92x62-5 WW sheets 7-2

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    5 5 5

    5 5 5

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    5 5 5

    5 5 5

    5 5 5

    5 5 5

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    5

    5

    5

    5

    5

    Demo .92x62-5Name

    Concept

    Stamina

    Charisma

    Manipulation

    Appearance

    Dexterity

    Mental

    Intelligence

    Strength

    Wits

    Animal Ken

    Nature

    Demeanor

    Perception

    AttributesPhysical Social

    Abilities

    Talents Skills Knowledges

    HealthBackgrounds

    -2

    -5

    KO

    -2

    Correspondence

    -0

    -1

    10

    Spheres

    Willpower 10 -1

    Arete

    Quintessence 10

    Paradox 10

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    FelineChatroCrinosSokto

    Str DexStr

    Homid

    Dex Sta Man App ManSta Man App Str Dex Sta Man AppStr Dex Sta AppStr Dex Sta Man App

    Tohit Damage Movement

    6 hexes

    difficulty

    dice

    difficulty mod

    6 +2

    Roll

    dice

    Roll

    +2 6 5No Athletics Technique

    Initiative

    spd Roll difficulty Successes

    10 dice +

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Social 0

    Alertness Do Computer

    Dexterity

    Attributes

    Physical 0

    Stamina Appearance Wits

    Abilities

    MageName Nature

    Concept

    Cosmology

    Awareness Etiquette Culture

    Talents 0 Skills

    Athletics Drive

    Brawl Firearms Enigmas

    Dodge Leadership Investigation

    Medicine

    Expression Meditation Law

    Instruction Melee Linguistics

    Advantages

    Spheres

    Correspondence Life Prime

    Intuition Research Lore

    Intimidation Stealth

    Entropy Mind Spirit

    Forces Matter Time

    Backgrounds AreteAvatar*

    1 Health -1 Stamina

    -0

    Hurt -1

    Bruised

    5

    Injured

    -1

    Mauled -2

    -2Wounded

    Crippled -5

    KO Quintessence 0

    Incapacitated

    Paradox 0

    Science

    Merits & Flaws

    Streetwise Survival Occult

    Subterfuge Technology

    Organization

    Willpower

    0

    Age Ht Wt

    Mental

    -75

    Demeanor

    XP SpentTradition XP RemainingEssence

    0 15-54 -7 0 -42 M

    0 Knowledges

    0

    Strength Charisma Perception

    Manipulation Intelligence

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    +1using forces to cause damage

    3 die

    using mind to cause damage -1

    modifiers to successes from Sphere successes

    Sphere vs Sphere (best vs other supernaturals) - roll Arete difficulty 8, any sphere will do (except vs Gifts/Arcanoi, use Spirit)

    time contraction/dilation

    time determinism

    transmute minor forces

    control major forces

    Transmute major forces Mutate localities

    co-locality perception

    co-location

    2

    5

    456

    8

    forge ephemera

    10

    2

    6

    6

    alter properties

    6

    affect thought

    seal breach / bind spirit

    mental impulse

    mental link

    outward journeys

    Forces

    Perceive forces

    astral projection

    control subconscious transform/create complex pattern

    Time

    spirit sight / spirit sense

    empower self alter simple pattern touch spirit

    control conscious mind

    pierce gauntlet

    rouse & lull spirit

    rend gauntlet

    alter self / heal life

    transform simple pattern

    walk among dreams

    fuel pattern alter forms

    transform self

    time sense

    channel quintessence

    past sight / future sight

    create simple pattern

    Spirit

    read surface thoughts

    sense thought & emotions sense life

    Mind Life

    45

    manipulate gauntlet

    Correspondence

    1 die

    1 die1

    1

    heal self

    matter perceptionbasic transmutation

    alter complex pattern

    Control minor forces

    Immediate spatial perceptions

    Sense space / touch space

    affect life

    1

    4

    weave odyllic force sense fate & fortune

    2

    3

    4

    expel base energy

    pierce space / seal gate

    affect predictable patterns

    Rend space / co-locate self

    Entropy

    control probability

    complex transmutation

    future travel / time immunity

    etheric senses

    die

    Alter flow

    5

    678

    no

    +1

    5

    no

    nonono 12

    +1 to +3

    domino effect +1 to +3

    +1 to +3monumental effect (pulling moon from orbit)

    uses focus without needing it

    extra time spent on magic

    spending a point of quintessence (up to 3 pts/turn)

    uses focus without needing it

    distant or hidden subject

    using tass with appropriate resonance

    -1

    -1

    -1

    -1/pt-1

    mage in conflict with avatar

    modifiers to decrease difficulty modifiers that increase difficulty

    researched lore on subject before using magick

    +1 to +3

    89 43

    9 108

    7

    7

    vulgar without

    witness

    vulgar with

    witness coincidental

    vulgar without

    witness

    vulgar with

    witness

    1 1 die

    highest

    sphere

    involved Arete Roll

    difficulty paradox from a botch

    CoincidentalAuto

    success?

    And remember, if you have Prime you can siphon

    Quintessence from Nodes or anything else handy into yourcasting as if it was from your own pool!

    -1 to -3 using tass with opposed resonance +1

    has item resonating with target's essence (sympathetic magic) -1 to -3

    mage distracted

    fast casting

    +1

    Basic Countermagick (must have a dot in involved sphere) roll Arete difficulty 7 if you are the target, difficulty 8 if the target is someone else. Cancel

    one of opponents successes for each success rolled.

