serious games in de klas

40
Serious games in de klas voorjaarsconferentie Bèta en Techniek Antoine van den Beemt Ruurd Taconis

description

Voorjaarsconferentie Beta en Techniek: serious games in de klas.

Transcript of serious games in de klas

Page 1: serious games in de klas

Serious games in de klas voorjaarsconferentie Bèta en Techniek Antoine van den Beemt Ruurd Taconis

Page 2: serious games in de klas
Page 3: serious games in de klas
Page 4: serious games in de klas
Page 5: serious games in de klas

Inhoud

•  Definities •  Kenmerken en opbrengsten •  Achtergronden •  Voorbeelden •  Gamification •  Meta-game

Page 6: serious games in de klas

Zinvol?

•  veel leerlingen gamen •  groot potentieel voor leren •  toegang tot informeel leerdomein

•  Gaming in PO en VO: Kennisnet

Page 7: serious games in de klas

Spel en spelen

•  fantasy violence, •  samenwerken, •  tellen, •  organiseren, strategie, •  tegenslag, •  verhaallijn, •  identiteiten, rollen

Page 8: serious games in de klas

Definitie 'game'

A game is an artificial system of rules that defines a conflict and that represents some sort of system, conflict or idea outside the game. Players participate in games and their play performance results in, or is evaluated as, a quantifiable outcome of the game

Page 9: serious games in de klas

Definitie 'game'

A game is an artificial system of rules that defines a conflict and that represents some sort of system, conflict or idea outside the game. Players participate in games and their play performance results in, or is evaluated as, a quantifiable outcome of the game

Page 10: serious games in de klas

rules

play

culture

Page 11: serious games in de klas

Definitie 'serious game'

We are concerned with serious games in the sense that these games have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. (Abt, 1974)

Page 12: serious games in de klas

Definitie 'serious game'

“Serious games are designed with the intention of improving some specific aspect of learning, and players come to serious games with that expectation.”

(Derryberry, 2007)

Page 13: serious games in de klas

Serious games

•  Tim Nixon (Straylight Studios): Play: “the experience provided in a fun, interactive, environment which the player can explore and experiment with.” !

Page 14: serious games in de klas

Serious games

•  'Play' results from the player interacting with the game!

•  'Meaningful play' results from the context of play!

Page 15: serious games in de klas

Serious games

Tim Nixon: Meaningful in that the experience has relevance to the player’s ‘real life’ by instilling a new skill, knowledge, or perspective

Playful in that the experience is provided in a fun, interactive, environment which the player can explore and experiment with !

Page 16: serious games in de klas

Serious games

•  Instilling!

skill!!knowledge!!perspective!

Page 17: serious games in de klas

Serious games

•  Instilling!

skill!!knowledge!!perspective!

Page 18: serious games in de klas

Serious games

•  Instilling!

skill!!knowledge!!perspective!

Page 19: serious games in de klas

Serious games

•  Instilling!

skill!!knowledge!!perspective!

Page 20: serious games in de klas

(mogelijke) opbrengsten

•  motivatie/attitude •  kennis (uit het hoofd leren vs begrip) •  vaardigheden ('truukje', cognitieve strategieen,

probleemoplossen) •  motorisch •  sociale aspecten

Page 21: serious games in de klas
Page 22: serious games in de klas

Kenmerken serious games

•  Realistische belevenis/ervaring (meer dan film: je ‘doet mee’)

•  Doelgericht en beredeneerd handelen in rijke ‘virtuele omgeving’

•  Directe feedback & beloning (gevolgen van acties, beloning, ‘levels’)

•  Competitie en samenwerking (of solo) •  Doel en uitdaging (beloning, nieuw level, competitie)

Page 23: serious games in de klas

Flow

Csikszentmihalyi: flow is completely focused motivation. It is a single-minded immersion and represents perhaps the ultimate in harnessing the emotions in the service of performing and learning

Page 24: serious games in de klas
Page 25: serious games in de klas

Flow occurs when certain conditions are met, four of which are: •  clear goals •  immediate feedback •  focused attention •  tasks that challenge (without frustrating)

Page 26: serious games in de klas

•  http://gi.hku.nl/projects/carkit/

Page 27: serious games in de klas

Theory (Engine)

Regularities in game environment

Game experience

Reconstructie Theory (learner)

Skilled action

Operational rules (derived

from experience) transfer

Page 28: serious games in de klas

Epistemic frames

•  http://www.professionals-thegame.nl/poolparadise/index.htm

Page 29: serious games in de klas

•  Bouw de les zo om de game heen dat analyseren/theoretiseren er voor en er na gebeurd

•  Bouw de game zo, dat analyseren/-theoretiseren er een onlosmakelijk onderdeel van is.

Page 30: serious games in de klas

Practicum Serious Game 1. Handleiding maken

2. Basistheorie behandelen 3. Klaar zetten

4a. Deel opdrachten

4b. Interpreteren resultaten ahv handleiding

4. (meestal) één grote opdracht met levels (deelopdrachten)

5. Uitwerken van het eindresultaat

5a. Bijstellen van de aanpak op basis van Feedback /spelverloop

5b. (tussentijds) Reflecteren over de aanpak

5c. Analyseren van het spel verloop m.b.t. theorie

6. Concluderen en verbinden van conclusies met theorie

Page 31: serious games in de klas

•  http://www.eeee.tue.nl/sloa/index.html

Page 32: serious games in de klas

Gamification

•  'een spel maken van een niet-spel situatie' •  extrensieke motivatie -> operante conditionering •  fun: curiosity, connectedness to other people, feelings of

wonder, self-experience and excitement

Page 33: serious games in de klas

Gamification

•  leermiddel: •  Doel •  Drijfveer •  Uitdaging •  Feedback •  Plannen •  Belonen

Page 34: serious games in de klas
Page 35: serious games in de klas
Page 36: serious games in de klas
Page 37: serious games in de klas
Page 38: serious games in de klas
Page 39: serious games in de klas

Conclusie

Metagame: individueel, sociaal

acquisition, participation analyseren en theoretiseren

Page 40: serious games in de klas

Serious games in de klas

http://www.slideshare.net/AntoineSlideshare [email protected] @avdbmt