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    Spoi l er - f r ee FAQ/ Wal kt hr ough by Shot gunnova ( P. Summer s) / shot gunnova@gmai l ______ ______ __ __ _ _____ __ / _____| | _____ \ , ' _| \ \ | | | ___ \ / | | _ ' . / / ) ) / , ' \ \ | | | / \ \ ( | ' . \ / / ___ _ / / / / | \ \ \ | | \ \ | | / | \ \ ( ( \ _ | | ' - ' / ( ( | ) / \ | | / | ) ) | | ( | ) ) \ \ | | | _ ( | | __| | / / \ ' | ( | / / | | | | __| |

    \ ' - . _ | | ( ( \ \ | __ | ( ( \ ) | | _ , ' / | ) | __ | ' - . ___ | \ | \ _ \ | _| | _| \ / \ / | __, - ' | / | _| | ) \ ) ( / ( /

    I . CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR I I . TH' BASI CS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

    St or y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . STRY I P Gauge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PGAG St at s / St at us Ef f ect s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . STTS Fi el d I c ons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FLDC Magi c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MGI C Ti ps N' Tr i cks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TPST

    I I I . WALKTHROUGH ( DI SC 1) . . . . . . . . . . . . . . . . . . . . . . . DSC1

    01) Por t Town of Par m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK01 02) Mar na Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK02 03) Sul t Rui ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK03 04) Por t Town of Par m [ I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK04 05) Leck Mi nes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK05 06) Por t Town of Par m [ I I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK06 07) St eamer Shi p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK07 08) Ghost Shi p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK08 09) Town of New Par m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK09 10) Mer r i l l Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK10

    11) Feena' s House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK11 12) Under gr ound Passage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK12 13) Rangl e Mount ai ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK13 14) Dom Rui ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK14 15) Her b Mount a i ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK15 16) Gar l yl e Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK16 17) Mi st y For est West . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK17 18) Luc Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK18 19) God of Li ght Mount ai n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK19 20) Mi st y For est East . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK20 21) End of t he Wor l d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK21 22) Val l ey of t he Fl yi ng Dr agon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK22 23) Di ght Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK23

    24) Mt . Typhoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK24 25) Typhoon Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK25 26) Di ght Vi l l age [ I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK26 27) Lama Mount ai ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK27 28) Gumbo Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK28 29) Vol cano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK29 30) Gumbo Vi l l age [ I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK30 31) The Twi n Tower s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK31 32) Di ght Vi l l age [ I I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK32 33) Myst er i ous Vani shi ng Hi l l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK33 34) Pi r at e I s l and . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK34

    I V. WALKTHROUGH ( DI SC 2) . . . . . . . . . . . . . . . . . . . . . . . DSC2

    35) Vi r gi n For est . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK35 36) Caf u Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK36 37) Pet r i f i ed For est . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK37

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    38) Tower of Doom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK38 39) Zi l Deser t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK39 40) Sol di er ' s Gr aveyar d . . . . . . . . . . . . . . . . . . . . . . . . . . . [ OPTI ONAL] . . . WK40 41) Cast l e of Dr eams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [ OPTI ONAL] . . . WK41 42) Zi l Padon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK42 43) Savanna Wi l der ness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK43 44) Tower of Tempt at i on . . . . . . . . . . . . . . . . . . . . . . . . . . . [ OPTI ONAL] . . . WK44 45) Br i nan Pl at eau . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK45

    46) Lai ne Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK46 47) Abandoned Lai ne Vi l l age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK47 48) Zi l Padon [ I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK48 49) Zi l Rui ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK49 50) The Gr andeur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK50 51) Rai nbow Mount ai n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK51 52) Al ent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK52 53) Luzet Mount ai ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK53 54) J Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK54 55) Under gr ound Rai l way Rui ns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK55 56) The Lyonl ot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK56 57) Luzet Mount ai n Camp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK57 58) Zi l Padon [ I I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK58

    59) Luzet Mount ai ns [ I I ] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK59 60) Zi l Padon [ I V] / Fi el d Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK60 61) Spi r i t Sanct uar y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK61 62) I c ar i an Ci t y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK62 63) Gai a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WK63

    V. APPENDI CES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

    Equi pment Li st . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT Ski l l Li st . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLL Shop Li st . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL

    VI . FREQUENTLY ASKED QUESTI ONS . . . . . . . . . . . . . . . . . . . . FAQZ

    VI I . UPDATES & CONTRI BUTI ONS . . . . . . . . . . . . . . . . . . . . . UPDT VI I I . LEGALI TY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

    _______________________________________________________________________________I . CONTROLS [ CNTR]_______________________________________________________________________________| | ____ | | ____ L2 BUTTON - - > / ____/ \ | | / \ ____\ / ____/ \ \ _______| | _______/ / \ ____\

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    | Sel ec t | Toggl e TownScope ( bi r d' s - eye v i ew; onl y avai l abl e i n t owns ) | | Ci r cl e | ' Cancel ' but t on | | Squar e | Zoom- i n f unc t i on ( hol d) | | Tr i angl e | Toggl e f i e l d command menu | | X- But t on | ' Conf i r m' but t on | | L1 But t on | Rot at e s cr een l ef t ( on f i el d) / Show c ur r ent SP ( i n bat t l e) | | L2 But t on | Show cur r ent MP ( i n bat t l e) | | R1 But t on | Rot at e s cr een r i ght ( on f i el d) / Show c ur r ent SP ( i n bat t l e) |

    | R2 But t on | Show cur r ent MP ( i n bat t l e ) | | L. Anal og | Cont r ol s movement ( anal og mode onl y) | | R. Anal og | Cont r ol s camer a movement ( anal og mode onl y) | | ___________| _______________________________________________________________|

    Gr andi a save f i l es t ake up 1 memor y bl ock.

    _______________________________________________________________________________I I . TH' BASI CS [ THBS]_______________________________________________________________________________STORY [ STRY]

    Fr om t he manual :

    " The mi s t s of t i me bl ur t he pas t , but i t i s sai d t hat l ong ago t he Spi r i t s bes t owed t hei r bl ess i ng upon humanki nd. As a symbol of t hei r benedi c t i on, t he mys t i c ones gave t he Spi r i t St one t o t hei r chosen peopl e, t he I car i ans .

    I t i s al so sai d t hat t he l i ght of t he Spi r i t St one i l l umi nat ed t he wor l d. Under i t s cal mi ng power , al l peopl e l i ved ser enel y i n peace.

    But t he t r anqui l i t y was not t o l as t . As humans f l our i s hed, t hei r i nt er nal s t r uggl es i ncr eased and peace began t o weaken. At t he hei ght of human p rosper i t y , t he peacef ul er a suddenl y ended. The Spi r i t St one shat t er ed,

    scat t er i ng t he seven f r agment s hi t her and yon. The Spi r i t s vani shed, and t he f at e of t he I c ar i ans was l os t i n t i me. " ~ The St or y of Cr eat i on, as t ol d be Angel ou

    I P GAUGE [ PGAG] WAI TI NG ACTI NG _____________ ______ | >>>>>>>>>>>>>| ACT| | | | St ar t Command Act i on

    The I P Gauge i s at t he hear t of al l combat , al l owi ng bot h al l i es and f oes

    t o squar e of f i n r eal - t i me. Each par t y i s r epr esent ed by an i con on t he gauge: when an enemy di es, t hei r i con di sappear s, and when an al l y i s KO' d, t hei r i c on s t ops mov i ng ent i r el y .

    The f l ow of combat i s t hi s :

    When bat t l e s t ar t s , bot h enemy and al l y i cons appear i n t he ' wai t i ng' por t i on, and move l ef t t o r i ght t owar ds t he command pr ompt . I f al l i es got t he i ni t i at i v e, or i f enemi es got an ambus h, t hey s t ar t f ur t her down t he l i ne. How f ast a per son moves down t hi s l i ne i s dependant on t hei r ACT s t at - - t he hi gher , t he bet t er . [ I n f act , a per s on wi t h r i di cul ousl y hi gh ACT can over come an ambush s i t uat i on and get of f t he f i r s t s t r i ke! ] When a per s on i s hi t - - her e or i n t he next s t r et ch - - t hey t ypi cal l y s uf f er " I P

    damage" : t hi s f or c es t hem f ur t her bac k ( l ef t ) and gener al l y was t es t i me. I n some cases, I P damage wi l l make an enemy change act i ons ent i r el y, whi ch i s gr eat i f t he bi g bad mons t er pl anned a power f ul s t r i ke.

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    At t he command pr ompt , al l i es i nput t hei r want ed ac t i on f r om t hei r menu; doi ng t hi s ' f i xes ' i t i n. [ Enemi es can sel ec t t hei r command ahead of t i me, whi c h i s hel pf ul as i t a l l ows t he al l i es t o pr eempt t he ac t i on. ] Onc e i t ' s f i x ed i n, t he c har ac t er mov es l ef t t o r i ght t owar ds t he ' ac t i on poi nt ' at t he f ar r i ght - hand s i de. How f ast an i con moves her e i s dependant on t he chosen command - - t he mor e a sk i l l or magi c i s used ( denot ed by # of s t ar s next t o name) t he f as t er i t wai t s. A f i ve- st ar abi l i t y ' s ac t i ng t i me can al most be i nst ant aneous.

    I f a sk i l l wi t h a c ancel i ng ef f ect h i t s a per s on dur i ng t he l ef t - t o- r i ght pr ocess , t he queued sk i l l may be cancel l ed - - t he ski l l does not go of f and i t f or c es t he c har ac t er ' s i c on f ur t her b ac k ( l ef t ) u p t he gauge, mak i ng t hem was t e t i me. [ They do not go al l t he way l ef t , however . ]

    Once a command r eaches t he act i ng poi nt , t he command/ ski l l / magi c i s used. I f t he sk i l l dea l s damage, t he af f ec t ed t ar get ( s ) t ake I P damage and may have t hei r ac t i on( s ) cancel l ed, f or c i ng t hem t o r epeat t he command por t i on. When a per s on i s wai t i ng t o ac t - - t hat i s , t hei r i c on has r eac hed t he r i ght - hand edge but t hey hav en' t us ed t he abi l i t y , us ual l y due t o r ange - - t hey can be " count er ed" by i ncur r i ng damage. That damage i s h i gher t han nor mal d ue t o t he wel l - t i med s t r i k e.

    Af t er a command i s over , t he pl ayer s t ar t s back on t he l ef t - hand s i de of t he gauge, r epeat i ng t he pr ocess . When an abi l i t y success f ul l y r econc i l es , t he per son' s ACT i s s l ower f or awhi l e.