    Anti-magick - roll Prime (need 2 or better) difficulty 8 - may spend a point of Q per success to raise opponents magickal difficulty by 1

    Unweaving (must have a dot in an involved sphere)- roll Arete, difficulty 8 each success cancels a success out of the target effect

    forge psyche perfect metamorphisis

    Prime Matter

    Offensive Countermagick (must have a dot in involved sphere and a dot in Prime) roll Arete difficulty 9, doesn't matter who the target is - if you

    exceed the opponent's successes you reflect the effect back at them ! each success over their's counts as a success for you

    near a node -1 to -3

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

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    0 0 0

    0 0 0

    0 0 0

    0 1

    0 1

    0 1

    0

    0

    0

    0

    0

    0

    0

    Virtues

    Health

    Merits & Flaws

    -54 -5 -14 -21-75

    Camarilla

    Incapacitated

    Mauled

    KO

    Crippled -5

    -2

    -2

    Wounded

    Blood Pool 15

    -0

    -1

    -1

    Disciplines

    Hurt

    Injured

    Bruised

    Willpower 1

    Stamina -0

    Self-ControlCourage

    Conscience

    Advantages

    Backgrounds Humanity 2

    Subterfuge Survival Science

    Generation

    Intimidation Security Occult

    Streetwise Stealth Politics

    Expression Melee Linguistics

    Instruction Performance Medicine

    Dodge Etiquette Investigation

    Empathy Firearms Law

    Athletics Craft Computer

    Brawl Drive Finance

    Abilities

    Skills 0 Knowledges 0Alertness Animal Ken Academics

    0

    Dexterity Manipulation Intelligence

    Appearance Wits

    Social 0Strength Charisma Perception

    Mental

    XP Spent XP Remaining

    Attributes

    Organization Age Ht Wt

    VampireName Nature

    Concept Demeanor

    Clan

    Physical 0

    Talents 0

    Stamina

    V150

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Concept Demeanor

    GarouName Nature

    WtOrganization Age Ht

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    0 Health

    Advantages

    Backgrounds Gnosis Stamina

    -0

    Bruised

    -0

    Hurt -1

    Rage 0 Injured

    Wounded

    -1

    -2

    -2

    Mauled

    Renown

    0 Willpower 0

    Crippled -5

    KO

    Incapacitated

    Merits and FlawsLvl Gifts

    0

    0

    Temporary Wisdom

    0

    1

    Mental 0

    Skills 0 Knowledges 0

    -75 -54

    Rank Cliath

    15 ww-5 -3 -21 0

    Temporary Honor

    Temporary Glory 0

    Wisdom

    0

    Glory

    Honor

    XP Spent XP Remaining

    Talents 0

    Auspice*Tribe* Breed*

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    Str Dex

    .92x62-5 Homid Glabro Crinos

    Str Dex Sta Man App Sta Man App Str

    Hispo Lupus

    +2 +0

    App Str Dex StaStr Dex Sta Man

    +0 +0 +0 +0 +0 +2 -1 -1 +4

    Man AppDex Sta Man App

    3 1

    =0 +1 +2 +2+3 +2 +3 -3

    1 1 1 1 1 3 0 0 5

    -3 =0+1 +3 -3 =0

    4 -22 4 -2 0 -2 0Full Delerium

    0 2 3 34 3

    dice 1 dice 1Initiative 1 dice 1

    1

    dice 1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice 2 diceto Hit 1 dice dice 33 dice

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    punch: diff iculty 6 punch: difficulty 6

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7 kick: difficulty 7

    difficulty 6 difficulty 6 difficulty 6Dexterity + Melee

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10

    1 dice 1 dice 2 diceneed as many successes as opponent has health levels remaining

    difficulty 8

    requires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    5 dice

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    3

    0 1

    4 dice

    dice 3 dicePunch: Strength +

    aggravated aggravated

    Claw: Strength + 1 2 dice 6 dice

    4 dice

    Damage

    requires stake 3 successes required to hit cleanly

    or

    aggravated

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    1 dice 2 dice

    1 dice 1 dice 2 dice

    3 successes does double damage - 5 successes auto-kill

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    difficulty 10

    Beheading

    aggravated aggravated aggravated aggravated

    dice2 dice 5

    dice 3 dice

    4

    all difficulty 6

    dice 2 dice

    dice

    Kick: Strength + 1 2 dice

    aggravated

    6 dice

    aggravatedaggravated

    5

    3 dice4 dice 6 dice 5 dice

    Weapon 1: Strength + 0 1 dice 3 dice 5 dice

    Weapon 2: Strength + 0 1 dice 3

    5 dice 7 dice

    dicedice 5

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice

    dice 4 dice 4Soak 1 dice 3

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 2 dice 3Dodge 1 dice 1

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 3 dice

    dice 3 dice

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    Concept Court

    ChangelingName Legacies

    XP Spent XP Remaining

    Age Ht

    Attributes

    WtOrganization

    Kith Seeming

    Strength Charisma Perception0MentalPhysical 0 Social 0

    0

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Abilities

    TalentsComputer

    Athletics Drive Enigmas

    0 Skills 0Alertness Crafts

    Knowledges

    Brawl Etiquette Greymare

    Dodge Firearms Investigation

    Empathy Leadership Law

    Intimidation Melee Linguistics

    Kenning Performance Lore

    Persuasion Security Medicine

    Streetwise Stealth Politics

    Subterfuge Survival Science

    Advantages

    Arts

    Stamina -1

    -0

    5

    Hurt -1

    -1Injured

    Bruised

    -2

    -2

    Birthrights/Frailties

    Wounded

    Mauled

    Incapacitated KO

    Crippled

    -5

    5

    Banality

    Backgrounds Realms

    Willpower

    Glamour 5 Health

    Merits and Flaws

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0 Weapon

    Techniques

    Punch

    Kick

    Grab

    Block

    Focus

    0

    Renown

    0

    Glory 0

    World of Darkness

    Honor 0

    0-75 -54 15 SF-5 -7 -40 0

    Temporary Glory

    1

    KO

    Temporary Honor

    Merits

    Losses Draws RankKO

    Flaws

    Record

    Wins

    Athletics

    Yi 3

    Mauled -2

    Incapacitated KO

    Crippled -5

    Wounded -2

    Bruised -0

    Willpower 0 Injured -1

    Hurt -1

    -0 Stamina

    Advantages

    Backgrounds Chi 0 Health

    Subterfuge Survival Science

    Leadership Security Occult

    Streetwise Stealth Politics

    Interrogation Melee Medicine

    Intimidation Performance Mysteries

    Insight Firearms Investigation

    Instruction Meditation Linguistics

    Dodge Drive Computers

    Empathy Etiquette Culture

    Alertness Blind Fighting ArenaTalents 0 Skills 0

    Stamina Appearance Wits

    Abilities

    Knowledges 0

    0

    Dexterity Manipulation Intelligence

    Strength Charisma PerceptionMental

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    StreetfighterName Nature

