Gamification monkeytalk 2015 - spring edition

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GAMIFICATION DESIGN & TECHNOLOGIE 21-05-2015 Christophe Benoit - Monkeytalk Antwerpen

Transcript of Gamification monkeytalk 2015 - spring edition

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GAMIFICATION

DESIGN & TECHNOLOGIE

21-05-2015 Christophe Benoit - Monkeytalk Antwerpen

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Wat speel jij zoal? (Q)

•Sport?•Puzzels?•Boardgames?•Kaartspellen?•Console – PC Games?•Mobile games?•Online games?•Spelletjes zijn kinderachtig?

Bruikbaar?

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Begonnen met game programming...... gefrustreerd.

Epic Fail!

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Mijn interesses in gamification (Q)

• Klantenrelatie verstevigen

• Efficiëntere werknemers

• Uitbreiden verdienmodel

• Plezant

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Novice: Een inleiding tot Gamification

Beginner: Game Thinking

Gevorderde: Why games work

Deskundige: Tools Expert:

Framing the game

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Novice: Een inleiding tot Gamification

‘Everyting in the future online will look like a multiplayer game’

- Google chairman Eric Schmidt

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Full

Playing

Gaming

Partial

Serious gaming

PlayificationToys

Gamification

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‘The use of game mechanics and experience design to digitally engage and motivate people to acheive their goals’ – Gartner 2012

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• Game mechanics describes the key elements that are common to many games such as points, badges and leaderboards.

• Experience design describes the journey players take with the elements such as game play, play space and story line.

• Gamification is a method to digitally engage people rather than personally engage, meaning that players interact with computers, smartphones, wearables or other digital devices.

• The goal of gamification is to motivate people to change behaviors or develop skills or to drive innovation.

• Gamification focuses on enabling players to achieve their goal – and as a consequence the organization achieves its goals.

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• Loon• Werk realiseren• Pensionering• Status• Waardering• Aangename tijd beleven

Waarmee is een werknemer bezig?

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‘Gamification, like most emerging trends, is suffering from growing pains. By 2014 80% of current gamification applications will fail to meet business objectives, primarly due to poor design.’

- Brian Burke, Gartner 2012 -

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Best practice

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Beginner: Game Thinking (Q)

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Gamers try to win...

...Game designers try to make gamers play.

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Game?

‘Een game is wat er gebeurt binnen de magische cirkel’

- J. Huizinga -

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‘Een game is een reeks van betekenisvolle beslisssingen’ – Sid Meier

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Belangrijke lessen:

• Games zijn vrijwillig

• Speler heeft (de illusie van) controle

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Gevorderde: Why games work (Q)

‘Een soldaat vecht lang en hard voor een gekleurd lintje’ – Napoleon Bonaparte

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Waarom games werken

• Conditionering (Pavlov)• Zelfbeschikkingstheorie (Deci & Ryan)• Ervaringen maken gelukkiger dan

dingen (Dan Gilbert)• Fun (Nicole Lazarro)• License to fail (J. English)

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Zelfbeschikkingstheorie

• Mensen zijn van nature pro-actief

• Sterk gericht op groei en integratie

• Omgeving moet stimulerend zijn

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Fun

• Easy FunExploring

• Hard FunChallenging

• People FunSocialising

• Serious funAltruïsm

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Deskundige: Tools

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The Big Picture

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Componenten

• Punten– Progressie bijhouden

• Badges – levels– Achievements

• Leaderboards– Sociale interactie (people fun)

• Invisibility

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STATUS

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Mechanics: What’s the point of points?

• Feedback– Leer onderweg

• Rewards– De ervaring moet de beloning zijn

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Reward = feedback

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Dynamics: Building the experience

• Progression (SDT)– Engagement loop (onboarding)– Progression loop

• Emotional drivers (Yukai Chou)

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Never Fail?

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Emotionele drivers• Episch karakter• Realisatie• Empowerment• Verzamelen• Sociale invloed• Schaarste• Onvoorspelbaarheid• Verlies

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Expert: Framing the game

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Gamification framework

• Definieer objectieven• Beschrijf het doelgedrag• Beschrijf je spelers• Ontwerp de activiteitencycli• Zorg voor fun• Gebruik de geschikt tools

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Spelers: Bartle

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What’s next?

Inderdaad....

...start gaming!

[email protected]@ChristophBenoitgamification4business.wordpress.com