Korg Triton Extreme Quick Start

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    ii

    IMPORTANT SAFETY INSTRUCTIONS

    Read these instructions.

    Keep these instructions.

    Heed all warnings.

    Follow all instructions.

    Do not use this apparatus near water.

    Mains powered apparatus shall not be exposed to dripping or

    splashing and that no objects filled with liquids, such as vases,

    shall be placed on the apparatus.

    Clean only with dry cloth.

    Do not block any ventilation openings, install in accordance with

    the manufacturers instructions.

    Do not install near any heat sources such as radiators, heat

    registers, stoves, or other apparatus (including amplifiers) that

    produce heat.

    Do not defeat the safety purpose of the polarized or grounding-

    type plug. A polarized plug has two blades with one wider than

    the other. A grounding type plug has two blades and a third

    grounding prong. The wide blade or the third prong are provided

    for your safety. If the provided plug does not fit into your outlet,

    consult an electrician for replacement of the obsolete outlet. (for

    U.S.A. and Canada)

    Protect the power cord from being walked on or pinched

    particularly at plugs, convenience receptacles, and the point

    where they exit from the apparatus.

    Only use attachments/accessories specified by the

    manufacturer.

    Unplug this apparatus during lightning storms or when unused

    for long periods of time.

    Refer all servicing to qualified service personnel. Servicing is

    required when the apparatus has been damaged in any way,

    such as power-supply cord or plug is damaged, liquid has been

    spilled or objects have fallen into the apparatus, the apparatus

    has been exposed to rain or moisture, does not operate

    normally, or has been dropped.

    Do not install this equipment on the far position from wall outlet

    and/or convenience receptacle.

    Do not install this equipment in a confined space such as a boxfor the conveyance or similar unit.

    Use only with the cart, stand, tripod, bracket, or table specified

    by the manufacturer, or sold with the apparatus. When a cart is

    used, use caution when moving the cart/apparatus combination

    to avoid injury from tip-over.

    The lightning flash with arrowhead symbol

    within an equilateral triangle, is intended to

    alert the user to the presence of uninsulated

    dangerous voltage within the products

    enclosure that may be of sufficient magnitude

    to constitute a risk of electric shock to persons.

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    presence of important operating and

    maintenance (servicing) instructions in theliterature accompanying the product.

    CAUTIONDanger of explosion if battery is incorrectly replaced.

    Replace only with the same or equivalent type.

    THE FCC REGULATION WARNING (for U.S.A.)This equipment has been tested and found to comply with the limits

    for a Class B digital device, pursuant to Part 15 of the FCC Rules.

    These limits are designed to provide reasonable protection against

    harmful interference in a residential installation. This equipment

    generates, uses, and can radiate radio frequency energy and, if not

    installed and used in accordance with the instructions, may causeharmful interference to radio communications. However, there is no

    guarantee that interference will not occur in a particular installation.

    If this equipment does cause harmful interference to radio or

    television reception, which can be determined by turning the

    equipment off and on, the user is encouraged to try to correct the

    interference by one or more of the following measures:

    Reorient or relocate the receiving antenna.

    Increase the separation between the equipment and receiver.

    Connect the equipment into an outlet on a circuit different

    from that to which the receiver is connected.

    Consult the dealer or an experienced radio/TV technician for

    help.

    Unauthorized changes or modification to this system can void the

    users authority to operate this equipment.

    CE mark for European Harmonized StandardsCE mark which is attached to our companys products of AC mains

    operated apparatus until December 31, 1996 means it conforms to

    EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).

    And, CE mark which is attached after January 1, 1997 means it

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    68/EEC) and Low Voltage Directive (73/23/EEC).

    Also, CE mark which is attached to our companys products of

    Battery operated apparatus means it conforms to EMC Directive

    (89/336/EEC) and CE mark Directive (93/68/EEC).

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    iii

    Incorrect opera tion or malfunction ma y cause the con-

    tents of memory to be lost, so we recomm end that you

    save important d ata on m edia. Please be aware that Korg

    will accept no responsibility for any dam ages which m ayresult from loss of data.

    Also, when digitally recording copyrighted au dio m ate-

    rial from a DAT or CD etc., you m ust obta in perm ission

    for use. Please be aware th at Korg will accept no respon -

    sibility for any cop yright violations wh ich may occur

    through you r use of this product.

    This professional device is intend ed on ly for use w ith

    works for w hich you you rself own the copyright, forwh ich you have received permission from the copyright

    hold er to pu blicly perform , record, broad cast, sell, and

    du plicate, or in connection with a ctivities which consti-

    tute fair use und er copyright law. If you are not the

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    ney. KORG TAKES NO RESPONSIBILITY FOR ANY

    INFRINGEMENT COMMITTED THROUGH USE OF

    KORG PRODUCTS.

    * Company names, product names, and nam es offormats etc. are the trad emar ks or registered

    trademarks of their respective owners.

    Data handling

    COPYRIGHT WARNING

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    http://../Parameter%20Guide/10_Appendies2.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Parameter%20Guide/10_Appendies2.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/01_Body.pdf
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    2

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPF CUTOFF

    ULTRA BOO ST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEG AIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    212

    11 76

    BasicTab

    Listening to the demo songs

    Loading the demo song dataLets start by listening to th e TRITON Extremes demo

    songs.

    1 Press the [GLOBAL] key (it wil l lig ht).Youre in Global mod e. Make sure tha t the Global

    P0: Basic Setup pag e is displayed .

    If this page is not d isplayed , press th e [EXIT] key and

    then the Basic tab.

    2 Press the page menu button in the u pper righthand corner of the display.

    3 Press Load Preload/Demo Data.

    4 In the Kind field, choose All (Preload PCG andDemo Songs).

    When you execute loading, the preloaded da ta and

    the dem o song data will be loaded.

    5 Press the OK button.A dialog box will ask you for confirm ation.

    Press the OK button once again to load the d ata.

    Never tur n off the pow er while data is being loaded .

    If the Memory Protected dialog app ears, press the Sys-

    tem Pref. tab and clear the check mark from the mem -

    ory protect setting. Then load the d ata again.

    Selecting and playing a demo song6 Press the [SEQ] key (it will light).

    Youre in Sequen cer mod e. Make sure that the

    Sequ encer P0: Play/ REC, Program T0108 page is

    selected. In this mode you can record songs and play

    them back.

    If this page is not displayed, press the [EXIT] key and

    then the Prog.18 tab.

    7 Select the demo s ong that you w ant to play.Press Song Select to high light it, and use th e

    [ ][ ] keys to select a song. Alternatively, you can

    press the Song Select pop up button an d choose a

    song from the popup menu.

    8 Press the S EQUENCER [START/STOP] key.The key will blink, and playba ck will begin.To stop playback, p ress the [START/ STOP] key once

    again.

    The demo song will not be retained when th e power is

    turned off, but you can load it again at any time.

    3

    4

    5

    7Song Select

    Prog. 1-8Tab

    Popup menu

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    3

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    8

    [MENU] key

    [EXIT] key

    Ten key[0][9]

    Playing back a cue list

    Songs can be assigned to a cue list, and will playback in

    the sp ecified order. You can a lso specify the n um ber of

    times that each song will be repeated .Heres how to play

    back the demo songs assigned to a cue list.

    1 Access the P1: Cue List page.Press the [MENU] key to access the Sequencer m ode

    pag e jum p m enu . Press P1: Cue List in the LCD, or

    press nu meric key [1].

    2 Press the SEQUENCER [START/STOP] key.You w ill hear th e songs in the list in the assigned

    order. If you wa nt to stop p layback before you reach

    the en d of the list, press the [START/ STOP] key on ce

    again.

    Performing with the RPPR function

    In Sequen cer mod e, the RPPR (Realtime Pattern Play/

    Recordin g) fun ction allows you to assign a preset patter n

    or user p attern (and a track to p lay it) to each key. This

    way, you can p lay a pattern simp ly by pressing the key

    to w hich it is assigned. You can also record the resulting

    playback.

    The demo songs you loaded contain data that uses the

    RPPR function. Heres how you can use it.

    1 Access the P0: Play/REC, Program T0108 page,and select S002: House Gunner.

    For details, refer to step s 6 an d 7 on the p receding

    page.

    2 Make sure that the RPPR check box is checked.

    If this is checked, RPPR will operate.If this is unchecked

    , RPPR will not op erate.

    3 Press a key C#2 or above .The pattern assigned to th at key w ill begin playing.

    A pattern such as a dru m p attern or bass phrase etc.

    can be assigned to each of the seventy-tw o keys

    C#2C8 (ind icated in the illustration as Pattern

    Assignable). Keys that are not a ssigned w ill play

    normally.

    In some cases, the pattern will continue playing

    even a fter you release the key. If so, you can stop

    playback by pressing that key once again, or by

    playing any key C2 or below (indicated in the

    illustration as Shutdown Keys).