    STATS/ STATUS EFFECTS [ STTS] Her e' s t he mai n s t at s t o pay at t ent i on t o . Each of t he mai n f our i s composed of f our r aw s t at s ( St r engt h, Vi t al i t y , Ac t i on, Wi t ) pl us any augment s gi v en by equi pment . So, i f one' s STR val ue i s 150 and t he equi pment boost s add up t o 75, t he ATK val ue i s 225 - - t he sum of t hose number s . Thi s appl i es t o ' em al l . ______________ _____________________________________________________ | COMPOSI TI ON? | PURPOSE |

    | | | | | ACT | WI T + Ext r as | Af f ect s speed of I P Gauge pr ogr essi ons | | ATK | STR + Ex t r as | Af f ec t s power of cer t ai n at t acks and sk i l l s | | DEF | VI T + Ext r as | Af f ect s def ens i ve power ( mi t i gat es damage) | | MOV | ACT + Ext r as | Af f ect s r ange of bat t l e movement | | _____| ______________| _____________________________________________________|

    St a t us abnor mal i t i es ar e par t and par cel f or RPGs, and Gr andi a ' s no except i on. These k i nd of changes ar e al most al ways i n f l i c t ed by enemy at t acks . _____________ _____________________________________________________________ | STATUS | EFFECT | | | | | Conf us i on* | Char ac t er r andoml y sel ec t s at t acks & t ar get s |

    | Fal l en | Char act er has 0 HP and cannot act | | Magi c Bl ock | Char act er cannot use magi c | | Move Bl ock | Char ac t er cannot use sk i l l s | | Par al ys i s* | Temp. pr event s I P gauge movement | | Poi son | I ncur s damage at r egul ar i nt er val s | | Pl ague | Char ac t er suf f er s r andom bat t l e s t at dec r ement s / s t at us FX | | Sl eep* | Temp. pr event s I P gauge movement ( cance l s ac t i ng sk i l l s ) | | _____________| _____________________________________________________________| * - l i nger s af t er bat t l e

    FI ELD I CONS [ FLDC] Ther e ' s a t on of s t uf f t o f i nd when expl or i ng dungeons, so her e ' s t he l owdown:

    SAVEPOI NT: Thi s l ooks l i ke a r ai nbow- col or ed cone of l i ght . I t pr ov i des t he obv i ous save f unc t i on, but al so f r ee heal i ng, mak i ng i t a wel come s i ght i n any no man' s l and. [ Some savepoi nt s al so of f er h i nt s , a l t hough t hi s pr ac t i ce

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    di es out af t er awhi l e. ]

    STASHI NG PLACE: These l ook l i ke bl ue i cons wi t h a t r easur e chest i ns i de. A pl ayer can s t ash obso l et e/ unneeded i t ems her e and f i sh t hem out l a t er f r om anot her s t ash i ng p l ace. Th i s i s a gamepl ay mechani sm t o combat t hat pes ky i nv ent or y l i mi t , s o t ak e adv ant age of i t !

    ENEMI ES: Enemi es appear on t he f i el d, scamper i ng about , l y i ng i n wai t , and

    even out of s i ght . But , t he mai n t hi ng i s t hey appear : one can ant i c i pat e t hei r movement s or avoi d t hem compl et e l y . Def eat ed enemi es d i sappear f r om t he f i e l d and s t ay t hat way ( un l ess one saves and r el oads t hat save) .

    MONEYBAGS: Hey- hey, f r ee money! Thi s may be t he most common i t em t o f i nd. Ti ny bags of money l ook l i ke pur ses , whi l e gi ant r ed ur ns cont ai n t hr ee t i mes t hei r t i ni er count er par t ' s amount . Those amount s ever so s l owl y i n l i ne wi t h t he pl ot ' s pr ogr es si on.

    CHESTS: Pr et t y sel f - expl ani t or y , no? These cont ai n i t ems , gener al l y of t he usef ul sor t , and must be opened by pr essi ng act i on but t on. Unl i ke moneybags, t ak i ng c hes t i t ems ( or any i t ems , r eal l y ) br i ngs t he pl ay er t o t he i nv ent or y scr een.

    ACTI ON I CON: Somet i mes a pl ayer can onl y t r aver se a dungeon by bl owi ng up a wal l , p us hi ng a s nowbal l or t i c kl i ng a gi ant t ent ac l e ( s er i ous l y ) . When t hi s need ar i ses, a i con shows up. These may onl y show up when one' s posi t i on i s c or r ec t , t hough.

    MAGI C [ MGI C] Magi c i s a spec i al k i nd of at t ac k t hat i s n' t i nher ent t o ev er y one. Bec aus e of t hi s , t hey mus t go t hr ough a l ong pr oc es s of c ol l egi at e l ear ni ng t o- - . . . j us t k i ddi ng. Peopl e l ear n magi c by f i nd i ng Mana Eggs and t r ad i ng t hem i n ( a t a pr oper s t or e) f or 1 k i nd of base magi c : f i r e, wi nd, wat er , ear t h. A Mana Egg

    can onl y be r edeemed once, so i t pays t o have a l i t t l e f or es i ght about who' s t o get what .

    Par t of t hat f or es i ght i s knowi ng whi c h c har ac t er s hav e s ki l l s or i ent ed t o what . For i ns t ance, one of Jus t i n ' s best moves uses Ear t h and Fi r e magi c , so hav i ng hi m l ear n t hos e t wo el ement s f i r s t c an get hi m on t he way t o k i c ki n' some but t . Y' can go i nt o t he ' Moves ' menu out s i de of bat t l e t o check un l ear ned a bi l i t i es and magi c , and pl an ahead f r om t her e.

    Anyway, cer t a i n magi cs, when combi ned, f or m a new el ement al t ype embodyi ng t he f or ce of t he component s. These ar e:

    FI RE + WI ND - - - > Li ght ni ng

    FI RE + EARTH - - > Expl osi on WI ND + WATER - - > Bl i zz ar d WATER + EARTH - > For es t

    Cer t ai n enemi es ar e good ver sus component el ement s or weak t o t he combi nat i on magi cs , so i t hel ps t o be wel l - r ounded i n one' s l ear ni ng. Exampl e: t eachi ng ever yone wat er magi c i mmedi at el y can he l p wi t h heal i ng, but g i mp t he pl ayer when of f ensi ve magi c i s needed. Choose wi sel y!

    | | As f or under st andi ng magi c menus, i t ' s qui t e s i mpl e. | FI RE LV55 EXP. 81 | Under t he ' Moves' or ' Magi c ' menu, t he d i agr am t o t he | ___________________| l ef t shows up. Goi ng up a l evel i n magi c ear ns ext r a MP f or t hat c har ac t er , pl us an el ement - s pec i f i c s t at

    gai n ( Fi r e i nc r eas es Wi t , Wi nd i nc r eas es Agi l i t y , et c ) . Each el ement needs a hundr ed ( 100) exper i ence t o gai n a l evel , and t h i s i s done by usi ng t hat magi c pr oper l y : of f ensi ve magi c must damage a t ar get ,

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    heal i ng magi c mus t heal a t ar get , cur at i ve magi c mus t al l ev i at e a s t at us abnor mal i t y , and so on. Heal i ng a f ul l - HP t ar get doesn ' t ear n any magi c EXP because i t ' s i nef f ec t ual ; t he same concept appl i es t o us i ng f i r e magi c on a t ar get i mper v i ous t o f i r e. Ar ea ef f ec t ( AoE) magi c i s t he bes t way t o gar ner EXP, because EXP i s gai ned on a per - t ar get bas i s - - hi t t i ng 6 t ar get s wi t h a magi c can be qui t e l ucr at i ve EXP- wi se. [ Combi nat i on magi c ear ns EXP f or t he component e l ement s, of t en spl i t t i ng t he nor mal amount bet ween ' em. ]

    On a r el at ed not e, sk i l l s t hat have magi cal r equ i r ement s , such as " Zap! Whi p" ear n exper i ence f or t he el ement AND t he equi pped weapon, so magi c EXP can be gai ned t hat way, t oo.

    TI PS N' TRI CKS [ TPST] Li k e usual , i f a r eader has a swel l t i p/ suggest i on, wr i t e i n and I ' l l st i ck i t her e wi t h t he ot her s .

    When you r each a r ecover y poi nt , spam Wat er - t ype cur at i ve abi l i t i es t o heal f i r s t . That way , y ou don' t was t e oppor t uni t i es t o get l ev el ' em up, and i t hel ps l evel - up t he over al l Wat er r at i ng anyway ! Thi s met hod' s even mor e us ef ul i f t her e' s near by t r aps t hat c an c ont i nuous l y whi t t l e away

    heal t h when t r i gger ed. [ Rai s i ng Wat er a bi l i t i es t hi s way i s eas y, but wor k s best wi t h a f ul l par t y. ]

    Speaki ng of r ecover y poi nt s, enemi es i n an ar ea won' t r espawn so l ong as Jus t i n ' s gang r emai ns i n i t . Th i s way, one can def eat al l / most enemi es and r et ur n t o t he r ec ov er y poi nt , t hen v i s i t t he nex t z one f ul l y heal ed. [ Not e t hat l oadi ng a save wi l l r espawn mos t f oes , t hough. ]

    Wat c h out f or di s car di ng! Af t er y ou' r e doi ng c l ear i ng i nv ent or y s pac e, t he cur sor wi l l s t ay on t hat opt i on, and t he nex t t i me y ' go t o use t hat Power Seed ( et c . ) , i t get s t os sed i ns t ead of c ons umed! Be c ar ef ul . . .

    Thi s bei ng an ol der RPG, one must be car ef ul of i nvent or y management . Each

    per son can car r y t wel ve ( 12) i t ems i n addi t i on t o t hei r 6 equi pped i t ems , and wi t h peopl e ent er i ng/ l eav i ng t he par t y , t hi s can cause unf or eseen pr ob l ems. A r ul e o f t humb i s t o - - bef or e ent er i ng a l ar ge dungeon, or when ex i t i ng a c i t y - - f i nd a s t as hi ng pl ac e, i f pos si bl e. [ When s omeone l eav es t he par t y t empor ar i l y , t hey t ake t hei r i t ems wi t h t hem; when t hey l eave per manent l y , t hei r i t ems go i nt o t he s t ashi ng pl ace. Remember t hi s ! ]

    ____________________________________________________________________________/ I I I . DI SC ONE WALKTHROUGH [ WLK1] | _01) PORT TOWN OF PARM [ WK01]_______________________________________________________________________________

    ENEMI ES: n/ a __ | | DUNGEON: n/ a \ \ | | _ \ \ _ _| | _| | _) _| | __/ ( | | __ \ _ _ _ | | | | N | 3/ \ _ S| _| _| | S | Sav epoi nt | | _ ___| | | ## | Ri v er | | \ \ _________| | 1| _| | | | 01 | Di r t y Apr on | W - - - - +- - - - E \ \ / | 10| | _| | | | 02 | I r on Pot | | ) _ | _| | _| | 03 | Pot Li d | | / | _| _ | _| | 4 | _| | _| | 04 | Wooden Swor d | S / | | _ | _| | 05 | Gant z ' s Key |

    __/ _ _ __ | _| _ | _| | 06 | Fi r s t Ai d Ki t | | _| | _| 5| _| _ | __| | | | | 07 | Poi son Ant i dot e | | _| _| _| ___| _| __ ___ ) | 08 | 100G | | | 2 \ / | 09 | 1G |

