keynote: trends en ontwikkelingen in online hulp

27
Trends en ontwikkelingen in online hulp 31 okt 2013 Congres Online Hulp frank.schalken@ e-hulp.nl

description

Is Zorg & Welzijn de kloof met internet aan het dichten of lopen we steeds verder achter de troepen aan? Frank geeft een kijkje in zijn overtuigingen, verbazing, enthousiasme en twijfels over de ontwikkeling van online hulpverlening nu en in de toekomst. Hoe kunnen we de uitrol van online hulpverlening versnellen? Wat is de rol van de bestuurder, de projectleider, de hulpverlener en de cliënt? En wat kan Frank zelf beter doen? Door: Frank Schalken, oprichter en directeur stichting E-hulp.nl

Transcript of keynote: trends en ontwikkelingen in online hulp

Page 1: keynote: trends en ontwikkelingen in online hulp

Trends en

ontwikkelingen in

online hulp

31 okt 2013 Congres Online Hulp

frank.schalken@ e-hulp.nl

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226.603

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Programma !   Bezuinigen

!   Verleiden van hulpverleners

!   Verbeteren blended interventies

!   Verleiden van cliënten

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De competente online hulpverlener

!   Kennis van mogelijkheden en beperkingen

online hulpverlening

!   Schriftelijke taalvaardigheid

!   ICT-vaardigheden

!   Online communicatievaardigheden

!   Neutrale/positieve grondhouding t.a.v.

online hulpverlening

!   Omgaan met transparantie

!   Invulling geven aan veranderende regie

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Whole brain locator map

Communicator

Analyticus

Organisator

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Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

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up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

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Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Communicator

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Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

©20

06 T

he N

ed H

errm

ann

Gro

up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

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GREEN

Lower Left

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AUpper Left

BLUE

RED

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DUpper right

YELLOW

©20

00 T

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errm

ann

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up

Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Communicator

Page 15: keynote: trends en ontwikkelingen in online hulp

Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

©20

06 T

he N

ed H

errm

ann

Gro

up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

Whole Brain Learning Teaching and Learning21

GREEN

Lower Left

B

AUpper Left

BLUE

RED

Lower Right

C

DUpper right

YELLOW

©20

00 T

he N

ed H

errm

ann

Gro

up

Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Page 16: keynote: trends en ontwikkelingen in online hulp

Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

©20

06 T

he N

ed H

errm

ann

Gro

up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

Whole Brain Learning Teaching and Learning21

GREEN

Lower Left

B

AUpper Left

BLUE

RED

Lower Right

C

DUpper right

YELLOW

©20

00 T

he N

ed H

errm

ann

Gro

up

Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Analyticus

Page 17: keynote: trends en ontwikkelingen in online hulp

Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

©20

06 T

he N

ed H

errm

ann

Gro

up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

Whole Brain Learning Teaching and Learning21

GREEN

Lower Left

B

AUpper Left

BLUE

RED

Lower Right

C

DUpper right

YELLOW

©20

00 T

he N

ed H

errm

ann

Gro

up

Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Organisator

Page 18: keynote: trends en ontwikkelingen in online hulp

Whole brain locator map

April 14-17, 2008 Orlando, FL

Page 7Session 502 – Whole Brain Design: Engage and Retain your Learners –Ann Herrmann Nehdi, Herrmann International

Whole Brain Learning Teaching and Learning19

9. Each delivery mode (1-on-1, classroom, online, blended, mobile etc.) requires a different strategy to meet learner needs in order to “paraphrase" each learning point in each of the different modes of the whole brain model.

Oldassumptions

7. …and typically designlearning experiences that reflect theirown thinking/learning preferences.

1 FF

1 FF

1 FF Bank

Bank

Bank

6. Trainers, teachers and designers are typically unaware of the learning style preferences of their learners….

#11 01 53A=2705 56K=2212 83S=060387

8. The content, design and delivery of each learning point must be whole brained to meet the diverse learning and thinking styles of the learners.

1Euro=.88$

History Of

France

Whole Brain Learning Teaching and Learning20

©20

06 T

he N

ed H

errm

ann

Gro

up

A – Blue D - Yellow�Lectures, facts�Research findings�Higher order reasoning�Critical thinking�Reference books, readings�Case studies�Use of experts�Applied logic�Problem solving�Theories�Technical approaches�Spreadsheets�Calculators ƒDatabases ƒCharts

�Pre & post tests �Quizzes and practice�Checklists, timelines�Sequenced learning�Policies, procedures�Organization, summaries, outlines�Who, what why, when, where�Exercises with steps�Structured problem solving�Clear examples, case studies, references�FAQ’s�Practical feedback�Tutorials ƒEvaluation ƒBookmarks, references

�Cooperative and team learning�Group discussions, chat�Role play, drama�Body language�Sharing personal experiences�Listening and sharing ideas�Storytelling�Auditory, musical & rhythmic�Physical, kinesthetic activities�Interviews�Chat�Stories�Blogs, weblogs

�Idea generation/brainstorming�Discovery learning�Metaphors�Active imagination�Creativity�Illustrations, pictures�Simulations�Mind mapping, synthesis�Holistic exercises�Storyboarding�Visualization, mental pictures

C - RedB – Green

Instructional Strategies

Whole Brain Learning Teaching and Learning21

GREEN

Lower Left

B

AUpper Left

BLUE

RED

Lower Right

C

DUpper right

YELLOW

©20

00 T

he N

ed H

errm

ann

Gro

up

Articles, E-reading

Charts

Bulleted text

Outlines

Written Testimonials

Stories

Metaphors

Case Studies

Checklists

Real-time

Evaluation

Tests

Practice

Virtual Tours

Role-play

BrainstormingGames

E-Chat Discussion Forums/Groups

Discovery activities

Critical Analysis

Online Mentoring

Online Community

Databases

Read Me

Web sites

Video

Dictionaries

Task Oriented Reference

Photos

Colors

Visuals, graphics

Music

Spreadsheets

Voice-over

Polls

Wizard

Multimedia

Whole Brain Locator Map for E-Learning Activities

Self-pacedAsynchronous

LiveSynchronous

Flash

Web Research

Feedback

Graphic devicesIcons, Graphic User Interface

Listserv

Pre & Post tests

Blogs, weblogsCollaborative learning

Audio clips

Course Map

EPSS*

*Electronic Performance Support System

FAQ

Calculators

Log-in

Modeling

Tutorial

Online Journal

Whiteboard

Student Portfolio

Voice chatBookmarks

Animation

Quizzes (True/false, multiple choice)

Open ended questions

Concrete Examples

Timelines

Simulations

Technical gaming

Organisator Communicator

Analyticus

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eHealth-monitor 2013eHealth, verder dan je denkt

eHealth-monitor 2013eHealth, verder dan je denkt

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Filmpje

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Hulpverlener 1

geheime opname

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!   Negeer alle nieuwe technologische mogelijkheden

!   Bezuinig door transformatie

!   Verleid cliënten

!   Verleid hulpverleners

!   Geef de manager de regie

Dus…

Page 27: keynote: trends en ontwikkelingen in online hulp

: Handboek Online Hulpverlening

: www.e-hulp.nl

: [email protected]

: 06 – 43 54 19 70

: @frankschalken

: frankschalken

: Online Hulpverlening

: frankschalken

Meer informatie?