    88 Keys

    76 Keys

    61 Keys

    Shutdown KeysC-1 ... C2

    RPPR key mapping

    Pattern AssignableC#2 ... C 8

    C-1 G9

    Pattern P000 Track01 (Drums Program)Pattern U000 Track02 (Bass Program)Pattern P001 Track01 (Drums Program)Pattern U001 Track02 (Bass Program)Pattern U002 Track03 (Guitar Program)

    RPPRcheckbox

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    * The numbers shown in the illustration correspond to the step

    nu mbers in the text. (Not ever y step is represented by an illustrat ion.)

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    4

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPF CUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    2 3412

    119151

    52

    53 31

    Category popup button(Category/Program Select)Program Select

    Perf. EditTab

    Selecting and playing a program or combination

    Selecting a program1 Press the [PROG] key (it will light).

    Youre in Program mod e. Make sure that the Pro-

    gram P0: Play page is displayed .

    In this page you can select and p lay programs.

    If this page is not d isplayed , press th e [EXIT] key and

    then th e Perf. Edit tab.

    2 Make sure that Program Select is highlighted inthe display.

    If not, press Progra m Select in the d isplay to high-

    light it.

    3 Select a program, and play i t.

    Use the [ ][ ] keys to se lect a p rogram.You can also select a progra m by tu rning th e

    [VALUE] dial.

    Press one of the [BANK] keys to select program s

    from other bank s (AE, GN).

    You can also select a progr am by u sing nu meric keys

    [0][9] and the [ENTER] key, but h ere w e will

    explain how to select progra ms by category, such as

    keyboard or pad.

    In the LCD, press the Category popup button.

    A menu will app ear. Press one of the tabs d isplayed

    at the left and right sides (00 Keyboard 15

    Drum s), select one of the programs that ap pear in

    the m enu in the center of the screen, and p lay it. Youcan use the scroll bar to see other p rogram s of the

    same category. When you find a program you like,

    press the OK but ton to close the d ialog box.

    Using controllers to modify the sound4 While playing the keyboard, you can use the joy-

    stick, ribbon controlle r, and [SW1]/[SW2] keys to

    modify the sound.

    The result will be different for each prog ram ; try

    each controller to hear wh at it does for the p rogram

    youve selected.

    5 Usi ng the REALTIME CON TROLS [1][4]Use th e [REALTIME CONTROLS] key to select

    either A, B, or VALVE FORCE as the set of parame-

    ters that w ill be controlled by these four kn obs. Turn

    knobs [1][4] to mo dify the soun d accordingly.When A is selected, the four kn obs will control

    low-pass cutoff frequency, resonance (or the h igh-

    pass filter cutoff frequency), filter EG depth , and th e

    release time of the filter and amp EGs.

    When B is selected, the four kn obs will control

    various parameters depend ing on the program, such

    as volum e, portamen to time, pan, pitch LFO, or

    master effect send levels.

    When

    VALVE FORCE

    is selected, the four kn obs

    will control the in pu t level to Valve Force, ultra

    boost, tube gain, and the ou tpu t level from Valve

    Force. If you w ant to u se Valve Force, press the

    [ON/ OFF] key to make it light.

    Depending on the sound you are using, you may hear

    noise if you tu rn th e Valve Force knobs or ed it Valve

    Force parameters w hile sound is being produ ced.

    Tab

    Scroll barPress the scrollbar to view otherprograms of the

    same category.

    SW 1 SW 2

    Pitch down, etc. Pitch up, etc.

    Pitch, volume, filter

    depth, etc.

    Vary the vibrato depth or the speed of the

    rotary speaker, etc.

    Switch the octave, turn portamento

    on/off, the Lock function, etc.

    Wah, effect depth, etc.

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    5

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    33

    682 781

    [EXIT] key

    [BANK] key

    32 [VALUE] dial

    Using the arpeggiator6 Press the ARPEGGIATOR [ON /OFF] key (it wi ll

    light).

    When you play the keyboard, an arpeggio (broken

    chord) will play according to the arpeggiator set-

    tings.

    The arpeggiator may automatically be ON w hen cer-

    tain preloaded combinations are selected.

    7 Turn the [GATE] or [VELOCITY] knobs to mod ifythe arpeggio.

    GATE adjusts the duration of the arpeggiated notes.

    VELOCITY ad justs th e volum e of the arp eggiated

    notes. When th e knob is positioned in th e center (12

    oclock), the arpeggio w ill soun d a s specified by th e

    settings stored in the p rogram.

    8 Adjust the tempo of the arpeggio.The arpeggiator speed can be controlled using the

    [TEMPO] knob, or by ta pp ing the [ENTER] key a

    few times at the d esired temp o (Tap-Temp o).

    Selecting a combination

    A single combin ation can recall up to 8 p rogram s - split,

    layed and zoned accross the keyboard, providing a more

    complex sound than a single program.

    9Press the [COMBI] key (it will light).

    Youre in Com bination m ode. Make sure th at the

    Combination P0: Play page is displayed.

    In this page you can select and play combinations.

    If this page is not d isplayed , press th e [EXIT] key and

    then the Prog. Select tab.

    10Make sure that Combination Select is high-

    lighted.

    If not, press Combina tion Select in the LCD to

    highlight it.

    11 Select a combination and play it.Use the [ ][ ] keys or turn the [VALUE] dial to

    select a combination. You can p ress a [BAN K] key to

    select combina tions from oth er ban ks (AE, HN).

    As described in the p receding section on programs,

    you can use a Category display to select combina-

    tions, and also use the controllers and arp eggiator in

    a similar way. You can h ave tw o separate ar pegg io

    patterns runn ing simu ltaneously within a combina-

    tion.

    Program banks

    Combination banks

    A...D, H...N: These banks contain a variety of programs and combi-nations. You can select a bank and play the programs and combina-tions it contains. Program bank N

    contains program data in onlysome of the location numbers.

    G, g(1)...g(9), g(d):

    These banks contain GM-compatible programswhich can be selected and played. You can cycle through thesebanks by repeatedly pressing the [GM] key. The GM banls cannotbe selected for use with combinations.

    E:

    With the factory settings, this bank will contain no preloaded pro-grams or combinations.

    F:

    You can select programs from this bank only if the optional EXB-MOSS is installed. You cannot select this bank for combinations.

    For lists of the program names an d combination

    nam es, refer to VNL (Voice Nam e List).

    Combination Select

    92

    10

    Prog. Select Tab

    Category popupbutton (Category/Combination Select)

    Bank Prog. No. Explanation

    A...D, H...M 000...127 Preloaded programs

    E 000...127 User (initial) programs

    F 000...127 MOSS programs

    G 001...128 GM2 capital programs

    g(1)...g(9) (VNL) GM2 variation programs

    g(d) (VNL) GM2 drum programs

    N 000...127 Preloaded programs,user (initial) programs

    Bank Combi. No. Explanation

    A...D, H...M 000...127 Preloaded combinations

    E 000...127 User (initial) combinationsEXB-MOSS combinations

    N 000...127 User (initial) combinations

    Setup

    Demosongs

    Pro

    gram/Combination

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

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    6

    Simple program editing

    You can ad just the soun d of the preloaded p rograms to

    your taste by m odifying the p itch, tone, or volume, andby ed iting the cont roller and effect settings. You can also

    create sounds from scratch. Such operations are

    referred to as editing.

    In this section, well guid e you throu gh some simp le

    editing examples using the Performance Editor and th e

    Realtime Controls.

    Performance Editor

    You can u se the eight Performan ce Editor sliders to mod -

    ify the sound . Adjusting these sliders will affect mu ltiple

    param eters of the program.

    1 Press the [PROG] key (it will light).Youre in Program mod e. Make sure that the Pro-gram Play P0: Play, Performance Edit p age is dis-

    played.

    If this is not d isplayed , press th e [EXIT] key and then

    the Perf. Edit tab.

    2 Choose the program whose sound y ou w ant tomodify. (p.4)

    3 Select the Performance Editor, and use the [ ][ ]keys or [VALUE] sliders to adjust the value s.

    Octave: Indicates the octave setting.

    Pitch Stretch: Simultaneously ad justs the transpose

    and tun e settings of the oscillator. This allows you to

    produ ce a variety of tonal changes w ithout losingthe character of the original soun d.

    This is par ticularly effective for acoustic-type pro-

    gram s such as gu itar, bass, or piano. Select various

    programs and try this out.

    OSC Balance:Ad justs the level balance between

    oscillators 1 and 2.

    Amp Level: Indicates the am p level. This will adjust

    the volume of the entire program.

    Attack Time: Indicates the attack tim e of the filter

    EG and am p EG. This will adjust the speed of the

    attack from note-on.

    In ord er to m aximize the effect of the Attack Time

    ad justm ent, the am p EG Start Level, Attack Level,Start Level Modu lation, and Attack Time Mod ula-

    tion param eters are also ad justed.

    De cay Time: This indicates and adjusts the decay

    time and slope time of the filter EG and am p EG.IFX Balance: This simu ltaneou sly adjusts the Wet/

    Dry balance of all insert effects.

    MFX Balance: This simultaneously adjusts the

    Return 1 and 2 param eters of the master effects.

    Pitch Stretch cannot be u sed on program s in bank F.

    OSC Balance: For programs whose Oscillator Mode

    (Program P1: Edit-Basic, Program Basic page) setting is

    Single, oscillator 2 will not sou nd . Only the level of

    oscillator 1 will change. For a Dru ms p rogram, this per-

    formance editor will have no effect.