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    #####| | #################/ / # | 10 | Let t er t o Cl ar a | | ] _ | | | | _/ / ( ### | 11 | Mar i e' s Pi n | | | | 67 _ | _ | _ | ## | 12 | Wound Sal ve | \ _ 89 ( _) _ | _] ## | 13 | Spi r i t St one | ( \ ( _) ## | 14 | I nt r o Let t er | \ _) _ __ 12__11_## | ____| _________________| ' . __| _| _| __| _____ ( 13 14) ## ) )

    Ahh, a sunny day i n Par m - - a sal t y br eeze, ni ce weat her , chi l d abuse. . . huh! ? Yes , our pr ot agoni s t i s whapped by a sai l or r i ght out of t he gat e. The set up i s t hi s : Jus t i n and hi s chi l dhood f r i end Sue have made a bet wi t h t he l ocal " gangl eader " Gant z t o f i nd f our pi eces of l egendar y equi pment , pr ov i ng t hat J us t i n' s adv ent ur i ng s ki l l s ar e up t o s nuf f and s av i ng Sue f r om mar r y i ng t hat d oof us . Luc ki l y , Sue' s al r eady ac qui r ed t he ar mor , t he [ Di r t y Apr on] , s o t hat l eaves t hr ee mor e pi eces . Thei r l ocat i ons ar e:

    I r on Pot : Al ong s t r eam wal kway Pot Li d: Agai nst war ehouse i n Par m' s por t Wooden Swor d: t r easur e chest i n Gant z ' house

    Need hel p or i ent at i ng your sel f ? Hi t sel ec t but t on t o use t he " t own v i ew" ov er head c amer a - - " up" i s al way s nor t h, s o i t ' s hel pf ul f or c hec ki ng t hi ngs out , no? Anyway, t he Wooden Swor d has t o be l ocat ed l as t . Af t er del i ver i ng t he f i r s t t wo i t ems, speak t o Gant z __TWI CE__ unt i l he r evea l s t he swor d ' s l oc at i on. Doi ng t hi s wi l l c aus e Gant z ' l i t t l e br ot her t o qui t r unni ng away , and move h i m t o t he al l ey near t he under gr ound caf e. Speak wi t h h i m t her e, pi c k Opt i on #2 and s cour t he gr ound al ongs i de t he r i v er - - f r om hi s l ev el , not on t he l ower wal kway - - t o f i nd [ Gant z ' s Key ] . I t ' s al ways i n t he same pl ace. Use t he key t o unl ock t he ches t i n Gant z ' house t o f i nd t he l as t pr i ze.

    Vi s i t Gant z ' br i dge t o f i nd t he bar r i cade i s t hwar t ed by some gr ownups , i . e. Sout h Par m i s now ac ces si bl e. J us t i n wi l l aut omat i c al l y vi s i t hi s hous e, t he Seagul l Res t aur ant , f or a chat wi t h hi s mom. Once Li l l y ' s i nt er r ogat i on ends ,

    i t ' s ups t ai r s f or a s i t - down meal , a Gr andi a s er i es hal l mar k . Thes e f es t i v e chat s al l ow par t y member s ( et al ) t o conver se about cur r ent event s - - i t b reeds an advent ur ous spi r i t ! Li l l y al so ment i ons t he museum cur at or want ed t o speak wi t h Jus t i n.

    The nex t mor ni ng, t he ent i r e c i t y i s av ai l abl e f or ex pl or i ng. Mos t of t he i t ems av ai l abl e ar e i n J us t i n' s r o om ( 300G i s obt ai ned aut omat i c al l y ) , and Li l l y donat es 1G i f her s on del i v er s cont i nuous f l at t er y . I n t he nor t her n par t of t own, t her e' s a l et t er t o obt ai n f r om a gr andpa on t he s ec ond s t or y . The [ Let t er t o Cl ar a ] i s par t o f a s i dequest one can do i n New Par m. . . but t hat ' s a ways away. The o t her mi n i - quest i s speak i ng wi t h Mar i e near t he t r ai n st at i on. She' s l ost her pi n and want s Just i n t o f i nd i t - - why not ? I t ' s ( i nv i s i bl e) on t he gr ound near t he museum, not t oo f ar f r om t he gr een- c l ot hed

    door man. Ret ur n i t t o her ( i t can' t be sol d, you meani e! ) and her mot her , al so near t he museum, wi l l gi ve a [ Wound Sal ve] as r ecompense.

    Anyway , t he museum i s i n t he sout heas t cor ner of t own. The cur at or ' s i n t he l ar ge r oom wi t h a new exhi bi t . Speak awhi l e and exami ne t he s t at ue ( t hi s i s mandat or y ) bef or e v i s i t i ng hi s of f i c e. Ther e, J us t i n obt ai ns t he [ I nt r o L et t er ] al l owi ng hi m and Sue t o v i s i t t he Sul t Rui ns , whi c h i s now added t o t he wor l d map.

    However , one must pass t hr ough Mar na Road t o get t her e. Bef or e l eavi ng, v i s i t t he gener a l s t or e and p i ck out some t h i ngs y ' mi ght need, such as upgr adi ng Sue' s equi pment - - her s t at s ar e a l i t t l e l ower t han J us t i n' s . Al s o, don' t f or get t he mos t i mpor t ant pr e- dungeon r i t ual : s t ashi ng j unk you don' t want !

    Bes i des equi pped i t ems , al l char ac t er s can onl y car r y 12 addi t i onal i t ems , and wi t h j us t Jus t i n & Sue, t hi ngs can r each capac i t y qui ck l y .

    NOTE: The " l egendar y" i t ems f ound as par t o f Gant z ' quest ar e unsel l ab l e and

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    must be st ashed t o avoi d wast i ng space. Al so, ATK- wi se, any weapon you obt ai n i n t he ensui ng dungeons wi l l be i nf er i or t o Par m' s bes t ones ( al t hough t hey don' t sel l al l t ypes ) .

    _______________________________________________________________________________02) MARNA ROAD [ WK02]_______________________________________________________________________________

    ENEMI ES: Mar na Bug, Gi ant Cent i pede EXI T DUNGEON: Repeat abl e ( 1 Scr een) _/ #( ________ _____/ #### ' . | | | / _ / \ # ' . _ | S | Sav epoi nt | \ ( _) ( ____/ #__ ( _ | D | DungeonScope | ) #/ \ ) | # | Road | ) ######( _\ _____ ( | 1 | 30G | ( ___ # ____ \ _ / 5/ __ \ 6 ) | 2 | 10G | ___| #| ___ \ ____/ / 2 ) \ / | 3 | Her bs | / 4 # \ ______, ' / N | 4 | 10G | , ' # __ ( | | 5 | Her bs | ( # ( __) D ( |

    | 6 | Of f i cer ' s Bat on | ) ## ) W - - - - +- - - - E | ___| _________________| ( _ 3 # ) | \ __ # 1 ( | \ #S / ) __, - . ____) S \ _ # _ / | #| - ENTER

    As t he savepoi nt ' s hi nt opt i on says , bat t l es go smoot her i f one snat ches t he adv ant age - - get t i ng a f i r s t t ur n f as t er - - by mov i ng i nt o an enemy ( s ) f r om behi nd. Of cour se, t he oppos i t i on can do t hi s same t ac t i c , and i t can be har der f or al l i es si nce t hey al l appear on t he f i el d, move s l ower and do so i n a l i ne ( bas ed on J us t i n' s pat h) . But f or now, bas k i n how t er r i bl e t he map' s enemi es ar e and don' t wor r y about ambushes - - Just i n shoul d be abl e t o

    one- shot most t hi ngs wi t h hi s combo, and Sue can one- shot t he bugs i n i t i al l y .

    The map i t s el f i s qui t e bi g f or a f i r s t " dungeon, " and t he i t ems ar e mos t l y o f f - r oad. Smal l amount s o f money ar e her e and t her e, but t he mai n dr aw i s t he Of f i cer ' s Bat on, a 7- ATK mace f ound i n t he nor t heas t . I t ' s bar el y passes mus t er wi t h t he Par m s t or ebought s , but i t ' s f r ee, s o. . . hoor ay . Don' t f i nd t he r ewar ds her e i nt er es t i ng? J us t f ol l ow t he r oad t o t he ex i t .

    _______________________________________________________________________________03) SULT RUI NS [ WK03]_______________________________________________________________________________

    | | - TO ROOM OF ENEMI ES: Gr een Sl i me, Baby Bat _| | _ I LLUSI ON DUNGEON: One- Ti me- Onl y ( 3 Scr eens) / \ ( ( \ _/ ) ) Al r i ght , J us t i n and Sue ar e f i nal l y mov i n' up \ \ _/ / t o t he bi g l eagues . Thi s i s t he f i r s t pr oper \ / dungeon and wi l l be l onger t han Mar na Road by _) ( _ a l ong s hot - - get us ed t o i t , ' c aus e i t onl y | | | | - BOSS get s mor e di s or i ent i ng! St i l l . . . i t ' s c l ose t o __| _ S| ______ bei ng a t ut or i al r edux , and t he enemi es won' t _______, ' _| | _ \ be of much not e. Gr een Sl i mes can dr op Her bs, | _____ 16| ___ | | | 13 ) and can be one- shot t ed eas i l y , al t hough Sue' s | _ 15_ B _| | | _ | | gonna need some Mace l evel s t o do i t her sel f . | | | _____ _| _| _| | |

    That sai d, i f y ' di dn' t s t ash t he i nvent or y' s | | | B | | 14 | _| | | j unk , hi t t i ng t he l i mi t may be pos si bl e, s o ( ( ( _ _| _| _____| |

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    r eal oppos i t i on, i t ' s a c ak ewal k . | | ^ | | | ____/ 11- | _| __ 10)| | | | | | ) B( | __/| 01 | 10G | | 09 | 10G | _ _ | || 02 | 10G | | 10 | 10G | _| 2| ___| 3| | | - .| 03 | 10G | | 11 | Out dat ed Ar mor | | _______ | | | || 04 | 30G | | 12 | Dynami t e | | 5 _D_ | | S| || 05 | Rune Ri ng | | 13 | 30G | | ^ | 4 | _| | _ |

    | 06 | 30G | | 14 | Res ur r ec t Pot i on | | | | _ | 9| || 07 | Shi ny Shoes | | 15 | Cer emoni al Rock Ax | ____| | | | ( | - Sul t| 08 | 10G | | 16 | 30G | | _ _| | D| _| \ _ | Rui ns| ____| _____________| | ____| ____________________| | | ( ( ( 7 \ 8| | B1 ( ( | 1) ) ) | ) | Af t er s peak i ng wi t h t he gat e guar d and s eei ng \ | | | _| | | t he br at t y s he- s er geant s ' debut , our duo c an ) | _( _ | | i nf i l t r at e t he r ui ns pr oper . Thr oughout t he | | ( 6 / | | - ' B1 ar ea, t her e' l l be eavesdr oppi ng scenes t o ___| _| ____ put t he Gar l y l e' s pr es enc e i n per s pec t i v e, or | [ ] _ [ ] | N t o gi v e vei l ed t i ps, such as avoi di ng f al l i ng | | ^ | _ | | obj ec t s ( ar c hway s t at ues ) . Money depos i t s ar e | [ ] | S_| | | al l ar ound but t he c amer a angl es mak e i t a | _| | _ | W - - - - +- - - - E

    mi t e har der t o f i nd t hi s t i me ar ound; be s ur e | | _ \ | | t o or i ent y our c ompas s af t er war ds ! I t ems of | | ___ ) | | not e: a [ Rune Ri ng] i n t he NW i s obt ai ned by ( | _____/ [ ] ) S wal k i ng over an i nt ac t ar chway , access i bl e i n \ __ ___/ t he east . Ther e' s al so [ Sh i ny Shoes] t owar ds | | - ENTER t he end, but t hose ar e st or e- buyabl e al r eady .