    Concept Demeanor

    XP RemainingStyle Rank XP Spent

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    3 1 3

    3 2 2

    3 3 2

    3 0 0

    3 0 0

    0 0 0

    3 0 0

    1 0 0

    0 0 0

    0 0 0

    0 0 0

    1 1 0

    0 1 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    4 3

    5

    Age Ht Wt

    Demeanor

    Merits and Flaws

    Advantages

    Backgrounds

    15 D

    KO

    -5

    Fly up to 20 yards/turn

    strength +2

    Usable Stamina times per scene

    KO

    Crippled -5

    Incapacitated

    Mauled

    Willpower 3

    -2

    -2Wounded

    -1

    Shape changer (-3) one other form

    Fiery Breath (-40) see desc

    Bruised -0

    Injured

    Hurt -1

    HealthStamina -1

    Streetwise Survival Occult

    Subterfuge Technology Science

    Intuition Research Lore

    Intimidation Stealth Medicine

    Expression Meditation Law

    Instruction Melee Linguistics

    Brawl Firearms Enigmas

    Dodge Leadership Investigation

    Athletics Drive Cosmology

    Awareness Etiquette Culture

    Stamina Appearance Wits

    Abilities

    Alertness Do Computer

    Strength Charisma PerceptionMental

    Dexterity Manipulation Intelligence

    Attributes

    Organization

    Physical

    Dragon ConsorName Nature

    Concept

    Claws and Fangs (-5)

    to hit: diff 5 damage:

    4 dice aggravated damage

    Breath Weapon

    strength +1to hit: diff 6 damage:

    Wings (-5)

    Uneducated (+5)

    Unskilled (+5)

    Dark Secret (+1)

    -5 pts knowledges

    -5 pts skills

    is a dragon

    Hurt -1

    Bruised -0

    -2

    Incapacitated

    Dragon Form

    BiteClaw

    Injured

    Wounded

    Health

    Stamina -1Dexterity

    Stamina

    Crippled

    -1

    -2

    Mauled

    Physical Stats

    Strength

    Animal form (-3)

    Huge Size (-8)

    XP RemainingXP Spent

    Dexterity + Brawl: Difficulty 7

    Attacks

    4

    Talents 11 Skills 2 Knowledges 0

    6 Social 3

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    KhanName Nature

    Ht

    Concept Demeanor

    Attributes

    Organization Age

    Tribe Khan Breed*

    0

    Wt

    XP Remaining

    Strength Charisma PerceptionMental0 Social 0

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Abilities

    0 Knowledges 0Skills 0Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Investigation

    Dodge Firearms Law

    Brawl Etiquette

    Linguistics

    Expression Melee Medicine

    Empathy Leadership

    Occult

    Primal-Urge Repair Politics

    Intimidation Performance

    Rituals

    Subterfuge Survival Science

    Streetwise Stealth

    HealthGnosis 0

    Advantages

    Stamina -0

    -0 Bruised

    -1 5

    -1 HurtInjured

    Mauled -2

    Wounded

    Renown

    -2

    Willpower

    Incapacitated

    Crippled -5

    KO 2

    0

    Backgrounds

    Gifts

    Physical

    Talents

    Temporary Ferocity

    15 Kh-5 0 -21 0-75 -54

    Rage

    0

    Ferocity

    0

    Merits and Flaws0

    Cunning

    Temporary Cunning

    Temporary Glory

    Glory

    0

    0

    Lvl

    XP Spent

    Rank Tekhmet 1

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    4

    aggravated

    Bite: Strength +

    Punch: Strength +

    Claw: Strength +

    Kick: Strength +

    3 dice2 dice 3 dice

    Weapon 1: Strength +

    Weapon 2: Strength + 0

    Staking 2

    1

    0

    1

    1

    0

    dice 6 dice

    1 dice 4

    dice

    4 dice

    2 dice 4 dice 5 dice 6 dice

    3 dice 5

    dicedice 3

    dice

    dice

    1 dice 3 dice

    difficulty 6 difficulty 6 difficulty 6 difficulty 6

    Dodge

    Stamina

    3 dice

    difficulty 6Dexterity + Dodge

    1

    3 dice 4 diceSoak

    difficulty 6 difficulty 6

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    or

    aggravated

    4 dice

    aggravated aggravated aggravated

    all difficulty 6

    7

    6

    dice

    2 dice 4 dice

    dice

    3dice 3 dice

    all difficulty 6

    .92x62-5

    Str Dex Sta

    FelineChatroCrinosSoktoHomid

    3 2 3 0

    Man App Str

    difficulty 4difficulty 4 difficulty 4

    Initiative

    1 1 1 1 1

    to Hit 1 dice 2Wits + Alertness difficulty 4

    Hand-to-Hand all difficulty 6 all difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6