    Depending on the settings of the program p arameters,

    the result ma y not be n oticeable.

    To reset the selected Performance Editor to the valuesaved w ith the current program, press nu meric key [0]

    and then press the [ENTER] key.

    Realtime Controls

    4 Press the [REALTIME CONTROLS] key to selectthe desi red set of realtime con trol functions. For

    this example, make the A LED light.

    Each press of the bu tton w ill cycle throu gh A mode,

    B mod e, and VALVE FORCE.

    5 Use REALTIME CON TROLS [1][4] to adjus t thesound.

    Tur n the kn obs to control the tone or oth er aspects ofthe sound.

    A-mode controls

    Setting the kn obs to th e center (12 oclock) position w ill

    produ ce the parameter values stored with the program.

    Knob [1]: LPF CUTOFF

    Ad justs the cu toff frequency of the low p ass filter.

    When y ou a djust the cu toff frequency of the filter,

    the brigh tness of the soun d w ill change. The effect

    will dep end on th e settings of the program p arame-

    ters, but normally, rotating the knob toward the left

    will darken the soun d, and rotating it toward the

    right w ill brighten it.Knob [2]: RESONANCE/HPF

    Ad just the resona nce level of a low p ass filter or the

    cutoff frequen cy of a high p ass filter.

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPFCUTOFF

    ULTRA BOO ST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    21

    31

    12

    114, 6, 9 8 22, 3232

    Program Select

    5, 7, 10

    7

    Perf. EditTab

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    7

    The content that is controlled w ill depen d on the fil-

    ter type specified by the p rogram.

    By ad justing th e filter resonance level, you can

    increase or decrease the resonance level to ad d a

    unique character to the sound .

    Adjusting the cutoff frequency of the high-pass fi lter

    will modify the fullness of the sound from w hich thelow frequency range has been filtered out.

    Knob [3]: EG-INTENSITY

    Adjusts the filter EG intensity (the depth at which

    the filter EG is applied).

    Rotating the kn ob will affect the dep th of the filter

    EG. Nor mally, rotating the knob tow ard th e left will

    app ly the filter EG less deep ly, and rotat ing it

    toward the right will apply the filter EG more

    deep ly. Since the filter EG will operate based on th e

    cutoff frequen cy of the filter, knobs [1] and [3] will

    work together to control the tonal changes produ ced

    by the filter.

    Knob [4]: EG-RELEASE

    Ad justs the release times of the filter EG and th eamp EG. This will determine the amou nt of time

    from note-off until the sound disappears.

    When you adjust the knob , the release times of the

    filter EG and the am p EG will chan ge. Norm ally,

    rotating the knob toward the left will shorten the

    release time, and rotating it toward the right w ill

    lengthen the release time.

    B-mode controls

    6 Press the [REALTIME CONTROLS] key to makethe B LED ligh t.

    7 Use the REALTIME CONTROLS [1][4] knobs toadjust the so und.

    The LCD shows the functions assigned to the knobs

    in B-mode. Using these kn obs, you can control

    param eters such as volume, portamento time, pan,

    filter and amp EG, pitch LFO, and master effect send

    levels etc.

    In each of the preloaded p rograms and combina-

    tions, fun ctions have been assigned to the B-mod e

    knobs. The B-mod e functions can be set for each

    individual p rogram, combination, or song.

    In Samp ling m ode an d Song Play mod e, the B-mode

    functions are set for the entire mo de (OG p .129).

    Controlling the Valve Force circuit

    8 Press the VALVE FORCE [ON/OFF] key (it willlight).

    9 Press the [REALTIME CONTROLS] key to makethe VALVE FORCE LED light.

    10 Use the REALTIME CONTROLS [1][4] knobs toadjust the so und.

    Knob [1]: INPUT TRIM

    Ad justs th e level of the signal being sent to th e Valve

    Force inpu t. This setting will chan ge the w ay inwh ich Ultra Boost affects the low range, and will

    also affect the effect of the vacuu m tube. You can

    ad just th is if raising the Ultra Boost setting pro-

    du ces an un wanted type of distortion.

    Knob [2]: ULTRA BOOS T

    Ad justs the m ix level being sent to the ultra boost

    (ultra low frequen cy boost) circuit located in the ini-tial stage of Valve Force. If you tu rn th is knob all the

    wa y towa rd th e left, the ultra boost circuit w ill be

    bypassed. Turning th e knob tow ard the right will

    boost the low range, and simu ltaneously emp hasize

    the ed ge. This is especially effective with kick and

    bass drum.

    Knob [3]: TUBE GAIN

    Ad justs the level of the signal being sent to th e vac-

    uu m tu be. Rotating this knob to the right will

    increase the amoun t of the warm tonal character and

    distortion that is typical of a vacuum tube.

    Knob [4]: OUTPUT LEVEL

    Ad justs th e Valve Force outp ut level. This lets youadjust the signal level while maintaining the tonal

    characteristics of the Valve Force circuit. If an

    unw anted typ e of distortion occurs in the outpu t, or

    if ADC OVERLOAD !! ap pear s in th e d isplay, use

    this knob to lower th e level un til this indication d oes

    not app ear.

    Saving the data you edit

    Any edits you have made will disapp ear when you

    select a different program or turn off the power. If

    youve come up w ith a sound you wan t to keep, youll

    need to Write or Save it. For details on w riting and sav-

    ing, refer to OG p.114 and p.117.If youve selected REALTIME CONTROLS A-mod e, or

    if youve selected B-mod e w ith CC#7079 assigned to

    the knobs, you can write the sou nds you ve edited

    using knobs [1][4].

    Frequency

    HighLow Cutofffrequency

    Level

    Cutoff frequency

    LPFFrequency

    HighLow

    Level

    LPF

    Level

    LPF HPF

    Level

    Time

    Attack TimeDecay Time Slope Time

    Release Time

    Attack Level

    Start Level

    Sustain Level

    Break Levelnote-on note-off

    Release

    Level

    Level

    Time

    note-on note-off

    A-mode[1] LPF CUTOFF [2] RESONANCE

    [2] HPF

    [3] EG-INTENSITY [4] EG-RELEASE

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    http://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdf
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    8

    Simple combination editing

    You can start w ith one of the preload ed combin ations

    and mod ify it to your ow n liking, or create a combina-tion from scratch.

    Up to eight Timbres can be assigned to a combination to

    create a complex soun d. A timbre consists of a program

    together with various p arameters to control that p ro-

    gram.

    You can create keyboard splits or layers in w hich d iffer-

    ent programs w ill sound w hen you play different areas

    of the keyboard or v ary your p laying strength.

    Heres how to change the p rograms that are assigned to

    a preloaded combination, and h ow to adjust the pan and

    volume settings.

    Changing the program assigned to a timbreIn th is examp le well select the com bination K032: Shiny

    DigiPiano and do some simp le editing.

    1 Press the [COMBI] key (it will light).Youre in Com bination m ode. Make su re that the

    Combina tion P0: Play, Program Select pag e is dis-

    played.

    If a different p age is d isplayed , press th e [EXIT] key

    and then th e Prog. Select tab.

    2 Select K032: Shiny DigiPiano.This combination layers (simultaneously sound s)

    the p rogram s of timbre 1 and t imbre 2. A typical

    electric pian o M017: Pro-Stage EP is assigned toTimbre 1, and a d igital-type electric piano M049:

    Classic Tines is assigned to Timbre 2. These two

    programs are layered to create a frequently-heard

    type of electric piano sound.

    3 Specify the Status.

    When a timbres Status is turned Off, the pro-gram assigned to tha t timbre will not sound. If the

    Status is set to INT, the program will sound . Try

    setting timbres 1 and 2 alternately to INT an d Off,

    and listen to the result.

    After you have listened to th e sound , set the Sta-

    tus for timbres 1 and 2 to INT.

    As an alternative to changing th e Statu s setting,

    you can select the page menu command Solo

    Sele cted Timbre to hear the sound of an individual

    timbre.

    4 Press the Timbre 2 category pop up button, andsele ct a program from the me nu.

    In this combination, both timbre 1 and timbre 2 use

    programs from the Keyboard category. In the

    menu that app ears, try choosing d ifferent programs

    for timbre 2 and listening to the results.

    As an alternative way to select a program, you can

    press Bank/ Program (Program Select) to highlight it,

    and use the [ ][ ] keys, the [VALUE] slider, or

    nu meric keys [0][9]. Use the BANK [A][N] key s to

    switch banks. You can also press the p opup buttons

    located beside the program num bers and choose from

    the bank select menu.

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPFCUTOFF

    ULTRA BOO ST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    21 12

    11 22, 82

    3

    Combination Select Page menu

    4

    Prog. SelectTab

    Bank/Program

    Timbre 2Timbre 1

    Program B

    Program A

    Layer:Two or more programs soundsimultaneously.