    The B2 ar ea' s a l i t t l e mor e l abyr i n t hi ne, but t her e' s a f ew DungeonScopes ar ound t o hel p a p l ayer out . To r each some of t he eas t er n i t ems, t he t eam mus t go under neat h t he f i r s t wal kway . Mos t f i nds her e ar e s l i m, but t her e' s one wor t h ment i on i ng: t he [ Cer emoni al Rock Ax] i s t he f i r s t axe obt ai ned and whi l e i t s ATK i s out c l ased by some st or ebought weapons, i t g i ves a hef t y +2 STR boos t on l evel - up, and cont r i but es t o Jus t i n' s f i r s t AOE sk i l l , Shockwave.

    Get t i ng Ax t o LV5 pay s of f i n t he l ong r un. . . j us t don' t negl ec t hi s ot her weapons, eh?

    To r eac h t he B2 ex i t , f r om t he s t ar t i ng poi nt : ( 1) go a l i t t l e eas t and up t he s t ai r s , t ak i ng t hat wal k way nor t h ( 2) nor t h, us e t he near es t s t ai r way ( 3) f r om t hi s el evat ed wal kway , use t he ac t i on command t o t oppl e t he pi l l ar . Thi s gi v es ac ces s t o t he nor t her n pl at f or m and i t s sav epoi nt . Onc e t he s ol di er s v ac at e, i ns pec t t he s t at ue, go nor t h, and t ak e t he l ef t - hand pat h at t he f or k . Hi t t he gr een but t on t o ent er t he c i r cul ar r oom, and use t he r ed but t on t o r each t he nor t her n r ooms.

    Af t er an i nt r oduc t i on t o Li et e, bac kt r ac k unt i l a c er t ai n c ol onel s hows up a nd i nt er r ogat es Jus t i n. Regar dl es s of ans wer s , af t er t hr ee ques t i ons , i t ' l l

    be t i me t o escape. On t he way past t he savepoi nt , however . . .

    | | | | Boss : Rock Bi r d | Phys i cal at t ack | | HP - : 230 | Fi r e Or b ( Al l , NoCancel ) | | EXP : 30 | Rock Feat her ( L i ne, Cancel l er ) | | $$$ : 150 | _________________________________________________________| | _________________|

    The f i r st boss i s . . . wel l , pi ct ur e y our s el f st eppi ng on an ant hi l l - - t hat ' s a per f ect i mage. The boss ' HP i s l ow enough t hat one can j ust spam r egul ar at t ac ks and c ome out v i c t or i ous . I t s t wo abi l i t i es ar e uni mpr es si v e and eas i l y i nt er r upt i bl e. Yawn.

    Ever yone aut omat i cal l y escapes.

    04) PORT TOWN OF PARM [ I I ] [ WK04]

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    I t ems : Key t o t he Caf e, Java' s Wal l et , 1G

    A pi t s t op back i n t own. Af t er r et ur ni ng home and hav i ng di nner , Jus t i n wi l l get t he i dea i n hi s head t o v i s i t t he por t . The nex t day , s peak wi t h a s ai l or t her e t o l ear n a St eamer Pass i s necessar y t o r i de t o t he El enc i a Cont i nent . He al so ment i ons a guy named Java has sai d pass, and hangs out at t he " caf e" near t he r i ver ( t hi s i s wher e Gant z ' Key was f ound ear l i er ) . Speak t o Mi ss

    Ki r l i an t o f i nd her key has al so gone mi ss i ng; a man i n gr een cl ot hes at t he por t wi l l have i t .

    Ret ur n i t and, t hat ni ght , v i s i t t o as k s ome c us t omer s t o l ear n J av a l i v es up at Leck Mi nes. Ki r l i an gi ves hi s wal l et as a new r eason t o v i s i t hi m. Go home, eat and s l eep, and pr epar e t o l eave v i a t he t r ai n s t at i on. [ You can al so mi l k mommy f or 1G by f l at t er i ng her agai n, but who ' s t hat har d up f or cash?] Ther e i sn' t any t i c ket t o pur chase t hi s t i me, ei t her

    _______________________________________________________________________________05) LECK MI NES [ WK05]_______________________________________________________________________________

    Dungeon pr eambl e: f i nd Java at h i s house t o s t r i ke up a bar gai n - - c l ear out t he mi ne i n exchange f or t hat s t anky pass . Jus t i n i s advent ur ebl i nd and, of c our s e, ac cept s wi t hout t hi nk i ng t hi ngs t hr ough. D' oh! Fr om now unt i l t he mi nes ar e swept , Java st ands i n t he out door scr een and has t ypi cal savepoi nt f unc t i ons . Ther e won' t be anot her unt i l t he s ec ond i nt er i or s cr een, j us t f or r ef er ence.

    Enemy - wi s e, t her e' s l i t t l e t o s peak of , out s i de of t he Or c ' s 70- pl us heal t h, and Gr een Sl i mes ar e st i l l t he onl y ones t hat dr op any t hi ng (Her bs ) . Tak i ng one l ook at t he map l egend, i t ' s c l ear t he i nvent or y can get qui t e pl ump - - use up sai d Her bs or dr op some chaf f i f needed.

    Al so, Mar na Road i s of f - l i mi t s af t er compl et i ng t hi s dungeon.

    ENEMI ES: Gr een Sl i me, Baby Bat , Spyder , Or c | | | DUNGEON: One- Ti me- Onl y ( 3 Scr eens) | 01 | Wor k Cl ot hes | _ | 02 | Hand Gr enade | ___| 4| __ | 03 | Her bs | | ___ __| | 04 | 60G | _ | | __ | 05 | 20G | | 5| _| _| _______ ) | 06 | 20G | | D ' - . _( | 07 | 20G | | _ 2 , - . 1 _ 26 ENTER | 08 | Hand Gr enade | | _| ( ( ) _, - ' | _ | 09 | Rubber Boot s | ____\ 3) ___, ' / ( | _| | 10 | 20G |

    | 6 ( ) ________ | 11 | Wobbl y Swor d | ( 9 ______7 [ ] \ __ | 12 | Saf et y Hel m | \ 8/ \ ______ ' . | 13 | 60G | _____________ ' . \ N | 14 | 20G | / 14_ 15| ) ) | | 15 | Hand Ax | , ' | ____| _/ 10| | | 16 | 20G | / ____ ) W- - - - +- - - - E | 17 | Hand Gr enade | ( D 16 | ^ ) _ ( __ | | 18 | 60G | ' . _ / \ ( \ / \ / \ __ | | 19 | Wound Sal v e | \ \ _/ . - . \ _ / / / 11| S | 20 | Oak en Shi el d | ) D / \ / \ / \ / 12 ( | 21 | 20G | / ( \ 13 ) | 22 | 20G | / , - . ' . ___ \ __/ _____ | 23 | 60G |

    \ / \ 17\ ___ ' - . _________/ 21 22| | 24 | 20G | ' . 19 D__ S 25 | - BOSS | 25 | Seed of Def ense | ) ( | 20| \ 23 24| | 26 | St eamer Pass | / 18 \ | ____| _________________|

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    \ /

    The f i r s t ar ea has a r el at i v el y si mpl e l ay out , wi t h t he cur v i ng t r ac ks goi ng r i ght t owar ds t he ex i t . But , t he most ev i dent i mpr ovement i s how accommodat i ng t he dungeon i s - - t he pat hs ar e doubl y l ar ge and enemi es ar e cl ear l y v i s i bl e, maki ng i t easi er t o avoi d ambushes and see i t ems. Speaki ng of whi ch, goi ng r i ght t o t he nex t ar ea avoi ds mos t of t he i t ems , i n t he wes t and nor t hwes t . The equi pment - - t he Rubber Boot s and Wor k Cl ot hes - - ar e st i l l subpar by

    most st andar ds, t hough.

    Ar ea t wo i s l ar ger but s t i l l not t hat c ompl i c at ed. Fol l owi ng t he t r ac k, t ak e t he s out heas t er l y of f s hoot t o a s mal l gor ge ( f al l i n) l eadi ng t o s ome i t ems , i nc l udi ng t he Saf et y Hel m and Wobbl y Swor d. The l at t er ' s st i l l i nf er i or t o t he Cer ami c Swor d, but i t ' s f r ee, so. . . oh wel l . Cr oss t he mi ni - canyon by j umpi ng at t he des i gnat ed spot .

    Goi ng wes t on t he mai n r oad, t her e' s anot her gor ge t o cr oss ; t hi s t i me, an i nt ac t mi ner ' s br i dge does t he t r i c k. St i l l , t her e' s r eas on t o j ump down - - a [ Hand Ax] out c l asses any cur r ent axe y ' may have. Use t he hangi ng r ope t o c l i mb back up. Fr om her e, j us t f ol l ow t he t r acks as t hey meander sout h, and c ol l ec t any of t he f our i t ems j us t of f t he pat h ( t he bes t of whi c h: Oak en

    Shi el d) . Af t er t he savepoi nt , i t ' s a s t r ai ght shot t o t he bos s' r oom, f i l l ed wi t h money bags . Al l but one i t em can be obt ai ned bef or e t he conf r ont at i on. . .

    | | | | Bos s: Or c Ki ng | Phy si c al at t ac k ( 1- hi t ) | | HP - : 385 | Fi r e Br eat h ( 1- hi t , Si ngl e, Canc el er ) | | EXP : 70 | DROPS: n/ a | | $$$ : 450 | __________________________________________________________| | ________________| Hey- di dd l y - hey! Hi s r oyal hi ghness appear s wi t h t wo nor mal Or c s, but on t he whol e, t hi s f i ght ' s bar el y har der t han t he l as t bos s. Ni x i ng t he goons gi ves pol e pos i t i on t o j us t cancel t he boss r epeat edl y , or at l eas t ant i c i pat e i t s ac t i ons . Ev en wi t hout t hat , i f J us t i n' s been gr i ndi ng s ome Ax

    l evel s, he can be deal i ng 70+ damage each t ur n. The boss has a t endency t o def end when i t s HP i s ov er hal f gone. I n s hor t , per f or m a mer c y k i l l i ng.

    Af t er war ds , col l ec t t he [ Seed of Def ense] near by and escape v i a an el abor at e mi ne car t cour se. Java ho l ds up hi s end of t he bar ga i n, gi v i ng t he [ St eamer Pass ] bef or e sendi ng t he k i ds on t hei r way.

