Gamification, stand van zaken - Speakerscorner NOS - Astrid Poot

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Gamification Over Gamification Monday, July 1, 2013

description

Lezing over gamification / Speakerscorner NOS nieuwsvloer / neem contact op voor meer informatie: www.astridpoot.nl

Transcript of Gamification, stand van zaken - Speakerscorner NOS - Astrid Poot

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Gamification

OverGamification

Monday, July 1, 2013

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Astrid Poot ?• Strateeg en creatief

interactieve marketing

• bij Woedend! / het Klokhuis

• teamcaptain programma TEDxYouthAmsterdam, teacher, speaker, blogger

• @astridpoot

[email protected]

• nl.linkedin.com/in/astridpoot

•Monday, July 1, 2013

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http://www.woedend.nl/werk/hun-eerste-keer/

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http://www.woedend.nl/werk/live-twitter-thriller/

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Wat is dat?!

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Whoooohhhh

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Yeay!

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Wat wij willenNeed for a complete shift from things we ‘should do’ to things we ‘want to do’. 

But instead of shifting the tasks, we simply make what we should do fun.

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In play, learning is the drug

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Gabe ZichermannA company trying to get you to do something that it needs you to do by making your work fun and engaging, and you understand that's what's happening.

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Ian BogostGamification is a marketing gimmick

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2012 70% of the world's top 2000 companies will be using gamification in some form by 2014

Gartner

2013gamification is currently being driven by novelty and hype

2014 80% of gamification applications will fail to deliver “because of poor design”

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Hype cycle

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Oh, dus het is al bijna over?

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Sparen voor een doel

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LandscapingLandscaping

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Landscaping

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User centered design

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Digitaal belonen (bijv. in games en elo’s)

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Digitaal belonen

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Alfie Kohndo this, get that is an oversymplified view on motivation

intrinsic motivation and extrinsic motivation are two completely different things, and that the former is undermined by the latter.

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FIEROMonday, July 1, 2013

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Jane McGonigal

GoalRulesFeedback systemVoluntarily participation

We don’t need no stinkin’ badges!

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Wat we nodig hebben

Satisfying workThe experience of being successfulSocial connectionMeaning

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Gameful oplossingen gaan over beter je doel kunnen bereiken

Goede gamifiction?

Gameful oplossingen gaan minder over leuk, en meer over comfortabel en makkelijk

Gameful design is een houding, en geen simpel model.

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Gewenst gedrag meer bereikbaar

HabitRPG http://www.youtube.com/watch?v=NPjK8_eBYzE

niet nodig!

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Gewenst gedrag meer bereikbaar

https://itunes.apple.com/us/app/fig-your-personal-wellness/id554305571?mt=8

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Moeilijke taak makkelijker door verhaal

Pain Squad

https://www.youtube.com/watch?v=qsl9NjyVpHY

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Moeilijke taak makkelijker door verhaal

Zombies Run

https://www.youtube.com/watch?v=GyFqZtKvya0

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Moeilijke taak makkelijker door verhaal

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Moeilijke taak makkelijker (door verhaal?)

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Saaie taak comfortabeler https://simple.com/

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gamedesigners zijn de nieuwe

strategenMonday, July 1, 2013