    kick: difficulty 7

    1

    difficulty 6

    4 dice

    dice dice

    dice 3 dice

    difficulty 6 difficulty 6

    1 dice 3

    4

    dice 4

    dice

    1

    +4

    aggravated aggravated

    dice 5

    aggravated

    difficulty 4

    +2 -1 -1 +3 +2 +3

    5 dice

    =0

    dice

    aggravated aggravated

    3

    dice 4 dice

    dice

    Dex Sta Dex Sta ManMan App Str App App Str Dex StaStr Dex Sta Man Man App

    +0 +0 +0 +0 +0 +2 +1 -3 +3 -3+2 +3 -3 =0

    0 4 3 4

    =0

    1

    4 -2

    +2 +2

    0

    dice

    -2 0 3 3Full Delerium

    0 5 3 4

    3

    Partial Delerium-2

    claw: difficulty 6

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    bite: difficulty 5

    Weapon

    kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6 punch: difficulty 6 punch: difficulty 6

    dice 2

    difficulty 6 difficulty 6

    Damage

    difficulty 6

    difficulty 8

    3

    Dexterity + Melee

    requires edged weapon

    Beheading dice

    all difficulty 6

    1 dice 1 dice 1 dice 1 dice

    3

    a wounded opponent difficulty 9 difficulty 9

    difficulty 10 difficulty 10 difficulty 10

    difficulty 9

    a fresh opponent

    difficulty 6 - 3 successes required to penetrateStake: Strength +2

    need as many successes as opponent has health levels remaining

    2 dice 4 dice 5

    requires edged weapon 3 successes does double damage - 5 successes auto-kill

    1 dice 2 dice

    Staking 1 dice 2 dicedice

    requires stake 3 successes required to hit cleanly

    through the heart difficulty 8 difficulty 8

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Rank 1

    Blood Pool

    Temporary Cunning

    Temporary Obediance

    Cunning (Wyrm)

    0

    0

    0

    Wisdom (Wyld)

    Temporary Wisdom

    Merits and Flaws0

    Willpower

    -75 -54 15 An-5 -14 -21 0

    Talents

    Renown

    Backgrounds

    0Obediance (Weaver)

    Crippled

    20

    Gifts

    0

    Lvl

    KO

    -5

    Incapacitated

    -2

    Injured

    Mauled -2

    Wounded

    0

    -0

    -1

    Bruised

    Hurt

    -1

    Stamina -0

    Advantages

    HealthGnosis 0

    Rituals

    Subterfuge Survival Science

    Streetwise Stealth

    Occult

    Primal-Urge Repair Politics

    Intimidation Performance

    Linguistics

    Expression Melee Medicine

    Empathy Leadership

    Investigation

    Dodge Firearms Law

    Brawl Etiquette

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    0 Knowledges 0Skills 0

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma PerceptionMental0 Social 0Physical 0

    Wt

    XP Remaining

    Attributes

    Organization Age

    Breed* AspectFaction XP Spent

    Demeanor

    Ht

    Arachnid

    AnansaiName Nature

    Concept

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    requires stake 3 successes required to hit cleanly

    through the heart difficulty 8

    dice

    requires edged weapon 3 successes does double damage - 5 successes auto-kill

    1 dice

    a fresh opponent

    Stake: Strength +2

    need as many successes as opponent has health levels remaining

    3 dice 6

    4Staking

    a wounded opponent difficulty 9

    difficulty 10 difficulty 10

    difficulty 9

    all difficulty 6

    1 dice 1 dice 1 dice

    4

    Dexterity + Melee

    requires edged weapon

    Beheading dice

    Damage

    difficulty 6

    difficulty 8

    1 dice

    dice

    difficulty 6

    kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6 punch: difficulty 6

    bite: difficulty 5

    Weapon

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    0

    dice

    -2 -1 0 7Full Delerium

    5 3 4

    =0

    4 4 3

    4

    Full Delerium0 0

    +3 -3 -2 =0

    1

    0 0

    =0 +6 =0

    Dex Sta Man App

    +0 +0 +0 +0 +0

    Str Dex Sta Man App Str

    Homid

    AppManSta

    .92x62-5

    Sta ManStrApp Dex

    dice

    aggravated aggravated

    0

    dice

    dice

    +3 +3 +2

    5 dice

    -1 +4-1 +2

    aggravated

    dice 5

    dice 1

    1 dice

    4

    4

    dice

    difficulty 6 - 3 successes required to penetrate

    dice

    4 dice

    claw: difficulty 6

    kick: difficulty 7

    1

    difficulty 6

    0 dice

    aggravated

    difficulty 6 difficulty 6

    to Hit 1 dice

    Hand-to-Hand all difficulty 6

    Hand-to-Hand bite: difficulty 5

    Wits + Alertness difficulty 4 difficulty 4difficulty 4 difficulty 4

    Initiative

    1 1 1 1 1

    Str Dex

    CrawerlingPithusLilian

    all difficulty 6

    8

    7

    dice

    2 dice

    dice

    7dice 3 dice

    all difficulty 6

    or

    aggravated

    1 dice

    aggravated aggravated

    Weapon all difficulty 6 all difficulty 6

    3 diceSoak

    difficulty 6

    difficulty 6 difficulty 6 difficulty 6 difficulty 6Dexterity + Dodge

    1 dice

    Dodge

    Stamina

    1 dice

    dice1

    dice

    dicedice

    2 dice

    2 dice 5 dice 6 dice

    1 4

    dice

    3

    Weapon 1: Strength +

    Weapon 2: Strength + 0

    Staking 2

    0

    6 dice

    1

    0

    2

    1

    Bite: Strength +

    Punch: Strength +

    Claw: Strength +

    Kick: Strength +

    4 dice 3 dice

    4

    aggravated

    7 dice

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Rank 1

    Lvl

    XP Spent

    Glory

    0

    0

    Temporary Glory

    Temporary Cunning

    0

    Merits and Flaws0

    Cunning

    0

    Ferocity

    Rage

    -75 -54 15 Co-5 0 -21 0

    Physical

    Talents

    Temporary Ferocity

    Backgrounds

    Gifts

    0

    Willpower

    Incapacitated

    Crippled -5

    KO

    Renown

    -2

    Mauled -2

    Wounded

    Injured

    -1

    Bruised

    -1 1

    Hurt

    -0

    Stamina -0

    Advantages

    HealthGnosis 6

    3

    Rituals

    Subterfuge Survival Science

    Streetwise Stealth

    Occult

    Primal-Urge Repair Politics

    Intimidation Performance

    Linguistics

    Expression Melee Medicine

    Empathy Leadership

    Investigation

    Dodge Firearms Law

    Brawl Etiquette

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    0 Knowledges 0Skills 0

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma PerceptionMental0 Social 0 0