    06) PORT TOWN OF PARM [ I I I ] [ WK06] I t em: Li l l y ' s Let t er

    Once t he qui et r i de home i s compl et e, r et ur n home f or d i nner . On t he mor r ow, al l t hat ' s l ef t i s t o vi si t t he por t t er mi nal . [ I n t he pr e- dawn hour s , most

    of t he houses ar e c l osed, t he shops on l y car r y t he same s t uf f , and t he wor l d map l oc at i ons ar e l oc ked out . ] Bas i c al l y , s t as h al l y our j unk and don' t bot her buy i ng equi pment her e - - t he nex t sec t i on' s s t or e out c l asses Par m' s mer ch. Once t he Pass i s shown and Just i n goes t hr ough t he gat e, he won' t be abl e t o l eave agai n, mi nd you.

    St r ol l down t he nor t her n dock f or some scenes , dur i ng whi ch [ Li l l y ' s Let t er ] i s obt ai ned. Af t er t hat J us t i n t ak es t he pl unge. Av as t , me hear t i es .

    _______________________________________________________________________________07) STEAMER SHI P [ WK07]_______________________________________________________________________________

    I t ems: Cabi n Key, Chocol at e, 25G, Beef Jer ky

    Ahh, her e we ar e - - f r esh ai r , a seagul l symphony, a t op- deck song wi t h awf ul

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    SFX l i f t ed f r om " Capt ai n N t he Game Mas t er " ' s r ej ec t pi l e. [ Luc ki l y , out door s i s t he onl y l ocat i on i s pl ays . ] What wer e we t al k i ng about ? Oh yeah, di ggi ng ar ound t he pl ac e, one of J us t i n' s t r ue t al ent s .

    For egoi ng t he map, I ' l l j us t gi v e t he l ay er s her e: i t ' s qui t e eas y t o r ec al l t he pl ac e af t er awhi l e, and mos t l oc at i ons ar en' t wor k vi s i t i ng out s i de of f un di al ogue.

    F2: Br i dge F1: Top deck ( br i dge access, d i sembar ki ng ar ea) B1: 1s t Cl ass cabi ns , l ounge, eng i ne r oom access B2: Shop / cr ew quar t er s

    Jus t i n s t ar t s wi t h no t ask , and can j us t wander ar ound at l ei sur e. The shop d own bel ow i s s l i ght l y upgr aded f r om Par m' s , al t hough t he bes t addi t i on i s t he Fi r st Ai d Ki t - - i t heal s al l al l i es 60+ HP i n bat t l e. A l i t t l e ex pensi ve at t he moment , but unt i l c har ac t er s get magi c , i t ' l l hav e t o do. Ther e' s no i t ems t o f i nd, nor i s t her e an ex i s t i ng s av epoi nt ( y et ) , s o. . . y eah.

    When r eady t o pr oceed, v i s i t t he cr amped cr ew' s quar t er s and speak wi t h a s ai l or , who' l l r ec ount pas senger s he r emember s . . . i nc l udi ng a gi r l wi t h a bi g

    r i bbon and f r eck l es . Sounds f ami l i ar ! Ret ur n t o t he B1 hal l way and spot Puf f y who' l l l ead J us t i n out door s . Sur e ' nough, Sue' s got t en her s el f i n a pi c kl e. Speak t o her , t hen t he capt a i n ( t wi ce) t o p l ead down her sent ence t o " wor k i ng wi t hout pay " . Sue j oi ns t he par t y agai n at t hi s t i me, and t he t wo can begi n t hei r new j ob as i ndent ur ed l abor er s .

    I n t he mor ni ng, speak t o t he whi t e- c l ot hed sai l or t o get t he [ Cabi n Key ] and an assi gnment : swab t he upper deck. Yawn. However , he al so says t o ser vi ce passenger s who r equi r e i t , and t hi s l et s one get a f ew i t ems. Make sur e t o dump/ sel l / s t ash any cr ap Sue' s car r y i ng ar ound f i r s t , t hough.

    [ Beef Jer ky] - On t he B1 hal l way, a man qui zzes Just i n on what i t means t o be a s ai l or . Ans wer : " Don' t be a s t owaway , " " Don' t s pi l l bl ood i n a f i ght , "

    and " Don' t di r t y t he sea. " Al so known as t he t op answer s .

    [ 25G] - I n one of t he f i r s t - c l ass cab i ns y ' now have access t o , a woman needs her bat ht ub c l eaned. Af t er speak i ng wi t h her , i nspec t t he t ub

    [ Chocol at e] - A woman i n t he l ounge asks Just i n i f she has t oo many f r eck l es . Pi ck t he mi ddl e opt i on t o wi n her over , and speak t o her agai n f or t he pr i ze. Not e t hat i f t he i nvent or y' s f ul l , she act s l i k e s he gave t he i t em any way . Al s o, t hi s i s a one- t i me- onl y ev ent , s o ans wer r i ght t he f i r s t t i me. [ The wr ong answer s ar e qui t e f unny . ]

    [ 100G] - Al so i n t he l ounge, near t he back , i s a man who' l l chal l enge Jus t y t o a c oi nf l i p. The bet : 100G. I f J us t i n wi ns , h e get s t he c as h; i f not , he

    has t o pay up. Thi s event can onl y happen once, and Just i n has t o have at l eas t 100G t o par t i c i pat e ( I bel i ev e) .

    Up t op, i t ' l l be t i me t o s wab! To do t hi s , J us t i n wi l l hav e t o c ont i nuous l y pump up t he speed gauge wi t h X- but t on, and keep an eye on t he power gauge abov e i t . Bas i c al l y , t he goal i s t o get bot h gauges as f ul l as pos si bl e, as l ong as pos si bl e. I f t he s peed gauge max es out , i t f or c es J us t i n t o r e st ar t . I f J us t i n c an c l ear hi s sec t i on i n 25. x x s ec onds , he' l l obt ai n t he amaz i ng r ewar d of 25G. Not e t hat i t ' s pr et t y har d t o get down t o t hat t i me, and i t ' s uni mpor t ant anyway.

    Af t er swabbi ng, go back t o t he quar t er s and r es t . On t he t hi r d day of doi ng t hi s gr unt wor k , t he par t y i s i nt r oduc ed t o t he ex t r aor di nar y adv ent ur er ,

    Feena! Ther e' l l be some scenes i nvol v i ng her ( i nc l ud i ng a Q&A sess i on) bef or e s he r uns of f t o t he br i dge. Vi s i t her e t her e, t hen r et ur n out s i de t o f i nd i t gr owi ng eer i l y f oggy . Feena' l l be at t he s hi p' s ot her end, and af t er t al k i ng about her hoggi ng t he advent ur e, she' l l j oi n up f or t he nex t dungeon.

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    Feena uses whi ps and dagger s, and even comes wi t h a f r ee Par i ng Kni f e i n her i nv ent or y . Addi t i onal l y , s he al s o s t ar t s wi t h f i r e magi c . I t ' s weak now, but i f you v i ew t he Moves opt i on f r om t he menu, see how i t enabl es her t o have mor e sk i l l s? That ' s t he benef i t o f mana eggs ( used t o buy magi c ) .

    The c r ane' s hangi ng r ope gi ves access t o t he shi p, but i t ' s a one- way dr op - - pr epar e f i r s t ! Thi s means st as hi ng s t uf f i r r el ev ant t hi ngs ( Cabi n Key ?) and

    g et t i ng some suppl i es ( Fi r s t Ai d Ki t s ?) f or t he r o ad ahead. Feena st ar t s wi t h a Fi r s t Ai d Ki t , but one f or ev er y one c oul dn' t hur t . The s ai l or i n t he c r e w' s quar t er s can ac t as a savepoi nt , t oo.

    _______________________________________________________________________________08) GHOST SHI P [ WK08]_______________________________________________________________________________ Enemi es: Ghost oi d, Sea Jel l y , Ammoni t e Dungeon: One- Ti me- Onl y ( 10 Scr eens) _____ _____ _______ | | 14 E| A \ | | |

    F1 | BOSS 15 START) | S | Savepoi nt | | | 16 S| / | * | DungeonScope | | 01 | 30G | _ ___ | 02 | Her bs | | E| 11D| | 03 | 30G | N B1 | | 12| | 04 | 30G | | | 13 | | 05 | 30G | | | 06 | 30G | W - - - - +- - - - E _______ _____ | 07 | 30G | | | ___| _ ___| 8 _10| | 08 | 90G | | B2 | C6 7| _ | D| 9| | 09 | Wound Sal ve | S | | _____| | 10 | Wi nd Char m | | 11 | 30G |

    _______ _____ | 12 | Wound Sal ve | | B 3 2| ( A| | 13 | Pi r at e' s Hat | B3 | [ ] * [ ] _ \ S| | 14 | Admi r al ' s Swor d | | | 1| | 15 | Res ur r ec t Pot i on | | 16 | 90G | _______ | ____| __________________| | | B4 | C 5 4B| | _______|

    Fi r s t t hi ngs f i r s t : t he c ompas s on t hi s l ev el s cr ews up t owar ds t he end. I t ' s a l i t t l e di sor i ent i ng, but t he pecul i ar l i near i t y t o t hi s l evel smoot hs i t ov er a bi t . Her e' s t he pl ay - by - pl ay .

    Once t he t eam' s hopped down t o t he shi p, t he onl y way i n i s t he br oken st or m g ra t e ( " A" ) . Ever yone shoot s out t owar ds t he bot t om at t hi s poi nt and mus t wor k t he i r way up. Save i f y ' want , get t he cash ar ound her e, and ent er t he adj acent r oom, domi nat ed by t wo enor mous wooden obj ect s i n t he cent er . Loot t he j unk her e and move t o t he opposi t e s i de, wher e Feena not es t her e ' s a way down. Hop i n bl i ndl y , l i k e us ual .

    Onl y some ghost s and cash down i n t he bi l ge, but a r ope gi ves way t o t he t r eas ur e r oom a f ew f l oor s abov e. Sadl y , not muc h boot y t her e - - j us t a l i t t l e cash. The cent r al door l eads t o even mor e cash, but i t s a ba l cony door t hat l eads back acr oss t he pr evi ous r oom ( wi t h t he DungeonScope) by way of anot her r ope.

    Ent er i ng t h i s r oom i s wher e t he compass spazzes out . An i t em her e ( Wi nd Char m) pr ovi des some wi nd- el ement al def ense and wi l l be usef ul f or t he boss ahead, s o don' t l eav e i t behi nd. Up t he l adder , anot her pi ec e of equi pment i s l y i ng

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    ami ds t t he t r as h - - t he Pi r at e' s Hat gi v es +3 DEF. Fi nal l y , t he l as t l adder l eads back t o t he t op ser i es of r ooms . Ther e' s a savepoi nt her e, assor t ed t r eas ur e ( i nc l udi ng t he Admi r al ' s Swor d) , t he way bac k t o t he st ar t i ng poi nt , and an or nat e door l eadi ng t o t he boss ' domai n.