    Only timbre 1 will sound

    Only timbre 2 will sound

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    10

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPFCUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    21 63

    5

    4

    12

    11 22, 64

    Program Select

    8292

    711...14

    10

    Arpeggio Tab

    Simple arpeggiator editing

    The arpeggiator is a function that automatically gener-

    ates arpeggios (broken chords). Most arpeggiators pro-

    du ce an arpeggio when you p lay a chord on the

    keyboard.

    In ad dition to t his, the TRITON Extremes arpeg giator is

    a p olyphonic arpeggiator that is able to produ ce a vari-ety of chordal transformations or ph rases based on the

    pitch or timing of the notes you p lay on the keyboard.

    These functions let you use the arpeggiator to play a

    wide range of patterns including d rum or bass phrases,

    and gu itar or key board backing riffs. It is also effective to

    use the arpeggiator as part of the sound -creating p rocess

    wh en creating su btly-moving p ads, synth-sound s, or

    soun d effects.

    The TRITON Extreme p rovides five p reset arpeggio p at-

    terns (the stand ard UP, DOWN , ALT1, ALT2, and RAN-

    DOM), and lets you create, program and store 507 user

    arpeggio patterns; and 367 of these user arpeggiator

    locations contain preloaded patterns. (

    OG p .98)

    Changing a programs arpeggiator Pattern

    1 Press the [PROG] ke y.Youre in the Progr am m ode. Make sure th at the d is-

    play sh ows Progr am P 0: Play.

    If a different screen is show n, p ress th e [EXIT] key.

    2 Select a program.

    3 Press the ARPEGGIATOR [ON/OFF] key (it wi lllight).

    When you play the keyboard, the arpeggiator will

    produ ce an arpeggio pattern such as an arpeggio

    (broken chord ) or backing riff.

    Norm ally, when you select a new program , the arpeg-

    giator will use the arpeggiator pattern saved with that

    program. If you w ant to keep the current arp eggio pat-

    tern runn ing while you switch programs, you can

    change this setting in Auto Arp eggiator (Global P0:

    Basic Setup, Basic page). (OG p.90)

    4 Press the Arpeggio tab.

    5 In Pat (Pattern Select), press the p opup buttonand select an arpeggio pattern from the menu.

    You can press the Pin icon to keep the menu open w hile

    you are selecting a p attern.

    You can choose from p reset arp eggio patt erns P000

    P004 and user arp eggio patter ns U000 (A/ B)U506

    (User). With the factory settings, these contain a wide

    range of arpeggio patterns. (VNL)

    The arpeggio pattern names are organized by type

    according to th e first characters of the name.

    Gt: guitar backing, Key: keyboard backing, Str: strings,

    Bs: bass phrases, Ds: dru m phrases, etc.

    Adjusting the arpeggiator speed

    6 Turn the A RPEGGIATOR [TEMPO] kn ob to adjustthe tempo.

    The = value in the u pp er right of the LCD w illchange.

    You can ad just the tem po from 40240 BPM (Beats

    Per Minute).

    Alternatively, you can specify the temp o by tapp ing

    the [ENTER] key a few times at the d esired temp o

    (Tap-Tempo). The LED will blink at the specified

    tempo.

    Pat UP, Sort checkThe chord you played on

    the keyboard is sounded

    as an arpeggio (brokenchord)

    5

    Pin

    http://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdf
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    11

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    62

    23

    361 81 91

    Another w ay to set the temp o is by selecting = andusing the [ ][ ] keys or the [VALUE] slider.

    You can also synchronize the temp o to an external

    MIDI device. In this case you w ont be able to contr ol

    the temp o from the TRITON Extreme.

    The apparent tempo is also affected by the Resolu-

    tion setting in the P7: Edit-Arpeggiator, Arpeg. Setup

    page.

    If the display ind icates = EXT, the TRITON Extremeis operatin g according to an extern al MIDI clock signal;

    i.e., MIDI Clock (Global P1: MIDI) is set to External

    MIDI or External USB.

    7 Set Reso (Resolution) to spe cify the spacing o fthe arpegg iated notes over a range of .

    Changing the way that the arpeggio isplayed

    8 Turn the ARPEGGIATOR [GATE] knob to adjustthe duration of the arpeggiated notes.

    Turning the knob toward the left w ill shorten the

    notes, and turn ing it toward th e right will lengthen

    them . When th e knob is at the center (12 oclock)

    position, the notes will be played as specified by the

    program p arameter Gate. (Program P7: Edit-

    Arpeggiator, Arpeg. Setup page)

    This function can work more effectively in conjunction

    with the REALTIME CONTROLS A-mod e knob [4] (EGRELEASE).

    9 Rotate the ARPEGGIATOR [VELOCITY] knob toadjust the strength (loudness) of the arpeggio

    notes.

    Rotating the knob tow ard the left w ill make the

    notes softer, and rotating th e knob tow ard the right

    will make th e notes stronger. At the center p osition

    (12 oclock), the velocity will be played as specified

    by the program parameter Velocity (Program

    P7: Edit-Arp eggiator, Arp eg. Setup p age).

    This function can work more effectively in conjunction

    with the REALTIME CONTROLS A-mod e knobs [1]

    (LPF CUTOFF), [2] (RESONANCE/ HPF), and [3] (EG-INTENSITY).

    10Sele ct 1, 2, 3, or 4 next to Octave to sp ecify the

    range of octaves over which the arpeggiated pat-

    tern w ill be played.

    11 Use Sort to specify w hether the no tes you pl aywil l be so unded i n the order of their pitch.

    Checked: the arpeggio will sound each note in the

    order of its pitch, regardless of the order in w hich

    you actually played the n otes.

    Unchecked: the arpeggio will sound each note in the

    order in wh ich you actually played the n otes.

    12 Use Latch to specify wh ether the arpeggio w illcontinue even after you take your hand off the

    keyboard.

    Checked: The arpeggio w ill continue p laying evenafter you remove your han d from the keyboard.

    Unchecked: The arpeggio will stop p laying w hen

    you remove your hand from the keyboard.

    13 Use Key Sy nc. to spe cify w hether the arpeggiopattern w ill s tart whe n you play the ke yboard, or

    wil l always follow the tempo in synchronization

    with the M IDI Clock.

    Checked: When you take you r hand completely off

    of the keyboard and then p lay the first note-on, the

    arp eggio pattern w ill start from the beginning. This

    setting is suitable wh en you wan t the arp eggio to

    start from the beginning of the m easure as you are

    playing in realtime.Unchecked: The arpeggio will always be synchro-

    nized to th e sequncer or external MIDI clock temp o.

    This is useful wh en playing ar pegg ios in sync with

    recorded tracks or other instruments.

    14 Use Keyboard to specify w hether the no tes youplay on the keyb oard w ill be heard in addition to

    the arpeggiated notes.

    Checked: The notes you p lay on the keyboard and

    the notes played by the arp eggiator will both sound.

    Unchecked: Only the arpeggiated notes will sound .

    Saving your edited data

    Your ed its will disapp ear if you select a different pro-

    gram or tu rn off the pow er. If you w ant to keep the

    changes you m ade, youll need to Write or Save the

    data. For details on writing and saving, refer to OG

    p.114 an d p.117.

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    http://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdf
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    12

    Specifying the arpeggio patterns used in aCombination

    In Combination mod e you can have two arpeggio pat-

    terns assigned to different timbres and runn ing simulta-

    neously.

    1 Press the [COMBI] key.Youre in Com bination m ode. Make su re that the

    disp lay shows Com bination P0: Play.

    If a different screen is show n, p ress th e [EXIT] key.

    2 Select a combination.

    3 Press the ARPEGGIATOR [ON/OFF] key (it wi lllight).

    When you play the keyboard, the arpeggiator willprodu ce an arpeggio pattern such as an arpeggio

    (broken chord ) or backing riff.

    Norm ally, when you select a new combination, the

    arpeggiator will use the arpeggiator patterns that wer e

    saved w ith that combination. If you wa nt to keep the

    current arpeggio patterns runn ing while you switch

    combinations, you can change this setting in Auto

    Arp eggiator (Global P0: Basic Setup, Basic page).

    (OG p.90)

    Making arpeggiator assignments

    4Press the Arpegg . A tab or Arpegg . B tab.

    5 Check the Arpeggiator Run field for the arpeg-giator(s) that you want to use.

    When you turn on the ARPEGGIATOR [ON/ OFF]

    key and play the keyboard, the arpeggiator(s) speci-

    fied by the Arpeggiator Run setting will operate

    for the timb res you specify in Timbre Assign.

    6 In the Timbre Assign area, check the tim bres towhich arpeggiators A and B are assign ed.

    In the examp le shown here, arpeggiator A is

    assigned to tim bres 2 and 4, wh ile arp eggiator B is

    assigned to timbres 3 and 5.

    Selecting an arpeggio pattern and specify-ing how it will play

    7 To make settings for arpegg iator A, press theArpegg. A tab. To make settings for arpeggiator B,

    press the Arpegg . B tab.

    8 Sele ct an arpeggio pattern, adjust the tempo, andspecify how it will play.

    For details about th ese settings, refer to steps 514

    on p.10.

    The ARPEGGIATOR [ON/ OFF] key, ARPEGGIATOR

    [TEMPO] knob, ARPEGGIATOR [GATE] knob, and

    ARPEGGIATOR [VELOCITY] knob apply to both

    arpeggiators A and B.