    Wt

    XP Remaining

    Attributes

    Organization Age

    Breed Camp

    Demeanor

    Ht

    CoraxName Nature

    Concept

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    requires stake

    through the heart

    Staking

    difficulty 8

    Dexterity + Brawl 5 successes required to hit cleanly

    dice

    requires edged weapon

    difficulty 10

    4

    3 successes does double damage - 5 successes auto-kill

    1 dice 2

    difficulty 10

    difficulty 6 - 3 successes required to penetrateStake: Strength +2

    need as many successes as opponent has health levels remaining

    all difficulty 6

    2

    Hand-to-Hand all difficulty 6

    a wounded opponent difficulty 9

    1 dice

    Dexterity + Melee

    requires edged weapon

    Beheading dice

    difficulty 6

    1 dice

    difficulty 9

    a fresh opponent

    Damage

    difficulty 8

    1 dice

    3 successes required to hit cleanly

    dice

    difficulty 6

    kick: difficulty 7

    punch: difficulty 6

    kick: difficulty 7

    Weapon

    claw: difficulty 6

    eye pluck: difficulty 9

    claw: difficulty 6

    eye pluck: difficulty 9

    1

    dice

    5 0 22 2 2

    2

    Partial Delerium

    -1 0

    1

    1 -2-1 +1 +0 -3-2 +4 +0

    Dex Sta Man App

    +0 +0 +0 +0 +0

    Per StrAppPer Str

    dice

    aggravated

    0

    If 2+ damage gets through the Soak Roll the eye is TORN OUT!

    aggravated

    dice2

    dice

    2 dice

    +1 +1 +1

    4 dice

    difficulty 6

    1 dice

    difficulty 6

    1 dice

    dice

    2 dice

    Wits + Alertness

    1

    to Hit 1 dice

    Hand-to-Hand bite: difficulty 5

    1 1

    difficulty 4difficulty 4 difficulty 4

    Initiative

    -1+31 1 1 4

    Str Dex Sta

    CorvidCrinos

    Man App Dex Sta Man

    Homid.92x62-5

    2dice

    all difficulty 6

    or

    aggravated

    1 dice

    aggravated

    Weapon all difficulty 6 all difficulty 6

    2 diceSoak

    difficulty 6

    difficulty 6 difficulty 6 difficulty 6Dexterity + Dodge

    1 dice

    Dodge

    Stamina

    1 dice

    dice1

    dice

    dicedice

    2 dice

    2 dice 3 dice

    1 2

    dice

    3

    Weapon 1: Strength +

    Weapon 2: Strength + 0

    Staking 2

    0

    4 dice

    2

    0

    2

    1

    Eye Pluck: Str +

    Punch: Strength +

    Claw: Strength +

    Kick: Strength +

    2 dice

    2

    2 dice

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    XP Spent XP Remaining

    Talents 0

    Breed*

    Honor

    Temporary Honor

    Temporary Succor 0

    Wisdom

    0

    Succor

    15 Gu-5 -14 -21 0-75 -54

    Rank 1

    Mental 0

    Skills 0 Knowledges 0

    0

    Temporary Wisdom

    0

    Gifts0

    Merits and FlawsLvl

    KO

    Incapacitated

    Crippled -5

    Mauled

    Renown

    0 Willpower 6

    -2

    -2

    Rage 0

    Wounded

    -1Injured

    -0

    Hurt -1

    Bruised

    -0 Stamina

    Advantages

    Backgrounds Gnosis 0 Health

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    GurahlName Nature

    Concept Demeanor

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    dice 1 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 0 dice -1Dodge 1 dice 1

    dice 4 dice

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 6 dice 5Soak 1 dice 4

    dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice 6 dice 8

    Weapon 2: Strength + 0 1 dice 4 dice 6 dice

    dice 6 diceWeapon 1: Strength + 0 1 dice 4

    7 dice 6 dice 5 diceKick: Strength + 1 2 dice 5 dice

    aggravated

    7 dice

    aggravatedaggravated

    6 dice 5 dice

    5

    Beheading

    all difficulty 6

    aggravated aggravated aggravated aggravated

    dice2

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    1 dice 1 dice 0

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    1 dice 0 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    or

    aggravated

    5 dice

    Damage

    dice

    requires stake 3 successes required to hit cleanly

    aggravated aggravated

    Claw: Strength + 1 2 dice 7 dice5 dice

    dice 4 dicePunch: Strength + dice 4 dice6 dice0 1

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    5 dice6

    difficulty 8

    requires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    1 dice 1 dice 0 diceneed as many successes as opponent has health levels remaining

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10 difficulty 10

    difficulty 6 difficulty 6 difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    punch: diff iculty 6 punch: difficulty 6

    dice

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice 1-1dice 0 diceto Hit 1 dice 1

    dice 1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    dice 1 dice 1Initiative 1 dice 1