    Af t er unl oc ki ng t he door l eadi ng t o t he i ns er t i on poi nt , t he ent i r e s hi p' s abl e t o be t r aver sed at l ei sur e. Thi s means i f one want ed t o gr i nd a f ew l evel s or Feena' s magi c , t hi s i s a good poi nt t o s t ar t at . [ Enemi es won' t

    r espawn unl ess t he game' s r eset , however . ] Ammoni t es dr op Smar na Weeds t hat hel p f or t he upc omi ng f i ght , t oo.

    When ready t o cont i nue, ent er t he cabi n and r ead t he capt ai n' s l og ( * snor t * ) t o squar e of f wi t h. . .

    | | | | | BOSS: Squi d Ki ng | 592 HP | Howl ( 1- hi t , Wi nd, Ci r c l e / RT & GS) | | BOSS: L . Tent acl | 438 HP | Laser Eye ( 1- h i t , non- el em, L i ne / GS) | | BOSS: R. Tent ac l | 356 HP | Suck I n ( gl obal : dr aws al l i es near er / LT) | | EXP : 154 | | Shockwave* ( 1- hi t , al l i es , Cancel er / GS) | | $$$ : 2000 | | Al heal ( al l enemi es ; heal s HP / RT) | | __________________| ________| _______________________________________________|

    * - r equi r es bot h t ent ac l es t o be al i v e

    What ' s t hi s? A boss t hat i s ac t ual l y har d? I n f ac t , t hi s may be t he onl y boss a pl ayer di es f or t he ent i r e di sc ! Thi s i s because t he boss has t wo adj unc t t ent ac l es t hat al s o get t ur ns : t he r i ght t ent ac l e c as t s magi c and heal s whi l e t he l ef t us es i t s s uc t i on abi l i t i es t o dr aw s pr ead- out al l i es c l os er t oget her . Then, t he mai n par t us es t he c l os e pr ox i mi t y t o s pr i ng i t s Laser Eye and Shockwave at t acks, t he l at t er of whi ch onl y hi t s al l i es near i t sel f . Be i ng spr ead out can hel p evade Laser Eye, and keepi ng d i s t ance can t hwar t Shoc kwav e, but as l ong as t he t ent ac l es l i v e, t hi s bat t l e' s one gi ant annoyance. I f you came i n pr epar ed wi t h some Fi r s t Ai d Ki t s , i t ' s qui t e pos si bl e t o j us t wai l on t he mai n body par t whi c h, when def eat ed, k i l l s i t s appendages as wel l . Over al l , Just i n/ Feena can do 70- 80 per combo whi l e Sue

    s houl d s t i c k t o i t em dut y - - e ver y one' s SP i s l i k el y t o be l ow enough t o be i nconsequent i a l , al t hough Sue' s " Rah- Rah! " Cheer can get o f f at l eas t once. I f Feena knows Bur nf l ame, spam t hat ( i n f ac t , i t ' s such a cheap and usef ul move, i t ear ns i t s keep t he ent i r e game) .

    Once t he k i ng' s det hr oned, i t ' s t i me t o beat a has t y r et r eat - - go t wo r ooms over and cl i mb of f t hi s l eaky boat . I t ' s onl y once one' s back on t he st eamer i s i t ev i dent a hi dden i t em' s been r ec ei v ed: t he f i r s t Mana Egg! I f i t ' s not i n y our i nv ent or y or s t as h, don' t wor r y ; i t j us t means i t ' s i n Feena' s sac k, a nd when she r e j oi ns , s he' l l hav e i t .

    To f i nal l y br i ng t hi s j our ney t o a c l os e, r es t onc e mor e and v i s i t t he upper dec k. Land ho! Tal k wi t h Feena t o f i nal l y di s embar k . [ Thi s i s t he l as t t i me

    t he St eamer wi l l be ac ces si bl e, s o get y our af f ai r s i n or der f i r s t . ]

    _______________________________________________________________________________09) NEW PARM [ WK09]_______________________________________________________________________________ ENEMI ES: n/ a Thi s i s a sur pr i s i ngl y shor t sec t i on - - no DUNGEON: n/ a i t ems t o obt ai n what soever ! However , i f you obt ai ned t he " Let t er t o Cl ar a" i n Par m, i t N | | _ c an be del i v er ed t o i t s r ec i pi ent ( s out her n | | | _| ___ _____ of t he t hr ee eas t er n mans i ons ) . | [ ] _ [ ] | _ |

    _ | _) | | | | _| | _____ To c ont i nue, f i nd t he Adv ent ur er s Soc i et y on _____| _| __| _| | | | _ _| _ | mai n s t r eet . Speak t o t he c l er k t hr i c e t o| _| _| | _| _ ___ _ | _| | get t he pas swor d f or Pak on' s of f i c e, t hen| __________| _| | | _| _ | _____| speak t o t he man ( mor e l i ke manboy) hi msel f

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    __/ _| | _| | a f ew t i mes . Thi s l eads t o hi m hat i ng J us t i n | _| | _| ______| enough t hat he bar s hi m f r om ev er ent er i ng | | _| hi s soci et y - - d' oh. Wi t h t hat , al l t hat ' s ' . _ _. ' l ef t i s t o v i s i t Feena' s Hous e pas t Mer r i l l | | Road; bot h ar e now added t o t he wor l d map.

    But , s i nc e t hi s pl ac e has some s hops , i t ' s onl y nat ur al t o out f i t one' s par t y f i r s t . Equi pment - wi se, t her e' s not t oo many dec i s i ons t o make - - what ever

    gi v es t he bes t s t at boos t s i s a nat ur al s hoo- i n. I f y ' hav en' t been s wi t c hi ng up weapons, now' s a good t i me t o st ar t . Ther e ' s no r eason t o st i ck wi t h swor ds ( t he most abundant weapon t ype) and negl ect , say, maces. Thi s can gi ve i mbal anced s t at s and negl ec t ot her l ear nabl e sk i l l s . Don' t bot her buy i ng any Snak e Ear r i ngs , t hough - - a f r ee pai r ' s i n t he nex t s ec t i on.

    The ot her d i l emma i s who t o gi ve t he Mana Egg t o. Thi s can be put of f unt i l Feena r e j o i ns t he par t y ( comi ng up) , however . Jus t i n i s t he mai n char ac t er and i s al ways avai l abl e, so he' s a good choi ce. Sue get s a l ot of suppor t - t ype sk i l l s and can eas i l y t ur n i nt o a magi cal power house; t he downsi de i s , among al l poss i bl e char ac t er s , she' s i n t he par t y 3r d- l onges t . Feena wi nds up bei ng i n t he par t y 2nd- l onges t of ever yone, and al r eady has f i r e magi c ; t hus , one can gi ve her Wi nd or Ear t h t o hel p nur t ur e her L i ght n i ng and Expl os i on magi c ,

    r es pec t i v el y . I f t hi s seems conf us i ng t o a f i r s t - t i me pl ay er , her e' s an eas y sol ut i on: pi ck whoever !

    Any way , of f t o Mer r i l l Road. . .

    _______________________________________________________________________________10) MERRI LL ROAD [ WK10]_______________________________________________________________________________ ENEMI ES: Cobr a, Bl ack Wi dow, Gl ug Bi r d, Roadcr awl er DUNGEON: Repeat abl e

    | | | EXI T | S | Savepoi n t | __ | | ________ | * | DungeonScope | ____/ * 6 5_| | 01 | 40G | / _ / / \ _ | 02 | 40G | ( 7( _) ( _/ ( ) 4| | 03 | Snak e Ear r i ngs | \ __ * 3 ' . _. ' / | 04 | 40G | ___| _/ ' . , ' | 05 | 120G | ENTER 1\ _______) ( ____ | 06 | 40G | \ 2| | 07 | Mana Egg | | ____| ________________|

    Ahh, t i me f or t he enemy over v i ew. Ther e' s ac t ual l y f our k i nds t hat appear

    her e, and i f y ' hear d some of t he New Par m NPC chat t er , i t ' s no sur pr i se t hat poi soni ng i s an i ssue. Cobr as and Gl ug Bi r ds have enough HP t hat Just i n may not be abl e t o one- shot ' em, whi l e Sue may have t r oubl e on ever yone but Bl ack Wi dows . I n s hor t , t he t r i p i s ei t her manageabl e or ak i n t o Hel l ' s ni nt h c i r c l e t hanks t o poi soni ng. Buy some ant i dot es bef or e comi ng her e; i t ' s mor e re l i abl e t han hopi ng f or ' em as dr ops .

    Any way , f r om t he ar ea, i t ' s ev i dent t hi s i s a r at her s mal l map, and as s uc h, most i t ems her e suck . The t wo t hat don ' t ar e t he Snake Ear r i ngs , wh i ch r es i s t s poi son ( yay ! ) but i s al r eady avai l abl e f or 200G back i n t own; and t he Mana Egg, i n t he c i r cul ar wes t er n pass . I t shoul d need no expl anat i on.

    11) FEENA' S HOUSE [ WK11]

    I t ems : n/ a

    Af t er ent er i ng Feena' s ador abl e dwel l i ng, i nspec t her bl oomer s hangi ng f r om

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    t he cl ot hes l i ne - - t hi s cues a f ew scenes , endi ng wi t h her bei ng ki dnapped by Pakon' s goons. Ti me t o get a move on! The weddi ng cer emony i s bei ng hel d i n t he New Par m c hur c h ( wes t par t of t own) , but t he door ' s l oc ked. . . i f onl y t her e wer e anot her ent r ance. Oh yeah, t her e i s - - t he shack beh i nd t he pl ace l eads t o t he r oundabout . . .

    _______________________________________________________________________________

    12) UNDERGROUND PASSAGE [ WK12]_______________________________________________________________________________ ENEMI ES: Pur pl e Sl i me, Mud Jel l y, Mad Snai l DUNGEON: Repeat abl e ( 1 Scr een)

    Al t hough t i ny , t hi s ar ea c an be a dec ent l ev el - up s pot , es pec i al l y i f one want s t o ga i n a f ew magi c l eve l s . Thi s i s because Pur p l e Sl i mes can " Di v i de" i nt o anot her f ul l - heal t h t ar get , and si nce bot h Jus t i n and Sue may be one- - s hot t i ng ' em, t her e' s l i t t l e r i s k i nv ol v ed. The ot her enemi es ar en' t t hat not abl e, al t hough t he Mud Jel l y ' s kami kaze at t ack ( Shockbomb) does 20+ damage and l eaves no EXP/ G af t er war ds . That ' s pr obabl y t he har des t - hi t t i ng at t ack t o see her e.