    Saving your edited data

    Your ed its will disapp ear if you select a different com-

    bination or turn off the power. If you w ant to keep th e

    changes you m ade, youll need to Write or Save the

    data. For details on writing and saving, refer to OG

    p.114 an d p.117.

    The arpeggiators in Sequencer mode andSong Play mode

    In addition to the Program m ode and Combination

    mod e explained here, you can also use the arpeggiators

    in Sequencer mod e and Song Play mod e. As in Combina-tion mode, you can have two arpeggio patterns runn ing

    simultaneously. The arpeggiators can be synchronized

    with the song p layback, and in Sequencer mode you can

    also record the n otes generated by the arpeggiators.

    Creating a user arpeggio pattern

    You can create you r own arp eggio pattern s. For deta ils,

    refer to OG p.98.

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPF CUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEG AIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    11 22

    21

    8

    4, 7

    12 8Combination

    Select

    56

    http://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/03_Body.pdf
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    13

    Arpeggiator assignments in a combination

    Lets take a look at th e arp eggiator settings for the com-

    bina tion B052: Try Some Tekno.

    Select combin ation B052: Try Some Tekno , and lo ok

    at the Arpeggio Play A page and Arpeggio Play B

    page.

    As you can see from the Timbre Assign table,

    arp eggiator A is assigned to timbre 7 and 8, and

    arp eggiator B is assigned to tim bre 6.

    For arpeggiator A, the arpeggio pattern (Pat)

    U453 (User): Dr-Techno is selected for arpeggiator

    A; when you play the keyboard, the timbre 7 pro-

    gram L004: Trance/ GarageKit will sound . (Timbre 8

    is a dum my timbre used to drive timbre 7.OG

    p.97)

    For arpeggiator B, the arp eggio pattern (Pat)

    U000:UP is selected; wh en you play th e keyboard ,

    the timbre 6 progra m L122: Synchro Science will

    sound.

    If you uncheck Arpeggiator Run A or

    Arpeggiator Run B, the unchecked arp eggiator

    will stop. If you check it once again an d p lay the

    keyboard, the arpeggiator w ill begin runn ing.

    In the Combination P7: Edit-Arp., Scan Zone A/ B

    pag e you can sp ecify the region of notes for which

    each arpeggiator w ill operate.

    To access this page, p ress the [MENU] key, and then

    the P7: Edit-Arpeggiator bu tton. Press the Scan Zon e

    tab to get th e following disp lay.

    A: Top Key and Bottom Key are set so that

    arp eggiator A operates only for the B3 note an d

    below.

    B: Top Key and Bottom Key are set so that

    arp eggiator B opera tes only for the C4 note an d

    above.

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    23

    38

    [EXIT] Key

    ArpeggioPattern

    TimbreAssign

    ArpeggioPattern

    TimbreAssign

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    http://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdf
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    14

    Editing effects and Valve Force

    The TRITON Extreme p rovides fiv e insert effects, two

    ma ster effects, and a three-band ma ster EQ. For eachinsert effect, you can choose from 102 types of effect

    including fi lter, dyna mics, pitch, mod ulation, delay, and

    reverb. For each m aster effect you can choose from 89

    types of effect.

    By send ing the signa l throug h Valve Force (analog vac-

    uu m tu be circuit) you can prod uce the rich overtones

    and smooth d istortion that are typical of vacuum tubes.

    Working with the effect settings ina program

    1 Select a program.

    Press the [PROG] key to enter Program mod e, andselect the bank J program 017: Studio Stage EP.

    (p.4)

    2 Access the P8: Edit-Insert Effect, Routing page.Press the [MENU ] key to access the pa ge jump

    men u, and then p ress the P8: Edit-Insert Effect but-

    ton. Then press the Routing tab.

    BUS Se lect (IFX/Indiv. Out Assign) specifies the

    destination to which the output of the oscillator will

    be sent. IFX1 is selected for this program, meaning

    that th e outp ut of the oscillator will be sent to insert

    effect 1. The out pu t is show n as an ar row in th e LCD

    screen, ind icating th at the signal is being sent to

    IFX1. This pa ge also show s the type of effects u sed

    by IFX1IFX3. Notice that the arrow extend ing from

    IFX1 points into IFX2, and th at the ar row exten dingfrom IFX2 points into IFX3. This show s tha t th e

    oscillator outp ut is connected in series to these three

    effects.

    3 Access the P8: Edit-Insert Effect, Insert FX page.

    Press the Insert FX tab. In this pa ge you can select aneffect and sp ecify how it is conn ected.

    Lets change the effect assigned to insert effect 1.

    Press the pop up button to choose an effect type by

    categor y. For this exam ple, select 002: Stereo Com-

    pressor.

    Now lets add an additional effect. Check th e

    Chain check box located at the left of IFX3. This

    conn ects IFX4 to ou r cha in of effects. Press th e IFX4

    OFF button to turn it ON . Then select an effect.

    How abou t 034: Stereo Auto Pan? Try selecting vari-

    ous effects to find the best one for your p urp ose.

    To ad just th e effect dep th an d o ther effect settings,

    use the IFX1IFX5 tabs to select th e ap prop riate

    page, and adjust the various p arameters. For d etails

    on each effect, refer to PG p .217.

    With th e settings you ve m ad e here, the p ost-IFX4

    Pan (CC#8) will adjust the pan ning to Outp ut L/

    R, and Send1 and Send2 will adjust the amou nt

    of the oscillator out pu t signal that is sent to master

    effect 1 and 2.

    VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA MENUEXIT 0

    21

    54

    87

    13

    21

    12

    11 14

    22

    31

    32

    33

    34

    35

    http://../Parameter%20Guide/09_Effect.pdfhttp://../Parameter%20Guide/09_Effect.pdf
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    15

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    4 Select the P9: Edit-Master Effect, Master FX page.

    Press the [MENU ] key to access the pa ge jumpmen u, and press the P9: Edit-Master Effect button .

    Then p ress the Master FX tab.

    Use MFX1 and MFX2 to select the m aster

    effects. You can u se the Chain check box located a t

    the left to con nect MFX1 and MFX2. Return1 and

    Return2 ad just th e level that is sent from each

    master effect to the L/ R bus.

    You can also u se Low, Mid, and High to

    adjust the gain of the master EQ.

    The para meters of master effects 1 and 2 and th e

    master EQ can be ad justed in their corresponding

    pag e. For deta ils on each effect and on ma ster EQ,

    refer to PG p .217.

    Working with the effect settings in

    a combination

    1 Select a combination.Press the [COMBI] key to enter Com bination m ode,

    and select the bank B comb ination 000: Stereo Piano

    (p.5).

    2 Access the P8: Edit-Insert FX, Routing page.Press the [MENU ] key to access the pa ge jum p

    men u, an d p ress the P8: Edit-Insert Effect but ton.

    Then press the Routing tab.

    BUS Select (IFX/ Ind iv. Out BUS Select) specifies

    the destination to which the ou tput of each timbre

    will be sent. In this combina tion, timbre 1 is being

    sent to IFX3, timbre 2 to DKit, and tim bre 3 to IFX3.

    The LCD screen show s the effect inpu t for each tim-

    bre. DKit mean s that the BUS Select setting speci-fied for each key of the dru m kit w ill app ly. In this

    dru m kit, the soun d is being sent to IFX1 and 2.

    (PG p.170)

    Here you can also see the effects that are being u sed

    for IFX1IFX4. Notice that the arrow extending from

    IFX3 points in to IFX4. The ou tpu t from t imbre 1 an d

    3 is being p rocessed by th ese two effects connected

    in series.

    3 For details o n the Insert FX page, the mastereffects, and master EQ, refer to steps 3 and 4 of

    Checking the e ffect settings of a program.

    VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA MENUEXIT 0

    21

    54

    87

    13

    21

    12

    11 14

    41

    22

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    16

    Valve Force settingsLets take a look at th e Valve Force settings in th e combi-

    na tion B014: Old Wheelin CX3.

    1 Select a combination.Press the [COMBI] key to enter Com bination m ode,

    and select the ban k B combination 014: Old Wh eelin

    CX3 (p.5).

    2 Press the VALVE FORCE [ON/OFF] key to make itlight (Valve Force is now enabled).

    3 Access the P9: Edit-Master FX, VALVE FORCEpage.

    Press the [MENU ] key to access the pa ge jump

    men u, and press the P8: Edit-Master Effect button .Then press the VALVE FORCE tab.

    In this combination, Placement is set to Insert

    (User 3/4 BUS). This setting p laces Valve Force on

    bus 3/ 4. You can create your sound by combining

    variou s insert effects, or ap ply Valve Force to just a

    specific timbre.

    If Placement is set to Insert (Use 3/4 BUS), the

    outp ut from Valve Force is sent to the d estination

    specified by BUS Sel. (BUS Select) with the p an-

    ning specified by Pan CC#8. If BUS Sel. (BUS

    Select) is set to IFX1IFX5, the outpu t is sent to an

    insert effect. Send1 and Send2 ad just the send

    levels to the m aster effects.