    -2 0Full Delerium

    0 4 1 45 -1 5 -20 6 -2 04 1 4 -1 -1 61 1 1 1 1

    =0 +3 +0 +3 -3 =0-3 =0 +4 -2 +4 -3+3 -2 -2 +5 -1 +5

    Man App

    +0 +0 +0 +0 +0 +3 +0

    Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App

    .92x62-5 Homid Arthren Crinos Bjornen Ursus

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Auspice*

    XP Spent XP Remaining

    Talents 0

    Breed*

    Honor

    Temporary Honor

    Temporary Glory 0

    Wisdom

    0

    Glory

    15 Na-5 -4 -21 0-75 -54

    Rank 1

    Mental 0

    Skills 0 Knowledges 0

    0

    Temporary Wisdom

    0

    Gifts0

    Merits and FlawsLvl

    KO

    Incapacitated

    Crippled -5

    Mauled

    Renown

    0 Willpower 3

    -2

    -2

    Rage 0

    Wounded

    -1Injured

    -0

    Hurt -1

    Bruised

    -0 Stamina

    Advantages

    Backgrounds Gnosis 0 Health

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    NagahName Nature

    Concept Demeanor

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    dice 3 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 3 dice 3Dodge 1 dice 1

    dice 2 dice

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 4 dice 3Soak 1 dice 3

    dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice 5 dice 6

    Weapon 2: Strength + 0 1 dice 3 dice 4 dice

    dice 4 diceWeapon 1: Strength + 0 1 dice 3

    5 dice 4 diceKick: Strength + 1 2 dice 4 dice

    aggravated

    6 dice

    aggravated

    4 dice

    3

    Beheading

    all difficulty 6

    aggravated aggravated aggravated aggravated

    dice2

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    1 dice 1 dice 3

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    1 dice 3 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    or

    aggravated

    4 dice

    Damage

    dice

    requires stake 3 successes required to hit cleanly

    aggravated aggravated

    Claw: Strength + 1 2 dice 6 dice4 dice

    dice 3 dicePunch: Strength + dice4 dice0 1

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    2 dice4

    difficulty 8

    requires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    1 dice 1 dice 3 diceneed as many successes as opponent has health levels remaining

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10 difficulty 10

    difficulty 6 difficulty 6 difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    punch: diff iculty 6 punch: difficulty 6

    dice

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice 33dice 3 diceto Hit 1 dice 1

    dice 1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    dice 1 dice 1Initiative 1 dice 1

    0 0Full Delerium

    0 0 3 23 3 3 03 4 -2 -13 1 3 -1 -1 41 1 1 1 1

    =0 -1 +2 +1 =0 =0-3 -2 +2 +2 +2 =0+2 -2 -2 +3 +2 +3

    Man App

    +0 +0 +0 +0 +0 +2 +0

    Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App

    .92x62-5 Homid Silkaram Azhi Dahaka Kali Dahaka Vasuki

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Breed*

    XP Spent XP Remaining

    Talents 0

    Auspice all Ragabash

    Humor

    Temporary Humor

    Temporary Glory 0

    Wisdom

    0

    Glory

    15 Nu-5 -5 -21 0-75 -54

    Rank 1

    Mental 0

    Skills 0 Knowledges 0

    0

    Temporary Wisdom

    0

    Gifts0

    Merits and FlawsLvl

    KO

    Incapacitated

    Crippled -5

    Mauled

    Renown

    0

    -2

    -2

    Willpower 4

    Wounded

    -1Injured

    -0

    Hurt -1

    Bruised

    -0 Stamina

    Advantages

    Backgrounds Gnosis 0 Health

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    NuwishaName Nature

    Concept Demeanor

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    dice 4 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 4 dice 4Dodge 1 dice 2

    dice 4 dice

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 4 dice 4Soak 1 dice 3

    dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice 4 dice 5

    Weapon 2: Strength + 0 1 dice 2 dice 3 dice

    dice 3 diceWeapon 1: Strength + 0 1 dice 2

    4 dice 4 dice 2 diceKick: Strength + 1 2 dice 3 dice

    aggravated

    4 dice

    aggravatedaggravated

    4 dice 2 dice

    3

    Beheading

    all difficulty 6

    aggravated aggravated aggravated aggravated

    dice2

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    1 dice 2 dice 4

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    2 dice 4 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    or

    aggravated

    3 dice

    Damage

    dice

    requires stake 3 successes required to hit cleanly

    aggravated aggravated

    Claw: Strength + 1 2 dice 4 dice3 dice

    dice 2 dicePunch: Strength + dice 1 dice3 dice0 1

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    2 dice4

    difficulty 8

    requires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    1 dice 2 dice 4 diceneed as many successes as opponent has health levels remaining

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10 difficulty 10

    difficulty 6 difficulty 6 difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    punch: diff iculty 6 punch: difficulty 6

    dice

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice 44dice 4 diceto Hit 1 dice 2

    dice 1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    dice 1 dice 1Initiative 1 dice 1