    ___ _ _ ___ _________ _| S 7| | _ _ _| | | _____ | | | | | _______ | | | 6| | ___| | | | | | 01 | 50G | N | | A| _| A| | ___ | _| | | | 02 | Shel l Shi el d | | EXI T | _| | | | | _| ___| | | 03 | 50G | | | _ _| | | 1 | _ _| | 04 | 150G | W - - - - +- - - - E | | | | _| ___| | | _ | 05 | Mana Egg | | _| _| _| | | _______| _ | | 06 | I r on Mac e | | _| _____| | ___ | | | 07 | 50G | S | _| ^ | | 4 | 2| | | | ____| ______________| | | _| 3 | _| | | | | _ | _____| | ___| _| | | | _______________| | 5| |

    | | - ENTER

    Wel l , her e we ar e at t he t oken sewer dungeon - - I per sonal l y l ove ' em but can see why t hey ' r e so despi sed. Anyway , t he pr oceedi ngs ai n' t t oo di f f i cul t . Fr om t he st ar t i ng poi nt , one can see a Mana Egg i n an empt y s l ui ceway - - i t ' s out of r eac h, but won' t be f or got t en. Tr ek nor t h t o t he s l ui c e c ont r ol s , whi c h dr ai ns t he wat er enough t o cont i nue nor t h. A s i mi l ar s i t uat i on r epeat s ar ound t he bend, t hi s t i me al l owi ng Jus t i n' s c r ew t o get wes t . Ther e' s money t o snag her e, t oo; not i ce how t he cr appy amount s ar e get t i ng i nc r ement al l y hi gher ?

    Fr om t he wes t wal kway , hi t t he 2nd s l ui ce cont r ol s agai n ( shut t i ng t hem) and move sout h. The pat h war ps unevent f ul l y unt i l f i ndi ng t he 3r d cont r ol s , near t he [ Shel l Shi el d] c hes t . One' s pr obabl y out f i t t ed wi t h i t , but who pas ses up

    f r ee swag? No one, t hat ' s who. Hi t t hat 3r d cont r ol c r ank - - al l t he wat er i n t he ar ea shoul d now be dr ai ned, al l owi ng access t o t he damp l ower por t i on we j ust passed.

    Cl i mb down and col l ect t he cash among t he enemi es, i ncl udi ng t hat Mana Egg i n t he pr ev i ous canal . [ NOTE: I f t hat c anal ' s not ac ces si bl e, i t ' s bec aus e t he 2nd c ont r ol s wi t c h i s n' t s hut . ] Bac kt r ac k t o t he l ower por t i on and f i nd t he of f s hoot t unnel l eadi ng nor t h, not j us t t o an [ I r on Mac e] c hes t , but t he exi t as wel l .

    Upst ai r s, cr umbl e t he wal l and col l ect some cash bef or e savi ng. Remember t he t i p: i f any one k nows wat er magi c , l et t hem heal ev er y one f i r s t bef or e us i ng t he r ec ov er f unc t i on. I t s queez es a bi t of EXP out of t he s i t uat i on, and i s

    gr eat i f you' r e not pl anni ng t o gr i nd Wat er EXP i n t he f ut ur e. The nor t her n c r at e s t ack l eads t o t he dungeon' s ex i t .

    | | |

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    | BOSS: Chang | Phys i cal at t ack ( 3- hi t , Si ngl e) | | HP - : 738 | Tor nado ( 1- hi t , Si ngl e, Canc el l er ) | | EXP : 235 | Spi n Ki c k ( 1- hi t , Si ngl e, Canc el l er ) | | $$$ : - - - | | | _____________| _____________________________________________________________|

    Feena' s i ndi s pos ed t hank s t o her bal l and c hai n ( al s o l i t er al l y ! ) , s o s he' s not par t i c i pat i ng her e. Chang nor mal l y r e l i es on hi s " Tor nado" at t ac k, whi c h

    hi t s one t ar get , t r anspor t s hi m/ her r andoml y and does ar ound 25 damage, but has a s i mi l ar at t ack , " Spi n Ki ck , " whi ch i s compar abl e t o t hat . Chang' s ar senal i s compl et el y phys i cal , meani ng Di ggi n' ( ear t h magi c ) and def endi ng bot h mi t i gat e t he damage, and t hat c oul d be a l i f es av er i f one' s heal t h i s l ow. Speaki ng of wh i ch, keepi ng ever yone' s hea l t h above 30 i s wi se, as , i f no t hi ng el se, Chang has gr eat speed. Don' t g i ve h i m an openi ng ( l i ke a KO' d al l y ) t o over whel m! As f or deal i ng damage t o h i m, he has no not abl e f eat ur es , s o phy si c al at t ac ks , s k i l l s , magi c . . . what ev er . I t j us t d epends i f y ou want hi m i n a pi ne box or an ur n. =)

    Wi t h t he mar r ai ge voi d , wat ch t he scenes t hat t r anspor t ever yone back t o Feena' s hous e. Af t er s l eepi ng, meet Feena out s i de - - s he' l l j oi n t he par t y per manent l y and t he Rangl e Mount ai ns, t he r ange i n- bet ween her e and t he Dom

    Rui ns , i s added t o t he wor l d map. Don ' t f or get t o out f i t Feena i n New Par m, t hough, espec i al l y magi c - wi se. [ I t ' s poss i bl e t o go back t o t he Under gr ound Pas sage, t oo, i f y ' f or got t he Mana Egg. ] Ther e' s l ot s of j ui c y, embar r as si ng di al ogue f r om t ownspeopl e, t oo, so get t he scoop, t oo! >=]

    _______________________________________________________________________________13) RANGLE MOUNTAI NS [ WK13]_______________________________________________________________________________ ENEMI ES: I nchwor m, Spi t t i ng Cobr a, Odd Bi r d DUNGEON: Repeat abl e ( 2 Scr eens)

    Oh goodi e, mor e c r eepy c r awl i es . Spi t t i ng Cobr as ar e snakes, and accor d i ng t o RPG r ul es , t hey mus t be venomous - - and you' d be r i ght ! Ki l l i ng t hem of f f i r s t hel ps , at l eas t unt i l s omeone l ear ns " Cur e" ( 3 Wat er / 2 Ear t h) ; unt i l t hen, s ear c h t he enemi es ' ac t i on pr ev i ews and t ar get t he ones s t i l l i n St andby . I nchwor ms can i nf l i c t mass sl eep, t oo. But , t he one t ar get t o be mi ndf ul of i s t he Odd Bi r d, unquest i onab l y t he har dest r andom enemy i n t he game ( keepi ng i n mi nd your r el at i vel y l ow l evel s ) . Thi s i s because t hey have mass i ve 120+ HP, can i nf l i c t conf us i on and ac t qui ck l y . Any enemy t hat can' t be k i l l ed i n one combo/ magi c at t ack shou l d be consi der ed danger ous, I ' d say.

    Ot her t han t hat , not e t hat ent er i ng t he eas t er ___ | | | N __ , ' 10/ |

    | S | Sav epoi nt | | _ _ ______, ' ' . _ ( 9 \ __/ ) | * | DungeonSc ope | | ) 1\ \ _/ 4 __/ ' . \ ______/ \ / \ | ____ | 01 | 180G | __ ( \ ( \ \ __/ __ S ) * 8 11\ / \ / ___ | 02 | 60G | _ \ __) ) ) * ) ) ) * 6 / \ _ ( ___/ ' . _ * | _ | 03 | 60G | \ ___ * | _ 3) | __/ ( | | \ ___) / \ _| | 04 | Mana Egg | _) | \ ( \ ) | _ [ ] __ * \ _/ | _/ \ | 05 | Medal of Yor e | / ( ) | ( _ ) / | ( _ | , _ __/ | 06 | Seed of Mov es | ( 2 \ / | * 5\ / * ( ( * _| | ( \ _| _ | 07 | 60G | \ _________| _____/ \ _) \ _/ \ 7\ | 12) \ 13| | 08 | 60G | | 09 | Fr ui t of Power | Fi r s t up: t he wes t er n sec t i on. One f un t hi ng about | 10 | Mana Egg | t h i s ar ea i s , despi t e t he masses o f baddi es wai t i ng | 11 | 60G | t o maul y er f ac e of f , s ome of t he " c l i f f s " ar e j us t

    | 12 | Gi nseng | embankment s, and t he t eam can r un r i ght up/ down ' em. | 13 | 180G | Thi s makes get t i ng t he essent i al dr ops eas i er , and | ____| ________________| hel ps when escapi ng/ backt r acki ng, t oo. Two i t ems ar e o f not e her e: t he Mana Egg i n t he nor t her n r out e i s ,

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    o f cour se, a st upi d t hi ng t o pass up; and, t he Medal of Yor e i n t he sout her n r out e r ecover s ex t r a SP when phys i cal l y at t ack i ng. A gr eat accessor y f or our boy wonder , or anyone r ea l l y ! The Seed o f Moves near t he ex i t i s j ust i c i ng on t he cake.

    Once t he t eam ent er s t he eas t er n r ange, ever yone r es t s up and t he savepoi nt i s est ab l i shed. Th i s ar ea i s much t he same as t he pr ev i ous one, wi t h a second Mana Egg ( ! ! ) i n t he NE dead end, and anot her s t at - i ncr eas i ng i t em i n t he NW.

    Ev er y t hi ng el s e i s j us t c as h or j unk ; i f t hi s ar ea' s t r y i ng y our pat i enc e, sk i pp i ng i t a l l woul d be qu i t e under s t andabl e. To make t he escape r out es eas i er , t her e' s a bevy of DungeonScope l ocat i ons , so l os i ng one' s bear i ngs i s a bi t har der .

    Don' t f or get t o use t hose Mana Eggs i n New Par m bef or e hi t t i n' up t he r ui ns ! Remember t hat , i f you want t o gr i nd Wat er LVs, t h i s can be done i n t he next dungeon. I per sonal l y t hi nk i t t akes some of t he f un out t a t hi s game, but i f y ou' r e up f or i t any way , t her e' s t he head' s up. [ Al s o, s i nc e t her e' s no heal s pot f or awhi l e, us e Feena' s Hous e or t he t own hot el . ] J us t f or k i c ks , her e' s my magi c set up r i ght now:

    Feena : Fi r e, Wi nd, Ear t h ( easy AOE spel l s ; Ear t h hel ps boost Feena' s STR)

    J us t i n: Fi r e, Ear t h ( s i nc e he has sk i l l s r e l i ant on t hat c ombi nat i on) Sue - - : Wat er ( most l y f or heal i ng and Wat er ' s +1 HP l evel - up bonus)

    Hav i ng t wo peopl e wi t h Wat er abi l i t i es i s n' t bad, t hough, s i nc e al l t hr ee char act er s can l ear n Al heal ( Wat er LV5) . The game i s get t i ng gr adual l y t ougher , and t her e' s no r eason t o be i t em- r el i ant wher e heal i ng' s concer ned. Sue ' s " Rah- Rah! " Cheer i s al r eady obsol et e , t oo.

