 2: 3u%%er"s nd is activated.acilities: /hone (ree), Toilet, 3hower, ridge (@-), 3tove(@4-), Bed, 3oa, 5hairMiniga%e: Mower Madness (ro% %ain yard)Divisions: =ard and 3treet, ouse, Backyard

    ?. The Barn0vaila'ility: 5loses ater Mission co%pletes. &pens again whenMission 2: Mystery o the 5os%os is activated. 5loses againonce +ocket is re%oved ro% the 'ase%ent.3ecrets: Base%ent in 'ackroo%.Divisions: ront;>ot, /rivate 1st loor +oo%, 3ecret Base%ent

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    ?. Burning 3poke Biker Bar0vaila'ility: 1-a% to a%, ater arn so%e 3i%oleans.3ells: +oot Beer Mc5loskey (@2), rease Burger Delu#e (@2),Biker Brat (@12), ruit 3%oothie (@1-).acilities: Fuke'o#, /in'all Machines, 5hairs, 3oa (ater3hopping Ti%e %ission), 3ink, Toilet

    ?.4 eneral 3tore0vaila'ility: 4a% to Ap%, ater roads open in 5lear the+oad'lock.acilities: 5hair, 0uction3ells: our rando% ite%s ro% the general catalog, see 3tu'elow.

    ?.2 le#iter (on second loor)Divisions: irst and 3econd loorsotes: =ou have to co%plete the +aging 5hicken %ission to gainaccess to the second loor.

    ?. 5lock Tower0vaila'ility: +esidence, only during Mission : The 5lock Tower.acilities: 3wi%%ing /ool3ecrets: The 'ase%ent is %ade availa'le during the Deep Dark3ecrets %ission.Divisions: =ard, Main loor, Tower loor, 3ecret Base%ent

    ?.? 7%perial states0vaila'ility: +esidence, only during Mission 2: 7%perial states.acilities: 3wi%%ing /ool, >aunch /adDivisions: Driveway;ront yard, 'ack yard, north yard, %ainloor, second loor

    ?.A ish

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    3ells: 3i# rando% ite%s ro% the general catalog, see 3tu'elow.

    ?.1 3i%9alley Fail0vaila'ility: 0ter roads open in 5lear the +oad'lock.acilities (&nly i arrested): Bed, Toilet, 3ink, Bar'ells

    ?.1 /et /als 0ni%al 3helter0vaila'ility: Pa% to p%, ater roads open in 5lear the+oad'lock.3ells: Two rando% 0ni%als, see ani%als under 3tu 'elow.

    ?.14 3i%9alley eneral ospital0vaila'ility: 0ter roads open in 5lear the +oad'lock.acilities: 3oa, 9ending Machine (3nack and Drink, @1- each)

    ?.12 9irtu5he% >a's0vaila'ility: Ap% to Aa%, ater roads open in 5lear the+oad'lock.

    3ells: /otion (@2P)Buys: 0lu%inu% 5ans, &ld lass Fars, Mechanical 5ogs, uclearuel +ods, and i'rary0vaila'ility: 1-a% to p%, ater the >i'rary 5ard %ission.acilities: 3tudy all skills, B0 >inkDivisions: irst and second loor&utside: 0n 0lu%inu% 5an is ound on the steps o the li'rary

    each day.

    ?.1? 5ountry 5ae0vaila'ility: 1p% to 1a%, ater roads open in 5lear the+oad'lock.acilities: 5hairs, Toilet, 3ink, Mechanical Bull +iding, Danceloor, 5asino.3ells: rits (@12), The Man"s iery BBE 3andwich (@2), +o'ert .Tea (@1-), 3outhern >e%onade (@1-).Divisions: Main loor, 'athroo%s, casino lot.&utside: /ay /hone (@1), 5li Diver J %iniga%e.

    ?.1A 5lu' +u''0vaila'ility: ?p% to 4a%, ater The +ise o 5lu' +u''.acilities: Dance loor, uitar, DF Mi#er3ells: 5oco%onkey Banana (@-), 3i%5ity(t%) 5os%o%i#er (@2),Gangaroo 3urprise (@2), Three !%'rella Fuicer (@2)Miniga%e: Fa% 3ession

    ?.1P icki Gnack"s Bric

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    ?.1 3o%eshine 3ands Beach0vaila'ility: 0ter roads open in 5lear the +oad'lock.acilities: rill (@-), 3and, Beach BallDivisions: west 'each, east 'each

    ?. Dr. Turing Me%orial /ark0vaila'ility: 0ter roads open in 5lear the +oad'lock.acilities: rill (@-), Telephone, Bench

    ?. The Turing >a'yrinth0vaila'ility: 0ter roads open in 5lear the +oad'lock.acilities: rill (@-), Bench, asel

    ?.4 The 3ewers0vaila'ility: 0ter Deep Dark 3ecrets.3ecrets: nter the sewers ro% the park to activate a switch thatleads to a secret area containing your 0strological +ecliner.