    -2 0Full Delerium

    0 1 4 43 4 4 -24 4 -1 02 2 3 0 1 31 1 1 1 1

    =0 +0 +3 +3 -3 =0-2 =0 +2 +3 +3 -3+2 -1 +0 +2 +3 +3

    Man App

    +0 +0 +0 +0 +0 +1 +1

    Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App

    .92x62-5 Homid Tsitsu Manabozho Sendeh Latrani

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Concept Demeanor

    MokolName Nature

    WtOrganization Age Ht

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Backgrounds Gnosis 0 Health

    Advantages

    Mnesis

    -0 Stamina

    -1

    Bruised

    Rage 0 Injured

    -0

    Hurt-1

    Renown

    -2

    -2 Wounded

    Crippled -5

    Mauled

    0 Willpower KO

    0

    Incapacitated

    Merits and FlawsLvl Gifts

    0

    0

    Temporary Wisdom

    0

    1

    Mental 0

    Skills 0 Knowledges 0

    -75 -54

    Rank

    15 ww-5 0 -14 0

    0

    Glory

    Temporary Honor

    Temporary Glory 0

    Wisdom

    Honor

    XP Spent XP Remaining

    Talents 0

    Auspice*Tribe* Breed*

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    Man App 0

    .92x62-5 Homid Archid Dreams

    Str Dex Sta Strx Huge Size

    Archid Health SuchidArchid

    StaStaminaDex Sta Man App Man App+0 +0 +0 +0 +0

    Str Dex

    1 1

    +0 -1

    1 1 1 5+1 Bruised Level

    -3 =0+4+1 Sta, Sta +2 Slam -4 =1+0 +2+4

    0 5 -2 0 -3 1

    Full Delerium Bruised

    1 1 3

    dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4

    1 diceInitiative

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5

    0 diceto Hit 1 dice Injured 1 dice

    bite: difficulty 5

    -1

    claw: difficulty 6

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6

    punch: difficulty 6

    -5 Crippled

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7

    0 dice

    requires edged weapon

    a fresh opponent difficulty 10

    1 dice 0 diceneed as many successes as opponent has health levels remainingrequires edged weapon

    difficulty 8

    Staking

    through the heart

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6

    1 dice5 dice

    all difficulty 6

    2 dice

    dice

    0 1 dice

    dice

    Punch: Strength +

    aggravated

    Claw: Strength + 1 2 dice 6

    difficulty 8

    difficulty 6Dexterity + Melee

    1

    aggravated

    requires stake 3 successes required to hit cleanly

    all difficulty 6

    2 dice

    Weapon all difficulty 6

    or

    Damage

    Kick: Strength + 1

    Beheading

    difficulty 6

    1 dice 0 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    a wounded opponent difficulty 9 difficulty 9

    difficulty 10

    aggravated aggravated

    2

    aggravated

    6 dice

    aggravated

    2 dice

    2 dice6 dice

    5 dice

    Weapon 2: Strength + 0 1 dice

    Weapon 1: Strength + 0 1 dice

    5 dice

    7 dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    5 dice

    Staking 2 3 dice

    Soak 1 dice

    Stamina difficulty 6 difficulty 6 difficulty 6

    0 diceDodge 1 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6

    1 dice

    3 dice

    1

    -1 Hurt

    KO Incap.

    -2 Wounded

    -2 Mauled

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Breed*

    XP Spent XP Remaining

    Talents 0

    Auspice*Tribe*

    Honor

    Temporary Honor

    Temporary Glory 0

    Wisdom

    0

    Glory

    15 ww-5 -3 -21 0-75 -54

    Rank Cliath 1

    Mental 0

    Skills 0 Knowledges 0

    0

    Temporary Wisdom

    0

    Gifts0

    Merits and FlawsLvl

    KO

    Incapacitated

    Crippled -5

    Mauled

    Renown

    0 Willpower 0

    -2

    -2

    Rage 0

    Wounded

    -1Injured

    -0

    Hurt -1

    Bruised

    -0 Stamina

    Advantages

    Backgrounds Gnosis 0 Health

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    AjabaName Nature

    Concept Demeanor

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    dice 3 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 2 dice 3Dodge 1 dice 1

    dice 3 dice

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 4 dice 4Soak 1 dice 3

    dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice 5 dice 7

    Weapon 2: Strength + 0 1 dice 3 dice 5 dice

    dice 5 diceWeapon 1: Strength + 0 1 dice 3

    6 dice 5 dice 3 diceKick: Strength + 1 2 dice 4 dice

    aggravated

    6 dice

    aggravatedaggravated

    5 dice 3 dice

    4

    Beheading

    all difficulty 6

    aggravated aggravated aggravated aggravated

    dice2

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    1 dice 1 dice 2

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    1 dice 2 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    or

    aggravated

    4 dice

    Damage

    dice

    requires stake 3 successes required to hit cleanly

    aggravated aggravated

    Claw: Strength + 1 2 dice 6 dice4 dice

    dice 3 dicePunch: Strength + dice 2 dice5 dice0 1

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    3 dice5

    difficulty 8

    requires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    1 dice 1 dice 2 diceneed as many successes as opponent has health levels remaining

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10 difficulty 10

    difficulty 6 difficulty 6 difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    punch: diff iculty 6 punch: difficulty 6

    dice

    bite: difficulty 5 bite: difficulty 5

    claw: difficulty 6 claw: difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice 33dice 2 diceto Hit 1 dice 1

    dice 1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    dice 1 dice 1Initiative 1 dice 1

    -2 0Full Delerium

    0 2 3 34 3 4 -22 4 -2 03 1 3 0 0 51 1 1 1 1

    =0 +1 +2 +2 -3 =0-3 =0 +3 +2 +3 -3+2 -1 -1 +4 +1 +3

    Man App

    +0 +0 +0 +0 +0 +2 +0

    Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App

    .92x62-5 Homid Glabro Crinos Hispo Lupus

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Concept Demeanor

    RokeaName Nature

    WtOrganization Age Ht

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    3 Health

    Advantages

    Backgrounds Gnosis Stamina

    -0

    Hurt

    -1

    Bruised -0

    Rage 0 Injured

    Wounded

    -1

    -2

    Mauled

    Renown

    4

    Crippled -5

    -2

    KO

    Willpower

    Incapacitated

    Merits and FlawsLvl Gifts

    1

    Mental 0

    Skills 0 Knowledges 0

    -75 -54

    Rank Cliath

    15 Ro-5 0 -14 0

    XP Spent XP Remaining

    Talents 0

    Auspice*Tribe Breed 99% Squamus

    Age/10, rounded down

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    Str Dex

    .92x62-5

    Homid

    Long Fins

    Glabrus

    Round Back

    Gladius

    Standing Jaws

    Str Dex Sta Man App Sta Man App Str

    Chasmus

    Fighting Jaws

    Squamus

    Swimming Jaws

    +2 -2

    App Str Dex StaStr Dex Sta Man

    +0 +0 +0 +0 +0 +2 -2 -2 +4

    Man AppDex Sta Man App

    3 -1

    =0 +2 +2 +2+3 +1 +2 -4

    1 1 1 1 1 3 -1 -1 5

    -4 =0-2 +3 -4 =0

    3 -3-1 4 -3 0 -3 0Full Delerium

    0 3 3 34 2

    dice 1 dice 1Initiative 1 dice 1

    -1

    dice 1 diceWits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5

    dice -1 diceto Hit 1 dice

    punch: diff iculty 6 punch: difficulty 6

    dice 32 dice

    bite: difficulty 5 bite: difficulty 5

    kick: difficulty 7 kick: difficulty 7

    claw: difficulty 6 claw: difficulty 6

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6 claw: difficulty 6

    difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10

    1 dice -1 dice -1 dice

    need as many successes as opponent has health levels remainingrequires edged weapon