    Input Trim, Ultra Boost, Tube Gain, and

    Output Level ad just th e soun d of the Valve Force

    circuit. You can also set these par ameter s by tu rning

    the fron t pa nel VALVE FORCE knobs.

    Depending on the sound you are using, you may hear

    noise if you tu rn th e Valve Force knobs or ed it Valve

    Force parameters w hile sound is being produ ced.

    4 Access the P8: Edit-Insert FX, Insert FX page.Press the [MENU ] key to access the pa ge jum p

    men u, and press the P8: Edit-Insert Effect but ton.

    Then p ress the Insert FX tab.

    The p ost-IFX4 BUS Select is set to 3/4 (Tube).

    After passing th rough insert effect 4, the signal will

    be sent to Valve Force.

    5 Access the P8: Edit-Insert FX, Routing page.

    Press the Routing tab.

    The organ sou nd s of timbres 13 are set to pass

    throu gh insert effect 4 (

    OG p .105).Valve Force will apply to these timbres.

    If you w ant to send the outpu t of the timbre d irectly

    to Valve Force, set the timb re outp ut setting BUS

    Select (IFX/ Ind iv. Out BUS Select) to 3/4 (Tube).

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPFCUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    13 12

    112

    32

    42

    5

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    17

    6Access the P9: Edit-Master FX, VALVE FORCE

    page.

    Earlier in step 3, we explained how Valve Force

    works w henplaced on bu s 3/ 4. You can p lace the

    TRITON Extrem es Valve Force circuit at th e fina l

    stage of the L/ R bus, so that the signal will enter

    Valve Force after the m aster EQ is ap plied. This

    means that the outp ut of all timbres will pass

    throu gh Valve Force. If you wa nt t o u se Valve Force

    in this w ay, set Placement to Final. In this case,

    the Pan CC#8 Send2 settings will be ignored .

    In this combination if you (for example) set the post-

    IFX4 BUS Select to L/R (step 4) and set Place-

    ment to Final, the Valve Force effect will apply to

    the dru m p rogram as w ell (if the arpeggiator ON ).

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    3114 Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

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    18

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPFCUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    3122

    21

    24

    94

    Input SetupTab

    Sampling (recording a sample)

    The TRITON Extreme can record m ono or stereo, 48 kHz

    16-bit samp les. The Open Samp ling System allows sam -

    pling to be p erformed in Sampling, Program, Combina-

    tion, and Sequencer modes. (Open Sampling System)

    The various functions of each mod e can be used wh ile

    sampling.

    Here are some examples.

    Sample a vocal from a mic, and play it back using

    one-shot playback.

    Send the input audio through an insert effect or

    Valve Force and samp le it

    In Program mode, resample a phrase played by the

    arpeggiator.

    Sampling a vocal from a mic, and playing itas a one-shot sample

    Heres how you can use a mic connected to th e AUDIO

    INPUT 1 jack to sample a sound in mono.

    1 Connect a mic to the AUDIO INPUT 1 jack locatedon the rear panel.

    Set the AUDIO INPU T [MIC/LINE] switch to the

    MIC position, turn the [LEVEL] knob to MIN , con-

    nect you r mic, and then set th e [LEVEL] knob to

    app roximately the center position.

    2 Press the [SAMPLING] key.Youre in Samp ling m ode. The Sampling P0: Record-

    ing pa ge is displayed. For this example, select the

    Input/ Setup page.

    If this is not d isplayed , press th e [EXIT] key and thenthe Input Setup tab.

    3Press the page men u button.

    The menu will app ear. Press the scroll bar to display

    Auto Samp ling Setup.

    4Press Auto Sampling Setup.

    A dialog box will app ear. Au to Sam pling Setup

    auto matically sets the param eters necessary for sam-

    pling in each mod e. When you sam ple, you m ay

    find it convenient to use these settings as a gu ide-

    line.

    5 Choose REC Audio Input.This will make the app ropriate settings for samp ling

    an external aud io source.

    6 Specify the follo wi ng settings for REC AudioInput.

    Set Source Au dio to Analog. With th is setting, the

    analog aud io source connected to the AUDIO

    INPUT 1, 2 jacks will be sam pled .

    Set Mono-1/Mono-2/Stereo to Mono-1. With this

    setting, the signal connected to the IN PUT 1 jack will

    be sent to the internal L channel and sampled inmono.

    Set Save to to RAM . The samp led data will be

    written to samp le memory (RAM).

    Mic

    13 111

    2,

    91

    4

    32Scrollbar

    5

    6

    7

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    19

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9 92, 95,101, 151

    23

    102, 12,152, 153

    Turn IFX Off. No insert effect w ill be applied

    wh ile sampling.

    7 Press the OK button.The TRITON Extreme w ill auto matically set up th e

    following samp ling param eters.

    Take a m inute to check that these ar e the settings that

    have been made.

    Input 1 Level: 127, Pan: L000

    BUS (IFX/Indi v.) Select: L/R

    These param eters specify the inpu t level and pan

    from th e INPUT 1, and select the L/ R bus as the d es-

    tination.

    Sou rce BUS: L/R

    The sound sent to the L/ R bus will be samp led.

    Trigge r: Sampling START SWSampling will start when you press the SAMPLING

    [START/ STOP] key.

    Recording Level: +0.0

    This is the default setting for external inpu t record-

    ing.

    Save to: RAM

    The sound will be sampled to samp le memory

    (RAM).

    Mode: Mono-1

    The sound of the intern al L chann el will be samp led

    in mono.

    The only thing w ere going to change h ere is the

    Trigger setting that specifies how sam pling w ill

    begin. For this examp le, lets set this so samp ling

    will begin w hen the inp ut au dio exceeds a specific

    level.

    8Set Trigger to Threshold, and set Level to 30.

    With th is setting, recording w ill begin au toma tically

    when the aud io input reaches 30 dB or higher in

    record-ready mod e.

    Set Pre Trigger to 005 ms .

    With th is setting, samp le recording will begin 5 ms

    earlier than (i.e., immed iately before) samp ling is

    actually triggered, so that the very beginning of the

    sound is not lost.

    9 Adjust the recording level.Use the rear panel [LEVEL] knob to adjust the

    level appropriately.

    Speak into your mic at the level you intend to

    record, and adjust the level as high as possible with-

    out allowing th e ADC OVERLOAD !! (AD con-

    verter input overload) warning to ap pear.

    Press the SAMPLING [REC] key, and adjust the

    Recording Level slider.

    When you press th e SAMPLING [REC] key, a level

    meter w ill indicate the inp ut level. Ad just the level

    as high as possible with out allowing th e CLIP!!

    wa rning to ap pear. Use the [VALUE] slider etc. to

    ad just th e Recording Level slider.

    8

    93

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

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    20

    10 With the SAMPLING [REC] key s till l it (on), pressthe SAMPLING [START/STOP] key to enter

    record-ready mode.

    11 Speak into your mic, saying the word or phraseyou w ant to sample.

    (E.g., Its)

    Recording w ill start when the inpu t exceeds theLevel 30 dB level.

    12 When you finish sp eaking, press the SA MPLING[START/STOP] key to stop sampling.

    A sample has now been created. The sample you

    recorded is automatically assigned to Sample

    (Sample Sele ct). Press the note on the keyboard

    designa ted a s the OrigKey n ote (C2 in this case),

    and you will hear the sound that w as sampled.

    (Recording page)

    13 Ne xt we ne ed to specify how the individual sam-ples w ill be i ndexed to a multisample. A multisam-

    ple i s used to arrange and m ap samples across the

    keyboard to create a program.

    Press the Preference tab, and sele ct the P0: Record-

    ing, Preference page.

    Here you can create ind exes to assign each sample to

    one or m ore keys.

    Set Zone Range to 1Key.

    When you create a new index, its zone will be one

    key wide.

    Press the Auto Loop O n check box to remove the

    check mark.

    Looping w ill au toma tically be switched off for the

    samples you record.

    Press the Recording tab to access the P0: Record-

    ing, Recording page.

    Set OrigKey (Original Key) and TopKey to C2.

    An easy w ay to set this is to hold d ow n the [ENTER]

    key and play the C2 note of the keyboard.When youplay th e key specified by OrigKey, the sam ple will

    play at the original pitch. If you w ant to u se the

    nu meric keys to inp ut th is setting, press [3], [6], and

    then the [ENTER] key.

    14 Press the Create button.A new ind ex (one key w ide) will be created.

    15 Press the SAMPLING [REC] key and then theSAMPLING [START/STOP] key.

    Speaking in to your mic, say the next w ord or

    phrase you want to sample.

    (E.g., So)

    When youve finished sp eaking, press the SAM-

    PLING [START/STOP] key to s top sampl ing .

    16 Repeat steps 14 and 15 to record a few more sam-ples.

    (E.g., Easy, To, Samp le, With, The, TRI-

    TON Extreme)

    17 Play the key s in order.Starting from the C2 key, play the keys a s a chro-

    matic scale. The samp les you just recorded w ill play

    successively.

    (In the examp le described here, you wou ld hear Its

    So Easy To Samp le With The TRITON Extrem e.)

