GFH87 DOM IS G4 - Mattel
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GFH87 DOM IS G4irard Avenue, East Aurora, N Y 14052, U
.S.A. Consum er Services
1-800-524-8697. M attel U
aidenhead SL6 4U B
. H elpline 01628 500303.
ichm ond, Victoria, 3121. Consum
er Advisory Service - 1300 135 312. M
attel South Africa (PTY) LTD , O
ffice 102 I3, 30 M elrose B
oulevard, Johannesburg 2196. M attel East
Asia Ltd., R oom
503-09, N orth Tow
arbour City, Tsim shatsui, H
K , China. Tel.:
er 3 Avenue 7, B
angsar South City, N o 8, Jalan K
erinchi, 59200 K uala Lum
pur, M alaysia. Tel: 03-33419052.
COLOSSAL CRASH ™
ADULT ASSEMBLY REQUIRED COLORS AND DECORATIONS MAY VARY.
2 VEHICLES INCLUDED. OTHER VEHICLES SOLD SEPARATELY. REQUIRES 6 D SIZE (LR20) ALKALINE BATTERIES (NOT INCLUDED). DISPOSE OF BATTERIES SAFELY.
PLEASE KEEP THESE INSTRUCTIONS FOR FUTURE REFERENCE AS THEY CONTAIN IMPORTANT INFORMATION.
service.mattel.com
NOTE: DO NOT TURN ON UNTIL SET IS FULLY ASSEMBLED.
D (LR20) 1.5V
x6
BATTERY INSTALLATIONCONTENTS • Unscrew the battery cover with a Phillips head screwdriver (not included). • Install 6 new D (LR20) alkaline batteries (not included) in the battery box. • Replace the battery cover and tighten screws. • Replace batteries if the booster can no longer propel vehicles through the track set. • Dispose of batteries safely. • For longer life, use alkaline batteries. • When exposed to an electrostatic source, the product may malfunction. To resume normal operation, remove and reinstall the batteries. • The toy is not to be connected to more than the recommended number of power supplies.
x2
J
04 05
BUILD 3 DIFFERENT ZONES OF YOUR TRACK SET BEFORE THE FINAL ASSEMBLY.
PAGES 8-9 PAGES 6-7 PAGES 10-11
ASSEMBLY ZONESAPPLY LABELS
2
2
3
5
4
06 07
REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
3. 4. 5.
ASSEMBLY ZONE 1ZONE 1 ASSEMBLY PARTS YOU’LL NEED: 1. 2. 6.
A A
PARTS YOU’LL NEED:
REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
BOTTOM VIEW
1. 2.
3.
ASSEMBLYASSEMBLY REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
BOTTOM VIEW
X X
W W
R
U
VV
R
D D
14 15
TO PLAY SWITCH ON THE BOOSTER. LOAD CARS ON THE STARTING RAMPS TO GET READY FOR THE NON-STOP HIGH-SPEED CRASHES!
LOAD CARS HERE.
LOAD CARS HERE.
FINAL ASSEMBLY
16 17
TIP: IF BOOSTER STOPS, RESET IT BY TURNING THE POWER OFF AND ON AGAIN.
ADJUST JUMP RAMPS TO RACE STRAIGHT THROUGH OR MAKE STUNT JUMPS!
CRASH ZONE!
2.
TO PLAY TO PLAY
NOT FOR USE WITH SOME HOT WHEELS® VEHICLES. TWO VEHICLES INCLUDED. ADDITIONAL VEHICLES SOLD SEPARATELY. OTHER HOT WHEELS® TRACKS AND SETS SOLD SEPARATELY.
PUSH FORWARD TO RELEASE ONE CAR.1
PULL BACK TO RELEASE MULTIPLE CARS.2
1
2
.S.A. Consum er Services
1-800-524-8697. M attel U
aidenhead SL6 4U B
. H elpline 01628 500303.
ichm ond, Victoria, 3121. Consum
er Advisory Service - 1300 135 312. M
attel South Africa (PTY) LTD , O
ffice 102 I3, 30 M elrose B
oulevard, Johannesburg 2196. M attel East
Asia Ltd., R oom
503-09, N orth Tow
arbour City, Tsim shatsui, H
K , China. Tel.:
er 3 Avenue 7, B
angsar South City, N o 8, Jalan K
erinchi, 59200 K uala Lum
pur, M alaysia. Tel: 03-33419052.
COLOSSAL CRASH ™
ADULT ASSEMBLY REQUIRED COLORS AND DECORATIONS MAY VARY.
2 VEHICLES INCLUDED. OTHER VEHICLES SOLD SEPARATELY. REQUIRES 6 D SIZE (LR20) ALKALINE BATTERIES (NOT INCLUDED). DISPOSE OF BATTERIES SAFELY.
PLEASE KEEP THESE INSTRUCTIONS FOR FUTURE REFERENCE AS THEY CONTAIN IMPORTANT INFORMATION.
service.mattel.com
NOTE: DO NOT TURN ON UNTIL SET IS FULLY ASSEMBLED.
D (LR20) 1.5V
x6
BATTERY INSTALLATIONCONTENTS • Unscrew the battery cover with a Phillips head screwdriver (not included). • Install 6 new D (LR20) alkaline batteries (not included) in the battery box. • Replace the battery cover and tighten screws. • Replace batteries if the booster can no longer propel vehicles through the track set. • Dispose of batteries safely. • For longer life, use alkaline batteries. • When exposed to an electrostatic source, the product may malfunction. To resume normal operation, remove and reinstall the batteries. • The toy is not to be connected to more than the recommended number of power supplies.
x2
J
04 05
BUILD 3 DIFFERENT ZONES OF YOUR TRACK SET BEFORE THE FINAL ASSEMBLY.
PAGES 8-9 PAGES 6-7 PAGES 10-11
ASSEMBLY ZONESAPPLY LABELS
2
2
3
5
4
06 07
REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
3. 4. 5.
ASSEMBLY ZONE 1ZONE 1 ASSEMBLY PARTS YOU’LL NEED: 1. 2. 6.
A A
PARTS YOU’LL NEED:
REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
BOTTOM VIEW
1. 2.
3.
ASSEMBLYASSEMBLY REFER TO IMAGE ON THE RIGHT FOR EXACT LOCATION OF EACH PART.
BOTTOM VIEW
X X
W W
R
U
VV
R
D D
14 15
TO PLAY SWITCH ON THE BOOSTER. LOAD CARS ON THE STARTING RAMPS TO GET READY FOR THE NON-STOP HIGH-SPEED CRASHES!
LOAD CARS HERE.
LOAD CARS HERE.
FINAL ASSEMBLY
16 17
TIP: IF BOOSTER STOPS, RESET IT BY TURNING THE POWER OFF AND ON AGAIN.
ADJUST JUMP RAMPS TO RACE STRAIGHT THROUGH OR MAKE STUNT JUMPS!
CRASH ZONE!
2.
TO PLAY TO PLAY
NOT FOR USE WITH SOME HOT WHEELS® VEHICLES. TWO VEHICLES INCLUDED. ADDITIONAL VEHICLES SOLD SEPARATELY. OTHER HOT WHEELS® TRACKS AND SETS SOLD SEPARATELY.
PUSH FORWARD TO RELEASE ONE CAR.1
PULL BACK TO RELEASE MULTIPLE CARS.2
1
2