    difficulty 8 difficulty 8

    Staking

    through the heart

    5 dice

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6

    4

    0 1

    4 dice

    dice 3 dicePunch: Strength +

    aggravated aggravated

    Claw: Strength + 1 2 dice 6 dice

    dice

    Damage

    difficulty 8

    difficulty 6 difficulty 6

    4

    or

    aggravated

    requires stake 3 successes required to hit cleanly

    Weapon all difficulty 6 all difficulty 6 all difficulty 6

    -1 dice -1 dice

    1 dice -1 dice -1 dice

    3 successes does double damage - 5 successes auto-kill

    a wounded opponent difficulty 9 difficulty 9 difficulty 9

    difficulty 10

    Beheading

    aggravated aggravated aggravated aggravated

    dice2 dice 5

    dice 4 dice

    4

    all difficulty 6

    dice 3 dice

    dice

    Kick: Strength + 1 2 dice

    aggravated

    6 dice

    aggravatedaggravated

    5

    4 dice4 dice 6 dice 5 dice

    Weapon 1: Strength + 0 1 dice 3 dice 5 dice

    Weapon 2: Strength + 0 1 dice 3

    5 dice 7 dice

    dicedice 5

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice

    dice 4 dice 3Soak 1 dice 3

    Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice -1 dice 2Dodge 1 dice -1

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6

    dice 3 dice

    dice 3 dice

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    1 1 1

    1 1 1

    1 1 1

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0

    0

    0

    0

    0

    Breed*

    XP Spent XP Remaining

    Talents 0

    Aspect*

    Honor

    Temporary Honor

    Temporary Glory 0

    Wisdom

    0

    Glory

    15 Rt-5 0 -21 0-75 -54

    Rank Cliath 1

    Mental 0

    Skills 0 Knowledges 0

    0

    Temporary Wisdom

    0

    Gifts0

    Merits and FlawsLvl

    KO

    Incapacitated

    Crippled -5

    Mauled

    Renown

    0 Willpower 3

    -2

    -2

    Rage 0

    Wounded

    -1Injured

    -0

    Hurt -1

    Bruised

    -0 Stamina

    Advantages

    Backgrounds Gnosis 0 Health

    Streetwise Stealth Rituals

    Subterfuge Survival Science

    Intimidation Performance Occult

    Primal-Urge Repair Politics

    Empathy Leadership Linguistics

    Expression Melee Medicine

    Brawl Etiquette Investigation

    Dodge Firearms Law

    Alertness Animal Ken Computers

    Athletics Drive Enigmas

    Abilities

    Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Strength Charisma Perception

    Attributes

    Physical 0 Social 0

    WtOrganization Age Ht

    RatkinName Nature

    Concept Demeanor

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    3 dice

    Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6

    5 diceDodge 1 dice

    3 dice

    Stamina difficulty 6 difficulty 6 difficulty 6

    2 diceSoak 1 dice

    dice

    Stake: Strength +2 difficulty 6 - 3 successes required to penetrate

    Staking 2 3 dice 4

    Weapon 2: Strength + 0 1 dice 2 dice

    2 diceWeapon 1: Strength + 0 1 dice

    3 dice 3 diceKick: Strength + 1 2 dice

    aggravated

    3 dice

    aggravated

    3 dice

    Beheading

    aggravated aggravated

    2

    a wounded opponent difficulty 9 difficulty 9

    1 dice 5

    Weapon all difficulty 6 all difficulty 6

    5 dice

    dice

    3 successes does double damage - 5 successes auto-kill

    or

    aggravated

    Damage

    dice

    requires stake 3 successes required to hit cleanly

    aggravated

    Claw: Strength + 1 2 dice 3 dice

    dicePunch: Strength + 2 dice2 dice0 1

    all difficulty 6

    Bite: Strength + 1

    Hand-to-Hand all difficulty 6 all difficulty 6

    3 dice

    difficulty 8

    requires edged weapon

    difficulty 8

    Staking

    through the heart

    1 dice 5 diceneed as many successes as opponent has health levels remaining

    requires edged weapon

    a fresh opponent difficulty 10 difficulty 10

    difficulty 6 difficulty 6Dexterity + Melee

    Weapon 1 dice

    kick: difficulty 7 kick: difficulty 7

    Dexterity + Brawl punch: difficulty 6

    claw: difficulty 6

    punch: difficulty 6

    dice

    bite: difficulty 5

    claw: difficulty 6

    Hand-to-Hand bite: difficulty 5 bite: difficulty 5

    35 diceto Hit 1 dice

    1 dice

    Wits + Alertness difficulty 4 difficulty 4 difficulty 4

    1 diceInitiative 1 dice

    -1 0

    Full Delerium

    -2 2 3 35 2 1 0-1 21 1 1 1 1-3 +1 +2 +2 -2 =0+0 =0-2 +1 +4 +1

    Man App

    +0 +0 +0 +0 +0

    Cha Str Dex StaDex Sta Man AppCha StrStr Dex Sta Man App

    .92x62-5 Homid Crinos Rodens