    The Its you sampled for the C2 key in this example

    will play as a loop . You can d efeat loop-playback byun checking the Loop check box in the P2: Loop Edit

    page. (OG p.73)

    The multisample you create can be used as a p rogram

    or combination. (PG p.110)

    If you w ant to create another mu ltisample, press the

    MS popu p button an d then p ress a vacant entry in

    the Multisample N o. list, or use the nu meric keys to

    input a nu mber an d press the [ENTER] key. After creat-

    ing a new mu ltisample, use Samp le Select to assign

    samples to it.

    131

    132

    133

    Original KeyTop Key

    SampleSelect

    MultisampleSelect

    134

    135

    Index

    14

    http://../Operation%20Guide/03_Body.pdfhttp://../Operation%20Guide/03_Body.pdfhttp://../Parameter%20Guide/04_Sampling.pdfhttp://../Parameter%20Guide/04_Sampling.pdfhttp://../Parameter%20Guide/04_Sampling.pdfhttp://../Operation%20Guide/03_Body.pdf
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    Applying an insert effect to the audio inputand sampling the result

    1 Press the Input Setup tab to access the P0: Record-ing, Input/Setup page.

    Set the Input1 Pan to C064, and BUS to IFX1.

    2 Press the [MENU] key to access the page jumppage, and press P8: Insert Effect.

    The P8: Insert Effect pag e w ill appea r.Press the Insert FX tab to access the Insert FX page.

    3 Select IFX1, use the numeric keys to enter [5], [2],and press the [ENTER] key to confirm 052: Reverb

    Hall. Press IFX1 On/Off to turn it ON .

    4 Speak into the mic, and verify that reverb isapplied to the sound.

    You can ad just the effect settings in the IFX1 pa ge

    (IFX1 tab).

    5 After pressing the [EXIT] key, press the Recordingtab to access the P0: Recording, Recording p age.

    6 Set Sample Mode to Stereo.Now the sound of the internal LR channels can be

    sampled in stereo.

    7 Press the Create button to create a new inde x.

    8Sample the sound.

    Press the SAMPLING [REC] key, and then the SAM-

    PLING [START/ STOP] key to enter record-ready

    mode.

    Speak the word that you w ant to sample.

    Recording will start w hen the inpu t exceeds the

    Level 30 dB level.

    Press the SAMPLING [START/ STOP] key to stop.

    9 Play the keyboard.When you play the OrigKey note, you w ill hear

    the sound that was sampled.

    Applying the Valve Force effect to the audioinput and sampling the result

    1 Press the VALVE FORCE [ON/OFF] key to make itlight. Valve Force is enabled.

    2 Press the [MENU] key to access the page jumpmenu, and disp lay P9: VALVE FORCE.

    The P9: VALVE FORCE pa ge w ill app ear.

    Set Placement to Insert (User Indiv. 3/4 BUS).

    3 Press the [EXIT] key, and the n press the InputSetup tab to select the P0: Recording, Input/Setup

    page.

    Set the Input1 Pan to C064, and BUS to 3

    (Tube).

    If Placemen t is set to Insert (Use Indiv. 3/ 4 BUS),

    selecting 3 (Tube), 4 (Tube), or 3/ 4 (Tub e) will send

    the soun d throu gh Valve Force.

    4 Sample as described in steps 59 of Applying aninsert effect to the sound whi le you sample.

    You can also combine an in sert effect with Valve Force

    while you sam ple. Refer to PG p.142.

    Saving your multisamples and samples tomedia

    If you are satisfied w ith the mu ltisamples and samples

    you created and wou ld like to keep them, you m ust save

    them to med ia (sold separately).

    The multisamples and sam ples you create will disap-

    pear w hen you turn off the pow er. For the Save proce-

    du re, refer to OG p.117. For details on the types of

    media you can use, refer to OG p.137.

    7

    5

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

    http://../Parameter%20Guide/04_Sampling.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Operation%20Guide/05_Body.pdfhttp://../Operation%20Guide/05_Body.pdfhttp://../Operation%20Guide/04_Body.pdfhttp://../Parameter%20Guide/04_Sampling.pdf
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    Trigger: Note On

    Samp ling w ill start the moment you play the key-

    board.

    Recording Level: 12.0

    This is the default setting for resamp ling.

    Save to: RAM

    The sound will be sampled to samp le memory

    (RAM).

    Mode: Stereo

    The sound will be sampled in stereo.

    If you set the temp o is 120 (in th is examp le the timesignature is 4/ 4) , it will take two seconds to p lay one

    measure. So to sample exactly one m easure, set the time

    to 00 m in 02.000 sec.

    8 Adjust the recording level.Press the SAMPLING [REC] key and use the

    Recording Level slider to adjust the level.

    Turn on the arp eggiator, play the keyboa rd, and

    adjust the level as high as possible without causing

    the CLIP!! w arnin g to ap pear. You can use th e

    [VALUE] slider etc. to adjust the Recording Level

    slider.

    When you have finished adjusting the level, press

    the SAMPLING [REC] key.

    Press the ARPEGGIATOR [ON / OFF] key to tu rn off

    the arpeggiator.

    When you execute Resample Program Play, the level

    will be set to 12 dB. When this is set at 12 dB,

    CLIP!! w ill not appear even if you play the p rogramat its maximum level.

    9Sample the sound.

    Press the ARPEGGIATOR [ON/OFF] key to turn it

    on.

    Press the SAMPLING [REC] key.

    Press the SA MPLING [START/STOP] key to enter

    record-ready mode .

    Play the keyboard.

    Recordin g will begin at the instant you play a note.

    All of the sounds you p lay from the keyboard an d

    the effect of any controllers you mov e will be

    recorded in the samp le.

    Press the SAMPLING [START/STOP] key to stop

    recording.

    Sampling will end autom atically when th e specified

    Sample Time is reached.

    10 Listen to the so und that was sampled.Press the Perf. Edit tab t o select the P0: Play, Perfor-

    mance Edit page, and select the convert-destination

    program.

    In this exam ple w eve selected E000, so press the [E]

    key, then n um eric key [0], and finally the [ENTER]

    key.

    Play the C2 note to hear the resampled soun d.

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    21, 85, 91

    13 93, 94

    81, 84,92

    82

    Setup

    Demosongs

    Combination/Program

    Program

    editing

    Combinationediting

    Arpeggiatorediting

    Effectsand

    ValveForce

    Sapling

    Producingasong

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    24

    VALVEFORCE

    VOLUME VALUEPROGCOMBI

    SAMPLINGSEQ

    GLOBALS.PLAY

    COMPAREMEDIA

    A

    B

    INPUTTRIM

    ASSIGNABLE1

    LPF CUTOFF

    ULTRA BOOST

    ASSIGNABLE2

    RESONANCE/HPF

    TUBEGAIN

    ASSIGNABLE3

    EG-INTENSITY

    OUTPUT LEVEL

    ASSIGNABLE4

    EG-RELEASE

    ON/ OFFREALTIME CONTROLS

    2

    1 3,4,11TrackSelect

    Producing a song

    This section explains h ow to u se the TRITON Extremes

    interna l sequencer. The example d escribed h ere will

    cover realtime recording an d step recordin g, as well as

    various convenient functions provided by the internal

    sequencer, such as template songs, preset patterns, and

    the arpeggiator.

    There are also other recording m ethod s such as RPPR

    and In-Track Sampling (OG p .56, 82).

    This explanation assum es that you are starting from the

    default state immediately after turning th e power on.

    Loading a template song,and copying preset patterns (drum phrases)

    The TRITON Extreme p rovides 16 preset template song s(plus room for ano ther 16 of you r own ), each containing

    progr am , pan, volum e, and effect settings suitable for

    variou s styles of mu sic. By loading a tem plate into a

    song, you can begin recording imm ediately w ithout hav-

    ing to make the same frequently-used settings each time.

    1 Press the [SEQ] key to enter Sequencer mode.

    2 Load a template song.Press the page menu button to access the page

    menu, and press Load Template Song .

    A dialog box will app ear.

    Press the pop up button located at th e right of

    From, and select P13: Acid Jazz from the menu .

    Check the Copy Pattern to Track too ? check box.

    If this is checked, a d rum patter n w ill be copied to

    the song after the template song is loaded.

    Press the OK button to load the template song.

    A dialog box will app ear.

    If you w ant to specify the program and v olume settings

    your self from scratch, refer to Preparations for record-

    ing (OG p.41).

    Use Pattern to se lect the pattern that you w ant to

    copy.

    Make su re that Preset, P109: AcidJazz 1/ Std2 is

    selected. If not, use the popup button and VALUE

    controller to select it.

    You can p ress the SEQUEN CER [START/ STOP] key

    to hear th e selected p attern. To stop, press the

    [START/ STOP] key once ag ain.

    Press the OK bu tton to copy the pattern.

    The Measu re valu e will change from 001 to 009.

    This indicates that the p attern ha s been copied from

    measure 1 to measure 8, and th at the next time you

    press the OK button , the pattern w ill be copied from

    measure 9.

    Press the Exit button.

    In the Sequen cer P0: Play/ REC, Program T0108

    pa ge, the Song Select field w ill ind icate S000: Acid

    Jazz.