    ?.2 aunted 3hack0vaila'ility: 0ter you pick the lock during #perience the/aranor%al.acilities: 5hairs, Bed, Decorative /ieces.3ecrets: &n co%pletion o #perience the /aranor%al, a trapdoorto a secret 'ase%ent appears.Divisions: raveyard, %ain loor, upper loor, secret 'ase%ent.

    ?. /aradise 7sland0vaila'ility: 0ter roads open in 5lear the +oad'lock, only ithe a%e 5artridge has 'een involved in a B0 >ink.acilities: rill, Beach Ball, 3and, /aradise 7sland %poriu%(see wares 'elow)

    Divisions: 7sland, 3ecret +esidence, /aradise 7sland %poriu%

    Denien 5ane Ba%'oo Bed (@P--): 5uriously light, curiously tough,this 'a%'oo 'ed ra%e su%s up the Coy o the tropical in asingle glance. 5o%es standard with a %attress woven ro% pal%leaves.Denien 5ane Ba%'oo 5hair (@2-): The geniuses at Denien 5aneindustries have 'estowed us with this little treasure: 0co%orta'le, sturdy Ba%'oo chair or the oice, ho%e, orpoolside.Denien 5ane Ba%'oo +ecliner (@?2-): +esting co%orta'ly on thenew Ba%'oo +ecliner ro% the cratspeople at Denien 5ane,you"ll 'e convinced you"re deep in the ar%s o paradise, in youvery own Janadu.iant Tiki ead (@1,--): ach Tiki %ask is hand

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    Move: na'les you to %ove the ite% around the roo%. The /0D %ovesthe ite%, the shoulder 'uttons rotate the ite%"s orientation (thearrow on the ite% silhouette points in the direction you %ustapproach the ite% to use it). 8hen the silhouette is yellow, youcan press the 0 Button to place the ite%. 7 the silhouette isred, so%ething is in the way o the ite%, or o the s$uare ro%

    which you stand to use the ite%.

    0d%ire: 0d%iring an o'Cect causes you to i%prove your ouse need'ecause you take the ti%e to enCoy seeing the ite% in your house.

    5hange J: ound on urniture, this option allows you to changeyour clothes;shoes.

    5lean: The only real dierence 'etween 0ppliances and urnitureis that 0ppliances get dirty. 8hen the clean option appears youhave a'out a day to clean the o'Cect 'eore lies start gatheringon the dirt.

    Make a 5all: Telephones have this a'ility to ind out where youcan ind your riends. =our ho%e telephone also has a services%enu to calling the ire depart%ent, a %aid and a repair%an. 3eeusing the telephones 'elow.

    Make J: ood and drink appliances have this option. J can 'ei#ed, like on the spresso %achine, J is spresso. &r it can 'eti%e dependent, changing ro% Breakast to >unch, Diner and >atei'ra +ecliners or 5apricorn +ecliners. They have

    dierent color. (0 chart will 'e placed here once 7 know enougho the colors. 5apricorn is dark green with white stars. 0$uariusis light 'lue with white stars.)

    P.1- /assing &ut;DyingP.11 oing to FailP.1 The inCa(5ontri'uted 'y 3illyBoy)or two hours a week you can purchase cheats ro% eidi 3hadows,The 5heat inCa (3ecret 5haracter). =ou %ust 'e in the rightplace at the right ti%e, and thats no easy eat. eidi appears atthe ollowing ti%es and places:

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    when you use it. is ood costs twice as %uch as your oodthough, so eating out or at ho%e can 'e 'etter than eating here.

    !se the /u'lic rills: The pu'lic grills ill you up ull andhave the sa%e cost as a stove in your place (@-).

    9isit your ouse &ccasionally: Bills arrive starting ro% the5lock Tower onward. Don"t keep using the %aintenance ree stuon the ar% so %uch that you co%e ho%e to a stack o or 4'ills.

    5lean, then !se the 3hower: 5leaning the shower reduces yourhygiene, which you then i%%ediately replenish.

    !se, then 5lean the Toilet: &nly 'ecause having to use the toiletis usually an e%ergency (especially ater sch%ooing). !sing itwill only lead to having to clean it again sooner.

    !se the Toilet, then the 3hower: !sing the toilet reduces

    hygiene.

    +un, Don"t 8alk: o %atter what your needs, you run ar 'etterthan you walk. 7n general, ti%e passing in the ga%e is %orecostly than the slight a%ount o disco%ort running causes.