    _______________________________________________________________________________14) DOM RUI NS [ WK14]_______________________________________________________________________________

    ENEMI ES ( For est ) : Ent DUNGEON ( For est ) : Repeat abl e ( 1 Scr een)

    Ent s appear i n t he f or es t s ec t i on and r e si s t ant t o phy si c al at t ac ks ( bows i n par t i cul ar ) , so sk i l l s / phys i cal at t ac ks ar e t he way t o go. I t doesn' t hel p t hat t hey have an AOE at t ack ( Nut Bomb) t hat does 20- 25, e i t her , so l eadi ng o f f wi t h, say , Howl i s a good pl ay . They al so dr op t he MP- r es t or i ng Chol l a Fl ower s i t em, whi ch r est or es 3 LV1 MP t o a s i ng l e t ar get . ______________________| _ _ | Bef or e one ent er s t he des t i nat i on pr oper , t her e' s a| ____| 1| _ _ / 4] | one- scr een pr eambl e ar ea cal l ed " Road t o Dom Rui ns, "| _ ___ \ _/ 3\ _/ / | whi c h i s j us t one bi g f or es t . Get us ed t o al l t hos e| | ( _) *__, _ ( | c l aus t r ophobi c , camer a- changi ng pat hways because t hi s

    | | ) | 2 / _ | ) | i s onl y t he f i r s t of many woodl ands ex pl or ed i n t he| | ( / 7) ) \ _ | game!| | * \ _/ _/ / * __ \ || ) ___ ( __/ ( ) ) | Enemy - wi s e, Ent s ar e t he onl y i nhabi t ant s , and t hey| ( | _ \ _ / \ 5) ( ( | appear i n t hr ees . The game does a decent j ob of | ) ( / 6\ __) \ , ' \ | nudgi ng a pl ay er t owar ds us i ng magi c , s i nc e Ent s ar e| | * , ' \ _ | hi ghl y r esi st ant t o phys i c al at t ac ks ( good l uc k wi t h| | t hose OHKOs, Just i n! ) , especi al l y t hr own weapons. Ski l l s ar e f i ne, t oo, a l t hough AOE magi c l i ke Howl & | | | Bur nf l ame ear n t he i r keep. Ent s a l so get t he f ai r l y | S | Savepoi nt | damagi ng AOE ski l l " Nut Bomb, " whi ch has a r ange a | * | DungeonScope | mi t e smal l er t han Howl ' s and does decent I P damage | 01 | 70G | ( i n addi t i on t o t he 20- 25 r egul ar damage) . I n shor t ,

    | 02 | 70G | i t pays t o keep an eye out because Ent s o f t en skul k | 03 | 70G | under canopi es and t r y t o ambush. The enemi es al so | 04 | 70G | dr op Chol l a Fl ower s ( +3 LV1 MP, s i ngl e a l l y ) . | 05 | Mi r ac l e Dr i nk |

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    | 06 | 70G | Any way , i t em- wi s e, t hi s ar ea i s qui t e bar r en, wi t h a | 07 | Seed of Speed | f ew money dr ops t o pad t he sear ch. The Seed of Speed | ____| _______________| i s i n t he map' s mi ddl e dead end, whi l e t he Mi r acl e Dr i nk i s near er t o t he ex i t . Speak i ng of whi c h, i f one f i nds t hi s ar ea t oo di s or i ent i ng, s i mpl y f ol l ow t he wes t / s out h boundar i es t o r each t he Dom Rui ns.

    - - -

    ENEMI ES ( Rui ns) : Red Sl i me, Sand Di ver , Vampi r e Bat , Dom Or c, Vengef ul Spi r i t DUNGEON ( Rui ns ) :

    A new set o f enemi es f or t hi s pl ace. Red Sl i mes ar e not ab l e f or hav i ng h i gh heal t h ( 100) and, bei ng cous i ns t o Pur pl e Sl i mes , t hey can of cour se " Di v i de" i nt o ot her t ar get s . Si nce t hey can al so r educe DEF wi t h t hei r sk i l l , t hey make g r e at t ar get s f or magi c pr ac t i c e, es pec i al l y Di ggi n' . Sand Di v er s c an r e duc e ATK wi t h t hei r Sand Shower ski l l , so t hey ' r e bet t er f or weapons pr ac t i ce. The v ampi r e bat s suc k - - al l bat s do, r eal l y . Dom Or c s ar e br ut i s h and s l i ght l y power f ul , but ar e mor e not abl e f or dr oppi ng Hol y Maces . Vengef ul Spi r i t s ar e i mper v i ous t o weapon at t ac ks , r es i s t phy si c al s ki l l s , and c an " Di v i de" l i k e s l i mes; t hei r weakness i s magi c . They a l so dr op Cr escent Jade accessor i es

    whi ch gi ve +2 Sl eep/ Conf usi on r esi st ance. [ Hol y Mace wi el der s CAN damage spi r i t s wi t h weapon at t acks, however . ] _ _ / 8\ __ ____ 15 N / \ ( ____ \ _/ ___| 7 \ _ ___ | ( 10 ) _______) _ ( ___ ___| | _____ / 17 \ | ) ( _| ______/ \ __ | | ________ \ \ _/ | ( 9 _ | _________| | | | ___ _) ) _/ / ___, - . _/ \ ) ( _) ( | _____ _| | ____ \ ( 16___/ BOSS: Ganymede / 1 2) _ | _ ) | | , - . _| _| _ ____) ) ) | _____/ ___( ( __ ___ | _| 6| | | \ _/ | | ( ___ | _ | ___ * / | ( _____| | _, ' ' . ________| S _* __ | _| _| _____| | ) / _| ^ | 13| \ \ | S _ ) \ _ ^3| _ \ ) | _____________| / / | S___| ______) ) _ ( ( | _____| ' . _. '

    \ _ ) | | | / / | | _____/ _______| | ) \ _/ \ \ 4\ / 5| | | / / | ______/ ______| | _) __ ) | | ____, ' ( _ | | ___ | 20 21| | < / __) ( | _____ 11 12| | 14 | | 23| ( 19 18) ' . _. ' 22- | _| ' - '

    | | | We' l l s t ar t wi t h t he out door s " ves t i bul e" sect i on. | S | Savepoi nt | Thi s i s a mi ni scul e s t opgap ar ea bef or e t he r eal | * | DungeonScope | dungeon, and t he desi gn shows - - i t ' s bas i cal l y a | 01 | 70G | br oken br i dge, a savepoi nt and some monst er s near | 02 | 70G | a f ew dr ops . I t ' s pos si bl e t o wal k under t he br i dge | 0 3 | Bl ue Medi c i ne | t o get c l os er t o t he s av epoi nt , but t hat ' s about | 04 | 70G | i t f or t he s t r at egy .

    | 05 | Dynami t e | | 06 | Her bs | However , t hi s ar ea i s wel l - known f or a 2nd r eason: | 07 | Bl ue Medi c i ne | t h i s i s wher e one can gr i nd Wat er LVs! A ways east | 08 | Seed of Power | of t he savepoi nt i s a cor r i dor wher e s t at ues l unge | 09 | Resur r ec t Pot i on | out and peck smal l amount s of hea l t h away. By | 10 | 210G | r epeat edl y doi ng t hi s and heal i ng on t he f i el d, one | 11 | 70G | get s massi ve amount s of f r ee EXP wi t hout needi ng t o | 12 | Hol y Mace | f i nd enemi es f i r s t . Then, when Sue ( or whoever ) | 13 | Resur r ec t Pot i on | r uns out of MP, j us t wal k t o t he savepoi nt a f ew | 14 | 70G | f eet a way and r epeat . Remember , ever yone l ear ns | 15 | Mana Egg | Al heal at Wat er LV5. | 16 | 70G | | 17 | Shel l Ar mor | The ac t ual Dom Rui ns por t i on i s s pl i t i n t wo by a

    | 18 | 70G | bot t oml es s aby ss , s o i t ' l l be eas i er t o t al k t hem | 19 | Magi c Lamp | i n west er n/ eas t er n t er ms. | 20 | Bl ue Medi c i ne | | 21 | Yel l ow Medi ci ne | DOM RUI NS ( WEST)

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    | 22 | 210G | | 23 | 70G | Tak e t he onl y r oad eas t unt i l i t s pi t s t he pl ay er s | ____| __________________| out at t he c l i f f . Ther e' l l be a v i ne t o l et one back i nsi de, whi ch l eads t o an e l evat or r oom. The i ni t i al pat h ends at a [ Seed of Power ] , whi l e t he l ower pat h has t he SW ex i t and a [ Bl ue Medi c i ne] of f shoot . The ser i es of smal l i nt er connec t ed cor r i dor s h as a [ Res ur r ec t Pot i on] and cas h, but ai n' t v er y at t ent i on- get t i ng. Down t he hal l way agai n, i n t he r oom wi t h t he smal l cash depos i t , i nspec t t he mur al of

    t he shut eye t o f i nd a sec r et [ Hol y Mace] i n t he wal l panel . The ensui ng rout e l eads bac k t o t he cl i f f , onl y t he br i dge cr umbl es i mmedi at el y . . . s huc ks . Get t he [ Resur r ec t Pot i on] and save i ndoor s ; t he nor t h r out e i s a shor t cut back t owar d t he ar ea' s ent r ance, but t he wes t l eads t o anot her l i f t . Take t he upper r out e f i r s t , as i t l eads t o mor e $$$ and, mor e i mpor t ant l y , t he c l i f f but t on t hat makes a st at ue pr ot r ude over t he abyss . Ret ur n t o t he el evat or , use t he l ow r oad and hi t t he r emai n i ng but t on - - boom! I ns t ant access acr oss .

    DOM RUI NS ( EAST) Ent er t he new ar ea and cont i nue headi ng nor t h ( not e t he bl ue r oom wi t h an i nac ces si bl e c hut e; t hi s i s t he t ai l - end of a downwar d s l ope) unt i l appear i ng back out s i de. Use anot her v i ne and r eent er near t he [ Mana Egg] chest , t he one

    i t em y ' don' t want t o f or get . At t he nex t c r os sr oads , poc ket t he c as h and go NE t o t he dead- end ar ea. St eppi ng on t he mi ddl e f l oor panel unl eashes a bunch of or c s f r om t hei r c ages, but t hat [ Shel l Ar mor ] i s r i pe f or t he pi c ki n' . Back t r ack and go sout h, i gnor i ng t he e l evat or f or t he moment . At t he nex t " r oom, " t he sec r et c l os ed- ey e panel l eads t o a s er i es of r ooms f i l l ed wi t h enemi es; at t he end i s a yet - unbuyabl e [ Magi c Lamp] , whi ch can be used r epeat edl y t o r es t or e one' s MP. I t may br eak , however , so save i t f or a r ai ny day . Doubl e back and t ake t he SW cor r i dor , al so cont ai n i ng a cl osed- eye panel hi di ng [ Bl ue Medi c i ne] and [ Yel l ow Medi c i ne] . Cont i nui ng on t hi s pat h onl y l eads t o mor e cash and t hi s ar ea' s ent r ance, so i t ' s not as i mpor t ant . Anyway , r et ur n t o t he af or ement i oned el evat or , t ake i t down t o t he savepoi nt / s t ashbox , and pr epar e f or . . .

    | | | | BOSS: Ganymede | Beat At t ack [ 1- Hi t / Si ngl e/ NoCancel ] | | HP - : 1500 | Rush At t ack [ 1- Hi t / Li ne/ NoCa