    Track Select

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    25

    MENUEXIT ENTER0 / 1 0' s HOLD

    21 3

    REC/ WRITELOCATE START/ STOP

    REW

    SEQUENCER ARPEGGIATOR

    PROG BANK

    A B C D E F G

    H I J K L M N

    SMPL MOSS GM

    COMBI BANK

    PROG/ COMBI BANK

    PAUSE FF TEMPO120

    40 240

    REC START/ STOP

    SAMPLING

    ON/ OFF

    VELOCITYGATE

    54 6

    87 9

    LOCATE key 6, 9, 108

    3When you pl ay the keyboard, you w ill hear the

    drum program for track 1 of the template so ng.

    Press the popu p button located at the le ft of Track

    Select, and sel ect Track 02: Bass. When you play

    the keyboard, you w ill hear a bass sound.

    The track you select here can be p layed from th e

    keyboard; when you record, your p erformance on

    this track w ill be recorded (except for Mu lti REC or

    Master Track).

    Next select T03T08 in ord er, and play them from

    the k eyboard . (The TRITON Extreme h as sixteen

    sequence tracks, but this template song specifies

    only tracks 18.)

    Use Track Select to select T03: Elec.Piano.

    Press the SEQUENCER [START/STOP] key to play

    back the preset pattern that you copied.

    Play the keyboard w hile you listen to the d rum pat-

    tern.

    Press the SEQUENCER [START/STOP] key to

    stop, and press the [LOCATE] key to return to the

    beginning of the song.

    The location indicator will show 001:01.000.

    Repeatedly playing specific measures of atrack (Track Play Loop)

    Heres how to u se Track Play Loop to repeated ly play

    back a d rum phrase.

    4Press the PlyLoop 18 tab to access the P0: Play/

    REC, PlayLoop T0108 page.

    5 Check track 1 Track Play Loop, leave Loop StartMeasure as it is, and set Loop End Measure to008.

    6 When you press the SEQUENCER [START/STOP]key, the drum phrase will be played back repeat-

    edly.

    When the p layback has repeated for the num ber of

    measures in the song as specified by Length (the

    pow er-on default is 64 measures), it will stop auto-

    matically.

    By usin g Play Intro you can begin the loop after add-

    ing an introduction (PG p .62).

    Track Play Loop w ill continue rep eating for the nu mber

    of measures specified by Length. If you w ant to limitthe nu mber of repetitions or p lace other performance

    data (e.g., a dru m fill-in) in that tr ack, you will need to

    expand the p attern into actual performance data. Use

    the page menu command Repeat Measure P5: Edit,

    Track Edit page to sp ecify the nu mber of playback rep e-

    titions and expand th e pattern as playback data. In the

    sample illustration below, performance d ata w ill be cre-

    ated to play measu res 18 of track 1 for four t imes (i.e.,

    32 measures). This is the same result as if you had

    pressed OK a total of four times in Step 2b Copy Pa t-

    tern t o Track (PG p .82)

    5

    4

    Setup

    Demosongs

    Co

    mbination/Program

    Program

    editing

    Comb

    inationediting

    Arpeggiatorediting

    Effectsan

    dValveForce

    Sapling

    Producing

    asong

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    26

    Realtime recording

    Realtime recording is a meth od of recording in w hich

    your performance on th e keyboard and controllers (joy-

    stick etc.) is recorded as is. In this exam ple, lets use

    realtime recording to record the keyboard p art.

    7 Use Track Sel ect to select the track that you w antto record. In this example, select Track02: Bass.

    Press the SEQUENCER [START/ STOP] key to p lay

    back, so you can rehearse the phrase you w ant to

    record. When you are finished rehearsing, press the

    SEQUENCER [START/ STOP] key to stop playback.

    Press the [LOCATE] key.

    When recording rapid or difficult phrases, you can

    slow dow n the temp o and record at a more comfortable

    tempo. Simply adjust the (Tempo). After recording,restore the original tempo.

    You can use th e Quantize and Resolution functions to

    correct the timing of your performance as it is recorded.

    For examp le during realtime recording, suppose that

    you inp ut eighth notes at slightly inaccurate timing, as

    shown in line 1 of the diagram below. If you set Reso

    (Resolution) to and performed realtime recording, thetiming wou ld autom atically be corrected as shown in

    line 2. With a sett ing ofHi , the performance will berecorded w ith the exact timing at which it was played.

    Independent of this function, there is also a page

    menu command Quantize (P5: Track Edit, Track

    Edit page) that can be u sed to correct the timing of

    performance data that has already been recorded. If

    data (recorded without u sing Realtime Qu antize)

    falls at the timings show n in the abov e figure 1, then

    wh en played back, it will be corrected to the timings

    shown in figure 2 if you set Quantize to a Reso-

    lution of and p ress the OK button.You can u se Quantize to ad d a sense of swing.

    (PG p .84)

    8 Press the SEQUENCER [REC/WRITE] ke y.

    You w ill hear th e metron ome. The TRITON Extremewill be in record-ready mod e.

    9 Press the S EQUENCER [START/STOP] key.After a two-measu re count, recording w ill begin.

    Play the keyboard for about 16 measu res, and record

    your p erformance.

    If you m ake a mistake or d ecide to re-record, press

    the [START/ STOP] key to stop record ing, and press

    the [COMPARE] key.When y ou p ress the [COMPARE] key to execute th e

    Compare function, you w ill return to the state prior

    to recording.

    10 When you are satisfied with your performance,press the SEQUENCER [START/STOP] key to stop

    recording.

    For examp le if your p erformance in measures 58 was

    the best take, you can use the Track Play Loop function

    to repeatedly p lay back just th is portion.

    In the P0: Play/ REC, PlayLoop T0108 pag e, check

    Track Play Loop for tr ack 2, set Loop Start Measur e

    to 005, and set Loop End Measure to 008.

    When you p ress th e SEQUENCER [START/ STOP] key,

    repeated p layback w ill begin.

    After you press t he SEQUENCER [START/ STOP] key

    to stop playback. You w ill automatically return to the

    measure at w hich recording began. We recommend th at

    you p ress the [LOCATE] key to return to the beginning

    of the song.

    11 In the same w ay, use Track Se lect to choo se Track03: Elec.Piano, and record about 16 measures.

    Realtime-recording an arpeggio pattern

    The performance of an arp eggio pattern can be recorded

    into a song. With the settings of this temp late song, the

    arp eggiator w ill function on tra ck 4.

    1 In Track Select, choos e Track04: Guitar.

    2 Press the ARPEGGIATOR [ON/OFF] key.

    3 Press the SEQUENCER [START/STOP] key andplay singl e notes or chords.

    Verify that arpeggios are sounded in synchroniza-

    tion with the tempo of the drum and bass perfor-

    mance, and rehearse your performance.

    4 Press the SEQUENCER [START/STOP] key to s topplayback.

    Then press the [LOCATE] key to return to the

    beginning of the song.

    5 Start recording.Press the SEQUENCER [REC/WRITE] key, and

    then press the SEQUENCER [START/STOP] key.

    If you p lay notes on the keyboard du ring the count-

    in, the arpeggio will wait and begin at the same time

    that recording begins.

    http://../Parameter%20Guide/03_Sequencer.pdfhttp://../Parameter%20Guide/03_Sequencer.pdfhttp://../Parameter%20Guide/03_Sequencer.pdf
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    To input a chord, simultaneously press the notes of the

    desired chord. Even if you do not press them simulta-

    neously, notes that are pressed before you fully remove

    your han d from all keys on the keyboard w ill be input

    at the sam e location.

    How ever in the above example, the program of track 8

    will not sound chords. This is because the program is

    set to mono m ode, and the song follows the setting of

    the program.

    In other w ords since this track is set to Force OSC

    Mode PRG, the Voice Assign Mode Mono setting

    of program J124: Espress Lead is used.

    7 When you are finished inpu tting, press the D onebutton.

    8 Press the SEQUENCER [START/STOP] key to playback.

    When you begin step recording, all data in th e track

    that follows the m easure wh ere you began recording

    will be erased.

    You n eed to be aw are of this if you begin step recordingfrom a measure mid-way through the song.

    If you wan t to re-inpu t data into a measu re that already

    contains data, perform step recording in another u n-

    recorded track, and execute Move Measure or Cop y

    Measure (PG p.82).

    If you w ant to edit or add to the recorded data, you can

    use the Event Edit function (PG p.79).

    Using controllers to record tonal changes

    You can a dd realtime controller or joystick movem ents to

    a perform ance you recorded . As an examp le, heres how

    to ad d su ch effects to the track you recorded in Step

    recording (p.27).

    1 Press the [EXIT] key, and then press the Preferencebutton to move to the P0: Play/REC, Preference

    page.

    2 Set the Recording Mode to Over Dub .Over Dub allows you to add to a previously-

    recorded track.

    3 For Track Select, make sure that Track08: LeadSynth is selected.

    Press the SEQUENCER [START/ STOP] key to sta rt

    playback, and operate the realtime controllers and

    joystick to rehearse. When you are finished reh ears-

    ing, p ress the SEQUENCER [START/ STOP] key to